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Some of the Invincible VS DLC roster appears to have leaked online, pointing to the potential inclusion of fan-favorite characters and even an unexpected Spider-Man reference.
As players flocked to try out the Invincible fighting game upon its launch on PC, PlayStation 5, and Xbox Series X | S April 30, 2026, others were more excited to dig into its files to see what might be coming next. Post-launch leaks following a release like this feels like par for the course for games like this, but the supposed leaks tied to Invincible VS might have revealed what developer Quarter Up has planned when it comes to DLC in the months ahead.
A post from X/Twitter user @multiversusie contains what appears to be uncovered files related to characters who have yet to be added to the game. Two of the names in question are the previously confirmed Immortal and Universa, with the others including the Mauler Twins, Damien Darkblood, Oliver, Angstrom, Dinosaurus, and Volcanikka.
Each voice line seemingly reveals not only that Quarter Up appears to have plans to add the new characters, but how some of their interactions with the base roster will play out in Invincible VS, too. One of the more exciting inclusions is Agent Spider, whose related character interactions can be heard at about 1:30 in the above post.
Agent Spider is the Prime Video Invincible show's legally distinct version of Spider-Man. He first appeared in the animated series in Season 2 as a sort of stand-in for the beloved Marvel hero, who has crossed over with the comic book the series is based on in the past.
Mark Grayson's interactions with Agent Spider are cute on their own, but it's the character's conversations with Omni-Man that really drive the Spider-Man references home. Invincible VS brought back TV show actor J.K. Simmons, who also famously played J. Jonah Jameson in more than a few Spider-Man projects, to voice Mark's dad for the game. Just like the Daily Bugle editor-in-chief, it seems Omni-Man has some very specific feelings about spider-like superheroes.
Omni-Man can be heard saying "You're a criminal, a vigilante, a public menace – what are you doing in my universe?" Right down to the "public menace" reference, fans will recognize the line as exactly the kind of thing J. Jonah Jameson has said when talking about Spider-Man in the past. We may not know if the leak is accurate for months, but if it is, then Quarter Up certainly seems to be making the most of Simmons' return in Invincible VS.
Since the character interaction leaks emerged earlier this week, even more evidence of DLC characters in Invincible VS seems to have been uncovered. In addition to supposed character models shared by @astragalu3, @multiversusie has posted footage of what appears to be a near-finished, playable version of Angstrom.
Invincible VS launched last week for PC and consoles. In our 7/10 review, we said that its "hard hitting and fast paced 3v3 tag fighting is a gust of fresh air, especially for those who miss the two-way interactable combo system of Killer Instinct."
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


A new weekend has arrived, and today, you can save big on Dragon Quest VII Reimagined, 86: Eighty-Six Blu-ray, Yoshi and the Mysterious Book, and more. Check out our top picks for Saturday, May 2, below.
The Dark Knight Trilogy - 4K Steelbook Collection for $106.16If you're a fan of The Dark Knight trilogy, this is the ultimate way to take home the films for your collection. This set includes all three films in individual Steelbooks, plus a fourth Steelbook containing collectibles like lenticular cards, storyboards, a certificate of authenticity, and more. You can save 18% off and score this bundle for $106.16 right now at Amazon.
Dragon Quest VII Reimagined for $49.99Dragon Quest VII Reimagined is one of the biggest RPG releases of the year so far, and this weekend you can score a copy on any platform for $49.99! This is a great entry point if you've never played a Dragon Quest adventure before, or if you're keen to explore more of the series after the HD-2D Erdrick Trilogy Remakes!
Yoshi and the Mysterious Book for $59.99We're just a few weeks away from Yoshi and the Mysterious Book, and right now, you can save $10 off a physical copy at Walmart or Amazon. Nintendo recently announced that moving forward, physical games will be $10 more than digital games, so this deal sets you back to where physicals previously were.
Final Fantasy VII Remake Intergrade (Switch 2) for $29.99Final Fantasy VII Remake Intergrade dropped on Switch 2 earlier this year, and today, you can score a copy for $29.99 from Walmart. This is the definitive version of the game, featuring Final Fantasy VII Remake Intergrade with all its enhancements from PS5 and Episode INTERmission, starring Yuffie Kisaragi. Final Fantasy VII Rebirth is set to launch on Switch 2 in early June, so now is the time to catch up.
Save Big on JoJo's Bizarre Adventure: Stardust Crusaders Blu-raysJoJo's Bizarre Adventure: Stardust Crusaders, known as Part 3 of the long-running manga, is one of its most beloved, with iconic characters like Jotaro, Dio, and Joseph. Right now, you can score all 48 episodes of the beloved anime adaptation for $32 at Amazon, as both Blu-ray sets are discounted to $15.99 a piece.
Nintendo Switch 2 - Super Mario Galaxy 1+2 BundleThe limited time Nintendo Switch 2 - Super Mario Galaxy 1+2 Bundle is live now, and you can save $20 off a copy of Super Mario Galaxy 1+2 for a limited time. If you've yet to pick up a Switch 2 console, now is a great time, especially with Yoshi and the Mysterious Book set to launch next month.
Splatoon Raiders Up for Pre-OrderSplatoon Raiders is officially due out this July, and pre-orders have now opened for the series' first single-player-focused game! In addition to physical Nintendo Switch 2 copies, three new Splatoon Raiders amiibo of Frye, Shiver, and Big Man are also set to release on July 23.
86: Eighty-Six Blu-ray for $25.9986 is one of my favorite anime from the last 6 years, with a gripping story, banging soundtrack, and fantastic worldbuilding. Right now, you can take home all 23 episodes in this Blu-ray package from Viz Media for $25.99 at Amazon. If you've been on the hunt for a new series to start, I cannot recommend 86: Eighty-Six enough.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.


Night Street Games, the studio founded by Imagine Dragons frontman Dan Reynolds and his brother and band manager Mac Reynolds, has announced it is shifting its focus away from Last Flag less than one month after its launch.
The studio behind the struggling capture-the-flag multiplayer experience updated fans with a post shared on its Steam page. It confirms that, following a series of pre-planned content updates set to roll out in the coming months, post-launch support for Last Flag will come to an end following its April 14 launch for PC via the Epic Games Store and Steam.
"Making Last Flag has been a dream come true for our team," Night Street said in a statement. "Although our player count is not currently where we need it to be to support additional development beyond our upcoming planned patches, we are shifting our focus to make sure those updates give tons of value and control to our players so the game can continue to thrive and grow."
The developers make it clear that Last Flag will not be shutting down, at least not anytime soon, saying, "We don't want to kill our game – we want to give it to the community who helped us get here." So, following the upcoming updates, which include a new character, map, game mode, cosmetics, leaderboards, and rulesets, Night Street will shift its focus to things like replayability and community support.
It says its goal is to empower dedicated fans to stick with the game and keep it alive with things like persistent lobbies and unique rules inspired by games like "GoldenEye, Team Fortress 2, and Super Smash Bros." As outlined in an additional post shared by Mac Reynolds on the official Last Flag Discord, the change of course means a console port is "unlikely."
"Thank you for the awesome matches, the feedback, and the many words of support," the Discord message continued. "Being able to build Last Flag for you has been a dream come true. Our game belongs to you now, and we hope to continue capturing flags with you for years to come. In the meantime, we’ll see you on the battlefield–and we hope you’ll tune in for what comes next from Night Street Games."
Night Street's second message noted that those who have "been following the Steam charts" know that Last Flag has been "unable to find the audience it needs to give all of you the experience you deserve." While Last Flag's total player count is unclear, SteamDB marks its all-time concurrent player peak as hitting 558 players shortly after launch. At the time of this story's publication, fewer than 40 users are playing through Steam.
Those who have stopped by to check out Last Flag have at least helped it achieve a "Mostly Positive" Steam rating. Although there are no plans for Night Street to continue creating new content, the $14.99 video game is currently in the midst of a free-to-play weekend, which runs through May 4 at 10 a.m. PT / 1 p.m. ET.
We interviewed the Night Street team ahead of Last Flag's reveal at Summer Game Fest 2025. During the conversation, we learned not only about where the Reynolds brothers got their idea for a capture-the-flag video game, but also why they decided to dive deeper into game development.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


One of key the reasons developer IO Interactive is an inspired choice for adapting Ian Fleming's secret agent James Bond for a new video game is the team's work on the Hitman series. Focused on a variety of stealthy sandbox missions where you can use any method to take out targets hidden in lavish, exotic settings, Hitman's house gameplay style fits well with the conceit of a Bond adventure – especially as IO's flagship series already has plenty of 007 influence baked in.
But for 007 First Light, the developer wanted to offer a different spin on the open-ended gameplay it refined across earlier Hitman games. Along with familiar action set-pieces and slick gun battles, First Light's character-first approach to missions will let you use Bond's social skills and resourcefulness to overcome challenges. This created an opportunity for the dev team to make a more social, personality-driven stealth-action game, one that gives you the tools to make the most of the tense, over-the-top situations Bond finds himself in.
"It's been fantastic re-evaluating our learnings from the Hitman series for a James Bond game," said narrative director and Bond IP creative director Martin Emborg. "Agent 47 shines as a character because he's nobody. He's like the grim reaper that walks in dead-faced, does his job, and then gets out. But for 007 First Light, it's the complete opposite, because Bond is all about that charm and being cheeky and irreverent.
As I discovered in my recent preview, it's clear that 007 First Light puts emphasis on punchy forward-momentum in its overall structure, which is packed with big set-pieces and more laid back encounters. Think Hitman's freeform gameplay, but channeled through tightly designed levels in the vein of Naughty Dog's Uncharted series. Unlike the sandbox design of the Hitman games' clockwork-like levels, 007 First Light is a narrative-driven adventure that takes Bond on a variety of more linear-ish missions, yet the open-ended problem solving is still in full effect.
However, Bond doesn't have the ambiguity and chameleon-like veneer of Agent 47. Rather, he's always putting himself out there – even when undercover – and uses his approach of 'walking in like he belongs' to get him in and out of trouble. That aspect presents a really intriguing angle to explore in a stealth-action game, where you pick up clues, eavesdrop on conversations, and leverage information and quick wits to get ahead.
You can fake surrender and then use the opportunity to pull off a quick finisher when enemies get close.Along with social engineering, Bond can also use his heightened charisma to deceive his way to the objective. The bluff skill, which requires spending action points to pull off, allows you to remove suspicion from guards and even create humorous setups to slip past security personnel. It's very much an attempt to gamify Bond's famous quips and one-liners, which is amusing to see play out. Along with situations where you can fake surrender and then use the opportunity to pull off a quick finisher when enemies get close, I was even able to convince a suspicious guard that their fallen comrade (who I had previously knocked out) had a medical emergency and needed help, which allowed me to deliver a blow to his head when he came to investigate.
According to Emborg, the bluff and social-engineering elements add a new layer to the stealth-action gameplay and are designed to make the level settings feel more lived in.
"I think what we've done to make this world feel more active is with NPCs," he explains. "You can overhear conversations and then use that to bluff your way into areas. It actually pays off later in levels, too. When you bluff early, there's some interesting connective tissue going on where there's little mini plots that you can reference, and some other characters will go, 'Oh yeah, I heard about him.' I think that's a lot of fun to see happen.
"Does that need to be there in the game?" he asks. "No, but it's a great pleasure when those things kind of line up, and you go, 'Yeah, I heard them talk about that.'"
"That's a place where I think we're leveraging the work and the rewards of having done the Hitman series for all those years," he continued. "These writers are very used to handling a heavy stack of scripts, because we do these living, breathing worlds. But this time, we get to funnel that into telling a very forward-momentum kind of story, which is different from Hitman, but a bit more exciting to tell compared to the static, Rube Goldberg machine-like stories and sets of the Hitman games."
007 First Light is in many ways the most fully realized Bond game we've seen. While previous efforts like 2003's Everything or Nothing and 2005's From Russia with Love tried to inject more true-to-form spy-thriller aspects into a Bond game, many of the most notable entries were shoot-em-ups in the vein of the classic N64 GoldenEye. With the focus on bringing Bond into a stealth action-adventure game about truly being a spy, it presents an exciting restart for the series after 2021's farewell to Daniel Craig, No Time to Die. Hopefully, IO Interactive will be able to pull off its Bond reboot and build a new type of action-adventure series for the iconic character.
Alessandro Fillari is a longtime games media professional. Talk video games with him on BlueSky at @afillari.bsky.social.


Crimson Desert developer Pearl Abyss has dropped another major patch for the game, this time adding brand new features designed for endgame players who had cleared out the world of combat.
As IGN has reported, some Crimson Desert players had started to complain that the vast open world of Pywel had become too peaceful because they’d killed everyone. This was because for the most part enemies do not respawn, and camps, which you can overtake, do not become repopulated with enemies once you’ve cleared them out.
Today’s patch changes all that by adding the boss Rematch and Re-blockade features. “We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent,” Pearl Abyss said. “So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content. We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems. Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store.”
Pearl Abyss has added two modes for the Rematch feature, which applies to 69 bosses from the release of the patch: Reminisce, which lets you fight the boss as it was when you first encountered them; and Resonate, which scales the boss’ stats to match your progression.
There are three modes for Re-blockage to adjust its frequency, so you can tweak the probability that enemies will reappear at a stronghold.
Re-blockade Frequency: StableRe-blockades will not occur.Re-blockade Frequency: Conflict (default setting)Re-blockades will occur intermittently.Re-blockade Frequency: WarRe-blockades will occur frequently.Having these various options should make pretty much all players happy, given you can turn it off completely if you’re not a fan, or crank it all the way up to War if you want constant bloodshed. During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries. Yes, if you really want to spend hours clearing out Karin Quarry again, you can.
Early reaction to the patch is very positive within the Crimson Desert community. "After beating the main story and all the bosses, I'm hungry for s**t to beat up and kill lol," said one fan. "Now I can actually tackle a bunch of remaining side quests without worrying about locking myself out of Sealed Abyss challenges or having to find them all first," added another. "Yup I’m setting that s**t to War. The combat with regular enemies is imo the best part of the game so I’m definitely itching for more of it," another declared.
Pearl Abyss said it plans to gradually increase the number of participating factions and targeted strongholds in the near future, will adjust the enemies appearing during re-blockades to "pose a much greater threat," and, interestingly, it plans to “improve the overall system of Liberation and Re-blockade.” Could a more complex, strategic mechanic be coming down the line?
That’s not all this patch does. It also adds new legendary creatures that can be kept as Pets, and fixes the issue preventing the summoning of legendary mounts and the issue causing comrade trust to reset following the release of the prior patch.
The patches are still coming thick and fast for Crimson Desert, which is now significantly changed compared to the launch version we got back in March. But if you’re just getting into the game, we recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You. We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel.
Patch notes, from the Crimson Desert website, are below.
Crimson Desert update 1.05.00 patch notes:Content
Added the Rematch content. (This content will be continuously improved through future patches.)The powerful bosses you faced throughout Crimson Desert await your challenge once again. You can now rematch any boss at any time to test your progress and experiment with different tactics to perfect your own combat style.By lighting up your lantern at the site of a previous boss encounter, you can read the Memory Fragment to initiate a rematch.Memory Fragments become active after a boss is defeated.You can locate the Memory Fragments for rematches on both the World Map and minimap.Select "Open Map" from the Knowledge > Memory Fragments > Bosses tab to see exactly where you previously fought a boss.You can attempt a rematch with any character (Kliff, Oongka, Damiane).The Rematch will initially feature two modes and you will be able to have a rematch with 69 bosses starting from this week.ReminisceFight the boss exactly as they were when you first encountered them.ResonateThe boss's stats will scale to match the player's progression. This only applies if the player's stats are higher than the original boss's stats.In Rematch, any consumables used will be restored to their prior state once the battle ends, and no separate loot can be obtained. Please note that this may be changed through future updates.Added the Re-blockade content. (This content will be continuously improved through future patches.)Re-blockades will occur at a set probability for strongholds that meet specific time and condition requirements.Re-blockades are applied after a loading screen occurs, such as after saving and loading, or sleeping in a bed. The Re-blockade offers three modes to adjust its frequency. You can change this via the Re-blockade Frequency option under Settings > Gameplay. (If the Re-blockade Frequency is changed, the new frequency will be applied to the game after all the previously planned Reblockades are initiated.)Re-blockade Frequency: StableRe-blockades will not occur.Re-blockade Frequency: Conflict (default setting) (Edited: 2026/05/02)Re-blockades will occur intermittently.Re-blockade Frequency: WarRe-blockades will occur frequently.During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries.We plan to gradually increase the number of participating factions and targeted strongholds in the near future.We also plan to adjust the enemies appearing during re-blockades to pose a much greater threat.We also plan to improve the overall system of Liberation and Re-blockade.Added new legendary animals that can be kept as pets: Iron Eagle and Hyacinth Macaw.The Iron Eagle appears upon meeting certain conditions.Added a new creature: Mountain God Boar.The Mountain God Boar appears upon meeting certain conditions.Added a shop that sells disguise items.Added new items to shops. (To prevent spoilers, details are listed in the dropdown menu below.)When wearing the Ring of Lightning after defeating the Titan, you can purchase the Lightning Bolt Plate Boots from Bari's shop.Improved interaction with gold bars placed throughout the world that were previously unobtainable. Picking them up now yields a Crude Gold Bar worth 5 Silver.Added a new location to obtain the Pumpkin Head near pumpkin patches.Added Carry, Lower, and Pet interactions for goose and duck pets.Fixed an issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI.Improved crop harvesting in the garden so that you consistently receive a minimum of 2 crops regardless of fertilizer or water supply.Improved the visibility of hints in certain puzzles.Improved the ruins puzzle at the lake near Kharonso so that progress is maintained even after saving and loading or leaving the area.Improved Mission Dispatch to automatically cancel if missions can no longer be sustained.Improved Embed Abyss Gear and Create Socket functions to support locked items.Improved the highlight effect when dyeing outfits to make the dyeable parts clearer.Moved the Abyss Nexus near Zargan Tankworks, where the Research Institute is located, to the top of the cliff. (If you have already activated the Abyss Nexus, it will remain activated after relocation.)Improved the graphics quality of certain animals.Fixed an issue where a comrade's Trust would reset to 10 under certain conditions.Fixed an issue where certain livestock could not be sold or butchered.Fixed an issue where a comrade's status would display as "In Progress" even when they were not on a mission.Fixed an issue where certain knowledge could not be acquired.Fixed several issues regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)Fixed an issue where Kliff could not customize/dye after defeating Umbra.Fixed an issue where the text would not display properly when reading the Aeserion Gear Blueprint.Fixed revolving doors in certain puzzles reacting to Force Palm.Fixed an issue where the Tesla Coil item would get stuck in the air under certain conditions.Fixed an issue in the Home Decoration mode where moving an object placed on top would also move the object underneath it.Fixed an issue where the drill and chainsaw items could not be equipped in safe zones.Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions.Combat and Action
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)Fixed an issue with Corrupted Caliburn displaying abnormal attack patterns occasionally during combat.Improved combo fluidity when attacking the Storm Crusher and Thunder Tank bosses.Fixed an issue where the Abyss Nexus would reset upon saving and loading after defeating Abyss Kutum. A warning message will now display if you move out of the combat area during the fight against Ludvig.Fixed an issue where bosses would occasionally not enter a staggered state.Fixed an issue where certain bosses would not take damage from bows and ranged attacks while staggered.Fixed an issue where bosses would endlessly repeat evade animations under certain conditions.Increased the damage reduction rate applied upon a successful guard for all weapon types.Reduced the character's travel distance when using the Force Current skill.Fixed an issue where repeatedly pressing the input for "Escape" would not free the character from immobility when afflicted with the Freeze status effect.Fixed an issue where comboing into the Evasive Shot skill while casting Charged Shot did not work properly.Fixed an issue where Focused Charged Shot could be used even if the skill hadn't been learned.Fixed an issue where Axiom Force would not activate properly when aiming while the character is falling.Fixed an issue where using Healing Force Palm on specific objects would cause the Daze status effect to the player.Fixed an issue where monsters near the Spire of Frost would take cold damage.Fixed an issue where the character would not perform a falling animation when jumping from high places under certain conditions.Fixed an issue where the weapon looked unnatural when using the Weapon Throw skill under certain conditions.Fixed an issue where certain attacks from Walker monsters dealt excessive damage.Fixed an issue where the Visione was worn while holding a weapon under certain conditions.Fixed an issue where the weapon's appearance wouldn't return if the character was swapped after a Weapon Throw.Fixed an issue where the weapon would occasionally bounce in midair when the Crow's Pursuit Abyss Gear was equipped.Fixed an issue where stamina wasn't consumed during flight under certain conditions.Improved the appearance of hostile Marni's mech monsters.Fixed an issue where destructible objects occasionally didn't break when hit by projectiles at a distance.Fixed an issue where the character would bounce unnaturally when falling into a shallow river.Improved interactions on certain merchant NPCs to include Tackle and Carry.[Damiane] Fixed an issue where enemies right next to the character would not take damage when using Piercing Light with a greatsword.[Damiane/Oongka] Fixed an issue where the character would automatically recover upon receiving fatal damage.Controls
Fixed an issue where controller and keyboard/mouse control presets would reset.Fixed an issue where the Vault skill did not trigger consistently.Pressing the Jump key once during an attack will execute a standard Vault.Pressing the Jump key again during its activation will execute a Double Jump, leaping off the enemy.Separated the interaction keys for Sit and Lean on terrain and objects.Fixed an issue where the 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit.[Damiane/Oongka] Improved control responsiveness after using the Throw skill.Fixed an issue where some key inputs were delayed during cutscenes.[Keyboard/Mouse] Fixed an issue where changing quick slot tabs didn't work near interactable targets.Fixed an issue in certain water terrains where repeatedly starting/stopping swimming would lock the player's controls.Fixed an issue where certain controls were disabled at the start of an Unarmed Duel.UI Fixes & Improvements
Fixed an issue where the displayed chapter name during an autosave or manual save did not match the actual ongoing chapter.Please accept our sincere apologies, and note that save files displaying an incorrect chapter name will only be updated to the correct chapter name after being manually saved again.Improved the Skills menu to directly open the skills screen for the character currently being played.Improved the UI on the Abyss map to intuitively display teleport paths.If a specific object is discovered and registered in Journal - Notifications, you can now select that notification to check its location on the map.Improved the minimap to display owned pets when in the Greymane Camp.Improved Sell and Gift lists to grey out locked items.Added the Cancel key guide to appear during Eavesdrop.Improved the Save menu to display the autosave slot.Added a feature to delete saved data from the Load menu.This feature cannot be used when the Load menu is accessed from the Main Menu.Fixed an issue where the owned quantity of an item displayed in the bottom right of the inventory was abnormal.Fixed an issue where the displayed owned currency differed from the actual amount when loading a save.[Keyboard/Mouse] Fixed an issue where the key guides during Home Decoration looked unnatural.[Keyboard/Mouse] Improved mouse selection for inventory category tabs.Fixed an issue where the Quick Menu list remained open if playing a Memory Fragment failed.Fixed an issue where other tabs could not be selected after scrolling down in Map Details.Fixed an issue where the Preview All feature was unusable in the Pets - Tailor's Shop menu.Fixed an issue where the Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated.Graphics & Settings
[PC] With the implementation of NVIDIA Streamline SDK 2.11.1, the "Dynamic Multi-Frame Generation" option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)[Playstation 5 Base / Xbox Series S,X] Added the "Sharpness Enhancement" option under Settings > Video.[Mac] Fixed rendering errors occurring in certain scenes, including water graphics.Improved rain falling from eaves to look more natural.Fixed an issue where the appearance of the bow and quiver looked unnatural under certain conditions.Improved guides displayed in fullscreen so they can reviewed in Menu > Journal > Notifications.Stability, Gameplay
[PC] Fixed crashing issues that occurred when configuring options in certain environments.Improved overall stability and fixed several crashes across PC, Mac, and consoles.Localization
Fixed various localization errors and improved localization quality across all languages.Others
Fixed an issue where the Golden Fire reward was not granted after defeating Golden Star.Improved the sound of footsteps for certain characters.Improved the sound effects when walking on glass-textured ore veins.Improved the audibility of certain lines during the quest, "Trials of Kindness."Improved lines of certain cutscenes to play more naturally.Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate.Fixed an issue where Aerial Maneuver would not activate after using Axiom Force on Karanda.Fixed an issue where, at times, sound would fail to play when putting down an uprooted tree.Improved the earrings equipped on the character to move more naturally.Fixed an issue where certain outfits would appear unnatural depending on the character's movement.Fixed an issue where characters would shake unnaturally when Kliff was positioned at a certain spot during the chapter 1 quest, "Actions Speak Louder than Words."Fixed unnatural target movement when using a lantern in the Vault of Vengeance.Fixed an issue where Kliff's posture would appear awkward at the beginning of a cutscene while using Blinding Flash.Improved the motions for the memory fragment "Lair of Animal Thieves" to be more natural.Fixed an issue where the game would crash when selecting an item of max refinement level from the Refinement screen.Fixed an issue where the game would be unplayable when loading saved data when death has found the character.Fixed an issue where the title screen would display when purchasing 2 horses at the stable.Fixed an issue where, at times, the character couldn't ride the Icicle Edge Alpine Ibex.[Kliff] Fixed an issue where the character's movement would appear awkward in certain outfits.[Damiane] Improved the character's movement to be more natural in the Elegant Carmine Plate Helm.[Damiane] Fixed an issue where the character would temporarily move up and down in preview mode at a barber or tailor's shop.[Damiane] Fixed an issue where the character's cloak would vanish while using Axiom Force midair.[Damiane] Fixed an issue where performing a heavy attack with the Laser Cannon Spear or the Kuku Laser Cannon Spear would pierce through enemies.[Damiane/Oongka] Changed the skill description of Double Jump.[Damiane/Oongka] Fixed an issue where the character would spawn at an abnormal location when escaping from certain terrain.[Oongka] Fixed an issue where certain hairstyles would appear awkward.[Oongka] Fixed an issue where equipment that shouldn't display would show during Duo.Fixed an issue where the outfits of certain monsters would appear awkward.Fixed an issue where, at times, the previously equipped weapon would disappear when equipping a weapon.Fixed an issue where the weapon's appearance would vanish under certain conditions.Fixed an issue where certain NPCs would look unnatural.Changed the appearance of some packs.Fixed an issue where the appearance would abnormally overlap when equipping certain cloaks and two-handed swords.Fixed an issue where the character couldn't catch creatures storable in the inventory such as insects, mammals, and rodents while sitting.Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls.Improved the dye to be more natural for the Blackwing Mask.Fixed an issue where the "Cancel" button wouldn't work properly when selecting the difficulty at the start of the game.Fixed an issue where an unequipped equipment would display from the Refinement - Equipped menu.Fixed an issue where, at times, failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move the character to the constabulary of another region.Fixed an issue where the character couldn't play Duo when transferred to prison from committing a crime during an archery contest.Fixed an issue where the comrade wouldn't return after being dispatched on a mission to Azerian's manor.Improved comrades to return properly after completing a mission in progress.Fixed an issue where, at times, items wouldn't display properly at Patrigio's Secret Shop.Fixed an issue where the "Examine" screen wouldn't close underwater when the mount dies while using the "Examine" option while on the mount.Fixed an issue where you couldn't change the material when dying certain items.Fixed an issue where Kliff as a comrade wouldn't stay dead when using the "Load" option after being critically wounded.Fixed an issue where the striped marlin on the character's back would either disappear or fall to the ground when using a shop.Fixed an issue where the part of the A.T.A.G. that couldn't be dyed would appear in the dye menu.Fixed an issue where the camera would move awkwardly when controlling a strongbox placed at a specific spot.Fixed an issue where the Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete.Fixed an issue where the character would keep rotating automatically when entering the dye or customization menu when closing it while the character rotates.Fixed an issue where the dye wouldn't apply to headgear and cloaks with the "Display Headgear" option on during customization.Fixed an issue where the headgear would appear abnormal when discarding certain headgear.Fixed an issue where certain displayed knowledge wouldn't match the actual name.Fixed an issue where the turbine breaker would reset after liberating Marni's Drilling Rig.Fixed an issue where enemies in the area wouldn't disappear after purifying the Sanctum of Penitence.Fixed an issue where geese would abnormally appear from under the water.Fixed an issue where certain NPCs would be placed in awkward spots in Pailune.Fixed an issue where you couldn't interact with Grimmick due to a cow being in the same spot.Fixed an issue where the character could climb up to the top of a door or gate.Fixed an issue where the character could climb up to the top of the Sotdae of Bond.Fixed an issue where animals would die because of Abyss Grass in certain areas.Fixed various other in-game issues.Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




