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Saros Developer Housemarque Wants to Have the Same Growth as FromSoftware

Saros developer Housemarque is hoping to have the same trajectory as Elden Ring creator FromSoftware.

In a new interview with The Game Business, the team behind Saros spoke about their ambitions for the future. They're aware that Saros hasn't met the same commercial success as other first-party PlayStation games, but believe that their games find an audience over time rather than all at once at launch.

With that said, Housemarque is aware that it operates in its own niche, but has seen how that has worked for a studio like FromSoftware. Founded in 1986 and initially focussed business software, FromSoftware released its first action RPG, King's Field, back in 1994 on the original PlayStation. After two more King's Field games, the studio established the long-running mecha series Armored Core and developed a variety of other action RPGs throughout the late '90s and 2000s. However, it was 2009's Demon's Souls and the subsequent Dark Souls trilogy that would prove to be the studio's true breakout hits, setting the stage for the even more successful Bloodborne and Elden Ring. It was a slow rise to prominence, and one that meant FromSoftware didn't become a household name among gamers until decades after the studio was established.

"FromSoftware [has] been doing a similar genre for a very long time and built up [its] fan base [over that period]," stated Housemarque studio head and co-founder Ilari Kuittinen. "We have two unique games out. Returnal, Saros. It's kind of a new thing that you need to educate the market about, so that people say, 'Hey, these flow states are really cool.'"

Housemarque isn't claiming to believe that it will match the exact same heights as FromSoftware, but hopes to have a similar trajectory in the long run.

"FromSoftware's journey from King's Field to what [it is] today… We're not presuming that we would be anywhere close to that," Kuittinen continued. "But, [like FromSoftware], we will keep our core, keep educating the market that these are the coolest games you can play. That's our goal."

Housemarque has been around for 30 years now, but really only began to find its voice as a studio in 2013 when it developed Resogun. Since then, the team has been focusing on fast-paced, intense shooters that have largely been showered in critical praise. The success of the studio's first PS5 game, Returnal, even led to PlayStation acquiring Housemarque in 2021.

While it remains to be seen what's next for Housemarque, it does seem like it will continue to lean into its strengths by making highly replayable and difficult shooters.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Entire Luna Abyss Development Team Laid Off One Month After Launch

The entire development team for Luna Abyss, a well-received shooter that was released just a month ago, has been laid off. Hollie Emery, the CEO of Kwalee Labs, revealed the news in a LinkedIn post. Emery claimed that the decision to make the development team redundant was completely outside of their control.

The decision was made despite piles of critical praise for Luna Abyss (the game holds an 81 on Metacritic). Unfortunately, it doesn't appear to have made a commercial splash. Luna Abyss peaked at 317 concurrent players on Steam, suggesting it hasn't found a big audience.

The development team was made up of nine people, all of whom are now seeking work. The team spent seven years working on the game, which entered development in 2019. IGN first previewed the game back in 2023 and expressed plenty of optimism for the overall vision that Kwalee Labs had for Luna Abyss. That optimism trickled into another preview of the game earlier this year, ahead of the game's release, where we praised the game for its difficulty and slick gameplay.

Luna Abyss is still available for purchase if you wish to give it a try yourself. The game is available on Xbox Series X|S, PS5, and PC for $29.99.

The news comes at a very unfortunate time, as news of gaming layoffs continues to make the rounds this summer. Bungie is expected to undergo "significant" layoffs next month as Destiny 2 winds down support, and a number of Xbox studios are reportedly under threat of closure, including Ninja Theory, Compulsion Games, and Double Fine. It's being reported that all three of these studios are negotiating with Microsoft to potentially go independent, although significant layoffs would still be likely in either case.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

War of the Dragon: The Wheel of Time Interview With Dire Wolf

In the realm of epic fantasy, few names garner as much respect as Robert Jordan and The Wheel of Time. The beloved fantasy epic spanning 15 books follows Rand al’Thor, Mat Cauthon, Perrin Aybara, Egwene al’Vere, and Nynaeve al’Meara - young villagers from the Two Rivers whose fates are all woven into the fate of the very world itself. Now, the epic Final Battle is moving from your bookshelf to your tabletop with the upcoming War of the Dragon board game, currently on Kickstarter from Dire Wolf Games.

The War of the Dragon is a game for 2-4 players where you will play either as the forces of Light, working to prepare yourself for the final battle by gaining allies and strengthening yourself, or the forces of the Shadow, spreading corruption across the lands and working to bring the powerful Forsaken back to the world. Inside the box, you almost get two separate games: a shorter Heroes game variant that supports up to four players, and the grander Epic Mode, which is limited to two players but lets each player control armies rather than individual characters. Regardless of which version you play, both sides will play slightly differently from the other, providing an asymmetric experience that players can enjoy.

War of the Dragon is, at its core, a mix of area control and tableau building. Players will be competing to complete missions and expand their influence across the map, empowering their forces along the way, be it with individual heroes in Hero Mode or whole armies in Epic Mode. On your turn, players will pick from a host of different actions to help them in these endeavors, some of which include recruiting more allies to their player board for various effects, moving units around the board, empowering units that are out, and even manipulating the One Power and Weave itself to grant you benefits and help complete your mission.

Needless to say, there looks to be a lot to this game, so we wanted to go to the source to get a better idea of things. IGN had a chance to speak with Scott Martins, President of Dire Wolf Digital, and Andy Clautice, the Director of Design, to learn more about not only how the game plays but also where it fits into the larger Wheel of Time story.

Dire Wolf Digital’s War of the Dragon campaign is still live for a few more days over on Kickstarter with an estimated delivery date of next year, so whether you stand with the Dragon or on the side of the Shadow at the time of Tarmon Gai'don, you still have some time.

The Dire Wolf Interview

IGN: Can you elaborate more on where the game takes place in the book timeline and why?

Andy: War of the Dragon: The Wheel of Time starts in Book 4, The Shadow Rising,

when the heroes are spreading across the world after taking the fortress of the Stone of

Tear, and multiple Forsaken have been established as active. Taking the Stone of Tear at

the end of Book 3 kind of marks when the scale of the conflict really steps up to the level

that we use in the game, where the whole world is in play, and entire nations can be

affected by your actions. Although events from the earlier books are still referenced and

even given the chance to play out as if they were happening a bit later. The story we’re

reflecting here really is supposed to be a new turn of the Wheel, and a lot can happen

differently.

The game then carries through the entire rest of the series, to the end of the storyline at

The Last Battle. That conflict is the focal point for the characters themselves and all their

actions, all the preparations and maneuvers that lead up to it, and we wanted to match

that importance.

IGN: Does War of the Dragon include any elements from other Dire Wolf games?

Scott: Sure, but not directly. Mike (Mihealsick) and Ryan (Schoon) started the project

before Dire Wolf got involved on the design side, and it has a pretty different skeleton

from other games of ours.

Andy: There’s some tableau building and light character progression like in Invincible,

along with a deck of cards with special abilities, which is something you can see in

Dune: Imperium.

IGN: How much do rules and mechanics carry over between the Hero and Epic modes?

Will folks know how to play both games by learning one of them, or is War of the

Dragon functionally two different games in a single box?

Andy: The rules carry over pretty substantially between the two modes. Epic Mode adds

more systems to interact with, and it adds a much deeper battle experience, and all of

that goes on top of the basics that you learn in Hero Mode. They might feel like different

kinds of games because of the length and the depth, but the rules are very much shared.

We think of Hero Mode as the way to learn and explore some of what’s possible in the

game, and Epic Mode is where you can really dig in and see your strategies take shape.

"Epic Mode adds more systems to interact with, and it adds a much deeper battle experience"

IGN: How did War of the Dragon come about? Was it always planned to have these two

game modes?

Scott: The two modes weren’t always planned, but as we got further into development,

we knew that the deep strategy game we were making probably wasn’t going to be as

accessible as it could be to fans of The Wheel of Time who were less hard-core board

gamers. A game on the scale of Epic Mode is an experience! And not everyone is

necessarily ready to jump straight into the deep end. In exploring how we could offer a

better entry point, we took particular inspiration from the Character Game from SPI’s

classic 1977 War of the Ring board game, where you zoom in from the big epic conflict

to really focus on the heroes and villains at the center of it all. Having an experience

that’s easier to get into - or easier to fit into your schedule - lets more folks get in on the

fun.

As for how the whole thing came about, well, it was a lot of love and a bit of luck. Mike

and Ryan had been working on their project, we had been involved with the property,

and we fell together at the right time with the chance to actually execute.

IGN: In developing this game, are you working with or have consulted with Harriet

(McDougal) - Jordan’s wife and editor - or Brandon Sanderson at all? And if so, to

what extent?

Scott: We have not, but we’ve had the benefit of a great lore team and a collaborative

approvals process to make sure that our representation of The Wheel of Time is faithful,

thorough and exciting for fans.

"We’ve had the benefit of a great lore team and a collaborative approvals process"

IGN: Dire Wolf is a pretty big name in the board game space, with the likes of Dune:

Imperium, Clank!, and others and The Wheel of Time is a big name too. With that

all being the case, what was the decision to go the crowdfunding route for this

title instead of direct to retail / game stores? Is this Kickstarter serving more as a

pre-order or is it to get the game actually made?

Scott: For us, Kickstarter offers a great way to reach fans – particularly internationally –

and some valuable insights into what demand looks like in different parts of the world,

which helps us manage shipping logistics and keep costs down for everyone. For a lot

of publishers (including us), crowdfunding is an important way to build community and to

get early feedback from some of your most passionate fans; “dollars raised” is an

exciting benchmark, but it’s really only one of the considerations that go into the

decision to go the crowdfunding route.

IGN: Are there plans for a digital adaptation of War of the Dragon?

Scott: We’re pretty well-known for our digital board game adaptations, but War of the

Dragon is a tabletop-only project for now. We never say “never,” but at this stage, we’re

focused on delivering the physical game to Kickstarter backers.

IGN: Any chance we can get an expansion someday that sets the game during the

events of the Breaking of the World?

Andy: Ha, no promises! The Breaking would need its own entire map, since it changed

the world so much! But really, there are still pieces of the current-era story that we haven’t

touched on much, and we’d probably start with those. The Breaking might have to be a

totally different experience... Wait – you can’t distract us like that! We’ve still got this one

to finish!

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Save Nearly 60% Off the Logitech G29 Racing Wheel and Pedal Set, Perfect for Forza Horizon 6 on PC

Forza Horizon 6 for PC and Xbox was released just last month. This is the perfect excuse for you to finally upgrade from a controller to a bona fide racing wheel. Logitech via its official eBay store is offering a fantastic deal on its most popular racing wheel. Right now you can pick up a refurbished Logitech G29 Racing Wheel and Pedal Set for PS5 and PC for just $145 shipped. The G29 retails for $330 new. It comes with a 1 year Logitech warranty, which isn't quite as long as the 2 years you get purchasing new, but a lot better than the standard 3 to 6 months you typicall get with a recertified model.

Save 56% Off the Logitech G29 Racing Wheel and Pedal Set

If you're a big fan of racing games and you've been using a DualSense controller or gamepad this entire time, then this price drop might be the excuse for you to step up your immersion to the next level. The G29 as already one of the best racing wheels under $300, and definitely the best racing wheel under $150.

Standout features include a gorgeous hand-stitched leather steering wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure-sensitive pedals. The force feedback does an excellent job of simulating providing force and resistance and definitely adds to the immersion; if you want something better than this, you'd have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech's own $1,000 G Pro direct-drive racing wheel we reviewed.

The G29 is also compatible with the PC, and in fact it's superior to the Xbox's G920 variant. The G29 has LED shift lights located on the top of the wheel's spokes. These LEDs light up progressively as the car's RPMs rise in-game. The G29 also has a rotary knob on the wheel that can be customized to different functions.

Forza Horizon 6 is out, and it's a Masterpiece

IGN's Luke Reilly awarded the recently released Forza Horizon 6 a well-deserved 10/10 "Masterpiece" review. The latest iteration of the open-world arcade racing franchise allows you to traverse the varied vistas of Japan, from the snowswept mountainous paths of the Japanese Alps to the concrete jungle of the Tokyo Expressway. The game launches with 550 cars for you to customize and tweak, and dozens of single-player and online challenges for you to flex your skill, including the return of the Eliminator battle royale mode.

How to Follow IGN Deals Recommendations

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Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Kingdom Hearts Collection 1-3 Is Now Available To Preorder, Out in October

June's Nintendo Direct had some exciting news for Kingdom Hearts fans. Alongside a surprise trailer for Kingdom Hearts 4, the Kingdom Hearts Collection 1-3 was also announced. If it caught your eye and you're hoping to pick it up for your gaming library, preorders for the collection are live right now at various retailers ahead of its release on October 8.

No matter if you're interested in a physical or digital copy of the Kingdom Hearts Collection 1-3, we've broken down where it's available to preorder right now for $74.99, alongside any bonuses it comes with. Check them out at the links below, and secure your copy to have in time for release day.

Preorder Kingdom Hearts Collection 1-3 – Amazon Exclusive Edition

PS5 (Physical)

See at Amazon - $74.99

Nintendo Switch 2 (Physical - Game-Key Card)

See at Amazon - $74.99

Amazon has its own exclusive physical edition of the Kingdom Hearts Collection 1-3 available to preorder right now which comes with a double-sided poster alongside the game. You can get a closer look at both sides of it in the image below. It's priced the same as the standard edition that's available from other retailers ($74.99) but if you're interested in the poster, it's worth having a look at.

This physical edition appears to only be available for PlayStation 5 and Nintendo Switch 2. The latter comes as a Game-Key Card as well, meaning you'll have to download the game to the Switch 2 console to play.

Depending on which platform you buy it for, you'll also get a platform-exclusive Keyblade with your purchase, which you can learn more about further down.

Preorder Kingdom Hearts Collection 1-3 – Standard Edition

PS5 (Physical)

See at Best Buy - $74.99See at GameStop - $74.99

Nintendo Switch 2 (Physical - Game-Key Card)

See at Best Buy - $74.99See at GameStop - $74.99

Digital

See at PlayStation Store - $74.99See at Xbox - $74.99See at Nintendo eShop - $74.99

Priced at $74.99, the Kingdom Hearts Collection 1-3 is available to preorder in a physical format for PS5 and Switch 2 (as a Game-Key Card) or across digital storefronts for PS5, Nintendo, and Xbox.

PC players can actually already pick up this collection of games from Steam, it's just under a different name: Kingdom Hearts Integrum Masterpiece. It's also priced higher than the collection above at $99.99.

Once again, depending on which platform you buy it for, you'll also get a platform-exclusive Keyblade with your purchase.

Kingdom Hearts Collection 1-3 Purchase Bonus

Those who purchase Kingdom Hearts Collection 1-3, or Kingdom Hearts 3 + Re Mind DLC, will get a platform-exclusive Keyblade. Per Square Enix's website, these are:

PlayStation exclusive keyblade "Midnight Blue"XBOX exclusive keyblade "Phantom Green"STEAM exclusive keyblade "Dead of Night"Nintendo Switch exclusive Keyblade "Long Night"

PlayStation and Xbox's digital storefronts also note that players who preorder the collection through there before release will have 48 hours of early access.

What Is Kingdom Hearts Collection 1-3?

The Kingdom Hearts Collection 1-3 is, as its title states, a collection of Kingdom Hearts games: Kingdom Hearts HD 1.5+2.5 ReMIX, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3 + Re Mind (DLC).

This collection is dropping at a great time, too, considering Kingdom Hearts 4 made its surprise appearance during June's Nintendo Direct. It may not have an official release date yet, but at least with this collection you'll be all prepped to replay the games that came before it on your preferred console.

Get your preorder in for the Kingdom Hearts Collection 1-3 today so you're all set to play it once it's released on October 8.

Other Preorder Guides

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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