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A major shakeup to how shiny odds are handled in Pokémon Go has quietly made many species' coveted shiny versions harder to find.
That's according to fans who have been keeping a keen eye on the shiny chances for the nearly 1000 Pokémon species now available in Pokémon Go, using reliable crowd-sourced information gathered en masse from bot accounts to see the hidden impact of recent changes by developer Niantic.
Approached by IGN for comment on the changes, a spokesperson for Niantic said it did not discuss exact shiny odds as a matter of standard policy, despite the hunt for shiny Pokémon being a core reason that many players engage with the game.
At the start of the game's new season, Niantic advertised the fact that it would allow players to encounter the shiny versions of evolved Pokémon in the wild for the first time - a move which on the surface seemed like it would mean players would encounter more shiny Pokémon than before. (Previously, just a Pokémon's base species would normally be found in its shiny version within Pokémon Go, unlike in the main series games, with a small number of exceptions.)
Additionally, Niantic said it was permanently boosting the shiny chance of all Pokémon found in eggs and in raids, meaning that players who regularly hatch creatures or raid (and who pay to do so more frequently) would also likely be rewarded with more shiny creatures.
But what Niantic did not mention was that, seemingly, it had balanced these changes against a general flattening of existing shiny odds which had long given a boost to rarer species. Within Pokémon Go, fans are aware that the game's base shiny rate is 1/512, though certain species have had a longstanding "permaboost" to 1/64. This includes uncommon species such as Chansey and Onix, as well as those which debuted via eggs or raids such as Rockruff, Sandile and Mawile.
In the past, the trade-off here has been that some species which are harder to find (or which don't typically spawn in the wild at all outside of certain in-game events) were more likely to be found shiny, as the chance of finding them at all was more remote. This was also the case with evolved Pokémon that could be featured in Mega Raids (the only main exceptions to the game's previous lack of shiny evolved Pokémon in the wild).
Now, according to player-sourced data, almost every Pokémon found in the wild has that same base rate of 1/512, whether it's a common Pidgey, an uncommon Charizard, or a member of the Legendary Lake Trio. The only exceptions look to be leftover errors on Niantic's part, rather than any general rule.
In a vast thread on the changes posted to top Pokémon Go fan reddit The Silph Road by user ch33psh33p, the move away from tying shiny odds to specific species is suggested to really only benefit "junk Pokémon in eggs and raids" that previously would have been set as 1/512. This is because many desirable creatures here (Drampa, Duraludon, Honedge, etc.) were already boosted, meaning that change has mostly acted as a nerf to those rare species' previously boosted odds in the wild.
With shiny odds officially kept opaque, and more than a little uncertainty over how specific species are actually meant to be handled, fans are once again calling for more clarity from Niantic, particularly when it comes to spawns of the ultra rare Lake Trio and Galar Legendary Birds, which appear to have had their shiny rates flattened alongside everything else.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


If you're hoping to stock up on some new board games for your collection this year, it's worth having a look at Amazon. Right now, and for a limited time, the retailer has an excellent offer going on where you can get a $10 Amazon credit after spending $50 on select board games.
That's certainly a nice bonus on top of picking up some new games. There's some great picks to choose from in Amazon's selection as well, including Pandemic, Azul Summer Pavilion, and quite a few more. Below we've gathered up just a few of our favorites included in this offer, but if you're curious to see everything that's available, check out Amazon's sale page here.
Get $10 Amazon Credit When You Spend $50 on Select Board GamesIf you're curious how and when this promo credit will pop up in your account, Amazon notes that it will be automatically added to your account 30 days after your chosen board game (or games) have shipped. An email will notify you when it's available, so make sure to keep an eye out for it.
As for some of the games included in this offer, there's quite a few we think very highly of. Both Pandemic and Azul landed on our lists of the best beginner board games, which is good news if you're just starting a collection at home, and the best classic board games. If you're looking for a game that you and your partner can play together, 7 Wonders Duel even earned a spot in our list of the best board games for couples.
If any of these have caught your eye, this is a great opportunity to pick up some new board games to play this year while getting a little extra spending cash for Amazon. You can even put that credit towards more board games, if you want. What's better than that?
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.


Resident Evil Requiem director Koshi Nakanishi has warned fans over screenshots that supposedly show him confirming (or at least, strongly hinting) who Leon S. Kennedy has picked as his long-term partner.
Unlockable concept art found in Requiem confirms that the series' most eligible bachelor is now married, while the game's ending sequence subtly seems to show Leon putting his wedding ring back on at the conclusion of his time in the field.
It's a detail that has drawn huge interest from fans, and particularly those who believe Leon has wed one of two potential love interests from earlier games: either Ada Wong, or Claire Redfield. Exactly who he has married, however, Requiem leaves frustratingly unclear.
In the hunt for clues, fans have been contacting Requiem director Nakanishi via his social media accounts, requesting more information. Last week, a collection of screenshots purportedly showing Nakanishi responding to these queries was then posted online - with victory claimed by Team Ada.
"Requiem doesn't make it clear, but if you've played the previous games, you should get an idea!" reads one response supposedly by Nakanishi. "You already know the answer, don't you?" he also allegedly replied, to a fan who asked if Leon and Ada had tied the knot.
I saw so many people messaging Nakanishi about Leon’s marriage. I know it might not be the right thing to do,but I can’t hide how happy this makes me.After all these years,all the waiting, all the debates we can finally say it. Congratulations,Mrs Ada Wong Kennedy pic.twitter.com/FYpGvh20Bj
— Ada Wong (@urfavadawong) March 4, 2026Now, however, the matter has been muddied once again - this time by Nakanishi himself, who in an Instagram story (spotted by Kotaku) said he had been "called out for screenshots of edited messages." Seemingly, it was now Team Claire's turn to cheer.
But what's unclear here is if Nakanishi is referring to "edited messages" to mean that the messages supposedly written by him were deliberately faked, or whether he's simply referring to the collage of messages now being passed around social media as being edited together.
The only person who can clarify the matter further is Nakanishi himself, but alas the director has apparently declared he is going into "hermit mode" - presumably to avoid the topic altogether. He's not the only one, either. Speaking last week, Leon's English-language voice actor Nick Apostolides held back from answering his thoughts on who Leon had married, as "half the fans would want to hang me" if he did.
If you're still negotating Requiem's monsters as well as Leon's love life, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


EA has laid off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
Individuals are being informed that the layoffs are taking place as part of a "realignment" across the Battlefield studios, as the team continues its ongoing, live service support for Battlefield 6 following launch. All four studios will remain operational, though the layoffs seem to be impacting a variety of teams across multiple studios and offices.
IGN asked EA for comment on total number and types of roles impacted, as well as for the specific reasons for the layoffs. An EA spokesperson told IGN: "We’ve made select changes within our Battlefield organization to better align our teams around what matters most to our community. Battlefield remains one of our biggest priorities, and we’re continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs."
Battlefield 6 was the best-selling game of 2025 in the United States. It sold a "record shattering" 7 million copies in three days and was the best launch ever for a game in the franchise. While its campaign received a bit of a mixed response from critics including us, we gave its multiplayer an 8/10 at launch.
However, the months since Battlefield 6's launch have seen the game begin to struggle from patch to patch. Fans have criticized a number of updates due to reasons ranging from cosmetics to movement, and three months in, Steam reviews have fallen to "Mixed" from a "Mostly Positive" start. Major issues reported include criticism of heavy monetization, use of generative AI for in-game cosmetics, and fewer content updates than expected. The criticism was heavy enough that the teams delayed the start of Season 2 to allow more time to implement community feedback. EA recently published a three-month roadmap for its expected updates.
Steam concurrents have also dropped significantly following Battlefield 6's big launch, when it hit a huge 747,440 peak. Steam concurrents are now, typically, in the tens of thousands. For example, Battlefield 6 hit 67,000 peak concurrent players on Valve's platform yesterday. Of course, Steam numbers do not paint the whole picture of a game's popularity or success, given Battlefield 6 is also available on PlayStation 5 and Xbox Series X and S. But they do give us a sense of where a game is at, and in Battlefield 6's case the drop-off may have been more dramatic than EA had expected. Meanwhile, the free-to-play Battlefield battle royale, Redsec, has had problems of its own, with a 'Mostly Negative' Steam user review rating for recent posts.
These layoffs come just months after the unexpected death of Battlefield franchise head Vince Zampella in a car accident. They also come as EA is preparing to be acquired by an investor group composed of Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners for approximately $55 billion. However, the acquisition has not yet closed (it's expected to close in the first quarter of the 2027 financial year, or April, May, and June of this year). IGN understands internally, EA is stating that the layoffs are unrelated to the acquisition.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.


It’s hard to even know where to start with an RPG as deep as Monster Hunter Stories 3: Twisted Reflection. I reviewed both Monster Hunter Stories in 2017 and Monster Hunter Stories 2: Wings of Ruin in 2021 and, maybe unsurprisingly, so much of what I said about the first two carry over into my thoughts on the third. Monster Hunter Stories 3 has so much to do, all of it is rewarding, and I adored the every one of the 75 hours I happily sunk into it. Smart changes have also made it easier than ever to dig into all its different systems without watering them down in the process, making for a beautiful package that feels like a logical evolution of an already great series.
Twisted Reflection is another turn-based monster collecting RPG spin off of the long-standing, beloved (to me, for the last 22 years and counting) Monster Hunter series. Rather than only hunting monsters to turn their parts into cool outfits and weapons, here you’ll hunt them with other monsters by your side called Monsties (monsters who are your besties, of course). Like Pokemon, you can have up to six Monsties in your party and switch between them in battle, but unlike Pokemon, you fight alongside them using the weapons and armor that are iconic to the Monster Hunter series. Twisted Reflection hasn’t innovated on this particular formula much, but it’s a fun enough one that it really didn’t need to.
The most immediate changes are to your main character. First, you play as an adult rather than a child this time, which shifts the overall tone towards being somewhat more mature. Second, the protagonist has their own personality and dialogue – that’s right, for the first time in the series, your Felyne side-kick isn’t doing the talking for you. I know the Stories series is generally geared towards a younger audience, but Navirou’s over-the-top comedic puns and one-liners fit for a children’s show were always just a little too much in the first two games. Your new Palico, Rudy, is much more sensible and helpful, and he’s still humorous without acting like an over-the-top cartoon mascot. (Sorry Navirou.)
Your hero isn’t just some nobody, either. They’re a full-fledged ace Rider and captain of the Rangers – basically an environmentalist group that focuses on research and protecting the ecosystems in the kingdom of Azuria. This premise works so well with the actual gameplay mechanics, which have you taking out Invasive Species and reintroducing Endangered Species to the ecosystem. Oh, and you are also the princess/prince of your kingdom.
This story premise works so well with the actual gameplay mechanics.As someone who is already expert in their field, your character wouldn’t need someone to show them the ropes. But what about you as a new player? To get around this dilemma, Twisted Reflection handles its tutorial cleverly by making you the one who is teaching a newbie to the rangers, Thea, which is done seamlessly, painlessly, and quickly - though I do question if it’s enough for completely new players. It doesn’t waste much time before getting you to the real action, too – if you don’t get too distracted when the first map opens up for you to explore, of course, which happens very quickly. (At least unlock the Rite of Channeling before going off script, that’s my advice.)
All of these differences were so welcome and refreshing. Though the previous Stories games absolutely touched on emotional topics, the tone feels like it has shifted from a goofy Saturday morning cartoon to one more like Avatar: The Last Airbender. That said, the story itself isn’t as profound as that comparison. It tells another slight twist on what I’ve come to expect from Monster Hunter: Something bad (this time, the Crystal Encroachment) is causing monsters to run amok, you must face the affected monsters (this time, Feral Monsters) and save the region from whatever is causing it. There’s at least a more apparent impact on regular people and some bigger-picture political turmoil that’s interesting, but I wish Twisted Reflection had spent a bit more time fleshing that part out.
And while it’s not groundbreaking, I still enjoyed the story. There are moments here and there that caught me by surprise, made me tear up, and even rewarded me for being a long-time fan with references and cameos from the predecessors without shoving them in my face. I won’t spoil anything, but some of those even had me shouting enthusiastically as I played.
Exploring the Vast WorldAnother benefit of being an ace Rider from the very beginning is that you start with a fully-grown Rathalos as your partner, which means you immediately have the ability to fly around Twisted Reflection’s semi-open world. “Flying” is more like “gliding,” but it works well thanks to a generous number of updrafts around the map and certain high places you can fast travel to whenever you want.
Riding your Monsties around is just plain fun in general, and switching between them while riding is completely seamless. Each monster can have multiple Riding Actions, too, including the aforementioned Flying and things like Swimming or Climbing. There are also less movement-oriented options like Roaring, which stuns monsters in the overworld so you can ride right by them, and Breath Attacks, which can knock monsters over or out of the air! Having multiple Riding Actions per monster made it much easier to put together a team so I could explore fully, even early on. It’s a big improvement over Stories 2, where I felt pigeonholed into picking monsters based primarily on Riding Actions.
Variable Battles, Fluid TacticsThe battle system in Twisted Reflection is much more intricate than a lot of other turn-based RPGs I’ve played. Monsters have three attack types – Power, Speed, and Technical – that work like rock-paper-scissors, plus elemental weaknesses and resistances on top of that. Your Rider then also has three weapon damage types across six weapons to choose from, all of which have different mechanics. Monster parts can be targeted individually and are weak to specific weapon damage types, and you can switch freely between three weapons in battle in order to best exploit those weaknesses. It sounds like a lot, but the variety I knew I’d encounter encouraged me to always have a spread of upgraded weapons on hand, which kept battles fresh throughout.
This is all very similar to Stories 2’s battle system, but it’s been expanded upon. For example, you just about always have a whole crew of allies and their Monsties to choose from when deciding who will accompany you, each of whom has different strategies and items at their disposal. Your Kinship Gauge is now separate from your Stamina, so you can use skills without taking away from your “ultimate attack”– an amazing change, especially as someone who likes to rock the stamina-eating Hunting Horn. Enemy monsters now also have a Wyvernsoul Gauge – weapons and attacks have different damage values for Wyvernsoul, and depleting it will stun and then stagger the opponent, essentially skipping their turn. That smartly adds another layer of strategy beyond just choosing the best part to attack with the best weapon for the job, as sometimes targeting Wyvernsoul instead is the strategy that ensures your party will survive.
It’s a lot to think about, but it means the battles don’t ever become a simple race to spam your basic attacks. Though they take a while to get through, fights rarely felt too long for me, especially since you can double the battle animation speed. And just when battles began to feel like a little bit of a chore, I was able to start one-shotting weaker monsters in the overworld, which still granted materials and experience points without having to play through an overly easy fight. The fact that I never felt like I needed to grind for the sake of grinding helped a lot in keeping me from getting tired of combat. Instead, doing missions, tackling some optional tasks, and following my natural curiosity to fight every new monster at least once kept me leveled appropriately.
The Perfect OuroborosTwisted Reflection’s story and exploration are the driving forces that introduce mechanics and locations to you, but the loop of den diving, hunting, and upgrading is where it really shines. The various systems are all interconnected perfectly to create an ouroboros of a gameplay loop that feeds into itself, with micro-dopamine hits every single step of the way. I spent nearly 20 hours in the first area alone because I wanted to do everything I could before moving on, and just about everything I was really into was technically optional. But maybe that’s why it was so easy to get engrossed – nothing was spoon-fed to me or forced down my throat. Instead it simply introduced me to how things worked and then said, “Go forth.” And go forth I did.
If you don’t know Monster Hunter Stories, it works a bit differently than most traditional creature collectors. Instead of finding a monster in the overworld or in a random encounter, and then having to catch it or make it drop something, you instead search inside dens for eggs. There are multiple layers of “gacha” in this Stories system, with den spawns, eggs inside those dens, and the skills Monsties hatch all being somewhat randomized, but it all works incredibly well rather than feeling obnoxious.
Each microclimate across the large, open maps is inhabited by specific monsters, which are the species you can then find inside the eggs there. There are three rarity levels of dens to find in the overworld, which lead to three rarity levels of eggs. The eggs you “pull” from the nests inside the dens have patterns to identify the species, but hatching them into Monsties is the only way to learn what genes they have, which determine their active and passive skills. The rarer the egg, the better the three-by-three gene board that Monstie will be born with is.
No More Super Rare Den Hunts for Super Rare MonstiesUnlike in the previous Stories games, den rarity affects only egg rarity, and egg rarity only affects a Monstie’s gene board. I’ve found an Elder Dragon egg in a plain den once I’ve unlocked them. Even the normal eggs hatch Monsties that are still usable as party members or habitat restoration fodder.
Tally that all up and you have four different moments of randomized excitement. It’s an incredibly well-implemented variable reward system, which is a concept fittingly used in actual animal training as well (and to keep people doomscrolling on certain social media apps. Oops.) It might sound like that much randomization would be annoying – what if you only want one specific Monstie? But in my experience, I never had to spend very long to find what I was looking for, and the other things I picked up along the way made it feel like I never wasted my time.
The various systems are all interconnected perfectly.Importantly, you’re getting much more than just those hits of excitement out of this cycle, too, even if some are only tangentially related. For example, it’s satisfying to pick up materials while exploring on the way to a den, which both grant my party experience points and can be used for crafting. I’m also likely casually hunting some monsters as I go, which will drop materials for weapons and armor. And if I defeat a new monster, that’s new equipment to look forward to!
Once you hatch an egg, you’re not only getting a Monstie for your collection or party, you’re also unlocking its gene skills for every Monstie you have. Genes can be freely moved between Monsties and rearranged as many times as you like using the Rite of Channeling at any camp. The ability to rearrange is important because if you match three of the same color or type of genes on the board, you’ll trigger a “bingo” bonus that buffs your Monstie in different ways. This process is a big change from Stories 2, which would consume your host monster upon transferring a single gene. You also couldn’t rearrange genes – with so many layers of commitment, and as someone who’s chronically indecisive, that system was practically torture. Twisted Reflection instead welcomes you to experiment as much as you want.
Those old gene restrictions would have also been at odds with the new system of Habitat Restoration, which has you reintroducing extra Monsties to the wild. First you must dispose of a Feral Monster in the area so you can set up a camp there, which are both relatively challenging and quite rewarding to beat. Each camp you unlock also increases the stat bonus a Monstie gets when it’s hatched from an egg from that map. And once camp is set up, you can release monsters back into that specific area – the more of a species you release there, the higher their ecosystem rank will rise, up to S-Rank.
To add even more complexity to your team building, S-Rank Monsties hatch with all three of a given map’s Environment Skills, which are especially advantageous as they don’t take up space on the gene board. Alternatively, you can send existing Monsties on an “Excursion” to different locations and they’ll come back with that region’s Environment Skills if its species is S-rank there, not to mention it will swap to that region’s stat increases regardless of its rank. That even applies to Ratha, the Rathalos permanently stuck in your party, who can gain the S-Rank environment boons even if there are no Rathalos to be found in a certain location. Hatching high rank monsties is also the only way to gain access to some powerful genes, noted as Egg Skills – yet another welcome carrot that encouraged me to engage with the Habitat Restoration system.
I became pretty obsessed with getting Monsties up to S-Rank both for the above mentioned boons, and also because a Monstie at at least A-Rank gets an additional element dictated by the area--changing its color. This system was scrapped in Stories 2, and I’m so happy it’s made its way back to the series. It’s like being able to create your own personal shiny Pokemon. This method to change a Monstie’s color is also much less convoluted than it was in the original Monster Hunter Stories, and is seemingly more advantageous as it keeps both the original and new element. I love this idea even more when I think about just how different everyone’s teams will be. I find it so common for people to end up with such similar parties in RPGs based on strength alone, but this system encourages more experimentation.
But wait, there’s more! A handful of Invasive Species have posted up in what were once Endangered Species nests tucked away in semi-hidden locations. If you repel them, you can get your hands on an Endangered Species Egg, reintroduce it to a habitat of your choice, and then meet certain requirements to get one or two more mutated species out of it.
Repelling an Invasive Species is easier said than done, though. The setup requires you to sneak around its territory to collect clues that might help you figure out how to make it run. The tutorial Invasive Yian Garuga needed me to topple it by breaking its legs, for example, to make it retreat. That’s probably the simplest of the Invasive Species mechanics. They’re all a different puzzle to solve, requiring you to figure out and execute a solution before the Invasive Species can one-shot your whole crew enough times to wipe you out.
I loved both searching for these hard-to-find monsters and challenging them, but I must admit I had to resort to taking screenshots of the tips as I found them. To my knowledge, there’s nowhere to check these clues after you pick them up for the first time. I also made the mistake of fighting these battles at 2x speed at times, causing me to miss important cues, like how the color around an Invasive Seregios temporarily changes when its roaring. Luckily, failing gifts you with a hint, but these weren’t nearly as detailed as the clues found in the den or your companions’ commentary.
The “Endgame”After repelling an Invasive Species, you can try to actually slay it inside the Endangered Species den, but that’s very clearly meant to be an endgame activity – that’s made apparent by the fact that they’re level 50 when repelling them and level 75 when trying to slay them. The Calamitous Elder Dragons – at least the Namielle in Azuria – are also level 75. I was only level 65 when I completed the story, so that should give you a sense of how challenging these are meant to be. It’s also neat that they show up so early on. The Invasive Species arrive whenever you happen to find them, which can be as soon as you enter a new map, and the Elder Dragons have a random chance to spawn after battling at night.
Like during the rest of Twisted Reflection, none of my time felt wastedLike during the rest of Twisted Reflection, none of my time felt wasted even if I spent 15 minutes getting absolutely bodied by an Elder Dragon. If I did well enough, I could repel it, meaning the next time it’ll come around pre-weakened. And even if I didn’t leave a scratch on it, those fights still rewarded me with a single Elder Dragon material. You only need three of these to make the first level of an Elder Dragon’s armor or weapon! That’s a very nice boon to rock in the early and mid game, and it’s cool to have these challenges motivating you to get stronger. And when I finally did slay an Elder Dragon, I felt truly accomplished – just like in regular Monster Hunter. It even makes it so Monsties hatched in the slayed Elder Dragon’s region get a stat increase!
However, these late-game monsters – and, of course, completing the Monsterpedia by hatching and mutating all of those endangered species – are the only endgame to speak of. I was a bit disappointed that nothing changes at all after the credits roll. While the previous Monster Hunter Stories had PvP, and even multiplayer dungeons in Stories 2, there’s nothing like that in Twisted Reflection. At least, not yet – I’m assuming (hoping) we’ll get a free title update at some point. But even if there isn’t, it still took me a good 65 hours to finish Twisted Reflection’s story, and I’ve spent 10 more hours so far happily finishing up side content after that – and I’ve enjoyed it that entire time, though I have one final Elder Dragon still waiting to be slain, a handful of Invasive Species to put to rest, and more than half the side quests left.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




