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A new weekend has arrived, and today, you can save big on Apple AirTags, 4K Movies, AirPods Pro 3, Super Mario Galaxy + Super Mario Galaxy 2, the limited edition Marathon DualSense, and more. Check out our top picks for Sunday, April 19, below.
Refurbished Sony 4K OLED BRAVIA 8 TV for $1049.99Woot has a great deal on this Sony 4K OLED BRAVIA 8 TV, with refurbished units available for $1049.99. Sony's Bravia line is well respected and usually more expensive, making this TV well worth a look if you're in the market for a new one. If you're aiming for the best picture quality and rich colors, you cannot do better than OLED, and these units are often still like new.
Kill Bill: Vol. 1 4K UHD for $15.49Kill Bill is one of Tarantino's most beloved films for a reason, with its massive revenge story spanning over two films and four and a half hours. Today, you can take home Kill Bill: Vol. 1 on 4K UHD Blu-ray for $15.49, and I'm even seeing a further discount via coupon for $11.61.
Nintendo Switch 2 - Super Mario Galaxy 1+2 BundleThe limited time Nintendo Switch 2 - Super Mario Galaxy 1+2 Bundle is live now, and you can save $20 off a copy of Super Mario Galaxy 1+2 for a limited time. If you've yet to pick up a Switch 2 console, now is a great time, especially with Yoshi and the Mysterious Book set to launch next month.
Splatoon Raiders Up for Pre-OrderSplatoon Raiders is officially due out this July, and pre-orders have now opened for the series' first single-player-focused game! In addition to physical Nintendo Switch 2 copies, three new Splatoon Raiders amiibo of Frye, Shiver, and Big Man are also set to release on July 23.
Apple AirTag 4-Pack for $56.99Apple AirTags are one of the best purchases you can make as an iPhone user. After pairing it once, you can instantly throw an AirTag almost anywhere, including a wallet, purse, backpack, suitcase, or even a Nintendo Switch 2 case. You can save over $40 today at Woot on a 4-pack.
Super Monkey Ball Banana Rumble for $15Super Monkey Ball Banana Rumble was a great return to form for the series, and if you've yet to check this one out, you can score a copy for $15 today at Amazon. There are over 200 brand new stages to discover, 300 customization items, and plenty more to check out in this one.
Sony WH-1000XM5 Headphones for $249.99Amazon has the incredible Sony WH-1000XM5 headphones on sale today for $249.99. In our 9/10 review, we wrote, "The Sony WH-1000XM5 is hands down the best sounding and most impressive noise-canceling headphones around. They demand a high premium but the cost of audio excellence is well worth it with this pair of headphones."
Ghost in the Shell 4K UHD Blu-ray for $14.49Mamoru Oshii's Ghost in the Shell is still one of the most popular anime films of all time. Set in 2029 after World Wars III & IV, this film follows Motoko Kusanagi on her quest to locate a mysterious computer virus that poses a major threat to the world. You can pick this up on 4K UHD Blu-ray for $14.49 this weekend at Amazon.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.


Alice: Madness Returns creator and director American McGee says he "pasted dildos" on the head of a giant snail after publisher EA requested developer Spicy Horse Games "make things more sexy."
The name behind the dark, video game twist on Alice in Wonderland shared behind-the-scenes details about how it came to be in a recent reply to a marketing video posted on X/Twitter. He admits there was "a fairly big disconnect" between his vision for the 2011 sequel and what the marketing team at EA wanted.
McGee says EA wanted to push Alice: Madness Returns to be a "Hard M title" that leaned more into gore and horror with a "psychotic" main character – but the requests didn’t stop there. When someone at the company requested the Shanghai-based Spicy Horse adjust how "sexy" the game was, McGee got creative.
It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns.
The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a… https://t.co/HddXtHuWXz
"I did NOT want portray Alice as a psycho, cover her in blood, or 'make things more sexy' (yes, that was a request)," he said. "Famously, I pasted dildos onto the head of a giant snail in response to the 'sexy' request and emailed that to the Marketing team."
With a laughing-crying face emoji, he added, "They stopped making those requests."
McGee clarified that he feels he was able to deny requests like this because Alice: Madness Returns was funded by a Los Angeles bank, not by EA. The nature of the deal meant that Spicy Horse maintained complete control of the project as long as it stuck to the development schedule and didn’t push the budget.
It was successful up to the end of development, when the team felt it needed "another 30-60 days for polishing." McGee said EA’s refusal to extend the deadline was "probably a bit out of spite," resulting in a slightly less polished launch with little interference from the publisher.
"We made history in relation to all this," he added. "Madness Returns wasn't just the first AAA game fully developed by a Chinese team. It was also the first ever game to be bond financed in China. We were also the first team ever to tell EA [go f**k yourself] and (kinda) get away with it."
Alice: Madness Returns launched in June 2011 for PC, PlayStation 3, and Xbox 360. Although reception from fans and critics wasn’t the strongest upon its release (we gave it a 6.5/10), its grim fairytale style helped it find an audience, landing it as a cult classic in the years since. McGee has attempted to make Alice 3 in the past, and there was even once a TV show in the works, but the franchise otherwise remains dormant.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


Star Wars: Galactic Racer, the upcoming arcade racing game featuring podracers, speeder bikes, landspeeders, and more fast rides from the Star Wars universe will apparently be released on October 6. The release date was posted to Steam and quickly removed, but not before eagle-eyed storefront watcher Wario64 spotted it.
"STAR WARS: Galactic Racer will release on Oct 6, 2026 according to Steam. Deluxe Edition contents revealed (Steelbook included with physical purchase)," Wario64 noted in their post. A check of the Galactic Racer Steam page an hour later showed a generic "2026" release date.
Galactic Racer was announced at the 2025 Game Awards, and it's being developed by Fuse Games, a team comprised of a number of former Burnout and Need for Speed developers founded in 2023. It was last seen at Sony's State of Play broadcast back in February.
Regardless of whether or not the October 6 release date holds, we've still got new Star Wars to look forward to in the near future, with The Mandalorian and Grogu set to hit theaters next month. We got the final trailer earlier this week.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.


Crimson Desert is a smash hit for developer Pearl Abyss, which has now won praise from the Prime Minister of South Korea.
The single-player, open world action adventure game sold 5 million copies in less than a month — the quickest time to hit the sales milestone in Korean console game history.
Crimson Desert has already been praised by game developers — including the director of The Witcher 3 — but it has now caught the attention of an even higher office.
In a tweet published this week, South Korea prime minister Kim Min-seok heaped praise upon Crimson Desert and its developer Pearl Abyss, pointing to the fact that the game was created in-house using Pearl Abyss' own technology as opposed to a western game engine, and incorporated Korean elements like taekwondo and Korean cuisine.
Anyone who’s played Crimson Desert will know just how important cooking food is to your success, especially during boss fights! But the food does have a distinctly Korean flavor to it, and many of the recipes result in food that looks inspired by Korean hot pot dishes (I can't be the only one who craves Korean food after spending time cooking in-game!).
Kim Min-seok said Crimson Desert had opened a “new chapter in K-content,” and that its success “serves as a crucial turning point, demonstrating that the domestic game industry can expand and leap forward across diverse platforms, including consoles.”
South Korean developers, which are known for their enormously popular mobile and online-focused PC games, have in recent years enjoyed significant success branching out onto consoles with single-player adventure games. Shift Up’s Stellar Blade, which released exclusively on PlayStation 5, is a high-profile example, as is Neowiz’s successful soulslike Lies of P.
But Crimson Desert has sold faster than them all. Here’s Kim Min-seok’s statement, published on his X / Twitter account:
“I sincerely congratulate the success of Crimson Desert, which has elevated the status of the South Korean gaming industry on the global stage.
“The living game world, crafted entirely with their own technology from start to finish, graphics akin to photorealism, and proactive communication has captured the hearts of players worldwide. By naturally weaving in Korean elements such as Taekwondo and Korean cuisine, they have opened a new chapter for K-content.
“This accomplishment serves as a crucial turning point, demonstrating that the domestic game industry can expand and leap forward across diverse platforms, including consoles.
“The government will take responsibility and provide active support. We will create an environment where K-games can shine as a pillar of K-content.”
In December, the CEO of Shift Up, Hyung-tae Kim, received the Presidential Commendation at the Korean Content Awards for his work in the games industry. Perhaps Pearl Abyss CEO Heo Jin-young can expect something similar at the end of this year.
Crimson Desert just got its biggest patch yet. It made significant improvements to the game, including the addition of difficulty settings, new storage improvements, and new pets. If you’re just getting into the game, we recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You. We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


Square Enix has announced plans to bring Final Fantasy XIV to Nintendo Switch 2 this August – but there is a catch.
FFXIV director and producer Naoki Yoshida (a.k.a. Yoshi-P) and Square Enix president and CEO Takashi Kiryu revealed plans to bring the massively popular MMORPG to the Nintendo platform as part of Final Fantasy XIV Fan Fest 2026 today. It’s news that marked an end to a long wait, but it also came with the reveal that players on the hybrid gaming platform will need to rethink their subscription plans.
The presentation continued following the announcement with a graphic confirming that subscriptions for FFXIV on Switch 2 will operate differently than other platforms. While players previously only needed to purchase the game itself and the monthly subscription fee to play on any platform, the Switch 2 version will require players to purchase an additional, separate subscription.
"After discussions with Nintendo, it was decided that the Switch 2 version of Final Fantasy XIV would require a separate subscription," Yoshi-P said via translator. "Again, this was decided after many months of discussions with Nintendo, and I understand that this is different to how we’ve done things before."
Thankfully, Yoshi-P said that there were able to make some concessions. A Nintendo Switch Online membership, for example, will not be required to play FFXIV on Switch 2. Additionally, those with active subscriptions on other platforms will receive a 50% discount for a subscription on Switch 2.
Final Fantasy XIV currently has no specific release date for the Switch 2 version outside of the promise to see its launch arrive in August. It will be playable via early access to try for free for one month before its release. The Nintendo portion of the presentation then came to an end with a live demo of the game running on Switch 2.
"A week ago, I had this great idea to play the Switch 2 on stage here, and Nintendo kind of freaked out a little,” Yoshi-P added. "They were like, 'What?!' But they cooperated and helped us so much to make this happen, so thank you, Nintendo, very much to help us make this happen on-stage today."
The base game Final Fantasy XIV: A Realm Reborn originally launched in 2013 and, after only a few teases in the years since, it is finally coming to a Nintendo platform. Also revealed at the 2026 Fan Fest keynote, the upcoming expansion, Evercold, is coming in January 2027. and got an announcement trailer which you can see above. A crossover with Neon Genesis Evangelion is also in the works, which will be a 24-player raid series coming after Evercold.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




