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Hideki Kamiya revealed that Okami's main planner took inspiration from a scene in Sam Raimi’s Spider-Man 2 movie to shape one particular moment in the highly-acclaimed 2006 game.
If you’ve seen the movie and played Okami, you probably know what moment I’m talking about. If you haven’t, this is your warning that spoilers lie ahead (though, to be fair, both of these things are over 20 years old at this point).
In the unlikely event you haven’t seen the Tobey Maguire Spider-Man movies, there’s a scene in the second film where he uses his webs to stop a runaway train at the last second. It’s an iconic moment that has sparked endless tributes and parodies over the years — and it apparently inspired a story beat in Okami, of all things.
In the game, players must find a way to cross a massive, raging river in order to progress to another area. A non-playable character is tasked with repairing the bridge that crosses this river, but in the middle of his chore, a log comes flying downstream at top speeds, prompting a timed gameplay segment where Amaterasu is tasked with slowing the log down using her Vine power before she careens off the side of a waterfall.
As told by Okami director Hideki Kamiya on his official X/Twitter account, this segment was created by planner Hiroshi Shibata, who took direct inspiration from Spider-Man 2.
“This scene was planned by Shibata-san, who served as the main planner, drawing inspiration from the train scene in Sam Raimi's Spider-Man 2,” Kamiya said matter-of-factly in response to a clip from the moment posted to the official Okami X account.
この場面は、メインプランナーを務めてくれた柴田さんが、サム・ライミ版スパイダーマン2の電車の場面から着想を得て企画しました… https://t.co/O9ZtBYNlLZ
— 神谷英樹🍀 Hideki Kamiya🍀 (@HidekiKamiya_X) August 5, 2026This is one of several insights that Kamiya has given about his games over the last few months, most recently confirming that Leon S. Kennedy was, indeed, named after the 1994 movie Leon: The Professional. Kamiya famously directed Resident Evil 2, creating one of the series’ most iconic characters whose popularity has stood the test of time. (He’s even getting a life-sized statue in Shibuya later this year to celebrate Resident Evil’s 30th anniversary.)
Okami is finally getting a sequel game, produced by the newly-formed Clovers, founded by Kamiya after his exit from Platinum Games. In collaboration with Capcom, it is a direct continuation of Okami’s main story, not a spin-off in the vein of Okamiden on the DS.
“I always wanted to create an Ōkami sequel,” Kamiya told us in an exclusive interview in February 2025. “Thinking back to about 19 years ago when I first created the game, you have to remember that the story itself isn't really complete, and I always wanted to complete this game.”
For now, not much else is known about the project, with Clovers saying it will be some time before anything further is shown off publicly. However, we do know that it's being developed in Capcom's RE engine, which gives us a vague idea of what the sequel's visual design might look like off the back of its unique art style in the original game.
Image Credits: Sony Pictures / Capcom
Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.


Three first print Pokemon games are selling for an eye-watering $2 million to the owner of the Dubai Collection, one of the most prominent and highly-graded collections of video games and trading cards in the world.
The games in question are three first print copies of the original Pokemon titles for the Game Boy: Pokemon Blue Version, Pokemon Red Version, and Pokemon Yellow Version: Special Pikachu Edition. These were some of the earliest-manufactured copies for the series, and the original seals on all three were completely intact. Each copy was graded and encapsulated by PSA, one of the most prominent third-party grading agencies in the business, which gave them equally jaw-dropping scores: 9.8 (Blue), 10 (Red), and 10 (Yellow), making them the world's highest-graded first print collection among first print Pokemon games.
Nathan Howerton, owner and founder of Nostalgix, a private collectibles brokerage service that facilitated the transaction, spoke with IGN about the significance of the sale and what it means for physical games in an industry that’s hurtling toward a digital future.
"In an increasingly digital world, collectors continue to place extraordinary value on physical media,” he told us. “The sale of these three PSA-graded Pokémon games shows that truly exceptional physical copies aren't just nostalgic artifacts — they're irreplaceable pieces of gaming history.”
Howerton told us that this deal marks the second-largest graded video game transaction ever completed, only behind a copy of Super Mario Bros. for the NES that sold at auction for $3 million back in June. This copy was given a 9.6 by PSA, a score that would later be eclipsed by 97 pristine, never-before-seen versions of Super Mario Bros. / Duck Hunt that were discovered in a Wisconsin warehouse not long afterward, five of which were given 10s in a historic first for the agency.
As told in a previous interview with IGN, PSA very rarely gives out 10s for video games. The fact that three copies of the original Pokemon games — some of the most impactful titles in video game history — were graded so highly speaks to their pristine condition, meaning that the company could barely find anything, if at all, that was flawed about them.
“We look at so many things, and everything has at least some flaws,” Claire Shelton, Head of PSA Video Games, told us in July. “We’re looking for perfection, or at least as close to it as you can come. Because with injection-molded parts, there’s always going to be pulloff lines right from where something is detached from a mold, or just the intricacies of manufacturing are going to leave things with a little bit of inconsistency.”
Howerton says this landmark $2 million sale signals an evolution in the collectibles marketplace, elevating games to a point where “the rarest physical games are now being viewed alongside the world's most significant collectibles."
"A $2 million transaction for three graded Pokémon games would have seemed unimaginable a decade ago. Today, it reflects the growing recognition that historically important, investment-grade games deserve to be mentioned alongside the most valuable comics, trading cards, and sports memorabilia in the world," he said.
His remarks regarding physical media in a progressively digital landscape aren’t off the mark; given players' heated response toward Sony’s divisive decision to stop printing physical games as of January 2028, it’s clear that gamers value their tangible titles — enough to spend $2 million on them.
Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.


Grand Theft Auto 6 fans aren't thrilled with Rockstar's decision to release the next look at the game through Netflix.
Earlier today, Rockstar Games confirmed it will debut an "extended look" at Grand Theft Auto 6 on August 27 at 3pm ET through Netflix. The extended look will also be available at 9pm ET on YouTube, but for six hours, it will essentially be paywalled behind a Netflix subscription. Essentially, Rockstar and Netflix are asking fans to fork over some cash to see the game's next big marketing beat the moment it goes live. Given the high anticipation for this game, there'll certainly be people who sign up for Netflix just to watch this instead of waiting for it to release for free on YouTube later that evening.
As you might imagine, some fans find the entire thing a bit odd and are even upset about the move.
"This is unbelievably scummy," said one fan on X. "Everyone is excited for the extended look of GTA 6, but it's premiering on Netflix first, which will influence people to get a subscription. This needs to be called out, because if any other studio, such as Bethesda, did this, they would be crucified."
"Hiding the first potential gameplay reveal behind a subscription, even if cheap and temporary, is peak Rockstar arrogance," said another.
There are numerous other near-identical messages under Rockstar's social media posts about the announcement, so these aren't isolated comments. Some have questioned why Netflix was even chosen for this event. It's likely Rockstar and Netflix partnered up after the streamer helped release Red Dead Redemption and the remastered GTA trilogy through its service, making the games accessible to millions of people who may not own a console or PC.
There are also fears that Netflix might not be able to handle the demand for the new look at GTA 6. The service is pretty notorious for crashing under pressure, particularly when there's a highly anticipated premiere of a new show like Stranger Things or a live sporting event. Is Netflix prepared to handle millions of people flooding its servers at once to catch a glimpse at GTA 6? We can only hope.
As of right now, we're not quite sure what will be featured in this new look. Will it be raw gameplay? A playthrough of a mission? A very long trailer? Some are hoping that we'll get 15–30 minutes of footage of the game, which seems reasonable for something that is premiering on Netflix. Rockstar released 10 minutes of gameplay for Red Dead Redemption 2 ahead of its release across two gameplay deep dive videos, so an even deeper look at GTA 6 doesn't feel totally out of the question.
The entire situation has resulted in a second wave of backlash against GTA 6. Although Rockstar is treating the game like an unprecedented event, some fans aren't happy about the ways the company is going about it. In June, Rockstar confirmed that GTA 6 will not release on a disc, saying physical copies would only include a digital code. It's speculated that Rockstar is doing this to prevent the game from leaking through early copies, but physical media fans are frustrated about the game from a preservation perspective. On top of that, the game is also $80 and certain content is locked behind a $100 ultimate edition.
Whether or not any of these annoyances are enough to turn people off to the game remains to be seen. GTA 6 is expected to be a pop culture golliath either way, and will likely be one of the biggest entertainment releases in history.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


My party's fighter was lost in a tragic accident just minutes into the Secret of Weepstone demo. We'd stumbled into a filthy latrine, but the sound of running water could be heard from one of the bogs, so I thought, “Hey, why not toss a rock down there?” And it landed with a satisfying sploosh, so my next thought was, "Why don't I send one of my party members down there to check out the running water?" To my surprise, that was an option. And so my fighter climbed into the medieval toilet and promptly fell to his death. Elvis died ON the toilet, but my fighter died IN the toilet, so in a lot of ways, my fighter was Weepstone's king of rock and roll.

If I'm being honest here, the option to even stick my head into a poo-stained castle toilet hole is something I never thought I'd ever do in a video game. Which I realize now makes it sound like I've been whiling away the years hoping against hope that someone would finally make a game that lets me stick my character's head into an old-fashioned toilet hole. That's the case. I just like that Weepstone gives me the option. And then killed my fighter for it.
Sticking my head into a poo-stained castle toilet hole is something I never thought I'd do in a video game.The Secret of Weepstone is a game I first became aware of at PAX East 2026 in Bawston. It stopped me dead in my tracks. The black and white, hashed-graphic style immediately filled my brain with the dopamine hit you can only get from nostalgia. It was like the ratatouille scene in the movie Ratatouille, when he takes the first bite of ratatouille. Instead of being transported to the bucolic French countryside, though, my mind took me on a journey to revisit the old monochrome point and click adventures I used to play and build on my family's Macintosh computer. That was the first flash, at least. The second flash took me back to being a weird little kid with weird little friends, drawing out our own primitive RPG maps and playing them during breaks at school.

What I'm saying here is that, aesthetically, The Secret of Weepstone had me at first glance. I mean, just look at it! It's absolutely incredible, fantastic 3D art made to look like a pen-and-ink drawing come to life. The way the light is expressed through hatching, the unevenness to the line weights, the old-school character models. I honestly think you could randomly screen-grab any part of Weepstone and present it to me and you'd watch me kind of drift off into a daze.
The Secret of Weepstone had me at first glance.And that's just from what I saw. Playing it? I mean, it's kind of everything I want a game to be. I remember when I spoke briefly to the developer about it at PAX East I told him this looks like the kind of game I would try to make if I had any idea how to make a game. He politely laughed at my silliness and told me basically, yeah, that's sort of the origin story for this game. Just like every video game RPG, The Secret of Weepstone is strongly inspired by D&D, but in an overt way that somehow just makes it feel fresh and new while also feeling overwhelmingly familiar.

Yeah, pretty much every RPG out there has hit points and armor classes and experience points and a lot of that hides under the hood of a game engine. The Secret of Weepstone? My friend, the game IS the game engine. When a battle begins, you roll for initiative and it's not just some random occurrence that happens behind the scenes. No. Not even close. Actual… well, digital… dice roll across your screen and the results determine battle order. I love how the dice are colorful and give a nice contrast to the monochromatic graphics, I love the way they sound when they roll, I love the way they will sometimes teeter on the brink of a disastrous roll or a the tease of a nat-20 only to settle on the final number. There aren't any special tricks here: the dice roll just like real dice, but the addition of realistic dice makes the rolls all the more thrilling.
I love how the dice are colorful and give a nice contrast.And it's more than just battles. In Weepstone, I came across a few doors here and there that were blocked, and I was asked if I wanted to try to break them down with brute strength. Well, yeah, obviously. And so I had to roll a Strength check, which I failed, and then my character lost a hit point for it. Yeah. Bet you didn't expect that to happen. I might be projecting here, but I definitely didn't expect it. Thankfully the second time I tried I passed the check with flying colors and gained access to the next room.

The map for Weepstone is accessed in a pretty standard way: press M for map. But the way the map is displayed? Be still, my aged heart. The stark and foreboding monochrome of the play screen is moved out of the way to an old-school paperback game module, and your map is a simple grid with symbols for stairs and other points of interest. It's right there on the inside of the front cover and I don't know what sorcery they're using here to reproduce the texture of that old-school paper and the covers, but I swear I can feel it with my eyes. The slightness of the offset on the map symbols makes it look like it was printed instead of generated by a computer and the whole thing just feels, I don't know, perfect? It feels like opening up that classic second edition red box for the first time as a little kid, except now I understand how the math works.

It really is like playing a game on a tabletop with the homies and ripping yourself from the scene you've built in your mind to have a quick look at the map you've been plotting. It's all just so wonderful, and I really wished I had an opportunity to thumb through the guide, and now I want them to make an in-game core rulebook and bestiary book and yeah, I'm asking a lot of a small indie team. I'm sorry, I just get so excited sometimes.
The Secret of Weepstone wears its D&D roots on its sleeve, but when you're actually playing it, it evokes old-school dungeon crawlers – but it has the benefit of modern design. Not to say it's easy or anything like that. The challenge in the demo was decent, and the possibility of having a character die by falling into a toilet (willingly) is very real. It doesn't feel overly dense or arcane or unapproachable. It just feels good.

And to go back, once again, to my poor fighter lost to the devilish toilet, The Secret of Weepstone does something really cool when you lose a party member: it gives you a bonus. It all depends on which character dies, but in my case, after the fighter was gone, it unlocked his "Mortal Favor," which then allowed me to see adjacent rooms on the map without needing to visit them. Was I bummed I lost a character in such an embarrassing way? Well, yeah. Bro died exploring a toilet hole. But then I was able to get a little something extra for the trouble, something that improved the possible outcome for my party and it kind of made me wonder… what other secret abilities were hiding in my strong, healthy, living party members?

If I’m being honest, it made me think about tossing them into the toilet too, OK? I'm not too proud to admit it. Curiosity is a hell of a thing. But seriously, I really liked this take on perma-death. It took some of the sting away from losing my fighter and also made me think differently during battles where it looked like I might not make it through. Sure, I might be down a magic user or a thief, but what if the real treasure was the abilities I gained along the way? Really makes you think.
What if the real treasure was the abilities I gained along the way?The Secret of Weepstone demo is free and available right now on Steam. It took me around 40 minutes or so to complete, but I think that was more due to me wandering around with a delighted look on my face. It might take you less time. It might take you more time! I missed two doors right before the final battle, so I might go back and speedrun it. I also don't think I tried out every class and character available in the demo, and it would be cool to find out if any of them have the ability to climb into that toilet. Why would the flavor text mention running water if it weren't important? Stew on that one for a while.
Seth Macy is Senior Social Commerce Producer, and just wants to be your friend. You can find him on social media sites @SethFromMaine.


Trading card games have seen massive growth in recent years, both in terms of the number of players and within the secondary market.
The One Piece TCG, which launched in the States in late 2022, is no exception.
And like every other TCG on the market, one of the most fun and rewarding activities, aside from actually playing the game, is ripping booster packs in search of your coveted chase cards.
One Piece singles are some of the most valuable of any TCG, often compared to the Pokémon collector market, with alternate cards fetching upwards of $1,300 or more.
And these don't include special exclusive promotional cards; these are just singles you can pull out of packs. So we've broken down some of the most valuable cards you can still pull out of sealed One Piece TCG boosters right now.
This is by no means an exhaustive list of valuable One Piece cards, as dozens of other pulls are worth hundreds of dollars, but it's a good starting point at least.
10. Roronoa Zoro SP - The Azure Sea's SevenRoronoa Zora has seen a handful different printings since his time in the One Piece TCG, but this one of the best we've seen. Pick one up for about $760 if you're having hard luck pullikng one.
9. Uta Manga Rare - Extra Booster: One Piece Heroines EditionManga Rares are some of the most sought-after cards in the game (as you'll see further down the list), but Uta is one of the few not to break the $1,000 price tag.
8. Borsalino Manga Rare - The Time of BattleBorsalino is the next most valuable One Piece card and Manga Rare, sitting at about $930 at the time of writing.
7. Enel Manga Rare - Adventure on Kami's IslandOne of two Manga Rare's from the Adventures on Kami's Island expansion, Enel is currently hovering around $1,000.
This makes for a chase card for many players, since Enel is a metagame staple in the One Piece competitive scene.
6. Kuzan Manga Rare - The Time of BattleKuzan is the second of three Manga Rares from The Time of Battle, going for just over $1,000, and is joined by Borsalino and Sakazuki...
5. Sakazuki Manga Rare - The Time of Battle...Who is currently going for $1200.
The three Manga Rares from The Time of Battle are the three Admirals from Marineford, making them pretty sought-after in the collector market.
4. Nami SP - Extra Booster: One Piece Heroines EditionThe Extra Booster: One Piece Heroines Edition set features popular female characters from throughout One Piece's long history.
Many of the SP cards, like Nami here, are both rare and competitively-viable, making it one of the more popular chase cards.
3. Boa Hancock SP - Extra Booster: One Piece Heroines EditionLike Nami, Boa Hancock is a very popular and powerful card in the competitive environment.
But its One Piece Heroines Edition printing is going for around $1400 at the time of writing, so good on you if you were able to rip one.
2. Buggy (Gold) - The Azure Sea's SevenThe second most valuable One Piece card from boosters is the Gold version of Buggy.
The Silver is valuable as well, but this one takes the cake.
1. Nico Robin SP - Extra Booster: One Piece Heroes EditionAlso from the Extra Booster: One Piece Heroines Edition expansion, Nico Robin's SP printing is at just over $1,500 ungraded.
And like Nami and Boa Hancock, she's a playable staple in competitive decks and a popular character, which explains her premium price tag.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




