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Iron Soul: Dungeon Codes for July 2026

Last Updated July 01, 2026 - Added new Iron Soul: Dungeon Codes

Iron Soul: Dungeon codes will reward you with Race Rerolls and Lucky Tickets, which will give you a helping hand as you clear out ancient dungeons and tombs. While you might be able to take on the Dragon of Evil in your Human form, you'll soon want to reroll your class and hope you land on a class like the Angel, Demon, or Night Elf.

You'll get one free reroll when you launch into the Roblox experience, but with the Iron Soul: Dungeon codes listed below, you'll have plenty of chances to aim for those rare classes.

All Working Codes Iron Soul: Dungeon Codes (July 2026)TGIFSEASON2 - 5x Season Lucky Tickets (NEW)SEASON2GIFTA - 5x Season Lucky TicketsSEASON2LIVE - 3x Season Lucky TicketsIRONSOULWEEKEND13 - 3x Race Rerolls100KCONGRATS - 10x Race Rerolls IRONSOULWEEKEND12 - 2x Race Rerolls THURSDAYGIFT - $1,500IRONSOULWEEKEND11 - 2x Race Rerolls GROCERYFIX - 2x Race Rerolls

All the codes above have been tested as working at the time of submission. However, codes with unknown expiry dates may stop working at any time. Spotted a new code we haven't included or tried one only to find it's expired? Let us know by reporting them here.

How to Redeem Iron Soul: Dungeon Codes

If you're wondering how to use Iron Soul: Dungeon codes, follow these steps:

Launch Iron Soul: Dungeon on RobloxComplete the tutorial (you can also skip it, if you prefer)Click the Discord icon in the top right cornerPress the Copy button on the code above you want to usePaste it into the Enter Code barClick ConfirmExpired Codes

The following codes have now expired and can no longer be redeemed. We keep them here so you can see how many codes have been released and just in case you want to test them for yourself.

MEMBER10000LIMITEDGIFT1IRONSOULWEEKEND6FIXINGPATCHIRONSOULWEEKEND7MEMBER20000IRONSOULWEEKEND830KMEMBER40KMEMBER50KMEMBER IRONSOULWEEKEND9HAPPYJUNETHXFOR60KMEMBEREXPEDITIONFIXIRONSOULWEEKEND10GOODJOB70KMEMBERHow to Get More Iron Soul: Dungeon Codes

We have a team that check for Roblox codes daily, so the quickest way to find out when a new code drops is to come back to this page. The other option is to join the Iron Soul: Dungeon Discord server.

That's all the Iron Soul: Dungeon codes we have for you. If you're looking for more Roblox codes for popular experiences, check out our pages on Evomon codes, Grow a Garden 2 codes, DTI codes, and more.

Lauren Harper is an Associate Guides Editor at IGN. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures. She leads the Roblox coverage as part of her role, so she's always on the lookout for new codes and experiences to test out.

Microsoft Is Reminding Xbox Game Pass Members That They'll Have to Buy Call of Duty: Modern Warfare 4 if They Want to Play Day One

Microsoft is sending notifications out to Xbox Game Pass members reminding them that Call of Duty: Modern Warfare 4 won’t be in the subscription service this year, so if they want to play the game at launch, they’ll have to buy it.

Call of Duty: Modern Warfare 4 launches globally on Xbox Series X and S, PlayStation 5, PC via Battle.net, Xbox on PC, and Steam, and Nintendo Switch 2 on Friday, October 23, 2026. Microsoft has decided to stick with $70 as the standard edition price point for Call of Duty this year, resisting the temptation to go to $80 or beyond. The Vault Edition costs $100.

With Modern Warfare 4, Call of Duty is certainly changing tactics. For one, Activision has a Switch 2 version ready. Two, it’s finally leaving the last generation of consoles behind. And three, Modern Warfare 4 will not launch day one on Game Pass, after mainline Call of Duty games had done so in previous years.

One of the first decisions new Xbox boss Asha Sharma made after she replaced Phil Spencer at the top of Microsoft’s gaming business was to pull new Call of Duty launches out of Game Pass, instead adding them in a year later, while cutting the price of a subscription as part of a wider effort to rebuild the brand in the eyes of hardcore fans.

Casual Game Pass subscribers had become accustomed to new Call of Duty games popping up in their libraries on day one, so you can understand Microsoft’s thinking here. With the pressure to maximize revenue at Xbox perhaps greater than it’s ever been, Microsoft wants to make sure it captures as many Call of Duty fans as possible at launch.

The change with Call of Duty is an outlier — other first-party Xbox games remain day one launches on Game Pass, such as Gears of War: E-Day, Clockwork Revolution, and Fable. Call of Duty, though, is a bigger release than all three of those games combined, and Microsoft clearly felt it needed to move the needle back towards game sales and the revenue it brings in for its biggest franchise.

This all ties into the ongoing debate about whether Game Pass day one launches cannibalize sales. It’s an issue that has snapped at Microsoft’s heels ever since it launched the subscription service. Perhaps you could take the removal of Call of Duty as the final word on the debate — if Call of Duty can’t make Game Pass make sense, what can? But it will be interesting to see what Sharma does with Game Pass going forward. Amid rumors of a pause on new Game Pass deals with third parties, next to no growth on console, and the ongoing Xbox business “reset” that looks set to result in a handful of game studios either closing or being sold off, the future is unclear for Microsoft’s subscription service.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mario Kart World Surprise Update Adds New Knockout Tour Routes

Nintendo has updated Switch 2 launch title Mario Kart World with new routes for its Knockout Tour mode, as part of a surprise update.

Drill Rally (that connects Wario Shipyard to Bowser’s Castle) and Boomerang Rally (Salty Salty Speedway to Whistlestop Summit) are now available to play, as part of the game's 1.7.0 update that you can download right now.

To be clear, as these are routes for the game's compulsive Knockout Tour mode, these are not new tracks per se. Instead, these are two new groupings of six existing course that you race towards and around in the hopes of not being eliminated.

One year on from launch, the wait for all-new tracks in Mario Kart World continues. But, if you've got all the gold trophies for Knockout Tour already, you now have two more to aim for. And more routes will be added in future, too, Nintendo has also said.

"These new routes become selectable once you clear at least one Knockout Tour rally," Nintendo stated as part of a blog post announcing the update. "Additional Knockout Tour routes are also planned for future updates."

As of yet, there appears to be no major tweaks to Mario Kart World's actual world — as fans spotted had happened in an earlier patch designed to quietly spruce up one of its duller corners. Meanwhile, One other notable addition in today's update is the ability to add stickers you've collected to your pictures taken in Photo Mode. So, yes, feel free to spam that cow everywhere.

While it's not the all-singing, all-dancing addition of new characters, karts and courses that many fans have now grown impatient for, it is at least something to show that Nintendo has not forgotten about the game. Here's hoping the future brings much more for Mario Kart World, even if we are waiting a while longer.

Today's full patch notes lie below:

Latest update: Ver. 1.7.0 (Released June 30, 2026)

General

Drill Rally and Boomerang Rally have been added to Knockout Tour.You can select these if you have played one of the rallies in Knockout Tour.When you are using Photo Mode on the pause menu, you can now add stickers.You can add stickers using touch controls or mouse controls as well.Raised the acceleration performance of characters and vehicles that had low acceleration.Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.Made it so that the player can stop a slipstream when braking before the slipstream starts.Adjusted rate at which players can acquire items from item boxes in races and in Knockout Tour.Made it so that players can see the Super Horn a rival is holding.Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.Added support for Thai.You can change the language in System Settings > System > Language.

Fixed Issues

Fixed an issue where the time after crossing the finish line in Time Trials would be incorrect.Time Trials ghosts that have encountered this issue may be removed from View Rankings without notice.Fixed an issue where, when a player started gliding right after crashing, their speed while gliding would slow down.Fixed an issue where, when a player hit a Goomba or Para-Biddybud that they sent flying, the player would crash.Fixed an issue where the player would not be able to get on a helicopter in Online Play and Wireless Play.Fixed an issue where, when the player threw a Bob-omb behind them while riding a Standard Bike or W-Twin Chopper, they would not be able to throw it farther than when riding other vehicles.Fixed a number of issues regarding Bullet Bill.Fixed an issue where if a Spiny Shell hit a gold block or a broadcast van, it would break.Fixed an issue where the player would slip through walls in Bowser’s Castle.Fixed an issue where the player would stay caught on an electronic sign in Dandelion Depths.Fixed an issue where if the player used a Feather after doing a Jump Boost in Dandelion Depths, they would fall off the course.Fixed an issue where the player would fall off the course after jumping on a parasol in the race heading to Salty Salty Speedway.Fixed an issue where the player would fall off the course when driving through the shortcut route in the race heading from Koopa Troopa Beach to Dino Dino Jungle.Fixed an issue where a player would have two coins taken from them at once in the race that heads east from Peach Stadium.Fixed an issue where if a player does a Jump Boost while rail riding in the race that heads from Cheep Cheep Falls to Dandelion Depths, they would fall from the rail.Fixed an issue where the player would hit the pole at a shop and not be able to move at Shy Guy Bazaar.Fixed an issue where Dry Bones falls through the ground around Dry Bones Burnout.Fixed an issue where if the player was driving along the edge of the course, they would fall off the course in the race that heads from Wario Shipyard to DK Pass or Cheep Cheep Falls.Fixed an issue where the player would be returned very far in front at various times when they fell off the course on various courses.Several other issues have been addressed to improve the gameplay experience.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Civilization 7 Review Update

After a long hiatus from Civilization 7 following my original review – after which I wasn't exactly in love with it – I decided to give it another go with the big 1.4 Test of Time update, and more specifically the 1.4.1 patch that came out in late June 2026. Firaxis has made pretty big changes across the board, including some much-needed quality-of-life improvements here. But I don't know if I agree with the overall philosophy of making it more like older, existing Civ games.

In May, Take-Two' Strauss Zelnick told Game File that Civilization 7 had been a "bridge too far" for existing fans of the series. That's definitely the guiding star the Test of Time update was based on. And man, from my perspective, that was completely the wrong message to take from the negative feedback to Civ 7's launch. There's a quote I keep coming back to from No Man's Sky developer Sean Murray that goes, "Players are normally almost always right about problems … [but] they're almost never right about the solutions." I think Firaxis has put too much faith in the solutions certain vocal portions of the player base were calling for.

What I said about Civilization 7

With Civilization 7, the desire to streamline and simplify this legendary 4X series feels like it has gone a bit too far, particularly when it comes to the interface. It’s frustratingly inadequate at providing me with the information I need to play well, or even understand what's going on sometimes. Even so, it does have improved warfare and diplomacy, a bit of added narrative flair, as well as mostly gorgeous graphics and sound, so it can still give me reasons to keep clicking one more turn late into the night. There’s good reason to believe that with Firaxis’s usual pace of patches and expansions it can refine its new ideas and become everything it ought to be, and while what’s here right now is at least still a fun time, it’s also a bigger step backward for the series than we’re accustomed to when a new age dawns. - Leana Hafer, February 3, 2025

Score: 7

Read the full Civilization 7 review.

I'm a fan of civ switching. It's very contentious, and I get that. And it hasn't gone away or anything. You can still switch civilizations every age if you want to. You can set the AI to change civilizations every age. I don't even hate the way "timeless" civs have been implemented, necessarily – which let you play the same civ through all three ages like in previous games. There are unique policy cards for each one even when they're not in their native "apex" age. And I especially love the Syncretism feature that lets you borrow unique units or improvements from a civ you're aware of that’s in its apex age.

I played one campaign as Iceland through all three ages, and in the modern age I picked up American Marines as a unique unit through Syncretism, which felt very appropriate. You know, we used to be vikings, so of course we'd be good at amphibious warfare. I don't hate that it's an option. It's more the principle of the thing. I don't feel like Civ 7 puts its best foot forward when it backs off of some of its most interesting ideas.

Bittersweet Victory

Where this really turns out to be a bummer is in the victory conditions, with each one having been converted into a really simplistic race for points that may or may not include some vestigial nods to the age-specific objectives from 1.0. A lot of those objectives were a total mess. I'm not denying that at all. But rather than getting refined, they've been replaced with something far less interesting.

Tourism is back, but it doesn't work anything like it did in Civ 6. It's just the name for cultural victory points, and it hasn't done anything to break up the wonder spam meta. There's also Domination for military, GDP for economic, and Innovation for science, and they're functionally almost identical. The science victory has a small, interesting wrinkle that you need to build and defend a launch pad.

But all of the victories now work by requiring you to get your score in one of the four categories to a certain threshold above the civ in second place, which starts a five turn countdown before ending the game. 1.0 mechanics like factories and treasure fleets now simply give you GDP points, which also looks at things like how much gold your cities are producing and how many trade routes you have. Domination mostly comes from owning conquered cities. Innovation comes from special projects and the tech tree.

The victory threshold shrinks over time from 5x in Antiquity to, at the lowest I've seen, 1.5x about 60% of the way through the Modern Age. This means you can end the campaign quite early if no one else is really competing with you for the same victory objective. And while that can be a welcome way to wrap things up instead of playing out 50 more turns of a foregone conclusion, it also feels like an admission that they just couldn't make the late game fun, so they might as well give you a way to skip it.

The 1.4 patch notes talk about the fact that you can now focus on one victory condition from the very beginning like it's a huge improvement, but I actually liked the ability to change up my strategy between ages, too. And there's no longer any reward for doing that. My Icelandic Empire was the terror of the seas during the Exploration Age, as they should be, and I just ended up continuing my momentum into a Domination victory in the Modern Age even though it might have been more interesting to settle down and go for Tourism with all my bonuses to natural wonders. It was too late to change my mind, really.

Sneaky-pedia

The quality-of-life changes are significant, at least. The interface and tooltips have been greatly expanded with ways to quickly access more information. You can pin tooltips using… the K key? Okay. Weird choice, but you can rebind it at least. The Civlopedia is still missing plenty of features I'd want, like clickable hyperlinks that take you to a relevant article. But it's a lot easier to locate relevant details or dig deeper for more information on how a specific figure is calculated.

Game setup options have been expanded as well, and are a bit better explained. They're still not quite as robust as older Civ games. But certain map types come with additional variables you can tweak like sea level. Archipelago actually looks like an archipelago, though I still think it's a bit too land dense on the high sea level setting. There's a bunch of custom difficulty modifiers as well, if you don't mind the AI getting free money but don't want their units to get arbitrary combat bonuses, which is nice. You can even set whether they stick with their starting civilization or pick a new one every age.

The Test of Time update didn't suddenly make this my go-to Civ.

So where am I at with Civ 7 after all these updates? Does it finally have the juice? Well, I started a new campaign while I was writing this that I plan to keep playing just for fun, so like I said in my initial review, it's not lacking in that “just one more turn” quality the series is known for. It's a huge relief to have an interface that doesn't hide important details from me. But here's the thing: I would still rather be playing Civ 5 or Civ 6. Civ 7 still isn’t able to compete with their years of patches and expansions, especially since it has backtracked on some of its more daring ideas, which makes it feel even more like a stripped-down Civ 6.

The Test of Time update didn't suddenly make this my go-to Civ. I think it's going to take at least a big expansion or two to find out if it ever crosses that line. And while I disagree with the design philosophy that has guided a lot of its changes since launch – victory conditions in particular feel like a step back – there are at least meaningful improvements I can point to as well.

Daigo Says 'Random' State of Street Fighter 6 Is Good for Casuals, but Makes It Hard to Crown a GOAT

While Daigo Umehara isn’t dissatisfied with the current state of Street Fighter 6, he says the game’s “random” style makes it difficult to determine the best player in modern tournament settings.

Evo 2026 is in the books, with Saul ‘MenaRD’ Mena once again claiming victory on the biggest stage in all of fighting games. It’s hard to argue against his current status as the most dominant Street Fighter 6 player, with two Capcom Cup championships and four Evo victories to his name… but Daigo Umehara isn’t sure a true ‘GOAT’ of the game has yet been crowned.

We got the chance to sit down with ‘The Beast’ of fighting games during Sunday finals, who revealed his surprising take on the divisive nature of Street Fighter 6’s balance as it stands at the tail end of Season 3.

Right now, the Western fighting game community (FGC) is vocally outspoken regarding Street Fighter 6’s Drive Rush mechanic, arguing that the tool is too overpowered and hard to ‘check’ even at the best of times — something that left players even more disappointed after Capcom told us they have no plans to make any gameplay changes at present.

This was news to Daigo, who admitted that although the game is ‘random,’ he sees both the positive and negative sides of this particular coin, specifically where tournaments are concerned.

“The random elements in the gameplay that exist now are doing a good job of bringing in new players, so I’m not against that,” he told us. “I’m not at all dissatisfied with this idea that [Capcom] aren’t going to make major changes [to Street Fighter 6]. The only thing is, I feel like, with the way this game works, it's hard for an absolute best player to emerge, so you end up with this sort of fluctuation in who's doing the best at any given time. I would like to see an absolute champion emerge, and I would like for the events to facilitate that.”

When we brought up the popular sentiment that MenaRD is largely considered the GOAT of Street Fighter 6, Daigo wasn’t in total agreement, despite acknowledging his standout performance in the game’s pro circuit.

“Even at Evo right now, he's obviously doing really well, but I want it to go even further than that,” he mused. “I don’t think that it's up to Mena to achieve that. It's more about the rules of the events.”

"[Mena] is obviously doing really well, but I want it to go even further than that."Daigo Says SF6 Tournaments Would Benefit From Longer Sets

After asking him for clarification, Daigo said that the rules for tournaments within the Capcom Pro Tour restrict gameplay to such a degree that it doesn’t allow players enough time to truly get a feel for their opponents — something that came as no surprise from someone famous for his legendary ‘First to 10’ sets.

Right now, the Capcom Pro Tour dictates a ‘First to Three’ (or Best of Five) format for matches within Top 8 brackets, while games prior to that use a ‘First to Two’ (or Best of Three) format. For Daigo, this simply isn’t enough time to get a grip on the battle, and he’d much prefer a ‘First to Five’ format for preliminary sets, instead.

“Currently, tournaments are formatted in this ‘First to Two’ structure, which is very casual-leaning, and it's the same thing as what you would get in ranked matches when you play online,” he explained. “Everybody already knows that there's no way to win consistently in that format, even in ranked when you play online. But I also understand that this casual format is what brings in lots of players. It’s not something I oppose inherently, but I think for more important events like Capcom Cup, they should switch to a ‘First to Three’ structure or longer.

“With these bigger events like Capcom Cup, because they're once a year, it would be better to go longer, like start at ‘First to Five’ in the qualifiers and then go up to ‘First to Seven’ or something. But the problem is, there’s a limit on how long these events can be, so it doesn’t seem feasible. But if we’re just talking ideally, maybe have the event itself last more like a week or ten days long, just because it’s only once a year. If I were a younger player and really set on winning that prize with money, the current rules would be kind of a bummer.”

MenaRD "Split" on Daigo's Comments About the Hunt For Street Fighter 6 'GOAT'

We got the chance to speak with Mena following his resounding victory at Evo 2026, where we asked him about his thoughts on Daigo’s sentiments regarding the current CPT tournament structure and whether or not it’s truly possible to crown a ‘GOAT’ in these conditions.

“There’s a side of me that would agree,” he admitted. “Of course, I want the most amount of skill to dictate every championship, and as players, I feel like it’s inevitable to feel that way. At the same time, if you think about the product itself and how boring it could become to a lot of people [if that structure were in place], I’m not sure if it’s the right step [to take]. I’m a little bit split on that. I think for the product itself, if we want people to watch Street Fighter, we need to have a quick format that people can enjoy. But as a player, of course, I want not ‘First to Seven’ matches, but ‘First to 200.’”

For now, Capcom at least believes that Street Fighter 6 is in a solid spot, and MenaRD’s prowess isn’t showing any signs of stopping anytime soon. It remains to be seen if Yasmine’s addition to the game will change up the meta in a meaningful way, or if Mena and his Blanka will continue to ravage the competition going into the rest of the competitive season.

Todd Gutierrez, Natalia Martinez / Red Bull Content Pool

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.

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