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Star Wars: Galactic Racer Release Date Seemingly Leaked on Steam

Star Wars: Galactic Racer, the upcoming arcade racing game featuring podracers, speeder bikes, landspeeders, and more fast rides from the Star Wars universe will apparently be released on October 6. The release date was posted to Steam and quickly removed, but not before eagle-eyed storefront watcher Wario64 spotted it.

"STAR WARS: Galactic Racer will release on Oct 6, 2026 according to Steam. Deluxe Edition contents revealed (Steelbook included with physical purchase)," Wario64 noted in their post. A check of the Galactic Racer Steam page an hour later showed a generic "2026" release date.

Galactic Racer was announced at the 2025 Game Awards, and it's being developed by Fuse Games, a team comprised of a number of former Burnout and Need for Speed developers founded in 2023. It was last seen at Sony's State of Play broadcast back in February.

Regardless of whether or not the October 6 release date holds, we've still got new Star Wars to look forward to in the near future, with The Mandalorian and Grogu set to hit theaters next month. We got the final trailer earlier this week.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Prime Minister of South Korea Hails Crimson Desert, Say It Has 'Opened a New Chapter for K-Content'

Crimson Desert is a smash hit for developer Pearl Abyss, which has now won praise from the Prime Minister of South Korea.

The single-player, open world action adventure game sold 5 million copies in less than a month — the quickest time to hit the sales milestone in Korean console game history.

Crimson Desert has already been praised by game developers — including the director of The Witcher 3 — but it has now caught the attention of an even higher office.

In a tweet published this week, South Korea prime minister Kim Min-seok heaped praise upon Crimson Desert and its developer Pearl Abyss, pointing to the fact that the game was created in-house using Pearl Abyss' own technology as opposed to a western game engine, and incorporated Korean elements like taekwondo and Korean cuisine.

Anyone who’s played Crimson Desert will know just how important cooking food is to your success, especially during boss fights! But the food does have a distinctly Korean flavor to it, and many of the recipes result in food that looks inspired by Korean hot pot dishes (I can't be the only one who craves Korean food after spending time cooking in-game!).

Kim Min-seok said Crimson Desert had opened a “new chapter in K-content,” and that its success “serves as a crucial turning point, demonstrating that the domestic game industry can expand and leap forward across diverse platforms, including consoles.”

South Korean developers, which are known for their enormously popular mobile and online-focused PC games, have in recent years enjoyed significant success branching out onto consoles with single-player adventure games. Shift Up’s Stellar Blade, which released exclusively on PlayStation 5, is a high-profile example, as is Neowiz’s successful soulslike Lies of P.

But Crimson Desert has sold faster than them all. Here’s Kim Min-seok’s statement, published on his X / Twitter account:

“I sincerely congratulate the success of Crimson Desert, which has elevated the status of the South Korean gaming industry on the global stage.

“The living game world, crafted entirely with their own technology from start to finish, graphics akin to photorealism, and proactive communication has captured the hearts of players worldwide. By naturally weaving in Korean elements such as Taekwondo and Korean cuisine, they have opened a new chapter for K-content.

“This accomplishment serves as a crucial turning point, demonstrating that the domestic game industry can expand and leap forward across diverse platforms, including consoles.

“The government will take responsibility and provide active support. We will create an environment where K-games can shine as a pillar of K-content.”

In December, the CEO of Shift Up, Hyung-tae Kim, received the Presidential Commendation at the Korean Content Awards for his work in the games industry. Perhaps Pearl Abyss CEO Heo Jin-young can expect something similar at the end of this year.

Crimson Desert just got its biggest patch yet. It made significant improvements to the game, including the addition of difficulty settings, new storage improvements, and new pets. If you’re just getting into the game, we recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You. We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy XIV Is Coming to Nintendo Switch 2 in August With a Separate Subscription

Square Enix has announced plans to bring Final Fantasy XIV to Nintendo Switch 2 this August – but there is a catch.

FFXIV director and producer Naoki Yoshida (a.k.a. Yoshi-P) and Square Enix president and CEO Takashi Kiryu revealed plans to bring the massively popular MMORPG to the Nintendo platform as part of Final Fantasy XIV Fan Fest 2026 today. It’s news that marked an end to a long wait, but it also came with the reveal that players on the hybrid gaming platform will need to rethink their subscription plans.

The presentation continued following the announcement with a graphic confirming that subscriptions for FFXIV on Switch 2 will operate differently than other platforms. While players previously only needed to purchase the game itself and the monthly subscription fee to play on any platform, the Switch 2 version will require players to purchase an additional, separate subscription.

"After discussions with Nintendo, it was decided that the Switch 2 version of Final Fantasy XIV would require a separate subscription," Yoshi-P said via translator. "Again, this was decided after many months of discussions with Nintendo, and I understand that this is different to how we’ve done things before."

Thankfully, Yoshi-P said that there were able to make some concessions. A Nintendo Switch Online membership, for example, will not be required to play FFXIV on Switch 2. Additionally, those with active subscriptions on other platforms will receive a 50% discount for a subscription on Switch 2.

Final Fantasy XIV currently has no specific release date for the Switch 2 version outside of the promise to see its launch arrive in August. It will be playable via early access to try for free for one month before its release. The Nintendo portion of the presentation then came to an end with a live demo of the game running on Switch 2.

"A week ago, I had this great idea to play the Switch 2 on stage here, and Nintendo kind of freaked out a little,” Yoshi-P added. "They were like, 'What?!' But they cooperated and helped us so much to make this happen, so thank you, Nintendo, very much to help us make this happen on-stage today."

The base game Final Fantasy XIV: A Realm Reborn originally launched in 2013 and, after only a few teases in the years since, it is finally coming to a Nintendo platform. Also revealed at the 2026 Fan Fest keynote, the upcoming expansion, Evercold, is coming in January 2027. and got an announcement trailer which you can see above. A crossover with Neon Genesis Evangelion is also in the works, which will be a 24-player raid series coming after Evercold.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Tides Of Tomorrow Review

Look, if you're just going to leave valuable resources lying around in strategically placed caches, of course I'm going to clear them out. I'm trying to save the world, not earn a halo. The next player can just man up and find their own. You see, the big feature that Tides Of Tomorrow is bringing to the party is the ability to see the actions of previous players and experience interactions with the world and NPCs shaped by their behavior. You can see their physical actions in the world using a second sight-style power that lets you watch a ghost version of them for a short time, while NPCs will refer to them by name and help or hinder you depending on their behavior. If they were a picture of virtue and, say, helped a particular faction, you'll find that people are more inclined to return the favor, but if your predecessor committed a crime or started trouble, you'll have to find different ways to complete your objectives.

As someone that has been conned before by the whole "your choices really matter" when it comes to game worlds, I was interested to see if this could live up to the promise beyond a couple of key moments. Ultimately, it did. Sure, some of the more life-or-death type scenarios came with a cheeky little note that the events will only affect my reality, but otherwise the consequences felt real enough to be interesting. To underscore this, at the end of each section of the game you'll get a The Walking Dead-style report outlining your choices and the impact they'd have on the next player, which was satisfying. You also get categorized as you play; I was tagged as tree-hugging survivalist. This became more meaningful as I played; my 'pro-nature' ranking meant I got some extra dialogue options, and some were blocked off because I hadn't earned my chops as a troublemaker.

All of this is happening on a flooded, failing remnant of our world, one where different gangs have taken control of structures that loom out of the sea. There are Marauders, Reclaimers, and Mystics, and you'll need to work with all of them. The storyline does have more than a hint of Captain Planet about it, with plastic ultimately representing the ultimate evil, saving the whales (or whale-like things) being a major plot point, and lots of lines that sound like your Aunty Bethany when she hit menopause and started talking about being in harmony with nature. The cast of characters borrows heavily from gaming's big book of tropes - a badass but ultimately caring woman, religious zealots with opaque motivations, a big old selfish crime lord - but despite that, I did find myself making major decisions using how it would affect them as my north star. All of the characters are dealing with the effects of a disease called plastemia to some extent, a horrifying effect of the state of the world that sees people slowly morph into multicolored mannequins, ultimately leaving behind a plastic corpse. The only cure is a drug called Ozen, which is in short supply. You can buy it, steal it, and find it out in the world if you want to save some lives; the only catch is that you need it, too.

A little meter acts as a ticking timebomb of illness, but unless you're out there like some sort of seafaring saint, it seems in place to give a general air of dread rather than a serious countdown. I was an absolute bastard about chugging Ozen at every opportunity, whatever the moral implications, and I still keeled over at what felt like a pre-ordained moment for the storytelling.

I expected the novelty of the vision power would wear off, but it's been cleverly woven through puzzles and encounters in varying ways. You can see a route through a heavily guarded area, guess someone's preferred moves in Rock, Paper, Scissors, and beat a dodge in a boxing match. In some scenarios you'll want to watch what your predecessor did and do the opposite to avoid a nasty end. All players can also just throw out an emote - pointing, dancing, there's a wheel of choices - so if you want to be extra helpful, you can assist your followers by indicating secrets or puzzle solutions. I occasionally did a little jig just for the hell of it.

Ultimately, some of my favorite moments came from small, satisfying impacts I could have on the world. One character asked me to set a law for their tiny nation; another wanted me to give my people, Tidewalkers, a new name. If someone calls you a Fish Whisperer, that might be my fault. I liked repairing ladders and bridges, knowing that the next player would benefit, but I also had no qualms about buying out a shop's entire stock of Ozen. After one playthrough I felt like I'd experienced the mechanic as far as this story was concerned, and - other than a random jet ski race that made me want to throw myself into the actual sea - I kept being pleasantly surprised by it as the story went on. You could restart the game and follow a different player to see how their choices changed what you encountered, but while I enjoyed my time on the open sea, I wasn't curious enough for a second playthrough. It did make me keen to see what the developer could do with the mechanic next though, because I'll be there day one to try it out.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

Neon Genesis Evangelion Is Coming to Final Fantasy XIV With a Crossover Raid Series Called Ghosts of Desire

As part of the Final Fantasy XIV Fan Fest keynote presentation, director and producer Naoki Yoshida revealed that the upcoming 24-player raid series will be a crossover with the iconic anime series Neon Genesis Evangelion. It's called Ghosts of Desire and is part of the post-game content for the next expansion FFXIV Evercold, which launches in January 2027. You can see the FFXIV x Evangelion teaser below.

This crossover isn't as unlikely as you may think. The creative mind behind NieR Automata, Yoko Taro, worked with the FFXIV team for the Shadowbringers raid series that brought NieR-themed content to the MMORPG. But he's also doing the composition and screenplay for the new Evangelion anime series alongside Studio Khara (which is headed by Evangelion creator Hideaki Anno).

If you're not familiar, 24-player raids (called Alliance Raids) are endgame content for FFXIV and roll out through updates between expansions. If this collab follows the same cadence as previous patches, Ghosts of Desire would come in three parts with its own story arc through Patch 8.1, 8.3, and 8.5. It'll contain boss fights and dungeons themed around Evangelion, and will somehow exist in lore with FFXIV.

Fore more on what's coming to the critically acclaimed MMORPG, check out my roundup of announcements from Fan Fest including the reveal of FFXIV Evercold.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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