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Sony Reminds PlayStation Plus Subscribers That GTA 5 Leaves the Library 2 Days Before GTA 6 Comes Out

PS5 and PS4 players taking advantage of PS Plus to play GTA 5 and GTA Online better get their hours in because their days are numbered. GTA 5 is being removed from the PS Plus catalogue just two days before GTA 6’s launch in November.

GTA 5 has sold an eye-watering 230 million copies since its 2013 launch, so you'd imagine most who are interested in experiencing Rockstar’s sweeping and beautiful take on Los Angeles have already done so. But if you’re one of the few who hasn't, you have until November 17 to get it done via PS Plus.

Sony has been warning PS5 players about the change. “If you’re counting down the days until GTA 6 arrives on PS5 on November 19, why not take a trip to Los Santos in the meantime?” the message said.

“GTA 5 is available to play in the Game Catalog for PlayStation Plus Extra and Premium members, but only until November 17. So whether you’ve yet to experience the tale of Franklin, Michael, and Trevor, or want to revisit it before Jason and Lucia’s Vice City story begins, now’s the time.”

The popup was followed by a prompt to preorder GTA 6. It’s just another example of how huge Rockstar’s sequel will be, and what an impact it will have on game sales for platform holders like Sony.

Expected to be the most expensive video game of all time, GTA 6 is likely to make that money back fairly quickly. Even actors like Game of Thrones’ Kit Harington have said he’s excited for GTA 6, despite not being a gamer.

Rockstar developers traveled across Florida on GTA 6 research trips to portray the state as authentically as possible in its satire-laden recreation of Miami and the surrounding areas. CBS news recently did a segment on GTA 6, astonished by how accurately the game captures the city.

Elsewhere, the Australian government put out a graphic that informed citizens of their rights for requesting time off work when GTA 6 launches next month. In the meantime, Rockstar has been taking over Miami in its big marketing push leading up to launch.

But some Miami officials have expressed concern over the studio’s influence, with Rockstar promoting GTA 6 on the iconic Goodyear blimp, and collaborating with local NBA team the Miami Heat. There’s no stopping this train, which pulls into the station when GTA 6 launches for PS5 and Xbox Series consoles on November 19.

GTA 6 Will Make The Game Awards Cutoff Date for Eligibility by the Skin of Its Teeth, Confirming It Has a Chance at 2026 Game of the Year

GTA 6 is officially in with a chance of winning the 2026 Game of the Year award at this year’s The Game Awards, after the show confirmed the cutoff date for eligibility.

According to a FAQ on The Game Awards website, to be in with a chance of winning an award a game must be released on or before Friday, November 20, 2026. GTA 6’s release date is currently November 19, 2026, which means it’s made the cutoff date by just a single day.

Here’s the official blurb:

What is the Cutoff Date for Eligibility?Games must be made commercially available to customers on or before Friday, November 20, 2026, at 9 p.m. PT. In the Players’ Voice category, games must ship on or before November 30, 2026.

Nominations for this year’s awards haven’t been announced yet, of course, but it’s hard to imagine a situation where GTA 6 doesn’t show up for most, if not all, the categories it’s eligible for. Sandfall Interactive's Clair Obscur: Expedition 33 holds the world record for the most wins at The Game Awards, taking home a whopping nine awards at last year's show. Will GTA 6 beat it?

And given GTA Online 2 or whatever the multiplayer mode ends up being called is reportedly due out next year, perhaps alongside a PC version, we could see GTA 6 back in contention at The Game Awards 2027.

While we wait for this year's nominations, we’ve got plenty more on GTA 6 for you to check out, including our in-depth interview with Rockstar North's Rob Nelson, our report on what sounds like the end of Cyberleek, and confirmation of GTA 6’s sweat system.

GTA 6's Level of Detail Is So Extreme, Rockstar Built an Entire Scripted System Just for Sweat

Rockstar Games is of course known for its attention to detail, with previous Grand Theft Auto and Red Dead Redemption games raising the bar for realism. GTA 6, though, looks set to go further than any video game before it, with a dedicated system that determines how much the characters sweat.

Bloomberg reporter Jason Schreier said in a new video accompaniment to his making of GTA 6 article published this week, that Rockstar told him of a scripted system in the game that makes dual protagonists Jason and Lucia — or, it sounds like, any character in the game — exert different amounts of sweat depending on how much effort they’re putting into whatever activity they’re doing.

So, in a nightclub, for example, Lucia will sweat more if she’s putting a lot of effort into dancing. Similarly, the harder Jason works out, the more he’ll sweat. We might have already seen GTA 6's sweat system in action. In the Grand Theft Auto VI: An Extended Look video released in August, we briefly see Lucia dancing in a nightclub, and there's a distinct glisten to her skin that suggests she's sweating. Or maybe it's a trick of the light.

This shows the incredible level of detail in GTA 6 — above and beyond any video game ever made — but it also helps explain why GTA 6 took so long to develop (eight years in terms of proper development work), and why it cost so much money to make (not more than $1.5 billion, but no doubt the most expensive video game of all time).

Indeed, as the Bloomberg article reveals, Rockstar set up a new studio in Los Angeles packed with writers, producers, and directors, just to make NPCs.

GTA 6 has suffered a number of high-profile delays, each of which has been explained publicly as part of Rockstar’s mission to achieve video game perfection with this game. When you hear about the sweat that’s poured into it, you start to understand what this will actually look like when the game itself comes out.

With GTA 6 out next month, we’ve got plenty more for you to sink your teeth into, including our in-depth interview with Rockstar North's Rob Nelson in full, our report on what sounds like the end of Cyberleek, and some of the unusual marketing rockstar has put in place.

Devious Arc Raiders Griefers Are Having Fun in PvE, Camping Locked Loot Rooms and Pulling Enemy Robots Into Extraction Points

I’ve played 500 hours of Arc Raiders and I’ve seen lobbies where everyone is a serial killer and lobbies where everyone’s Santa Clause. It’s the not knowing that makes each encounter intense, but Embark’s new PvE mode removes that uncertainty. Or does it?

Arc Raiders PvE lobbies are already stacked with griefers, using the relative safety of the mode, where your bullets don’t affect other raiders, to put other players in dangerous spots via other means, whether that be manipulating the AI, using tools, or simply getting in the way.

There are already videos circulating online of players using the Bull Rush ability to bash into people who are trying to extract. This way, they die to arc enemies and can be looted without consequence, bringing a whole new level of rat behaviour to one of the rattiest games ever released.

Thread on pve mode in @ARCRaidersGame
This is what pvp guys warned you about. https://t.co/1doayUnDZQ

— WhaleCalls (@whalecalls) October 13, 2026

Outside of that, people camp the locked loot rooms and wait for another player to turn up with a key. The player with the key either opens it and shares the spoils, or they have to leave and head into another match and hope for better randoms. In PvP, you'd try to kill anyone contesting the loot. In PvE, it's a race to see who can grab it first.

There are also players using lure grenades to pull enemy robots into extraction points — this is particularly devastating when it’s a goddamn shredder. And there’s no way to be punished for playing like this.

“Legit first game on and people were being just like this, vultures, and taking all loot from Arc before you could even get anything from it,” said one X / Twitter user. “Top that off they were throwing lure grenades at me and my wife the whole time while trying to fight Arc. She went down due to it, I go for the rez then get body blocked and pushed around like I’m in grade school again.”

This could be selfish players trying to get rich at the expense of others, or it could be PvP players who want to see the mode, which is only experimental at this stage, shelved. That way, they’ll get some easy pickings back in their lobbies, after all.

Of course, the mode is currently only experimental, so Embark could make changes. I personally don’t think PvE has any place as a mode here, though — unless it were a side thing with separate unlocks. The developers say loot is nerfed, but players are coming out with some crazy gear. PvE mode landed just after Arc Raiders’ biggest update, which added grappling hooks, a new map, and more. The update sparked a resurgence of players, which Steam concurrents not seen since March.

This isn't Arc Raiders' first griefing incident, either. In December last year, soon after the game's explosive launch, one player hell bent on killing relative newcomers, casuals, and those who had next to no loot or even none at all, went viral for killing others for sport — sparking a debate about what is and isn’t acceptable PvP behavior in the process.

Bungie also announced plans to add PvE modes to Marathon as developers come to terms with extraction shooters being a niche genre. Hunt: Showdown figured this out ages ago, stuck to its cowboy-era guns, and kept its identity intact without alienating the core fans.

Blue Team Only Wins 15% of Its Wardogs Games — We Asked a Color Expert Why

Wardogs is a free-for-all sandbox military game where three separate teams battle for control over an ever-changing zone in the middle of a massive map, as tanks fire shells, artillery and mortars pepper the landscape, helicopters blast the drums of war (Eiffel 65's hit song Blue (Da Ba Dee)) through proximity chat, and dozens of try-hards run and gun.

There’s Valkyra, Red Team; Manticore, Green Team; and Lonestar, Blue Team. They look different on the field, with Red rocking a soviet style, Green wearing Persian gear, and Blue looking like a Western paramilitary, but they all have access to the same equipment and have equal chance to win. So, why the hell does the Blue Team always lose?

Lonestar has become a meme in the Wardogs community. There are dozens and dozens of montages, showing them bumble and fail, missing all their shots except the ones aimed at their teammates. It’s like a David Attenborough documentary or something, watching them gear up in their spawn area as their pilots spin up and crash helicopters before even getting into the fight.

I sent a request to the Wardogs team earlier this week to find out, first off, if it’s actually true that Blue Team sucks or if we’re in some kind of meme-induced mass hallucination. According to Bulkhead, the Blue Team sucks. It’s true. The stats don’t lie. Lonestar only won around 10% of its games at the height of the “Blue Team bad” movement, but a concerted effort has been made by intrepid redditors lately to wash off the cobalt stain, resulting in Blue Team climbing to around a 15% winrate. Big woop? Red currently wins around 36% of matches, while Green takes home 49%.

“It’s something that started back in alpha. Blue was the most popular faction pre-alpha with a lot of people liking the limited lore, the American PMC aesthetic, so a lot of newer players tended to join it in alpha,” UI director Howard Philpott told IGN. “There was a genuine map advantage in the early alpha builds too which made the more competitive players swap to Red/Green and that perception persisted and spread into release.”

Some have theorized that spawn location still plays into these figures. Blue Team is located slap-bang in the middle of the map, while Green and Red are off to the sides. This leads to a perception that the Blue Team is fighting a war on two fronts, while Red and Green only have to worry about watching one side of their assault. For Season 2, the Wardogs development team is moving team spawns on the Bakuriani map to combat this, while simultaneously launching a “social experiment to help change the perception of Lonestar.”

I reached out to color behavioral design and color psychology expert Karen Haller to get to the bottom of this. Unfortunately, Haller was just as confused as everyone else. “People would normally pick Blue first because it's first,” Haller said after I showed her the team selection screen. “So you pick the first thing, don't you? You don't go across and ignore it because that's what they're doing here. They're ignoring it and going across.”

They really are. They are massively ignoring it and going across. Every time I want to play with my friends, someone will jump in Red or Green and I’m stuck here spamming on that team to play with my mates. The entire time, Blue Team is right there, lit up and available, full of teammates who will accidentally kill you with their incompetence. It’s tempting, but my friends are in Red or Green. They fear Blue. The meme has become a mind virus infecting us all.

“It would be interesting to do a study or a comparison,” Haller said. “If [Lonestar] changed to even a dark blue, or it changed to an orange, or it changed to another color, would the perception of that team change? Because it seems to be a bit of a self-fulfilling prophecy, if I've understood it — it's not because it's Blue that they're losing.”

It’s not because it’s Blue that they’re losing. It’s because of the people who are on Blue. The ones who aren’t infected by the meme virus are — unfortunately, disproportionately — infected by incompetence instead. It’s a sad state of affairs, but it means the decent players will purposely avoid Lonestar because it’s full of the kinds of people who crash a helicopter before it’s even got off the ground or kill you by trying to revive you with a defibrillator. It was too late, Kevin. I was already revived, you bum.

It isn’t about any team being bad. It’s about groupthink, a military shooter hivemind addicted to Reddit upvotes. According to Haller, who wrote The Little Book of Color, this isn’t anything to do with color at all. If we map the teams to color theory, Red is fast like a freight train, running in and getting stuff and things done. Green would be the peacemakers, which definitely isn’t the case. But I think there’s something to Blue. “Blue is the color that you play with your mind,” Haller said. “It's intellectual, it's smart.” They’re just playing 3D chess while you’re over here running after the zone like a stupid dog with a stupid little bone. You laugh now, but let’s see how many gold bars you get for playing the objective and compare that to what Blue players end up with after spamming down hesco blocks for an entire season.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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