20 Years of Awesome

Mature, Active, Engaged and Organized gaming with friends.
The last guild you will ever need.

  • Recent SG News

    • SG News Team

      3:50 pm By Slayer
      We Need You! Have writing chops? Want to help your fellow gamers with kick ass reviews or game related guides? We need you to sign up Read More »
    • New Website

      2:55 pm By Slayer
      Well folks, it has taken us long enough, but after a couple of YEARS of waiting we finally have a new site, its pretty basic, but Read More »

Gaming News Feed

TennoCon 2026: Everything Announced at the Warframe and Soulframe Fan Event

TennoCon 2026 has finally wrapped, and developer Digital Extremes has revealed new content for both Warframe and Soulframe – it's two massive online action RPGs. Throughout the TennoCon live show, we got to see the developers showcase long-anticipated updates that will not only take players to new locations but also introduce new antagonists for the larger stories ahead in both live-service games.

In addition to the long-form reveal of Warframe's Tau expansion, which introduces a new galaxy to explore that's filled with new threats, we saw Soulframe showcase a new fable questline focusing on the reveal of a new weapon and darkside powers to adopt, along with the anticipated arrival of new player mounts and a new fishing mini-game.

Continue below for everything revealed at TennoCon 2026!

Warframe - Tau revealed, Iceblade of Narin, and a new type of Warframe to control

The long-anticipated Tau expansion for Warframe was finally revealed at TennoCon 2026, and according to the developers, it's the biggest shift forward for the long-running action-RPG that the devs have ever made. Continuing the conflict among the Tenno, Albrecht Entradi, and the enigmatic Man in the Wall, players will finally venture to the long-teased Tau system, which houses the mysterious Sentinels and the Orokin-terraformed colonies. The signature location of Tau is the gloomy, alien, cyberpunk-style city known as the Forax, a new Hub zone that blends open exploration with procedurally generated zones. While not an open-world zone in the vein of the Planes of Eidolon or Fortuna, it does feel like a mix between large-scape areas of Warframe and the bite-sized action zones throughout the game.

"Tau is certainly the biggest shift for Warframe ever, we're adding a full second solar system to explore and have new stories coming," said Warframe creative director Rebecca Ford in an early interview with IGN. "When it came to building up Tau, what we basically asked ourselves was, 'How do we keep Warframe going forever?" And the answer to that was to add a second solar system to the game. 13 years later, you can build up all over again, give the players more, and start planet by planet, moon by moon. and object by object. And there's so much more to come."

Another of the signature reveals in the live demo for Warframe was a new type of Warframe known as Brysko (voiced by Matt Mercer of Critical Role fame), a special Chimera Warframe that is a sentient being created within the Tau system. Along with a playable Lotus section, we also got to see Brysko in action, who plays as a gunslinger Warframe in combat sequences that play out similarly to a fast-paced character action game. Warframe has focused heavily on character-first storytelling in recent years, and one of the key focuses of the Tau update is Brysko's story and how the Chimera Warframe will play into the game's future.

Along with a new reveal for Tau, Warframe will also launch several updates in the lead-up to Tau's launch later this year, including a customizable Orokin Vessel that players will acquire. Firstly, the next major update to Warframe is the Iceblade of Narin, a story quest featuring a new location and a new playable Warframe to acquire. Moreover, new deluxe versions of Qorvex and Banshee, a gameplay rework, and new Nightwave missions with the Amir's Shockwave update are also on the way.

Also revealed at TennoCon was Warframe ‘s first-ever card mini-game, Portau, which is based on the mechanics of poker. The Sentient card game iterates on the rules of poker with its own suite of Blooms, Cores, Moons, and Suns.

Soulframe - New fables, a new dark pact, and mounts are on the way

Digital Extremes' Soulframe and its growing high-fantasy universe are still in its alpha stage, and the developers have been gradually defining a more engaging and soulful companion to Warframe. At TennoCon, we got to see the latest updates coming to Soulframe, which focuses on the Envoys encountering their darkest challenges yet with the arrival of a new threat, and a new opportunity to engage with the growing corruption to adopt the first dark powers known as vespers.

Firstly, one of the early reveals is that more players will be able to get access to Soulframe Preludes – the current early access for the action-RPG. Players who sign up for access to Soulframe Preludes on the official site before July 12 11:59 ET will earn access to the game. While invites have steadily gone out, this marks the most significant opportunity to get access to Soulframe.

One of the significant reveals was the new narrative and fable mission called Warsongs – which is set for release this Fall. The questline we saw added more details to the player character's origin story and how their mother came into conflict with Tempest Bayor, who is given more background and drive behind his motivations, setting the events of the game into motion. Furthermore, actors Ben Starr (Final Fantasy XVI, Expedition 33) and Jennifer English (Baldur's Gate 3, Expedition 33) have joined the Soulframe cast as recurring antagonist Tempest Bayor – the red-armed anti-Envory – and supporting player ally Empress of Eldveil, respectively, to further expand on Soulframe's growing narrative.

"We probably announced the game much sooner than we should have, but really, what has come out of it is that we're building this game alongside the community," said senior community manager for Soulframe in a chat with IGN. "When we finally got players in to test the game and play early, it was a great opportunity to really see them take in the world and get into the knitty-gritty of the world we're building. In the last year, especially, we have taken a lot of big swings with the game, and we're just constantly building up towards our next steps. Some really big **** is coming soon."

One of the most exciting moments of the TennoCon demo was the battle between Tempest Bayor and the Envoy's mother, who are both briefly playable during the Warsongs demo. The demo culminates in an encounter where the Envoy gets a brief experience with the Vadagar pact – which introduces the ability to embrace the powers of the dark side.

In the new questline, we get to see the player Envoy come into contact with a corruption that grants them a new Vadagar pact and weapon, which showcase Soulframe's first attempts at offering a dark side of sorts to follow. According to the devs, this questline is Soulframe's darkest storyline so far, and it will offer players – if they are so inclined – the chance to build up their corruption powers. The new weapon shown off during the demo focused on the snake sword known as the Coiled Dawn, which uses large sweeping strikes to cut down multiple enemies.

In addition to the expanded fable, Soulframe will also get a round of new quality-of-life updates to the game this year. In the lead-up to the major new updates coming this year, Soulframe players will also be able to take part in a new combat encounter against the Mendicant Reinbreaker, a shadowy dark knight that can potentially be a new ally upon defeat. One of the most requested features from the community was player mounts, and we got to see players riding atop large wolves during the TennoCon demo. Another new feature coming to Soulframe is fishing – referred to as 'Vegan Fishing' – which lets players relax and capture fish across the Alca to gain intel about the wildlife.

"The community support we have is so critical, and it's also – in my view – a gift," said Asselin."There are so many games and so many things players can do with their time in this attention economy. So why would someone play Soulframe after work versus another game or the latest thing on Netflix? So it's up to us to honor that gift and do it right. That's why we have dev-streams and even have Envoy hours where the team jumps into the game to see how the game feels with the community. We're still very early in development compared to Warframe, so I think it's allowed us to have some time with everyone and to help build this game up."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: LEGO Technic McLaren P1, Trails in the Sky 1st Chapter, 4K Blu-rays, and More

A new weekend has arrived, and today, you can save on select LEGO sets, Trails in the Sky 1st Chapter, the Criterion Collection Blu-ray Sale, and more. Check out our top picks for Saturday, July 11, below.

LEGO Technic McLaren P1 for $379.99

The LEGO Technic McLaren P1 is a perfect choice for any car fan, and today, you can save $60 off this impressive set at Woot. As a LEGO Technic set, this 1:8 scale model recreates both the interior and exterior flawlessly. This 3,893-piece set includes the V8 piston engine, the opening doors, 7-speed gearbox, and more.

Trails in the Sky 1st Chapter for $44.99

Trails in the Sky 1st Chapter is the very first entry in the beloved Trails series, and this remake from last year brought new life into the original game. Considering 2nd Chapter is set to release later this year, this is a great time to pick up 1st Chapter if you've never had a chance to check it out.

50% Off Criterion Collection Sale

Barnes & Noble is having its 50% Criterion Collection sale right now, so this weekend is one of the best times of the year to pick up some new 4K Blu-rays. Oftentimes, these 4K transfers are overseen by the original Director, and there's always plenty of great extras included. I continue to buy Blu-rays from this collection, as time is running out to save big.

Ys X: Nordics - Deluxe Edition for $39.99

While Falcom is best known today for the Trails series, the Ys series is another great series made by the company. The Ys series has been running for almost four decades at this point, with 17 entries to date. The latest entry, Ys X: Nordics, is on sale this weekend for $39.99 at GameStop. If you're looking for a new action RPG to discover, look no further than this great game.

Battlefield 6 for $29.99

Battlefield 6 was one of the biggest multiplayer games of 2025, and today, you can pick up a physical copy for $29.99 at Target. In our 8/10 review of the multiplayer, we wrote, "Battlefield 6’s multiplayer action is expertly crafted, wrapped in a wonderful layer of destructibility that both looks great and materially affects the flow of combat. The gunplay is excellent, with weapons that are accurate enough to reward skilled shooting, but have just enough sway to promote a bit of careful thought while you take aim."

Nioh 3 for $47.49

Nioh 3 released in early February, and you can save $20 off a PS5 copy today at Amazon. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

LEGO Ideas Vincent Van Gogh The Starry Night for $136

Right now, Amazon has the Lego Ideas Vincent Van Gogh The Starry Night set on sale for $136. You can recreate the iconic painting in Lego form, and there's even a Van Gogh minifigure! This 2316 piece set is an excellent way to add some art to any setup or room.

Chainsaw Man Season 1 Blu-ray for $49.84

Chainsaw Man's first season only officially released on Blu-ray as of late last year, so while this release is pretty recent, you can save $35 off today at Amazon. The Limited Edition packs in all twelve episodes of Season 1, featuring both Japanese and English audio. Plus, you'll also get a lenticular slipcase, a 72-page booklet of production material, and on-disc art galleries.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Ryse: Son of Rome Had Plans To Be Xbox’s Assassin’s Creed

What are some of the best-looking games of all time? Many examples that come to my mind are not from this generation, but rather the early 2010s: Metal Gear Solid 5, The Witcher 3, and Batman: Arkham Knight all looked stunning upon release, and still do today.

To this list I would also add Ryse: Son of Rome, German developer Crytek’s ill-fated Xbox One launch title in which you play as a Roman centurion seeking to avenge his dead family. It is gloriously, mouth-wateringly cinematic, more so than many actual works of cinema.

Unfortunately, it’s also rather short, taking only around 6 hours to complete. Former employees say as much as two thirds of planned content had to be cut in the race to make launch day. The crunch was brutal, but many of the game’s creators took comfort in the knowledge they were laying the foundations for not just a sequel, but an entire franchise – one that would take us far beyond Rome.

How Empires Fall

While work on the original game was wrapping up, four concept artists, a historical researcher, and the key leadership team of Ryse: Son of Rome got together to figure out where they could take things moving forward.

Leading this group was Patrick Hanenberger, a production designer who had previously worked at DreamWorks. He’d initially been brought on board as a visual consultant to help make Ryse feel – as Crytek’s then-CEO Cevat Yerli used to say – like a “playable movie.” Later, he tells IGN, “they offered me a job as the franchise’s art director.”

Also set to be involved in some capacity was Todd Papy of Sony’s Santa Monica Studio. Papy joined Crytek in late 2013 after having directed God of War: Ascension to work on what was then reported to be an “unannounced project.” A former Crytek employee who spoke to IGN under condition of anonymity affirmed what was back then just speculation: that he would apply his experience with games set in ancient Greece to a game set in ancient Rome.

A lot of people were super keen on Japan, unsurprisingly. But that’s not like going from Rome to Greece. It would have been a big departure.

Whether any of the sequels would in fact be set in Rome was, however, the subject of debate. “Part of the conversations that were happening were about what it was that people were liking about Ryse,” Yannick Boucher, who served as one of the original game’s project managers, tells IGN. “Was it the Roman thing specifically, or history more generally? Do we stay in Rome, or go to some other empire?”

“I was super stoked to do a Viking game,” recalls Peter Gornstein, Ryse’s art director and director of cinematics. For one, the opportunities were endless: a game about Vikings could have taken players on raids along the English and French coasts, the shores of Newfoundland, and even the city of Constantinople, where they served as bodyguards to Byzantine emperors. It was also uncharted territory – at least back then. The History Channel’s Vikings TV show was still on its first season, and Assassin’s Creed Valhalla nearly a decade away.

“It would have been great to explore a part of history that a lot of people didn’t yet know about,” says Gornstein.

Other settings that were reportedly considered included feudal Japan – Hanenberger mentions a number of events that interested him, including the failed Mongol invasions led by Kublai Khan, the arrival of European merchants, and the civil wars of the Sengoku period – as well as the Ottoman Empire, which defeated the Byzantines in 1453.

Not everyone was on board with leaving Rome. As Boucher puts it: “Some felt like we had just set the foundations for this IP, and now we were already diverging a bit. A lot of people were super keen on Japan, unsurprisingly. But that’s not like going from Rome to Greece. It would have been a big departure.”

Hanenberger thought of several ways to connect and justify expanding settings. Thematically, for example, the franchise could come to explore the question of “how empires rise and fall – and why.” He also considered tying each installment together narratively, with characters and events in one game linking back to another. Each story could be set in motion by that of the previous installment, like dominos. Or, you know, history itself.

Rhyming With History

Had those planned sequels happened, they would have featured a more open-ended design than the original Ryse. “When we talked about correcting some of that game’s weaknesses,” says Boucher, “changing the levels was among the first things that came up, as most of them were basically just a straight corridor.” The vision at the time was not far off from God of War 2018: not quite open-world, but not completely linear either.

The team also thought about introducing new game mechanics, many of them cut from or left out of the original Ryse due to time constraints, including vehicle navigation and a PVP multiplayer mode (Son of Rome ended up having both solo and co-op PVE where you fought off waves inside the Colosseum).

Microsoft told us it was the most cohesive and well-thought IP pitch they had ever seen.

The anonymous employee tells me they would have liked to have made single-player combat more dynamic. In parts of Ryse, when you venture into Britain to crush the rebellion of Queen Boudica, you advance in testudo formation, raising your shield alongside your fellow soldiers to form an impregnable barrier. In the final game, gameplay is limited to shielding yourself from enemy fire and returning fire of your own – all with the press of a button. “Our original plan was that you’d be able to leave and reenter this formation at will,” they say, “fighting enemies on your own and then returning to position when you feel like doing so.”

The sequels could have played around with other real-world military tactics, like the Parthian shot (where cavalry soldiers feign a full-speed retreat, only to turn around and firing arrows) or Kakuyoku (a Sengoku-era formation where a single defensive line turns into a pincer movement, attacking the enemy from both sides).

One area where the sequels would not diverge from the original Ryse was aesthetics. Son of Rome was not historically accurate, but it did aim for a certain emotional or psychological accuracy. As Gornstein puts it, they did not try to present Rome as it was, but as how it might have appeared to someone “who lived in a village somewhere, five hours away. To someone who visited the city for the first and only time in their life, everything must have seemed completely overwhelming.”

“It’s the same sensation as when, in the game, you go to York and Dover,” Hanenberger adds. “Those cliffs are awe-inspiring. That’s what we were trying to capture, and would have wanted to capture going forward.”

The original game wasn’t just larger-than-life, but also veered into the supernatural, with two seemingly mortal characters – Aquilo and Aestas – revealed to be gods, playing a secret game with people as their pawns. This supernatural element, says Gornstein, would have continued in the sequels, mapped onto different religions and mythologies. As in the original, though, their presence would have remained subtle, pushed into the background.

Ides of March

When Hanenberger and Gornstein pitched their franchise plan to Microsoft, the response was enthusiastic. “They told us it was ‘the most cohesive and well-thought IP pitch they had ever seen,’” Hanenberger recalls. “It all seemed to go very well.”

Until it didn’t.

According to the employees who spoke with IGN, the sequels to Ryse were never formally cancelled. Instead, work on the franchise simply stopped after the original game underperformed both critically and commercially – an outcome that perhaps could have been avoided had the developers not been required to finish the game before the launch of the Xbox One.

Ultimately, the reason the Ryse series ended up in limbo is because Crytek refused to sell the IP to Microsoft. The conglomerate no longer wanted to finance the franchise if they couldn’t buy the rights, while Crytek – to this day a privately owned company – wouldn’t work on something that somebody else owned. As a result of this impasse, the two parted ways, and Crytek switched focus to other projects.

For those who worked on the game, feelings towards Ryse are bittersweet. “The last month, I worked 30 days straight,” Boucher remembers. “Then we breathed a sigh of relief, only to get hit with a 60 on Metacritic.”

At the same time, working on Ryse taught them valuable lessons that they took with them as they went on to work on titles like Hitman, Battlefield 1, and Avatar: Frontiers of Pandora.

While Ryse didn’t make the impact that Crytek had hoped for, it still sold more than a million copies upon release. Over time, the game also grew a dedicated cult following that loves it for everything the developers got right. As someone who counts himself among this following, I think I speak for many when I say that wherever this franchise would have led, I would have followed.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.

EU Says It's Powerless to Stop PlayStation From Killing Discs: 'Companies Are Free to Offer Games and Services in the Manner They See Fit'

As gamers sign online petitions and swarm upon each and every PlayStation social media post, the EU has said it’s powerless to actually stop Sony — and indeed any company — from killing discs.

Sony's controversial decision to stop releasing games on physical discs has sparked a backlash from gamers upset at the move to an all-digital future for all new PS5 games launched from January 2028 onwards — something that's almost certain to also continue on PS6. A high-profile petition calling on Sony to reconsider its decision is inching towards 300,000 signatures, and in the past few days, PS5 users have taken to social media to share screenshots of cancelled PS Plus subscriptions.

Some had hoped that the EU, which has a record of strict consumer protection, might aid the cause, but Ireland’s EU Commissioner has said Sony cannot be stopped from doing away with physical discs.

As reported by the Irish Mirror, European Commissioner for consumer protection, Michael McGrath, said the EU is unable to step in. "It does come down to commercial and contractual freedoms, and companies are free to offer games and services in the manner that they see fit, provided that consumer rights are fully protected in line with national and EU law,” he said.

"At this time, we did have to consider a European citizens initiative on this question of whether games should continue to be available after a new edition of the game has been brought forward."

Part of the backlash around Sony’s decision to kill discs has to do with ownership and preservation. Last month, the Stop Killing Games campaign suffered a setback when the European Commission said it was unable to propose a legal obligation to keep video games playable after they stop being provided commercially due to existing intellectual property rights. Under EU copyright law, the Commission said, rights holders enjoy exclusive rights over their creations.

The Commission pointed to existing EU consumer law, which forces video game publishers and developers to inform consumers about the duration and the conditions for terminating the contract before the consumers sign up for the video game. The Commission did, however, say it would talk with the games industry and consumer representatives to draw up an industry code of conduct on managing video games' "end of life."

With the EU out of the picture, will the online backlash be enough to force Sony into a U-turn? Not a chance, analysts have told IGN. Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games, suggested that even if half a million people cancelled their PlayStation Plus subscription in protest, it would be just a drop in the ocean for Sony — which is not going to change its mind.

"I sympathize with physical media fans, but Sony will not reverse this decision," Toto told IGN. "They of course knew what the online reaction would look like, and they now wait for this storm to pass.

"Sony has over 120 million active PlayStation users," he continued. "Around 50 million people subscribe to PlayStation Plus. As a thought experiment, let's say 500,000 cancel in protest, that would be just 1% of that business gone — of course not enough to Sony to start rethinking. Digital is just too lucrative."

For Sony, going all-digital for new game releases will earn it more money from every sale at a time when console sales are expected to plummet due to their rising cost. For a first-party PlayStation game such as The Last of Us, Sony will only keep around 65% of the money from a physical copy, with around 30% going to the retailer and roughly another 5% on manufacturing costs. Meanwhile, for a physical copy of a third-party game such as the Activision-published Call of Duty, Sony will get a licensing fee, likely around 15%.

For downloads, however, the margins are much higher. For a first-party game sold via Sony's own PlayStation Store, the company obviously keeps 100% of the revenue. For third-party games such as Call of Duty, meanwhile, Sony keeps a 30% cut (so, roughly $21 for a $70 game).

Overnight, Santa Monica Studio confirmed that God of War Laufey will "be available on disc," suggesting its launch will arrive in 2027. Insomniac has also confirmed Marvel’s Wolverine will be released on-disc.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout 5, The Elder Scrolls 6, Blade, and More: As Xbox Layoffs Hit Hard, What's Going on at Bethesda?

Bethesda was hit hard by this week’s Xbox layoffs, with cuts to The Elder Scrolls and Fallout developer Bethesda Game Studios, Doom developer id Software, and The Elder Scrolls Online developer ZeniMax Online Studios, among other parts of the business.

A Maryland WARN Act notice shows 213 employees were laid off from ZOS's office in Cockeysville, MD, and 166 from ZeniMax Media Inc. in Rockville, MD, for a total of 379. 96 staff who worked at id Software's office in Richardson, Texas, were cut, alongside a further 40 remote roles. While it’s difficult to pin down exactly what the affected staff were working on at these studios because there are blended teams across Bethesda locations, the WARN numbers undoubtedly make for difficult reading.

The restructure at Xbox — 1,600 staff lost their jobs on Monday, with another 1,600 to go over the course of the next 12 months — has called into question the future of not just the studios Microsoft has on its books, but the quality of the games it’s working on. New Xbox CEO Asha Sharma’s strategy is clear: studios will collaborate more closely from now on, with a focus on bigger franchises such as Halo, Minecraft, Candy Crush, Fallout, and The Elder Scrolls. As revealed by IGN this week, in an email to Bethesda staff sent following Sharma's memo on Monday, Bethesda boss Jill Braff said the layoffs and change in strategy “reflect the realities of our industry and business – and our responsibility to ensure Bethesda is operating from a more stable foundation.”

"To be successful in the future, we need to change course,” Braff continued. “We must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players. I know that doesn't make a day like today any easier.”

But what does that actually mean for Bethesda going forward? Without naming games, Braff said “to best position Bethesda for future growth, we are shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole.”

“From there, we’ll align the right talent, technology, and resources across the organization to deliver on those priorities,” Braff added.

While Xbox sorts its new strategy out, remaining staff are left to wonder if they will be next as part of future rounds of layoffs. After all, Microsoft still has over 1,000 Xbox staff to cut before the end of its financial year. It is an anxious time across Xbox, as it is across the wider video game industry.

The Elder Scrolls 6 — what’s happening with it?

This week, IGN reported on concern expressed by staff at BGS that the Xbox layoffs would have a "substantial and cascading effect" on the development of The Elder Scrolls 6. Morale took a hit, we heard, and there were fears of future development crunch. The Elder Scrolls 6 is reportedly at least two more years away from release, despite being announced in 2018, and there are fears it could even be delayed.

"There is a fear that we are going to be replaced by cheaper, contracted labor, or we will hire folks to replace them that will need to be onboarded (our tools are proprietary, other devs aren't going to know how they work) resulting in more delays, and we'll need to crunch to make up the time," one Bethesda developer told IGN.

"We've all been very excited and hyped for TES 6 and this has had a crushing effect on morale," said another staff member. "We were already running a tight ship and are worried about this delaying the game (though a final release date was not yet chosen as far as we know)."

Meanwhile, the BGS union, OneBGS, plans to march outside the studio’s four offices (Rockville, Austin, Dallas, and Montreal) on July 15. In a note sent to IGN, the union said 35 positions at BGS were cut in the U.S. and at least 12 more in Montreal, Canada.

“Microsoft and BGS are trying to frame these 35 cuts as an ‘entrepreneurial change in the scope of business,’ claiming they are transitioning from a ‘studio-based business model to a franchise-based model’ to dodge their legal obligation to bargain the decision with us,” the union alleged. “We completely reject this corporate wordplay. Changing a title on a PowerPoint slide does not erase our legal right to a say in our working conditions.”

As OneBGS sets out to apply pressure on Microsoft to negotiate how these layoffs will impact staff, work on games continues, even under such difficult circumstances. A source familiar with Bethesda’s restructure expressed confidence in BGS’ continued ability to develop The Elder Scrolls 6, and insisted the studio's plans and ambitions for the hotly anticipated RPG remained the same, despite the layoffs.

Anything can — and usually does — change during video game development, so it’s impossible to say now if The Elder Scrolls 6 will suffer a delay, either internally or publically. But as it stands, the game is said to be on track, even if being on track means it’s two years away from release.

Fallout 5, Fallout 76, Fallout Shelter, and a Fallout game from Obsidian, with more Fallout to come

Bloomberg has reported that Fallout: New Vegas developer Obsidian Entertainment is now working on a new Fallout game having suffered from the Xbox layoffs itself. Bethesda is said to be working to support Obsidian on development of this Fallout game. It is a clear signal of intent: Sharma wants Bethesda to do more Fallout more quickly.

A source familiar with the plans told IGN that there are several Fallout projects in development across Bethesda and its partners, including Fallout 5. It feels ridiculous to consider Fallout 5 right now, but Bethesda development chief Todd Howard has spoken openly about it coming after The Elder Scrolls 6, and has confirmed that it will take into account the canon events of the Fallout TV series. The intention is very much for Fallout 5 to be released, eventually.

The “live” Fallout project is Fallout 76, which IGN understands remains a significant operation, and there are no changes to that development team’s plans as of yet. A source said Fallout 76 still has hundreds of developers working on it, and the multiplayer game retains millions of players.

Meanwhile, Fallout Shelter is alive and kicking. And of course, Amazon’s Fallout TV show continues, with Season 3 filming now. The existence of a Fallout 3 remaster is an open secret at this point.

Sharma’s new drive for collaboration across Xbox studios on its biggest franchises applies to Fallout, as you'd expect, and the Obsidian Fallout game is a part of that. And there is a lot more Fallout coming from BGS, too. The question is, how fast can new Fallout projects be turned around?

Concern over The Elder Scrolls Online

One game that has undoubtedly been impacted by the Xbox layoffs is The Elder Scrolls Online, whose development roadmap was forced to change as a result. It’s unclear exactly how many staff directly working on ESO were cut, but there is justifiable concern about the fate of those who remain, as well as the game itself.

A source familiar with the situation at the studio told IGN that ZOS is supporting the new season model for ESO while also looking for ways to collaborate more closely with BGS to support the Elder Scrolls franchise as a whole, which sounds to me like helping get The Elder Scrolls 6 out the door.

What next for Starfield?

Following the announcement of the Xbox layoffs, fans were quick to point out that Starfield was absent from Bethesda's priority list. Starfield largely failed to meet fan expectations upon its 2023 launch, and subsequent updates and expansions haven't really moved the needle. Still, some of the game's more hardcore fans had hoped that Starfield would go on to at least get more expansions, and maybe even a sequel, establishing itself as Bethesda's third franchise. Sources told IGN that there are no changes to the current Starfield roadmap, and the team is still working on updates and content. What that means exactly, remains unclear. A Nintendo Switch 2 version is reportedly in the works.

Hope for Arkane and Marvel’s Blade to survive

Microsoft has said Arkane Lyon studio management had begun a consultation with the Works Council in France to "review potential strategic options.” Le Syndicat des Travailleureuses du Jeu Vidéo (STJV), the French non-representative independent video game workers union, told IGN it was waiting for an internal meeting between studio leadership and worker representatives to learn more.

The situation with Arkane Lyon, developer of Deathloop, could drag on for some time, leaving staff facing an anxious wait to discover their fate. But the hope is the studio will eventually find a buyer, as Hellblade developer Ninja Theory and State of Decay developer Undead Labs have done, and that Blade will see the light of day.

IGN understands that prior to this week's layoffs, Blade was on track for a reveal early next year and a release Q4 2027. IGN has asked Marvel Games for comment but it has yet to respond.

id Software hopes to make great games again

Today, Doom developer id Software issued a statement responding to the layoffs, saying it was now at the staffing level it had back when it made the much-loved 2016 Doom reboot. It also insisted it was still capable of making “great games,” and pushed back on the suggestion that there’s essentially no-one left at the company working on id Tech, the game engine it and fellow Bethesda-owned studio MachineGames uses to build their games. Xbox confirmed to IGN that "there are dozens of people working on id Tech across multiple locations," and that previous reports that there was only one person left in Texas are "inaccurate."

Here’s the statement in full, posted to id Software's X / Twitter page:

Thank you all for the support this week.While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when making Doom 2016. We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.We are focused on supporting each other and the team members impacted. We're going to keep building the great games and tech that have defined us for the past 35 years, and we're looking forward to seeing you at QuakeCon this August.

While id Software currently has no announced project following the release of Doom: The Dark Ages and its DLC, IGN understands that the studio is prototyping a number of potential projects, with the belief it is still capable of building its own games. According to GamesBeat, id was formulating new game ideas, such as a John Wick-style original IP, a new Perfect Dark game, and a multiplayer / co-op Doom game, before the layoffs hit.

MachineGames safe for now

MachineGames was unaffected by this week’s layoffs, with Wolfenstein 3 in the works. But as a European studio (it’s based in Sweden), it may face cuts further down the line, cuts that would have to abide by local labor law, leaving staff looking over their shoulder even as they build a new shooter. A sequel to the well-received Indiana Jones and the Great Circle, however, remains up in the air, despite it setting up another entry.

Big questions remain for Bethesda, and for Xbox

Xbox staff have been on the receiving end of a bloodbath this week. By Asha Sharma’s admission, it is “the most significant restructure in Xbox history.” Microsoft’s gaming business faces profound questions it must answer over the next few years, not just on its ability to grow profit, as Sharma has said Xbox must, but on its ability to make hit games and grow Game Pass. Some are speculating that Microsoft could sell Xbox off, spin it off as a wholly-owned subsidiary, partner with another company to run it as a join venture, or sell parts of the business to the highest bidders. Then there’s the hardware “crisis,” which could see the next-gen Xbox, codenamed Project Helix, cost north of $1,000.

Could The Elder Scrolls 6 launch alongside it?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

Other Games we PLay

Supporting our Streamers

Find out more, Join Today!