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I Tried the Pokémon Happy Meal — Here’s What I Learned (and What I Pulled)

Pokémon Happy Meals have officially returned, and if the swarm of teenagers in my generally quiet local McDonald’s is anything to go by, they’re bigger than ever.

The Pokémon Company first announced the return of its McDonald's promotion several weeks back, causing some confusion by accidentally spoiling next year’s promo card list. Good times.

Now that I’ve gotten my hands on the 30th Anniversary Happy Meal, I can confirm the previously leaked card set is in fact the accurate one, along with new details about the promotion’s roll-out.

The Pokémon Happy Meal is available in all of McDonald’s traditional Happy Meal variants: hamburger, cheeseburger, or 4 and 6-piece nugget combos. Prices vary based on your meal selection, but every option comes with the same packaging and blind-boxed toys.

I was surprised to find how little my local McDonald’s was seemingly marketing the collab, which presumably varies across locations. My McDonald’s only had one poster, and otherwise sporadically flashed the Pokémon Happy Meal teaser on its digital ordering screens.

For reference, when I went to Target’s Pokémon launch, the whole store was covered in Pokémon materials. Many of these posters and stands ended up on eBay, so it’s possible TPC is now limiting its 'physical' marketing footprint to help stores avoid any tussles or, you know, crime.

While some social media users are claiming their local McDonald’s is approaching the collab as a progressive roll-out, my local D.C. McDonald’s had all three boxes and 15 promo cards ready to go. A staff member, however, did acknowledge that other stores may be receiving the promotional materials "in batches."

Given the swarms of kids and teenagers who had seemingly abandoned school for Pokémon, I was only willing to pick up two Happy Meals. (A six-nugget and a cheeseburger, in case you were curious.) The working manager was kind enough to ensure I got two different Pokémon boxes, which ended up being Torchic and Pikachu.

I quickly realized that was a strategic choice — almost every other customer was specifically requesting (and getting) the Umbreon box, so the staff was trying to manage its stock.

Of course, one of the main draws of the collaboration is new promo cards, which often end up reselling at the same price as the Happy Meal itself. While rumors had already been circulating online, I was still shocked to discover they really do give you the two promo cards without any packaging. They’re slipped into a box right next to a hard plastic toy that, for whatever reason, does get delicate tissue paper wrapping. The box, at least, is definitely serviceable for storing decks.

I’ll admit the lack of packaging does make the card reveal less climactic, and I can imagine there’s already someone complaining out there about getting a damaged card. Still, I don’t mind Pokemon treating its promo cards a little more casually in the interest of promoting the TCG as a game to be played as opposed to a collector’s racket.

I anti-climactically slid out Eevee and Tyranitaur from my first box, then found Zoroark and Chandelure in my second one. Each card is a reprint marked with the M26 label and its own numbering system, and some have holo foil. You can see the (real) full list of 2026 promo cards here.

The other toy you get is a miniature plastic version of the Happy Meal box themed after an individual Pokémon, with the full slate shown below. Each toy box has a clip you can use to attach it to a bag or keychain, and I happened to get Diglit and good ol' Pikachu.

This is far from Pokémon’s first time teaming up with the fast-food giant. The partnership goes all the way back to 1999, when Pokémania first hit its stride. The modern 'Pokémon Happy Meal' first launched in 2011.

It was only natural that the promotion would return for the year of Pokémon’s 30th anniversary, offering what I believe to be one of the best budget-friendly ways for fans to get involved in the festivities. Safe to say, I'm satisfied, albeit still hungry.

The Pokémon Happy Meal is now available across all U.S. McDonald’s locations through December 14. The promotion will be expanding to additional countries over the next couple of months, with the full roll-out detailed in an official McDonald’s post.

We Asked Nintendo of America's Nate Bihldorff About Localizing Ocarina of Time's Most Obscure Secrets

The Legend of Zelda: Ocarina of Time is filled with little pieces of dialogue tucked away in secret moments. You can trigger them by talking to a character at a very specific point in time, getting an item out of order and seeing how characters react, and various other ways. There are dozens of interactions that are really easy to miss: I’m on my third playthrough of the remake and am still stumbling into lines of dialogue I didn’t see the first two times around. During a launch event at Nintendo’s New York retail store, I spoke with Nate Bihldorff, Senior Vice President of Product Development and Publishing at Nintendo of America, and asked about how the localization team approaches these small moments.

“My group handles the localization of these games," Bihldorff said. "And I can tell you that the localization team, absolutely, puts the most importance on those single lines that are really, really hard to find. And you know, of course, they are murder on testing teams because finding that specific line and making sure that it appears correctly in the game is super important… But there was always something special about localizing those lines and knowing that only a few people were going to read it, that it took a specific course of action to get there, whether it's in a Zelda game like this or you’re sequence breaking in a Metroid game.

"There was always something special about localizing those lines and knowing that only a few people were going to read it..."

"Knowing that the person who's experiencing that line did something special to get it and wanting to make sure that it had that little extra oomph, I guarantee you the localization team would love to hear you say exactly that… You feel like you're connecting with the developers in those moments. It's a direct line where they're kind of winking at you.”

With so many secrets that exist just for the joy of being secrets, I can’t help but wonder if there are things in Ocarina of Time that no one has found yet. While Bihldorff is quick to point out that he can’t speak on behalf of the developers, he personally likes to think there’s still something hiding in Ocarina of Time that’s a secret to everybody.

“I like to believe that there are. Of course, that's a question for the developers. They probably would be very cagey in the way that they answered it. But I also feel like Nintendo games in general have a wondrous way of having something that you just don't discover forever.”

Part of the reason Zelda series producer Eiji Aonuma wanted to develop a remake of Ocarina of Time was so younger developers at Nintendo could familiarize themselves with one of the company’s most influential games. Developers with different levels of experience with the original Ocarina of Time came together to create its Switch 2 remake. Across the Pacific Ocean, the localization team at Nintendo of America had a similar experience.

“As someone who was also around for the original, I feel like it was almost doubly meaningful because you really feel the opportunity to not only be a part of something that was so meaningful for a previous generation of fans, but also be there at the moment that a new generation who had never played it before are going to experience it in really this unbelievably beautiful and well thought-out state.”

Internally at Nintendo of America, Bihldorff said that mix of generations led to different perspectives during localization: “You get to talk to somebody who maybe worked on the original game, and the IP has a specific meaning for [them], and then, a younger staff who's maybe coming in right out of school in their early 20s who, of course they've heard of it, but I'm seeing them experiencing these things for the first time… That sort of estuary water mix I think is something that's really, really important for the creative process, and it keeps this company vibrant. It's certainly something that I feed off of.”

The sense of anticipation was obvious as Nintendo employees prepared for the midnight launch while fans lined up outside. Nintendo of America is a very secretive place, and I’m always curious to learn what the process is like when they first get word of what the developers in Japan are working on years before a public event like this.

“I think it's not me pulling the curtain too far back to be able to say that every single one of these games is met with tremendous enthusiasm the second we hear about them. It’s a tough job sometimes, being behind the scenes when you can't talk to anybody. We don't talk to our spouses and stuff like that about it. It's a lot of secret stuff. And yet we're also passionate about the work and, of course, making sure that we bring the developers’ visions to market in a way that makes it proud. Everybody takes it very seriously, but they're also huge fans. So yeah, I can say, absolute excitement when we heard about this.”

After years of working in secrecy, Nintendo now hands Ocarina of Time off to the fans. One such fan at the launch event was Grammy, Oscar, and Emmy-winning musician Jon Batiste, who spoke to me about how The Legend of Zelda’s music influenced him from a young age, starting with Link’s Awakening on the Game Boy.

“When I was a kid and my sister, who was really my hero, she had a Game Boy and we would play. Every day, we rode up and down the street and she would play first, and then when the battery was almost out, she would give it to me and I would play until the battery ran completely out," Batiste said. "And I realized at that point, okay, I'm pretty much going to be doing this for the rest of my life.

“And then when I started to play Nintendo 64, that's when I started with Ocarina of Time and the music captured me. And I started to actually play those scores on instruments. And I played tons of scores from Nintendo games on the piano. My cousin and I actually, we have a video of us as a band when we first started playing, and our repertoire was probably 50% Nintendo franchise themes. So then we started to research who were the composers of the scores and we started to really pick favorites, like Koji Kondo. The sound of those melodies, I would say, was an early compositional influence.”

For more on The Legend of Zelda: Ocarina of Time remake, check out my interview with producers Eiji Aonuma and Hidemaro Fujibayashi. And, read about the launch event on the other coast, where Ryan McCaffrey spoke to Nintendo of America’s Bill Trinen.

Nintendo Opens New Job Role to Preserve and Organize its Old Games

Nintendo of America has opened up a new job position to help preserve and archive the older games in its vast library.

Nintendo has released around 11,000 games in its lifetime. Now, it’s looking to organize those games — at least, the older ones — with a specialized role at its Redmond, WA location.

As per the official job description, Nintendo of America’s future Digital Archivist, Historical Systems will support the “preservation, organization, and accessibility of historical hardware and software information” by designing and implementing a “structured framework for organizing technical records, engineering documentation, source materials, and institutional knowledge related to legacy systems and platforms.”

Essentially, the digital archivist is a librarian of sorts, whose job is to create a means of organizing and documenting all of Nintendo’s older games, systems, and platforms, as well as any documentation or materials related to them. It definitely sounds like a fun role for video game history buffs, especially if they like organizing data.

The job listing describes its ideal candidate as someone with “expertise in archives, metadata management, information architecture, and research” who will work “closely with subject matter experts across engineering, product development, legal, and business teams” to “establish standards and processes that ensure historical information remains discoverable, usable, and preserved for future generations.”

The position is a 12-month contract role with a salary of $35-$55 per hour. A Bachelor’s degree in library & information science, Archives, Museum Studies, Information Management, History, Technical Communication, or a related field is preferred, although equivalent professional experience may be considered.

This is a major step forward for video game preservation, something that activists and enthusiasts in the space have been calling for for some time now. For example, the Video Game History Foundation was founded in 2016 with the intent of preserving and teaching the history of video games. Since then, it has worked toward creating the United States’ first dedicated library for the study of video game history, as well as preserving games’ source code.

Given Nintendo’s relevance in the games industry and its role in the history of the medium, it makes sense that the company would seek to archive its works. Perhaps this could result in some unexpected discoveries; for example, one collector came across 97 copies of an unreleased version of Super Mario Bros. Duck Hunt earlier this year, five of which were graded perfect 10s by PSA.

Pokémon TCG’s Delta Reign Elite Trainer Box Is Already Down to Almost Market Price Across Walmart & Amazon

It’s not even been a week since the Delta Reign hit the Pokémon TCG, but it already seems we’ve got a price war between retailers on our hands, meaning you can now get the nine-pack Elite Trainer Box almost at market price.

Since the Mega Evolution set’s latest expansion, we’ve surprisingly seen a sharp drop in estimated market values for particular products from the collection, despite there being plenty of expensive chase cards you can pull in Delta Reign. Walmart slipped under the $100 price for the ETB first, Amazon sellers caught up, and now the former has undercut competitors once again to be the cheapest of all.

Specifically, the Pokémon TCG: Delta Reign Elite Trainer Box can be found as little as $89.95 at Walmart, with free delivery currently set for November 12 (at the time of writing). To be clear, this lowest-price deal — with $50.04 taken off the current $139.99 list price — comes courtesy of third-party seller "Realgooddeal", but is still fulfilled by Walmart itself.

For comparison, Walmart’s new best price is $1.13 above its estimated $88.12 market price by dedicated trading card marketplace TCGplayer, with current legit listings going for a slightly higher $89.99.

Keep in mind, however, that market price is an entirely separate metric compared to MSRP — but we have a dedicated guide explaining the difference if you’re unaware of the current stock issues in the Pokémon Trading Card Game’s market.

On the other hand, if you’re the type of Pokémon collector who only prefers to buy through Amazon, the Delta Reign ETB can be bought for as little as $98.49 at Amazon US through third-party seller “venado” — which is a new all-time low for the retailer, confirmed with price tracker camelcamelcamel.

Of course, no matter where you buy your new and sealed Delta Reign Elite Trainer Box from, the contents will be all the same: nine titular Pokémon TCG booster packs from the expansion, a full-art Kyogre promo card, 65 card sleeves, 40 Pokémon TCG Energy cards, a player’s expansion guide, six damage-counter dice, a competition-legal coin-flip, a plastic coin, and a code card for the Pokémon Trading Card Game Live app.

All of course come in a collector’s box, which works as its own storage, since six dividers to keep everything organised are also included.

Most Valuable Delta Reign Cards

World of Warcraft Forever Hotfix Will Thin Out Overcrowded Zones and Help Faction Balance

World of Warcraft Forever has been incredibly popular, and has gone down as the biggest WoW launch in history. It's little wonder, then, that some zones are absolutely packed with players — but thankfully, Blizzard has implemented a fix.

In a hotfix last night, Blizzard lowered the population in overcrowded zones, which should give players more of a chance to get quests done without competing with a hundred other players to tag a spider. In the developers' notes, Blizzard also noted that "We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary."

Unlike past versions of WoW, which had a variety of servers available, World of Warcraft Forever has one server that's divided into different rulesets: PvP, PvE, RPPvP, RP and Hardcore. Instead of dividing players among different servers, Blizzard uses layering to group people into different instances of the world. And because WoW Forever's whole thing is being surrounded by other players, Blizzard seemingly opted to try and get as many people into each layer as possible without causing problems.

However, while it's fun to see hundreds of players running around each zone, this approach has caused some issues. Some people on the PvE rulesets have reported difficulties in being able to finish quests, especially in the earlier zones, as they have to compete with dozens of different players to get anything done. But the problem is especially bad for players in the PvP rulesets because of a faction imbalance.

At least here in the US, The Horde is much more popular than The Alliance, and that's causing problems. For Alliance players, they're outnumbered when they're questing in the world, which means they get killed instantly in later zones. For Horde players, they can't create new toons, because Blizzard is throttling character creation to try and preserve faction balance.

Blizzard Community Manager Kaivax has addressed this in a seperate note last night, saying, "It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be." Blizzard wants to get that balance as close to 50/50 as possible.

To address the matter, Kaivax says, "In the short term, that means that it will become increasingly difficult to create characters on the more populous faction in each region – currently Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP. As everyone settles and shifts, these may flip to the other side."

Despite some of these growing pains, though, World of Warcraft Forever is still proving to be one of the smoothest launches in Blizzard history. Launch night went off without a hitch, thanks to the servers running on around 251TB of RAM and over 70,000 CPU cores.

World of Warcraft Forever November 9 Hotfix patch notes

November 9, 2026

Classes

DruidThe Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned.Idol of Ferocity no longer lists Mangle as an ability it discounts.FeralFixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away.Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce.Fixed an issue where the Pounce Stun debuff was not showing in the enemy debuffs while active.HunterVulgara the Insatiable and the Shrieklings of Zephras should now belong to the correct hunter pet families.Fixed an issue causing Hunters to sometimes aggro enemies from very far away by targeting them.MageFlamestirke’s ticks on the ground no longer incorrectly consume clearcasting.Arcane Concentration’s activation chance now correctly splits across the cast and every bolt (was granting 10% on cast and per bolt).PaladinFixed an issue where Consecration could stop dealing increased damage to enemies if targets inside of the Consecration despawned previously.Fixed an issue where Cooldown Manager wasn’t showing Seals correctly.PriestShadowform no longer breaks when casting Fear Ward.Power Infusion will now correctly persist when used on allies.ShamanUpdated the visual effect for Lightning Mastery.Lightning Overload now deals the correct amount of damage for Lightning Bolt.Fixed an issue causing Improved Ghost Wolf to not hold the Night Watchman’s Torch in its mouth.WarlockCompleting “Summon Felsteed” will correctly grant the player the appropriate riding skill.Developers’ notes: If a player completed the quest before this hotfix, summoning the Felsteed once will grant them the apprentice riding skill, allowing them to ride other mounts if desired.Fixed an issue allowing Incinerate to be available to non-Destruction specializations.WarriorThunderclap no longer tracks its duration on the target via Cooldown Manager and now only shows its cooldown.

Dungeons

Experience rewarded for all enemy kills in dungeons increased by 50%.Alcaz PrisonDefeating Zarla Ober will now drop loot.Blackfathom DeepsFixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.Blackrock DepthsFixed an issue that prevented the throne room doors from opening if the party wiped while fighting Emperor Thaurissan.Heart of the Mountain can now be looted more than once.The Drowned CityFixed an issue that was causing creatures inside the Drowned City to do about 30% more damage than intended.Deathless MarrowLowered the health of the creatures in the Deathless Marrow encounter by 25%.Lowered the damage of the Deathless Sorcerer’s Fireball by 25%.Lowered the damage of the Deathless Watcher’s Charge by 50%.Reduced the cast frequency of the Deathless Guardian’s Shield Slam ability by about 50%.The Shaper’s TerraceThe Shaper’s Terrace: Vitrix, Snowtalon, and Cinder now correctly drop loot and higher-level skinning materials.Cinder should now correctly spawn after players use the Archival Panel.StratholmeFixed an issue that allowed players to mount inside Stratholme.

Enemies and NPCs

Silverpine Forest - Fixed an issue where Ivar the Foul was respawning more slowly than intended.Teldrassil - Spawn time reduced for Ferocitas the Dream Eater.Un’goro Crater - Fixed an issue that was causing Young Diemetradons to spawn at level 58 (rather than 51 to 52).Zephras - Malduko Cloudcrush now respawns slightly more slowly.

Items

Fixed an issue with the Pouch of Violet Dust preventing players from receiving an extra hour of duration of the Camp Benefits aura as intended.Fixed a bug that prevented Waylaid Crates and Craftsman’s Writs from dropping inside dungeons.Berdun’s Trusty Rifle no longer has random stats and is not Bind-on-Equip.Fixed a bug causing Nifty Stopwatch to share a cooldown with Dash, Blink, Sprint, and other movement abilities.Zephrali Greatstaff and Fallen Dragon’s Scepter now appear correctly oriented when sheathed on the player’s back.Gloves of Holy Might now work as intended.

Player versus Player

Removed an invisible wall that was incorrectly blocking the roof of the Alliance base in Warsong Gulch. Please be careful up there.

Quests

“The Monster Surfaces” quest item is now available to all players in a party.“Croaky’s Head” is now available to all players in a party.“Elmpaw’s Head” is now available to all players in a party.Mistreating Astor Hadren during the quest “The Deathstalkers” should now properly anger him, allowing you to fight him.Fixed a bug preventing Jom-jom from continuing his escape on “Jom-jom’s Escape”.The door available after the quest “Ever After” should now correctly teleport players who interact with the door.Fixed a bug keeping Terry Longdrink alive during the quest “Unwelcome Guests”.Fixed an issue where the quest “Find Bingles” was incorrectly categorized in Ironforge, rather than Loch Modan.Updated Skonk’s list to be readable by everyone going on “A Quick Grocery Run”.Henrig Lonebrow’s Journal now respawns more quickly, so that more players can get started on “Lonebrow’s Journal”. It has also moved slightly down the road. Look for a similar skeleton to mark the location.Addressed an issue that could prevent players from looting Berard’s Journal from Berard’s Bookshelf for “A Recipe for Death”.Resolved an issue preventing completion of “Fetch ‘n’ Fletch”.Fixed an issue where restarting the Rogue quest “Mission: Possible not Probable” was much less possible than intended.Resolved an issue where Jezap Jinglesprocket could fail to provide players a “Bloodmaster’s Ring”.Fixed an issue during the quest “Feathers in Flight” where players below level 60 could not loot the Hyjal Owl Nests.

Races

TaurenCultivation now correctly only goes on cooldown after completing the cast.

World

Lowered the population of players in various zones where there was significant congestion.Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.Resolved an issue where the flight path from Camp Taurajo to Thunder Bluff could unintentionally go through objects.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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