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Cyberpunk: Edgerunners Was a Tearjerker, But One Writer Says It Almost Had 'Even Worse Endings'

Cyberpunk: Edgerunners almost featured a different and "even worse" ending than the one it got, according to writer Bartosz Sztybor.

The writer behind Studio Trigger and CD Projekt Red's acclaimed Cyberpunk 2077 anime spin-off spoke about how Season 1's already bleak story could have had fans shedding more tears during a conversation with Anime Corner. In an excerpt from the full, yet-to-be-released interview, Sztybor teased that the ending of David and Lucy's story was almost more tragic than the one we got when the show came to Netflix 2022.

Warning! Spoilers for Cyberpunk: Edgerunners follow...

"There was never a happy ending. There were even worse endings," Sztybor said. "There was one ending in which David doesn't die entirely. Arasaka gets him and he ends up fighting in Africa or South America in corporate wars as a robot."

If you've not had a chance to see all 10 episodes of Cyberpunk: Edgerunners, you should know that the beautifully tragic tale of David Martinez never shied away from the brutality of Night City. It's a tearjerker from front to back, with his story (and many others) finally coming to an end at the hands of Adam Smasher as Lucy finally gets to take that trip to the moon.

The ending to Cyberpunk: Edgerunners is bittersweet, to say the least. It's hard to imagine what it would have looked like without those final shots of Lucy looking down at Earth as Rosa Walton's "I Really Want to Stay at Your House" plays her out, but Sztybor suggests it nearly wasn't how the story came to a close.

Of course, fans should note Sztybor teased there were worse "endings," suggesting the cut finale where David lives is just one of what could be many different moments that wound up on the cutting room floor. So, even if Season 1 made you cry, you can rest assured things could have been much, much sadder.

For now, the crew from Cyberpunk: Edgerunners Season 1 lives on as side content featured in Cyberpunk 2077. A second season of the show is on the way but currently has no release date, with more expected to be revealed June 29. A prequel manga starring Rebecca was also released back in February.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Assassin's Creed Black Flag Resynced: 8-Minute Gameplay Tour of Havana | IGN First

Join Assassin's Creed Black Flag Resynced lead level designer Jean Strachen as she takes you on an eight-minute gameplay tour of Havana. See what it looks like now in the gorgeous new remake that will be released for PC, PS5, and Xbox Series X|S on July 9. Watch the video above.

You'll get a great look at a lot of what's new in Resynced, but we've also got more if you're interested, as this lastest Assassin's Creed entry is our IGN First "cover story" game for the month of June. Check out our preview of how the Ducasse mission has changed for the remake, along with the biggest gameplay changes, and an exclusive cutscene that depicts Edward and Caroline sharing an awkward moment over a mug of hot chocolate.

Stay tuned next week as our IGN First "cover story" game for July will be revealed.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Mario 64's Bob-omb Battlefield Is Gaming's Most Important 3D Platforming Level

“Art of the Level” rarely gets this literal.

Bob-omb Battlefield is a masterpiece within a masterpiece that established a new grammar for 3D movement and invoked a sense of storytelling within traditionally wordless worlds. The first challenge course of Super Mario 64 is a dense possibility space with precisely-tailored progress that leads you across enemy lines and up a mountain in pursuit of its seven perfect stars. Bob-omb Battlefield is worth hanging on the wall.

What makes this warzone so welcoming? How many times can you climb the same hill? Do you think love can bloom, even on a battlefield? Light the fuses, man the artillery, and hold on to your flying hats, because this is issue of Art of the Level, we're shipping out to Bob-omb Battlefield.

Mario 64’s tutorial space is the stuff of legend. The castle grounds are a verdant playground we can triple-jump through for hours, but we must eventually put our new skill to the test. Step into the castle, placate the terrified Toad, and enter the first door on the left. Inside the simple room, flanked by two austere columns, is a painting. A texture, really, 4,000 humble pixels etched in the greater gaming canon. The composition is simple: a row of round bombs marching towards conquest, viewed from below, towering as gods blotting out the blue sky– an ominous, deeply inviting image. There’s a reason the painting is hung front and center at Super Nintendo World: it says “come on in” in every possible language.

The game doesn’t tell you how to start the level. Instead, you’re left to experiment in a subtle continuation of the lesson that began outside, literally bashing your head against the wall until the canvas starts to ripple and Mario takes the plunge.

Boots on the Ground

Before Bob-omb Battlefield was shown to the public, early demos of Mario 64 offered up Whomp’s Fortress as its introductory stage– a harsh, abstract piece of geometry floating in a cloudy void as opposed to a grounded, pastoral meadow scene.

Miyamoto’s original concept called for a river to cut through the war zone, and when that proved unfeasible, the team carved out the level’s signature valley and made it the first real challenge in the game, a trench that splits the field of combat like the scars of the Somme.

Bob-omb Battlefield is where Mario 64 introduces hostility and failstates after the safety of Peach’s castle, so it’s important to give the player the lay of the land. The vista that greets you inside the painting is just as arresting as the artwork itself. Mario finds himself in a green meadow, standing before a rocky platform with a giant cannon you can’t use yet. An elevated chunk of land is blocked by a barbed wire fence, and an island hangs in the distant sky. Beyond it lies a fortified hill where the mad king rains watery hell on his enemies.

The Battlefield has lots of nooks and crannies to explore, with glimpses of colored coins and caged stars to keep in mind for later. Mildly dangerous baddies and bubble barrages keep Mario on his toes. You can brave the canyon and find a locked gate for your troubles, or putter around the meadow discovering hidden teleporters and curious clear cubes. The level seems vast through the lens of a Lakitu, but clipping outside of Mario’s perspective reveals the compact simplicity of the space.

From the starting point we see two pink Bob-omb buddies wiggling in place, uninterested in attacking. For the first time in a Mario game, we have friendly NPCs inside of the action. Mario levels before Battlefield told stories, but they were more emergent and play-based, like “that crazy sun kept coming after me” or “I went through the right combination of doors.” Nintendo’s 2D SNES swan song, Yoshi’s Island, experimented with non-hostile characters and narrative techniques, but levels never really had a plot before Mario 64.

The level rubs your face in it before you even gain control: “Wow! You’re stuck in the middle of the battlefield.” The peaceful Buddies occupy a tiny swatch of territory, but they can seize some firepower if Mario can clear the way. It’s time to aid the insurgency, Old Snake style. King Bob-omb must die.

Now, where were we? Oh yes, it’s time to take down the spherical sovereign.

Regicide

Your journey will take you past a snarling Chain Chomp and through a metal gate into a treacherous path up the summit. We’ll deal with the beast later. See that mountain? You can climb it. You have to, in fact. “Big Bob-omb on the Summit” is the only star you’re able to select when you begin the stage, and you don’t have many options.

There are lots of slopes throughout the level offering the temptation of a quick shortcut, but they’re too steep to surmount without expert tech. Soon we’ll be able to blast and fly our way to the top, but the first run has you hoofing it through a vintage Mario gauntlet. It begins with wrought iron gates, a valley of steel boulders and a winding path through the brutality of No Bob-omb’s Land.

We find one soldier manning the artillery, showering blue death on the Buddies below. You may be tempted to throw a punch at the little creep, only to find yourself holding the war criminal in your hands. This teaches us two valuable lessons for Mario 64: enemies are grabbable, and war marches on– the cannons continue after his demise.

The mysterious island seems just within reach, but you can’t get there from here just yet. There are chasms to leap and beams to balance on, and if you fall you’ll just wind up winded at the bottom. Nothing a few coins won’t fix.

The mountain’s main challenge is an infinite barrage of giant balls, ejected from an endless generator and sent barreling towards Mario on the narrow trail. You can avoid some of the climb by hiding in an alcove and teleporting to the top, but you’ll have to backtrack to charge up on health for your imminent confrontation with the self-proclaimed Lord of All Blasting Matter.

The English localisation of Mario 64 called the character “Big Bob-omb,” while the original Japanese version always referred to him as “Bomu Kingu.” Western audiences wouldn’t recognize his claim to the TNT throne until his appearance in Mario Party 5, when he was finally crowned King Bob-omb for good. Mario offends his royal presence either way, so they face off in a duel.

It’s a cruel fate to be born knowing how you’re going to die, but what other destiny can balls of sentient dynamite expect to meet?

The rules are simple, but His Majesty isn’t interested in playing fair. The King can yeet Mario from the summit, sending him flying to the ground below for a brutal walk of shame back up. Mario can’t return the favor– throw King Bob-omb out of the arena and he’ll whine about cheating and start the fight over. Bad form!

Like many enemies in Mario 64, King Bob-omb is constructed from 2D images animated with a 3D effect– the only polygons are in his crown, eyes, and impressive moustache. Rotating around a boss is a big ask for gamers who were new to analog sticks and the z-axis in 1996, but the simple, readable roundness helps our brains acclimate. What’s more natural than orbiting a sphere?

The whole encounter is designed to test your knowledge and prepare you for the future. The entire level is, really. So far you’ve learned that punching some bad guys defeats them outright, while pressing the same button will result in grabbing more ergonomic foes. Later, we’ll encounter enemies that simply bounce back from your strikes, but the game leaves us the simple binary for now: death or uppies.

After three throws, aided by some side somersaults if you’re feeling fancy, King Bob-omb admits defeat and obliquely hints that the same tactics that led to his end will also help you defeat Bowser, though he neglects to inform you that you’ll also have to spin the tyrannical turtle and hurl him like an Olympic hammer towards the explosives surrounding the ring. It’s a natural extrapolation of the same mechanics that led you towards your mountaintop triumph, delivered through dialogue and discovery rather than a tooltip that grinds gameplay to a halt.

The mortally wounded monarch leaves you to learn that on your own, more concerned with dying than tutorialising. He ponders the battlefield, his kingdom fallen to the cursed pink rebels, his armies turned to ash and yellow coins, and utters his last breath as the royal corpus detonates into a shower of splinters and a star. The king is dead, long live the king.

It’s a cruel fate to be born knowing how you’re going to die, but what other destiny can balls of sentient dynamite expect to meet? Especially ones with delusions of conquest? King Bob-omb has continued to appear throughout Mario’s extended library, forever cursed to the same explosive end.

The star you plucked from the king’s corpse is the key to exploring the castle. You can storm Whomp’s fortress, find the secret slide, or remain in the battlefield. There’s still a war on, after all, and five more stars to collect, but the world you’re jumping into isn’t the same as the one you just left.

All the Stars

The next time you enter the Bob-omb Battlefield you’ll be presented with a choice. The first star is filled in, but now a second empty slot has manifested: “Footrace with Koopa the Quick.” Choose it, and you’ll return to a familiar, slightly different course. The Bob-omb buddies will unlock cannons for you across the level, opening new routes towards goals that were always visible. These stay open even if you select Star 1 for a rematch with the big Bob-omb.

In this version of reality with King Bob-omb deposed, the summit is uninhabited, but the mountain has a new posthumous hazard: a third iron ball has entered in the valley below, implied to be the royal remains rolling forever as a warning from the Buddies to any wannabe future tyrants: Stay off our mountain.

A giant Koopa Troopa is now waiting in the meadow, another enemy which any Mario veteran’s muscle memory would read as a threat– but Koopa the Quick just wants to go fast. He challenges us to a race to the flagpole that’s now atop the mountain. Originally, Miyamoto intended this to be a straightforward sprint against Mips the rabbit instead of the reformed baddie, but the addition of the rolling balls and alternate routes turn the contest into a skill check that gives you another chance to scope out coins to snag in the upcoming collectathons.

KtQ’s time isn’t consistent– the iron boulders introduce some RNG into his route– but you’ve got about a minute and a half to perfect the path that you just barely survived. You can’t use the newly-opened cannons, which the Quick would rightfully decry as cheating, though the teleporters are fair game.

Collecting your prize unlocks the third and final world state, with three balls, locked-and-loaded cannons, and a green shell that Koopa the quick left behind as he trudged, defeated and presumably nude, to your next showdown on Tiny-Huge Island. Fanatical holdouts in the hills continue to shell your position. War never changes.

The next star is the one we’ve been waiting for: “Shoot to the Island in the Sky.” The floating rock that’s been taunting us is finally in reach thanks to the cannons, but aiming is awkward and our margins are thin: we’ve got to snag the branches on a lone tree at the island’s edge to catch Mario before he overshoots into the canyon. There’s no fall damage from the cannon shots, so the experimentation is low-stakes and extremely satisfying, turning Bob-omb Battlefield into Mario’s own personal Hall of Meat.

Every spherical object in the Battlefield is a perspective trick. Chain Chomp is the only orb in the stage that’s fully polygonal.

The best launch angle for the island happens to be near the top of the mountain, sending you to brave the balls a third time. It’s technically possible to reach the island with a single long jump via some wild speedrunner setups, but for most people this star is unavailable until the cannons open.

Mario’s next task involves the eight red coins scattered across the entire stage. You’ve probably been collecting them this whole time, but now you can finally grab them all. One is on the floating island, so the cannon is required here too. Others are tucked behind clever moments like opening the gate in the canyon or sliding down the green slope from above. The most obvious coin of all hovers above a wooden post holding a very bad dog’s leash.

Every spherical object in the Battlefield, the bowling balls, the bubbles, the Bob-ombs and their king, is a perspective trick on a 2D “billboarded” sprite. Chain Chomp is the only orb in the stage that’s fully polygonal, and he’s an exception in more ways than one. The sixth and last star on the menu, “Behind Chain Chomp’s Gate,” is the only one available completely out of order. If that red coin above the log sparks an epiphany that leads you to slamming Mario’s butt into the ground, you can smash that gate open first before even glimpsing King Bob-omb.

By now, you’ve probably been here for a while. We know it’s a great level, that’s why we wrote an article about it, but at this point the game really wants you to give Whomp a house call. You can select Star 5, “Mario Wings to the Sky,” without ever unlocking the mystery behind the translucent item blocks, but you’re not meant to succeed until you’ve explored the castle further.

Mario needs ten stars to unlock the sunlit ceiling fresco that hides the red switch, and there are only seven in Bob-omb Battlefield. Until you leave and return, you have no way of flying through the three rings made of coins in the sky. It’s technically possible to pull off with the cannons if you’re stubborn enough, but Mario is supposed to take flight here. The Wing Cap also makes the somewhat tedious task of the 100-coin run viable. Without it, you’re scraping somewhere in the low to mid-nineties and coming up short. Some loops through floating currency will fill your pockets fast, awarding you the final, unlisted star.

The fight has been long. You arrived as a tourist just looking for some cake, but seven stars, three world states, and a hundred hard-fought coins later, you exit the painting one last time, a hardened veteran carrying memories that won’t just go away. We can leave the war behind, but the Battlefield never leaves us.

Love Is a Battlefield

You never forget your first level. They stick with you, like long lost loves or the layout of a childhood bedroom. Even lapsed gamers can recite a litany of excellent opening stages and remember the path beat by beat: World 1-1, E1M1, Kokiri Forest, Green Hill Zone. They all have a few things in common: simple layouts, smart onboarding, enticing graphics, and music that stays with you for life.

The song you hear in Bob-omb Battlefield isn’t unique to the level. It plays across three more courses, and its melody runs through all of Mario 64, from the frantic ragtime sliding music to the game over screen. This is a favorite technique of composer Koji Kondo, who likes to build a melodic throughline for a game and bend it to fit different scenes. Scroll through the official soundtrack and you won’t find “Bob-omb Battlefield Theme” or “Big Bob-omb’s Lament” anywhere. The music is simply called “Main Theme,” inseparable from the revolutionary package that is Mario 64. Like the Battlefield itself, it represents more than just the opening stage of a pretty good game.

Maybe you first encountered the level at a toy store kiosk in 1996, or fired it up on your Switch 2 to see what all the fuss is about. Perhaps you dove headfirst into the 2004 DS remake, which added a seventh star for a King Bob-omb rematch and reworked the fight to suit Yoshi’s puny arms. No matter when your first tour of duty was, the Battlefield still has plenty to offer. Like a favorite painting in a quiet museum gallery, there’s always something new to find.

Inspired by the simple story depicted in the levels, fans have spun their own lore to explain the hostilities between the belligerent bombs. Urban legends about a peaceful Bob-omb village torn apart by war that supposedly existed in beta builds of Mario 64 have become a part of internet folklore and creepypasta canon, despite being demonstrably false.

Meanwhile, the equally-obsessive speedrunning community has spent the last three decades tearing the level apart, unlocking glitches and secrets buried in the game’s famously creaky code. Koopa the Quick can be smoked in 1.7 seconds, Chain Chomp’s fence can be clipped through without ever freeing the creature, and the entire stage can be cleared without a single jump. It’s possible to collect all seven stars without so much as breathing on the A button, as long as you’re skilled enough to engineer a floating staircase out of cloned Goombas.

But you don’t need to master parallel universes or backwards long jumps to feel the pull of the Battlefield. References to the level continue to pop up in Mario media, from the Hint Toad’s map in Odyssey to Peach and the gang strolling through the meadow in the movie. Nintendo keeps coming back to it, and so do we.

Some art should be appreciated from afar, while other pieces invite up-close scrutiny and examination from all angles. Bob-omb Battlefield is the best kind of art: one that encourages you to jump right in.

Another 1990s Masterpiece

For IGN's 30th anniversary, we're looking back at the greatest games of 1996. While Mario 64 was boldly reinventing the platformer, developers at Capcom were writing the rulebook on survival horror. Check out our Art of the Level features on the original Resident Evil:

How Resident Evil’s Spencer Mansion Taught Us To Survive HorrorThe Speedrun Spiral at the Heart of Resident Evil’s Spencer Mansion

Official Tekken Cartoon Teaser Re-Imagines Classic Fighting Game Characters With Toy-Like Visuals

Bandai Namco has re-imagined classic fighting game characters like Kazuya and Kuma in the first teaser for a Tekken cartoon.

Officially stylized as "TEKKEN! CARTOON," the minute-and-a-half-long trailer mixes live action and animated elements to reveal an unexpected offshoot for the publisher's long-running fighting game series. Just five characters – Kazuya, Kuma, Yoshimitsu, Paul, and Alisa – show up in the video, but we wouldn't be surprised to see more cute versions of fan-favorite characters show up in whatever the final product ends up looking like.

"Your favorite #TEKKEN characters are coming out of the ring and into the cartoon world!" an official description for the animated project said. "Keep an eye on our socials for more news about the TEKKEN! CARTOON."

Will this fight end in a draw?🖌️

Your favorite #TEKKEN characters are coming out of the ring and into the cartoon world! Keep an eye on our socials for more news about the TEKKEN! CARTOON#TEKKENCARTOON pic.twitter.com/sz93CzJzPR

— TEKKEN (@TEKKEN) June 26, 2026

The YouTube description for Tekken! Cartoon also revealed some of what appears to be the staff behind the trailer itself. Included in the lineup is animator Amerhiro, whose work can be seen across both their X/Twitter and Instagram pages and features a similar look to the designs revealed in the trailer.

Tekken! Cartoon might be the last thing Tekken fans expected to see when they woke up today. These are cute and colorful versions of video game icons who have thrown down for decades, and with little information about what exactly it will be or where it will air, fans aren't totally sure what to make of it.

"I thought this was an ad for Tekken snacks or something," one fan commented. "Wasn't expecting this, but let's see what they're doing with it (Maybe)."

"TEKKEN BABIES IS REAL!!" another joked.

pic.twitter.com/zzccihxW6J

— ......Nanobitt..... (@artofnanobit) June 26, 2026

Some fans online are also confused to see another Tekken animated project emerge without any updates on a potential return for Netflix's anime adaptation, Tekken: Bloodline. The show premiered in 2022 and featured visuals that fell a little more in line with the games it was based on.

Tekken! Cartoon has no release date or plot information for now. Meanwhile, despite the exit of series veteran Katsuhiro Harada in December 2025 and Tekken 7 and 8 game director Kohei 'Nakatsu' Ikeda just a few weeks ago, Bandai Namco's fighting game franchise continues to receive updates, with Tekken 8 due to add Baki's Yujiro Hanma as a playable DLC character.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Retailers Are Issuing Console Shortage Warnings Ahead of GTA 6, and Now I'm Worried Scalpers Are Going to Have a Field Day This Christmas

A major retailer has warned there will be console shortages ahead of the launch of GTA 6 in November, sparking concern that scalpers will cash in on demand for PS5 and Xbox Series X and S this Christmas.

GTA 6 is due out on PlayStation 5 and Xbox Series X and S only, which means that if you must have a current generation console from either Sony or Microsoft to play the game. Given Rockstar’s hotly anticipated open world adventure is expected to be the biggest entertainment launch of all time, consumer interest in buying a new console is expected to skyrocket.

That would normally be fantastic news for Sony and Microsoft, but according to The Game Business, retailers are worried they may not be able to capitalize on the demand. According to the site, a “major” games retailer warned there won’t be enough consoles to meet demand over the crucial holiday period.

“We’ve been informed that because of the ongoing issues around hardware component availability, we won’t be getting the units we want ahead of GTA,” the anonymous source said, adding: “Demand will likely outstrip supply during the year end period.”

Both Sony and Microsoft have raised the price of their consoles this year, although the latest price hike from Microsoft doesn’t kick in until August 1. Some are worried Sony may announce yet another PS5 price rise before the year is out (the last price rise, effective from April, sparked a sales collapse in the U.S.). Currently, the PS5 costs $649.99, the PS5 Digital Edition costs $599.99, and the PS5 Pro costs $899.99.

Xbox console price rises effective August 1, 2026:Xbox Series S 512GB: $399.99 ---> $499.99Xbox Series S 1TB: $449.99 ---> $599.99Xbox Series X 1TB Digital: $599.99 ---> $749.99Xbox Series X 1TB: $649.99 ---> $799.99

The price rises are the direct result of the "RAMpocalypse," which is an ongoing global memory shortage and price crisis driven by semiconductor manufacturers reallocating their DRAM and NAND production capacity to high-margin hardware for AI data centers.

“Last October, we increased Xbox console price by $20-$70 in the U.S.” Microsoft said when it announced Xbox price rises this week. “We hoped another price increase would not be necessary, and we have spent the last several months working with suppliers on options. Unfortunately, console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027.

"The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make.”

Microsoft executives have insisted demand for Xbox consoles exceeds supply, and that it is struggling to improve the situation. What does this mean for you? Well, if you want to play GTA 6 at launch and you need to buy a current-gen console, doing so sooner rather than later is probably wise. As I’ve mentioned, Xbox Series X and S get more expensive from August, and who knows what Sony will do with the price of PS5?

Not only that, but both console offerings may sell out because of the GTA 6 demand, which could open the door to scalpers cashing in. The last thing anyone needs is to be faced with the prospect of paying $1,500 dollars for an Xbox Series X from eBay just to play GTA 6. I dread to think how much scalpers will list a PS5 Pro for this Christmas if it sells out.

for all the latest, check out our ongoing GTA 6 live report, where we have a steady stream of updates on the game.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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