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Every horror fan knows the rule: just when you think the monster is dead, they always come back. The game Paranormal Activity: Threshold is no exception, with the canceled movie spin-off getting a new lease of life as Playable Archive, which is released today, for free, on Steam.
It's your classic tale of a young couple simply trying to do some renovations on their home, and ending up paying the price for tampering with a strange object they came across during their remodel. The story is told through found footage and ticks all the spooky boxes with rituals, strange symbols, and shaky camera footage with an ominous entity just out of shot.
The original Paranormal Activity project was killed earlier this year by Paramount, but developer Brian Clarke, who made the jump scare joy The Mortuary Assistant worked with publisher DreadXP to resurrect a new version of the game available to horror fans.
"I have to admit, I was feeling burnt out, and I imagined the project would simply sit on a shelf forever. A forgotten relic of development that sat in darkness while I built up a plan for a new project," Clarke said in a Steam post. "DreadXP reached out to me and floated the idea of maybe releasing what I had. It felt like a good way of laying the project to rest instead of remaining a lingering ghost. So, I worked to adjust the project where needed and polished up the edges to release the work I had done. I’m sad to say that a good deal of work was still left on the cutting room floor, but I’m proud of what I am able to share and that it is going to see the light of day in some form."
The game has no save system and needs to be played in one sitting, according to the Steam listing, so be prepared to lock in.
If you're sad about the Paranormal Activity part of it, don't worry; you only have to wait until next year for a new Paranormal Activity movie from James Wan.


Cygnus Cross, the development team behind the promising "Diablo meets Stardew Valley" game Emberville, has delayed their Early Access launch the day before it was supposed to happen. The new Early Access release date is January 7 ,2027. To soften the blow the team says that the content originally planned for its first major post-launch update will now be included in the January 7 Early Access release.
"We know this is very short notice, with launch just a day away," Cygnus Cross wrote in a press release. "After extensive discussions within the team, we have made the difficult decision to postpone Emberville’s Early Access release. Many of you have played our Steam Next Fest demo and shared your feedback. This means a great deal to us, and we immediately started planning more improvements. However, some of the improvements we want to make are systems changes that can't be done quickly. Reworking bow combat, for example, would take more time than we had prior to our Early Access release, even though the team is working around the clock.
"After carefully considering our options, we have decided to move the release date and include some essential improvements in the Early Access launch build. We understand that this will be disappointing for those of you who were ready to buy the game. While we could have simply released the game now, we feel that it wouldn’t be up to our standards and to your high expectations of us." The team concluded with, "Once Early Access begins, we will follow up with regular updates, both large and small. We will continue adding content, listening to your ideas and suggestions, and building Emberville together with you. Thank you for your support, patience and understanding."
We really liked what we played in our most recent hands-on preview of Emberville if you'd like to check that out. You can also wishlist it on Steam if you're interested.


The Call of Duty franchise has now surpassed $40 billion in lifetime franchise revenue in the wake of the launch of its 23rd mainline entry, Call of Duty: Modern Warfare 4, which launched last Friday.
Xbox CEO Asha Sharma made the announcement on her X account, posting a graphic showing a bunch of favorable review scores for Modern Warfare 4 with the caption, "One of the most celebrated Call of Duty games in its 24-year history, and now $40B in lifetime franchise revenue. An incredible milestone. Congrats to the Activision team. And to the players, thank you for being with us."
The staying power of the franchise has been remarkably impressive, even if some years' releases are more liked by critics and players than other years. The brand-new Modern Warfare 4 seems to be well-received so far; IGN hasn't finalized its review yet, but reviewer Simon Cardy says, "Modern Warfare 4’s campaign made me feel something for the series again" and "its expansive behind-enemy-lines mission that borrows most of its ideas from the DMZ mode is a real highlight."
For context, Grand Theft Auto 5 alone has pulled in over $10 billion over the past 13 years, and the imminent GTA 6 is estimated to clear $5.2 billion by the end of its first week on sale.
Call of Duty will soon expand beyond just games, however, as Peter Berg's Call of Duty movie is due out in theaters on June 30, 2028 and will explore "the cost of war" for its characters.


Mass Effect fans have bought a #SaveMassEffect billboard in Times Square after EA shut down BioWare last week, but the fight to save the sci-fi RPG franchise isn't stopping there.
Whether New York City residents are familiar with Commander Shepard's fight against the Reapers or not, everyone in Times Square was alerted to #SaveMassEffect when its billboard went up today. It's the latest in a string of moves from the community backing the sci-fi RPG franchise and its developers as they work to give them a second wind.
"Keelah si'yah," text on the billboard said. It's a reference to the in-universe language of Khelish, which is spoken by the Quarian species. According to the Mass Effect Wiki, the line specifically translates to "by the homeworld I hope to find one day."
🚨 WE'RE IN TIMES SQUARE!
Together with @kalaelizabeth, we've managed to get a #SaveMassEffect billboard up in Times Square, NYC, all day today!
📍 1560 Broadway, above the Pelé store (Duffy Square)
⏰ 15 seconds every hour at :35
HOLD THE LINE! ❤️ https://t.co/wNP9Ak9Vh8
Those supporting #SaveMassEffect come from all over, but the billboard featured in Times Square on this late-October day came from a smaller group known as We Are Mass Effect, a community dedicated to paying tribute to the franchise started in summer 2025 by a 27-year-old in Spain named Ariel Peña Aguilar. He, along with his second-in-command, Mer, as well as X/Twitter user Kala Elizabeth, sought to publish the billboard in hopes of drawing attention to their cause.
The idea originally came from Aguilar and Mer before Elizabeth was brought in for assistance and is part of their goal to keep Mass Effect alive. So far, their efforts include emailing EA directly, contacting Canadian politicians, and doing everything they can to draw more attention to their cause. The best part? Their Times Square billboard is just the beginning.
Aguilar told IGN that community organization around canceled Star Wars project The Hunt for Ben Solo is partly what inspired his push to save Mass Effect. He added, "I thought something like that could work really well for our situation, too."
Our beloved @drowwpoison, co-ceo of We Are Mass Effect, who's been working incredibly hard to give the #SaveMassEffect movement even more power, went to see our billboard in Times Square, New York City! ❤️
✍️ Sign the petition: https://t.co/AhcEFDBbd0 https://t.co/69jfSoxyci
"At first, I thought it might be a bit of a crazy idea," Aguilar said of the billboard, "but then I brought it up with my project partner, Mer, and the incredible content creator Kala Elizabeth, without whom none of this would have been possible. We all agreed it was worth doing, and we started organizing everything. And we have more plans! The billboard is just the first step."
There's a natural question that comes up whenever there's a grassroots push like this: How much does it cost to put up a billboard in Times Square? Well, at least on a Monday in October, it's only about $250. Both Aguilar and Elizabeth confirmed the financial cost of boosting #SaveMassEffect wasn't the issue. Instead, it was copyright hangups that gave them more trouble than anything, even if it's now a "fun anecdote," according to Aguilar.
"We initially had someone else make a different graphic, but it said 'BioWare' in it, so we had to change it last minute because of copyright," Elizabeth told us. "There was a lot of back-and-forth in a rush to fix it, and I had to remake it myself. I did end up using the wrong Mass Effect saying because I've been thinking about the author Catherynne Valente, who announced she had been working on Mass Effect 5, and she had written a previous novel about the Quarian ark for Andromeda. Keelah si'yah is that ark. It's still somewhat fitting of the intent, but we mean keelah se'lai. Oops."
Lots of great feedback in the comments. Our next billboard will be simpler and include a QR code to the petition!
— Kala Elizabeth #SaveMassEffect (@kalaelizabeth) October 26, 2026As if there was ever any doubt, there are millions of people who still care about Mass Effect. Aguilar clarified that We Are Mass Effect isn't directly affiliated with the major petition going around, even if they do "fully support the petition and the effort behind it." For him, they are "simply fans trying to use every tool and resource at our disposal to support the cause and make sure this movement continues for as long as possible."
Aguilar sees the joint effort as "a message of unity" in the aftermath of decisions made by EA "that goes far beyond our concern for Mass Effect or Dragon Age." This is about more than video games.
"At the end of the day," Aguilar added, "these franchises are works of art, and while they mean an enormous amount to us, we're also deeply concerned about all the developers who have lost their jobs, as well as those who may still face layoffs in the future, especially during such a difficult period for the video game industry."
He continued: "They're the ones who deserve our support the most. We're going to hold the line." It should be said, though, that no one here is under the illusion that EA has any intention of changing course – or even listening.
As Mass Effect fans work together for another trip among the stars, dissenting opinions have seen naysayers push back against any hope at a revival. Aguilar mentioned the billboard team is "familiar with EA's track record when it comes to how they treat their IPs and developers," adding, "it's easy to understand why fans would feel defeated from the outset." Even if expecting change from EA is a "naïve and unrealistic expectation," they'll continue to push forward anyway.
"Unfortunately, I think we all know that EA probably does not care," Elizabeth added, "but amidst all the horrible press right now around EA's new owners, Jared Kushner and the Saudi government, I hope their track record of killing games becomes another topic of the conversation. This is, albeit, just a small part of the corrupt government and sports washing conversation around EA's new owners, but is absolutely part of it.
The #SaveMassEffect petition just hit 200,000! Absolutely insane work by everyone, keep it up! ♥️ https://t.co/tHiNeNhmCt
— Kala Elizabeth #SaveMassEffect (@kalaelizabeth) October 26, 2026"SaveMassEffect is also about trying to save media. History. BioWare was a pillar of Edmonton for 30 years, and EA bought them out and shut them down like they have done for now 20 studios. I don't want them to sit on IPs and let them die. Mass Effect, Dragon Age, and Dead Space are just a few, and they all deserve better. What happens when this massive debt they've accrued closes EA, too? Then what?
"This is about the preservation of media and preserving the work of the studios that EA keeps killing. We don't even know if EA let BioWare try to buy themselves out or let someone else buy them before they closed the studio, canceled the game, and fired the 50 employees keeping BioWare together. What they're doing is wrong. BioWare deserved better. The employees deserved better, and the fans deserve better, too.
"We are probably looking at a future where EA is going to sit on these IPs while they let them die but still make merchandise of Commander Shepard. All while Andrew Wilson collects his massive yearly bonuses and lets EA turn into an esports-only company controlled by the Saudi government."
What comes next for the movement at large isn't totally clear, but We Are Mass Effect has a few tricks left up its sleeve. Elizabeth said one plan is to launch a GoFundMe, "with the intent that if people donate a few dollars without breaking their banks in this economy, we can get some more mobile billboards to spread the word." Even if BioWare and Mass Effect are truly gone, even if the efforts of #SaveMassEffect yield no change, there is hope for the future. November 7, 2027, marks 20 years of Mass Effect, and even if EA doesn't celebrate it, Elizabeth knows the fans, voice actors, and developers will.
"I know they care and they're still going to be here for the fans who aren't going anywhere," she continued. "Support them, support the devs, support the people who lost their jobs and their work to the void.
"I hope something comes out of this, and if it doesn't, at least we tried, right?"
SPREAD THE WORD ‼️ THIS IS JUST THE BEGINNING, N7 4 EVER ❤️🖤 #SaveMassEffect https://t.co/wMEd7DQF4u
— mer ⚔️࣪ ִֶָ☾. #SaveMassEffect (@drowwpoison) October 26, 2026The #SaveMassEffect billboard will be available for New York citizens to see in Times Square all day today. It will appear for 15 seconds every hour at the 35-minute mark on 1560 Broadway just above the Pelé Soccer store.
As the movement takes Mass Effect from the Milky Way and Andromeda galaxies and centers it on Midtown Manhattan, calls for EA to reverse course have only grown in size. That's thanks in part to a petition, which, after gaining 50,000 signatures in just a few hours, as ballooned to include 220,000 names. That includes support from game developers, Destiny fans, and even Commander Shepard actors Jennifer Hale and Mark Meer, with many others calling for fans to boycott EA-made titles.
After the Mass Effect trilogy altered the course of RPG gaming in the 2000s and early 2010s, the series came to an end with Mass Effect: Andromeda in 2017. BioWare continued to work on a follow-up for the franchise, working under the title Mass Effect: Universe, for years before it, too, was canceled last week.
There has, at least, been plenty to think about in the aftermath of the studio's demise. Early details revealed "Hitman-style freedom" before a former developer on the project promised a story that took previous player choices into account.
Image courtesy of Kala Elizabeth/@kalaelizabeth on X/Twitter.


Ghost of Yotei developer Sucker Punch has laid off some staff, just a little over a year after the release of its last game.
Aftermath reported that the studio let 26 employees go, just weeks after Ghost of Yotei's DLC and Complete Edition were released on PS5. The studio has roughly 200 employees as it stands. Aftermath shared an email that was sent out to the team from studio leadership, which reveals that "challenges in the market" and changes in the scope of the team for its next project were the deciding factors in the layoffs.
“After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions. Several positions across Sucker Punch will be eliminated as a result," the email reads.
The note also stated that they will discuss the plans for the studio's future next week.
”We know this is a lot to take in, and we want to assure you that we did not make this decision lightly. We have given this a lot of attention and worked to support our affected colleagues during this transition as well as we can. … There's no getting around that this is a hard day. Next week we will go into more details about the future.”
As of right now, it's unclear what Sucker Punch's next game will be; it does sound like there is another project in the cards based on the studio's statement. Some want a return to Infamous, whether through a collection of remasters/remakes or a brand-new entry. Others want a new Sly Cooper. And of course, there's appetite for more games in the studio's Ghost series. It wouldn't be surprising if at least one of these happens, as new IP with a big AAA budget is becoming harder and harder to justify.
Ghost of Yotei was one of the biggest games of fall 2025, selling 3.3 million copies in its first month. It's also one of the best-reviewed PS5 exclusives to date. It was also expected to come to PC at some point, but unfortunately, that plan was scrapped when Sony opted to move away from PC. The game recently got a Complete Edition, which added a brand-new story DLC and other additional content. It's unclear if this moved any significant copies or if the audience for the game already capped out with its initial release.
The layoffs also come during a tumultuous time for PlayStation, which has been upsetting fans over its controversial shift to an all-digital future starting in 2028. The company will phase out physical copies of games in favor of digital releases, likely beginning with PS6. PlayStation also shuttered Bluepoint, a beloved studio that was best known for high-quality remasters, ports, and remakes such as Demon's Souls for PS5. Additionally, PlayStation attempted to scrap development on Hideo Kojima's next gen game, Physint, until Microsoft swooped in to save it.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




