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Take-Two Boss Believes in the Pull of GTA 6 Even Amid Rising Cost of Console Gaming

The cost of console gaming has become significantly more expensive in recent months. Sony hiked the price of PS5 hardware in April, which means a new PS5 now starts at $600, and a PS5 Pro now costs $900. More recently, Sony raised the price of PlayStation Plus, which is required for online gaming. Microsoft, too, has increased the price of the Xbox Series X and S, although it has cut the price of Xbox Game Pass.

GTA 6 is probably the most anticipated video game of all time, and it is expected to break sales records. But it is also coming out on PS5 and Xbox Series X and S only — there is no PC version at launch. This means that you need a modern console to play it, and there will be many who will be looking to buy one for the first time just to play GTA 6 this November.

But could the high cost of a PlayStation or Xbox in 2026 put potential new console gamers off? Could the rising cost of entry limit the potential success of even GTA 6? I put that to Strauss Zelnick, boss of Rockstar parent company Take-Two, ahead of the company’s latest financial results. He dismissed the idea, pointing to a ‘if you build it, they will come’ attitude among consumers, even during economically tough times. But, within that bullishness, Zelnick did express an awareness that consumers are feeling the money pressure.

“In real dollars, the cost of frontline video games has declined materially in the last 30 years,” Zelnick said. “Frontline prices have not gone up very much even in the context of inflation. But from our point of view around here, what we can do to make a difference is always deliver an experience that is so much better than what people pay for, that they're thrilled to buy our titles. Our job is to make the best entertainment on earth and that's true across the board.

“If you give people what they want in the entertainment business, they will come out for it. But I am sensitive to the fact that so many people are facing economic challenges.”

When publicly traded companies make their financial projections, they list assumptions that factor into their calculations. This current financial year is expected to break all sorts of revenue records for Take-Two, which you’d expect given the release of GTA 6. But within that is an assumption that the console install base continues to grow. That is, people continue to buy the PS5 and Xbox Series X and S.

Is that a given though? During the last financial quarter, Sony sold just 1.5 million PS5 consoles, down 46% year-over-year. Microsoft doesn’t report console sales, but did say recently that Xbox hardware revenues had plummeted 33% year-over-year. And what about the install base GTA 6 is launching into? PS5 has sold more than 93 million units, as of the end of March 2026. Again, Microsoft does not report Xbox Series X and S sales, but we know the consoles lag far behind the PS5. Zelnick has said in interviews that the console install base is not quite at 150 million yet, and we're nearly six years into the generation.

So, with GTA 6 launching in just six months, how does Zelnick feel about the console install base as it stands, and Take-Two's assumption that it will grow.

“We feel fine about the install base now,” Zelnick said. “Obviously we believe that there'll be growth in the install base between now and the launch of GTA 6, partially related to the holiday season and normal growth, and console sales occurs around that time of year. And also we do think that GTA 6 will drive some growth.”

The release date of GTA 6 here is very important: November 19, 2026. That’s just a week before this year’s Black Friday sales event, which falls on November 27. Will the PS5 and Xbox Series X and S get any decent discounts for this sales period? Will Sony and Microsoft have enough console stock to capitalize on heightened interest, given the rising cost of manufacturing and distribution, and memory shortages caused by the AI boom?

There are a lot of factors in play, but you can’t help but feel the release of GTA 6 is one of the biggest moments for this console generation, perhaps even its most important moment. And we haven’t even spoken about the price of GTA 6 itself. Zelnick talks about offering value for money, and often points out, as he did to me this week, that the cost of console gaming hasn’t risen all that much when you take into account inflation. Does this indicate GTA 6 will cost north of $70? Some analysts think it will cost $80, others even higher.

We’ve got plenty more from our Strauss Zelnick interview, including confirmation of the GTA 6 release date, putting to bed delay fears, as well as his thoughts on GTA 6 marketing, which is expected to kick off alongside pre-orders this summer.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Destiny Players Review Bomb Marathon Only to Be Met With Countercampaign from Bungie Fans

Destiny players have taken to the Marathon Steam page to voice their frustrations with negative reviews, but Bungie fans have already started fighting back with their own countercampaign.

What appears to be the makings of a small review-bombing campaign follows yesterday's news that developer Bungie would launch the final Destiny 2 content update this June. With no Destiny 3 in sight, many suspected the Destiny universe would come to an abrupt end after 12 years so the studio could shift its resources to its recently launched extraction-shooter revival, Marathon.

Disappointment crept into the Marathon Steam page today, leading to an influx of negative reviews from users explicitly mentioning Destiny in some fashion. Most of these same reviews come from players with Marathon playtimes that range from less than one hour to around 50 hours, with some going as far as to blame Bungie's new shooter for the "death" of Destiny 2.

"You killed my favorite game for this..." one popular review from an unhappy fan said. "My only regret was supporting this trash in the hope that Destiny would continue. RIP D2."

Steam is no stranger to review-bombing campaigns. Disgruntled PC users often take to Valve's digital storefront to air their concerns in a way they feel may be recognized by the developers of the games they're targeting, so it was no surprise to see a group of die-hard Destiny fans take to the Marathon page to do the same.

It was so predictable that Marathon players quickly organized with their own countercampaign of positive reviews. A graph shared by Steam (below) shows that positive reviews from today alone far outweigh any damage done by the negative reviews. Of the 531 Marathon reviews published today, May 22, 2026, 374 (70%) are positive, and 157 (30%) are negative. For comparison, May 20, the day before the Destiny announcement was made, Marathon brought in 49 positive reviews and only six negative reviews.

A popular Reddit post published on the Marathon subreddit showed up yesterday in the aftermath of the end of Destiny support. "Sad but true," the post's author said, calling on fans to leave positive reviews after they predicted that Destiny 2 players would continue leaving negative Steam reviews. Many replied with their support, with others sharing their belief that Destiny 3 can only be brought to life if Marathon manages to survive.

"It's ironic because the only road to seeing a D3 is if [Marathon] manages to survive," one Reddit user replied. "If Marathon dies an early death, so does Bungie."

"As someone who loves both games," another added, "it’s just sad to see how spiteful people can be. I’ll never understand."

Destiny originally launched in 2014 before Destiny 2 arrived in 2017. Until Bungie has more to share, it seems the series' final major update will arrive this June.

Marathon launched as a different take on sci-fi shooting on March 5, 2026. Despite strong reviews from critics (IGN gave it a 9/10) and fans, it reportedly failed to meet expectations. For now, Bungie says it still has plans for Marathon's future to be bright, with recent updates including the promise of more PvE content and a long-term idea for its story.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Final Fantasy 11 Team Explores Adding New Areas as Player Count Explodes

Although Final Fantasy 11 turns 24 this year, the MMORPG enjoyed a big boost in concurrent player count thanks to the successful Final Fantasy 14 crossover event. In light of this unexpected rise in popularity, FF11’s current director Yoji Fujito talked about what’s next for the online game, suggesting that a brand new area and story could be in the pipeline.

In a recent Famitsu interview, Fujito hinted that the team might be able to add new areas and storylines to FF11. However, he explained that technical issues and a shortage of staff means that they can’t just simply add a new area onto the 24 year old online game ASAP.

Although FF11 has been moving its aging physical servers to virtual servers, this initiative is to ensure the game remains playable in its current state, and no changes were made with a view to supporting a large-scale expansion. “Even if we decide to add a new area, we cannot do this using conventional methods at present because we have run out of IDs for management. However, we know that we can free up a few ID slots, so we are currently investigating how we can make use of this,” Fujito explained, adding that these efforts may make it possible to add a new area to the game. “Depending on the results, I feel that some sort of project might get underway.”

Fujito emphasized that the team is currently laying the groundwork for potential new FF11 story content. FF11 hasn't had a new episodic story since The Voracious Resurgence, and part of the reason for this is that storywriting staff are currently tied up with other projects at Square Enix. But, once they have finished, “we are planning to have them return to the FF11 team to see if they can produce something new,” Fujito said. At the same time, engineers are working on graphics resource management middleware. “Once we resolve this, it will be possible to make new cutscenes again,” Fujito added.

Last year, Final Fantasy 14 kicked off the Echoes of Vana’diel crossover event with FF11, which brought renewed attention to the FF series’ first MMORPG outing. Old adventurers and new players alike were drawn to FF11 thanks to EoV, a welcome back initiative, the revamped Limbus and the Mog Bonanza weapons giveaway, pushing up the player count. Much to the developers’ surprise, rather than taking a temporary vacation to Vana’diel, players seem to be sticking with veteran MMO.

This unforeseen rise in concurrent players forced Square Enix to close some servers to newcomers to prevent overpopulation. “We predicted that many people would try out FF11 and soon stop playing, so we expected the player surge to go back down, however many players have chosen to stay in Vana’diel,” said Fujito. “Overall, the high player count has been stable with no sudden drop.”

Echoes of Vana’diel also attracted streamers to FF11, with Fujito noting: “I feel that we reached an audience we hadn’t reached before.” The EoV crossover triggered a virtuous cycle of FF14 players becoming interested in FF11 and checking out streams. “They then think, ‘I want to give it a go myself,’ and start playing (FF11) and sharing info about it.”

Over the past year, the Final Fantasy 11 development team has gradually revamped the game’s Limbus content for high level players so the difficulty and rewards better match today’s playerbase. Fujito noted that their goal is to “prioritize ease of play for solo players and small groups.” To this end, the team has also been enhancing the Faces system, which allows solo players to create a virtual party for team quests, bringing virtual character levels in-line with the player’s.

Fujito revealed that Limbus’s revamp is slated to wrap up this June, when they will add the final boss and two new accompanying battle themes by veteran FF11 composer Naoshi Mizuta.

He also acknowledged the sharp differences in difficulty level between FF11’s worlds. “We realize that this is an issue,” Fujito said, adding that the team plans to look into adjusting Grace buffs after the Limbus revamp is completed. “If we were to adjust it, we would make uniform adjustments to Grace buff speeds across all worlds instead of dealing with each world individually.”

FF11 was initially released on PC and PS2 way back in 2002. Nowadays, with automatic updates, online stores and achievements, connecting your PC or current-gen game console to the internet is a no-brainer, so it’s easy to forget that FF11 comes from a generation in which hooking up your console to the internet was still a novelty. It required attaching a chunky proprietary Sony HDD to the back of the original fat model PS2, plugging in the ethernet cable and praying your internet was stable enough for you to enjoy the game.

Although PS2 connections to FF11 servers ended support in 2016, FF11 is still alive on PC. What’s more it seems to be thriving beyond Square Enix’s expectations, 24 years and three console generations on.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Dawn of War IV Dev Doesn't See Total War: Warhammer 40,000 as Direct Competition, Reckons Fans Will Play Both Games

It’s a busy time for Warhammer 40,000 video games. The recent Warhammer Skulls showcase included a long list of reveals and updates, confirming that Warhammer 40,000 fans will have plenty to choose from in the coming year or so. Perhaps the two most-anticipated Warhammer 40,000 games are Dawn of War IV and Total War: Warhammer 40,000, both PC-focused strategy games that, while very different, share a common language and, to the casual observer, look similar. But with both Dawn of War IV developer King Art Games and Total War: Warhammer 40,000 developer Creative Assembly hoping for long-term success with their games and potentially years of DLC support, is there room for both?

I put that question to King Art Games creative director Jan Theysen and senior game designer Elliott Verbiest, who responded by insisting Total War: Warhammer 40,000 isn’t Dawn of War IV’s direct competition. On the contrary, the pair believe having another great Warhammer 40,000 video game out there can only help overall, and super fans will play both games anyway.

“We are happy the more good Warhammer 40K games are out there, because the more good games there are the more people care about it, the more people are interested in Warhammer in general,” Theysen said.

“And that also helps Dawn of War. We don't see them [Total War: Warhammer 40,000] as like direct competition. It's also not like players play the one game but not the other. I think many players will probably play both of them. And so for us it's more like, okay, cool if it's like a great game and brings more eyes to the franchise, all the better. And of course also we know and like the guys from Creative Assembly. And we want to play the game! So we are just happy that they do something cool with it. And in the end, I think most players will probably enjoy both of them.”

“Definitely a case of rising tide lifts all boats,” Verbiest added. “We're looking forward to playing it as well!”

Are Warhammer 40,000 fans faced with a difficult decision, or will they play both games, as Theysen suggests? Dawn of War IV goes first, with a confirmed release date of September 17, 2026 on PC via Steam. Total War: Warhammer 40,000, on the other hand, doesn’t have a release window yet. Could it launch later in 2026? That feels perhaps a little too close for me, but you never know. But it's worth noting that Total War: Warhammer 40,000 is coming to consoles as well as PC, whereas Dawn of War IV is PC only, so it has the PlayStation 5 and Xbox Series X|S crowd to itself.

Dig into each game, though, and you find they’re quite different. Dawn of War IV is a straight up RTS in the traditional sense, with resource gathering, base building, unit production, and plenty of action. Total War: Warhammer 40,000, like the other Total War games, fusing turn-based strategy with real-time tactics. Indeed, fans often debate the Total War games in terms of their genre, wondering how to make sense of all the types of gameplay on offer. Turn-based grand strategy with real-time tactical battles might do the trick. I’m not sure RTS does though.

Theysen believes Dawn of War IV will stand out from the crowd not just because it will be an entry point to the Warhammer 40,000 universe, as Relic Entertainment’s influential Dawn of War was over 20 years ago, but because it presents a manageable middle ground in terms of the scale of combat.

“It has this very special, unique size to it,” Theysen said of Dawn of War IV. “It's not like a Space Marine 2 where you're one, two or three guys. But it's also not hundreds and thousands of units in these super massive battles. It's in the middle.

“To me that feels very, very good because it gives you the feel of, okay, there's a lot of stuff going on and it's big battles, but at the same time, you can still manage what is going on, and it's not like you're losing the overview right away. So to me, I think that makes it interesting.”

Then there’s the campaign element. The Dawn of War games have always had fun story campaigns designed to offer the more casual RTS gamer plenty to sink their teeth into, and Dawn of War IV is no different. The game launches with a campaign for each of the four playable factions: Space Marines, Orks, Necrons, and Adeptus Mechanicus. Each gets their time to shine.

“I think it might be a good entry point for players who are maybe not super familiar with Warhammer 40K, because we try to tell stories that even without too much 40K deep knowledge still make sense and can still be enjoyed by players who are not that deep into it,” Theysen insisted.

“It's ridiculous how many people tell us that they came to 40K because of Dawn of War 1,” Theysen continued. “Basically every second person we talk to says, ‘Yeah, because of Dawn of War I’m a 40K fan.’ It would be awesome if we can do it again, be a nice entry point for players because it's maybe a little bit less intimidating than some of the other games out there.”

For more, check out IGN's interview in full with Dawn of War IV developer King Art Games.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Riot Games Says It 'Would Not and Cannot' Use Vanguard Anti-Cheat to Brick PCs After Rumors Spread

Riot Games has stepped in to squash rumors that it is using its Vanguard anti-cheat to "brick" the PCs of players who get caught cheating in its games.

Rumors that the League of Legends and Valorant developer was bringing a permanent end to cheaters spread late yesterday following an X/Twitter post from the company. In response to a separate post about its anti-cheat efforts, Riot posted an image showing a collection of hardware with the message "congrats to the owners of a brand new $6k paperweight."

It was a tongue-in-cheek crack at cheaters that rapidly evolved into rumors that the company had the power to render PCs useless. It took Riot less than a day to clear the air, confirming both that it "would not, and cannot, impact your PC's functionality" and that the paperweights it referred to were hardware used "explicitly for cheating." To put it plainly, Riot said, "Vanguard does not damage hardware or disable your devices."

congrats to the owners of a brand new $6k paperweight https://t.co/3rjZVQntrc pic.twitter.com/fS3JC0FL0p

— Riot Games (@riotgames) May 21, 2026

"The photo we posted is a picture of cheat hardware devices that are sold explicitly for cheating in VALORANT (not normal PCs or PC components)," Riot said. "Through our latest updates, Vanguard now makes those devices worthless for VAL, but does not in any way brick PCs or PC components or PC software.

"Our latest update enforces standard platform security features, like the Input-Output Memory Management Unit (IOMMU), on accounts identified as using Direct Memory Access (DMA) cheating devices. These protections are already part of modern systems and when enabled, they block DMA cheat devices (such as those shown in the photo) from accessing memory in downstream applications, like our games."

Riot continued, explaining that cheaters may run into hardware faults or instability if they continued cheat attempts. It added that "this is expected behavior," but if IOMMU is disabled, the cheating device should function as normal. Additionally, only those who use DMA-based cheats will be affected by the aforementioned issues.

"This means the cheat device won’t work with our games, but your PC isn’t 'bricked.' We would not, and cannot, impact your PC’s functionality in any other fashion," it continued.

"We’ll keep investing in anti-cheat to protect competitive integrity, and we’ll keep being as transparent as possible about how those systems work."

The League of Legends company further attempted to dodge controversy with a follow-up post. In it, Riot said that it "didn't" joke about bricking PCs, only about Valorant cheating devices. It even instructed cheaters on how to fix any paperweight-ing that may have occurred but says that, as long as they are using DMA cheats, they "won't be able to play our games."

Riot's latest attempt to quell fan outcry follows a similar conversation that sprouted up around Vanguard in 2024. At the time, players claimed that the developer was using anti-cheat to brick PCs before the company stepped in to say that it was unable to confirm any reports of bricking taking place.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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