Mature, Active, Engaged and Organized gaming with friends.
The last guild you will ever need.


Ubisoft seems to have another leak problem, as what appears to be a remastered version of Rayman Origins has appeared on the Xbox Store – and it's only $2,000.
Nintendo Everything caught and shared a Microsoft listing for an unannounced game called Rayman Origins: Enhanced Edition before it was pulled offline yesterday. Along with a few screenshots, the page revealed the promise of 4K resolution, 60fps, and modern enhancements.
Although there may be some fans willing to pay the $1,999 for Ubisoft's classic platformer, the price tag is almost certainly an error or placeholder number. Considering the page has been taken down, we'll probably see a corrected price when an official announcement eventually arrives.
Oh cool, Rayman Origins Enhanced Edition complete with Vita Exclusive cont-FOR 2,000$!?!Rayman Origins brought the floating mascot back to the world 2D gameplay when it launched in 2011 for the Nintendo Wii, PlayStation 3, and Xbox 360. Although PC, PlayStation Vita, and Nintendo 3DS versions rolled out in the years that followed, the title has remained a bit stuck when it comes to its presence on consoles.
Elsewhere in the leaked description for Rayman Origins: Enhanced Edition is the mention of "60 hidden Relics," which were previously only available on the Vita version of the game. Potential platforms remain a mystery, but should Ubisoft announce Rayman Origins: Enhanced Edition, there's a good chance players with modern hardware will get to relive the classic 15 years after its original release.
The Rayman Origins leak follows another slip-up for the character from that saw first details about the unannounced Rayman Legends Retold tumble onto the internet earlier this week. This title is said to be a remake of Ubisoft's 2013 video game and is expected to launch this October.
For now, we do not know how the publisher plans to address Rayman Origins: Enhanced Edition or when it may release. With events like Summer Game Fest just around the corner and more leaks popping up every day, we can only hope to hear an update soon. In the meantime, you can read IGN's original 9.5/10 Rayman Origins review. You can also read about the Rayman 30th Anniversary Edition that may have leaked in January.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


The Stop Killing Games movement has reached yet another major milestone after a bill protecting games from being pulled offline passed a California State Assembly vote.
As announced in a video posted by California State Assembly Member Chris Ward on the Stop Killing Games YouTube channel, bill AB-1921, also known as the Protect Our Games Act, has officially passed with a vote of 43-16. A campaign volunteer shared the news in a Reddit post, confirming that it passed with "strong Democratic support and two Republican yes votes," with opposing votes breaking down with one Democrat and 15 Republican votes.
It marks an important moment for Stop Killing Games, which has backed the bill as part of its ongoing fight for video game preservation.
"It's over in the state senate now, and we're going to be able to debate that in committee in the month of June," Ward said. "The idea came to be from a constituent in San Diego who is tired of seeing their game shut down after recent purchases. So, if you live in California, be sure to contact your state senator and tell them as a gamer or developer why you care and this matters to you. We're fighting for your consumer protection and making sure that you have a full right and enjoyment to these games."
As detailed by Stop Killing Games, the bill AB-1921 would require game companies to provide 60 days' notice before shutting down support for server-dependent games and then either offer a method for owners to play affected games afterwards or provide refunds. The former could be achieved through community servers or offline access of some kind.
These ideas are nothing new for Stop Killing Games. YouTuber Ross Scott began the consumer movement in April 2024 in the wake of the news that Ubisoft would delist and pull its open-world racing game, The Crew, offline, leaving owners without access. The goal of the movement is to keep games, good and bad, alive in an industry that has signaled a trend toward keeping players from accessing experiences. Recent examples include Concord, Anthem, and Highguard.
Stop Killing Games' European Citizens' initiative reached 1 million unverified signatures back in July 2025 and went on to secure 1.3 million signatures in January of this year. European politicians debated its goals for game preservation earlier this month and expected to deliver a reply in the coming weeks.
As explained by Ward, there is much work to be done before Stop Killing Games achieves its goal to keep games running after a publisher tries to pull the plug. Meanwhile, Sony recently announced it would delist and shut down PlayStation 5 title Destruction AllStars. Publisher 2K announced it would delist and shut down online functionality for Lego 2K Drive a few weeks ago.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


Mojang Studios showed up for its Minecraft Live May 2026 presentation with reveals for A Minecraft Movie 2, Minecraft Dungeons 2, and more, and we were there to gather all of the highlights.
Despite the game developer originally selling today’s showcase as a “bonus” event following its March showcase, today’s TwitchCon came with more than a few surprises for attendees and those at home. While sneak peeks for upcoming base game drops and a new look at Minecraft Dungeons 2 were expected, the biggest reveal arrived in the form of a behind-the-scenes look at A Minecraft Movie 2, which is now officially called A Minecraft Movie Squared.
There was more to go over for Mojang than it originally teased. If you missed it, you can check out everything announced at the Minecraft Live May 2026 show below.
Chaos Cubed is Coming June 16Mojang kicked off its Minecraft Live May 2026 show to talk about its next base game drop, Chaos Cubed, which now has a June 16 release date. This is the update that focuses on Sulfur and all that it changes for players who love to craft, fight off mobs, and everything in between. Today, we got a sneak peek at how physics will change forever when Chaos Cubed launches for Minecraft in a few weeks.
Speedrun Worlds Launch for Minecraft Bedrock EditionTubbo and MCSR Ranked have brought speedrunning to the world of Minecraft Bedrock Edition with the launch of two new worlds. The free Speedrun Practice World offers tutorials, time trials, and medals for players looking to flesh out their parkour skills. Those who have already sharpened their skills are encouraged to check out the standard Speedrun World. Both worlds can be accessed via the Minecraft Marketplace.
Mojang Reveals First Look at New Minecraft Dungeons 2 MobMojang isn’t ready to reveal too much about Minecraft Dungeons 2, yet, with today’s show mostly serving to give players just a glimpse at its new story with concept art. With this new tale comes the Twisted Warden, a new mob for the Minecraft world that looks to present a scarier threat for fans of the dungeon crawler.
Lego Continues Its Minecraft PartnershipLego and Minecraft have been working together for some time now, but it sounds like the two creativity-based entities still have more plans up their sleeves. A new add-on, called Lego Minecraft Chicken Mounts, turns chickens into ridable mounts that can be customized with special abilities and looks.
First Look at A Minecraft Movie 2 With Official Title RevealMinecraft Live 2026 took a trip over to the set of A Minecraft Movie 2 to talk to the cast - and reveal its official title. Mojang’s sequel will officially be called A Minecraft Movie Squared.
Returning actors Jack Black (Steve), Jason Momoa (Garrett), and Danielle Brooks (Dawn), as well as new star Kirsten Dunst (Alex), all showed up to reveal the title of the new movie. Matt Berry was also confirmed to return, though his part in the video suggested he may play a new role. Although shots of the set offered little for fans to pick apart, the title confirmation should help with the wait for its July 23, 2027, release date.
More Minecraft Drops in 2026With Chaos Cubed now set with its June release date, Mojang is ready to tease what’s next. Today’s Minecraft Live showcase came with a tease for the next drop set to launch in fall 2026. Players were told to expect an update that focuses on exploration, adventure, and social interactions with friends, with the developers teasing the new rust-toned dappled forest biome, too.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


Developers at Activision and Infinity Ward have told fans to "keep the receipts" after promising to remain grounded regarding cosmetics in Call of Duty: Modern Warfare 4.
Confirmation to stay "grounded and transparent" when it comes to the 2026 Call of Duty installment originally arrived in the form of an X/Twitter post that arrived in the aftermath of the game's grand reveal earlier this week. It followed years of pleas from players hoping to see the long-running shooter stray from goofy skins and collaborations that don't fall in line with its usual gritty aesthetic.
"Every aspect of Modern Warfare 4 is anchored in the game's narrative," Infinity Ward's first post said. "Every feature, every decision needs to feel authentic to what Modern Warfare is, and that includes cosmetics and collabs. We're committed to keeping it grounded and transparent, and we want to hear from you on what you'd like to see in our game."
As Fortnite has thrived with out-there collaborations through the years, games like Call of Duty have followed suit. The Activision first-person shooter has been known to dip its toes into the realm of collaborations with celebrities in the past, but it wasn't until its infamous Nicki Minaj crossover with Modern Warfare 2 and Warzone that fans started to turn against the strategy.
The years since have seen the publisher double down on similar cosmetic packs, with some of the more notable releases including a shark skin bundle, a Seth Rogen skin, and a Dave Chappelle pack, for better or worse. Even as Black Ops 6 went on to launch with Nuketown mannequin skins in late 2025, the developers behind Black Ops 7 said they would be monitoring feedback on goofy skins going forward. While there has been some debate around whether all skins – including the goofy ones – should carry forward to future Call of Duty releases, Infinity Ward is telling players they have nothing to worry about when it comes to Modern Warfare 4.
After one fan replied to the studio's post promising to "throw it at their faces" in anticipation of plans to walk back its stance, the official Call of Duty Studio Community Teams account made a promise.
"No Lady Gaga. No Omni-Man. No Teletubbies. No SpongeBob. Keep the receipts," it said.
After years of cries from fans, this seems to be the most definitive stance the Call of Duty team has ever taken. Not all players are convinced we won't see collaborations start to creep their way into Modern Warfare 4 by the time it launches later this year, but for now, they can at least rest easy with receipts to pull out if they do.
Call of Duty: Modern Warfare 4 has an October 23, 2026, release date for PC, Nintendo Switch 2, PlayStation 5, Xbox Series X | S. For more, you can check out our multiplayer first impressions, and you can see what the team had to say about its approach to skill-based matchmaking.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


If there was ever a consensus on Assassin’s Creed it’s this: Black Flag is the best one. It just is. Who doesn’t love swashing their buckle as a Caribbean pirate? This specific setting is key to the game’s mass appeal, one that allowed it to break containment from franchise fans and win over legions of filthy casuals determined to enjoy it as a straight up piracy simulator while begrudgingly sitting through all that dreary Templars and Assassins stuff. The ingrates.
Checkers pieces on the table: I love Assassin’s Creed religiously. Even the crap ones. And so while I’m excited about getting a new and updated version of a game so close to my heart, I’m almost nervous to even acknowledge it’s happening. It’s a daunting task to remake something so beloved, and by Ubisoft’s admission Black Flag hasn’t survived its 2026 modernisation without some pretty glaring alterations. So, based on everything we know from the recent showcase, the Reddit AMA and IGN’s own hands-on preview, here’s a bunch of stuff I’m excited about… and a few things I’m dreading like Queen Anne’s Revenge on the horizon.
Good: New QuestsYou can never have too much of a good thing, right? The prospect of more Black Flag is a big draw here, with a slew of brand-spanking new quest content integrated into the original story that looks to be substantial and transformative. This isn’t an afterthought: these new sequences necessitated the return of Edward Kenway’s original actor Matt Ryan for voice and mocap duties. And frankly, any excuse to spend more time with the lovable Welsh rogue is a blessing.
The freshest of these new quests are tied to Resynced’s three original companion characters: Lucy Baldwin, “The Padre”, and Dead Man Smith, all of whom will provide certain buffs and bonuses during naval combat.
Which brings us to:
Good: More Jackdaw UpgradesKenway’s ride, The Jackdaw, is arguably the most important part of Black Flag. It is, after all, where you spend most of your time.
And so it’s good to see this iconic ship getting a lot of love in the remake. Not only does it look absolutely stunning with its new retina-searing textures and rigging, but its various upgrade paths have been expanded so you can spend more hours on one of Black Flag’s most compelling pastimes: putting in the work to make your ship the unsinkable, dirty-fighting beast that she’s supposed to be, ready to take on the Caribbean’s legendary boss-level ships which are confirmed to be present in the remake.
Also, you can have a cat now. Life is better with a cat.
Bad: An Incomplete PackageAll this talk of a bigger ensemble with more and expanded stories to tell makes the omission of Black Flag’s original DLC expansion seem all the more glaring. Freedom Cry is a substantial six-hour spin-off that documents the further adventures of Kenway’s first mate Adéwalé, now a pirate captain in his own right, and his determination to end the slave trade in and around Haiti. It came with a new city to explore, Port-au-Prince, and though it released to mixed reviews it is an important part of the Colonial Brotherhood’s story and coda to the events of Black Flag.
The rationale given by Ubisoft is that they wanted to focus the remake entirely on Edward Kenway’s story, but the cynic in me (and probably you) fully expects Freedom Cry Resynced to pop up as paid DLC down the road. Even if it doesn’t, it means the only way to get the complete Black Flag experience is to own the original with DLC or buy Freedom Cry in its standalone form, adding another twelve quid to the cost of the total package.
Personally, I think this is bad form: there is an expectation with huge precedent in our industry that remasters, remakes, repackaged releases, GOTY editions, etcetera, tend to include single-player DLCs and expansions as an integrated part of the deal. Breaking from this convention for whatever reason rightfully invites criticism.
Good: Seamless CaribbeanEveryone hates loading screens, so it’s welcome news that Black Flag Resynced has been engineered to get rid of them, promising a seamless experience when transitioning from the vast open world into the intricately detailed cities and settlements where Black Flag becomes a traditional Assassin’s Creed of urban parkour and streetwise sneaking.
This also implies that all the land masses here might be fully explorable, as with Assassin’s Creed Odyssey’s expansive Aegean map where, for the most part, no piece of land is off limits for exploration. This stands in contrast with the original Black Flag, which was full of carefully cordoned-off areas that you could see but not touch.
Good: Faithful Art DirectionHopefully we will be able to see more of the Caribbean because, from what we’ve seen so far, it is heartbreakingly gorgeous: a crisp and vibrant presentation that expertly updates Black Flag’s appearance without compromising the original’s look and feel. This is hugely important, because remakes and remasters in general have a reputation for tossing artistic intent out of the porthole in the pursuit of lighting and texture work that merely looks a bit more modern at a glance, or in some egregious cases, just plain looks worse than the original. Ubisoft themselves are repeat offenders in this regard.
All the best video game makeovers achieve one crucial thing: they match your memories of the original. Going back and playing an old game, even one that still holds up as well as Black Flag, can be jarring in how lo-fi it looks compared to how you remember it, because we are imperfect beings whose memories are more akin to re-enactments than recordings. Black Flag Resynced is, to my mind, an excellent example of a makeover done well, one that I believe will set a new high bar for this sort of thing going forward.
Bad: An Incomplete StoryLook, I get it: people complain bitterly about the modern day segments of all the Assassin’s Creed games, and Black Flag’s infamous Abstergo sections are often cited as among the worst ones. They’re incongruous first-person segments that mercilessly take you out of Edward Kenway’s story and force you to play a low-level office grunt in some sort of meta self-parody of Ubisoft Montreal itself.
But real ones know that the Abstergo segments are, firstly, a vanishingly small percentage of the total experience, and secondly, vitally important to the plot, and its wider connection to the rest of the Assassin’s Creed saga which is, let’s not forget, about an ideological battle that bestrides the entirely of human history like a four-dimensional Stretch Armstrong.
I won’t spoil the particulars here but quite how the developers plan to plug the big hole this blows in the story is a source of genuine bewilderment, and their vague explanation so far has been the opposite of illuminating.
Don’t get me wrong, of course it’s possible to replace these bits with some other means of narrative delivery, or perhaps relegate them to short cutscenes. The prevailing theory right now is that there’ll be a Final Fantasy 7 Remake style meta-layer to the story that makes it a quasi-sequel as well as a do-over, that we’ll be entering the animus as a yet another observer from even further in the future.
There’s lots of ways to cut out the modern-day element, and some of them might even be clever. But that’s not Black Flag. It’s a fundamental change that glosses over the significance of where Assassin’s Creed 4 sits in the timeline, both in-universe and out. This was the first Assassin’s Creed to take us beyond Desmond’s character arc and into the ongoing ramifications of his sacrifice, as well as exploring the world beyond his narrow perspective.
It’s good that there are no plans to make the original game unavailable, so it’s not like these segments will be lost to time, but I do think that their removal from the remake is a shame and frankly, pandering to a lot of voices that don’t really have much investment in this story in the first place.
Good: Kenway’s FleetOne of the first questions I had when we first heard about Black Flag Resynced was whether it would still include the Kenway’s Fleet minigame. This moreish autobattler was originally a piece of the game you could take with you in the form of a smartphone app: this sort of interconnected experience was all the rage at the time, so much so that the South Park guys saw fit to mock the trend at E3 once upon a time.
Kenway’s Fleet stands out as a compelling example of smartphone integration that not only farmed out a fun piece of the game you could check in with on the go, but one whose ties to the base game didn’t feel like an afterthought or a silly decree from the c-suite. Building on the Assassin’s Recruits system from the Ezio trilogy, it allowed you to capture ships in the open world and send them on missions outside the Caribbean, as far away as Europe and Africa, to secure in-game resources, upgrade blueprints, and tonnes of cold hard doubloons. It was neat, it made the world beyond the game feel real, and I’m pleased to have it confirmed that it’s in there.
Good: Modernised GameplayThe old-school AssCreed’s are often criticised for their simplistic combat. For a series ostensibly about sneaking around, it’s remarkably easy to just go around battering everyone. With a generous parry window and enough leeway in the system to let even the most artless button-mashers get through any fight, it’s safe to say that the fighting in Black Flag is one thing that doesn’t really hold up in a FromSoft ascendant world where even the most mainstream gamers crave a legitimate challenge.
So it’s good that Resynced’s combat is based on that of the recent Assassin’s Creed Shadows rather than sticking to the old system, providing for an expanded moveset you can adapt to your own individual style. It’s still going to be a piece of piss, this is Assassin’s Creed after all, but Kenway’s butt-kicking has never looked more fluid or fancy, and given that the combat in the original Black Flag has never been singled out as one of its standout features, this is one area I’m happy to see getting a total gutting.
The stealth mechanics are enjoying a similar overhaul: gone is the weird, unintuitive auto-sneaking that many found jarring in the original. Just like in the recent AssCreed’s, you now have total control over Kenway’s crouching, meaning he can sneak around anywhere, not just in thick vegetation, which opens up a lot more options for dealing with unsuspecting cleanshirts.
Another toggle Resynced gives you total control over is the HUD: yes, all that screen furniture can be flicked on and off at will without having to go into the pause menu, which is hugely welcome in a game as gorgeous as this where you want be able to take in its sheer sun-soaked beauty without having it spoiled by an annoying, mostly pointless quest tracker.
Bad: An Incomplete ChallengeIn a crowd-pleasing move, Black Flag Resynced more or less makes it impossible to fail the game’s notorious eavesdropping missions. And while I’m going to be vastly in the minority on this one, it’s a hill I’ll happily die on: this is unnecessary.
Yes, those missions could be annoying. But that’s part of the challenge! Having to keep your wits about you, and use the geometry of the map in order to stay within hearing distance of a target without spooking them, is the entire point.
In a game so lacking in genuine skill challenges it’s sad to see one of its few examples of player friction nerfed so pathetically. Perhaps the margins could have been adjusted to ease the sense of frustration if, for example, you fail because Edward gets unintentionally stuck on a bit of scenery which admittedly does happen. But to remove the challenge altogether and make it possible to just kill your way through, apparently without any wider consequences, is a huge over-correction.
Good: The PossibilitiesNo amount of quibbling over artistic details and gameplay compromises can change the fact that Black Flag Resynced is a hugely exciting project for fans and newcomers alike. The original game is a great onramp for people unfamiliar with the series and this new version looks to smooth out any bumps in the road for modern audiences, all of this is a good thing for players and the longevity of the Assassin’s Creed Franchise.
As a devoted lover of the original, it’s a bittersweet prospect, but I also believe that there’s no point in remaking these things if you aren’t going to change them by bringing them up to date, continuing their ongoing conversation with their audience and the wider culture they belong to.
But most importantly, I can’t wait to see how they crowbar Kassandra into it.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




