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The former creative director of one of gaming's most influential stealth franchises, Splinter Cell, has suggested that advancements in lighting and shadow have made it more difficult than ever for the fans — and creators — of the genre.
In an interview with FRVR, Clint Hocking, who was creative director of 2005's Tom Clancy's Splinter Cell: Chaos Theory, talked candidly about how the more sophisticated development methods actually make it harder to create the shadows needed for stealth games.
“I actually think one of the difficulties with modern stealth games is that the sophistication in the rendering has made lighting so much more realistic,” Hocking said.
“When you think about those old school stealth games because of their baked lighting, the lighting is very clean and readable and very understandable for the player,” he added. “But once you get into this diffuse and ambient occlusion and all of the stuff that comes with it, it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous and all of that stuff.”
The problem, Hocking said, is that realistic lighting systems, such as direction, can be difficult to manage when so much of the gameplay requires players to huddle in shadowy corners.
“Part of it is also just lighting direction,” Hocking said. "When you go and see a play on a stage, the lighting is often super dramatic. So, you can do it with real lights. It’s just that, you know, these places are often lit to be very realistic and not lit to be aesthetic [for the purposes of] stealth gameplay."
It's a "tough bridge to cross," Hocking added, especially as "people in the industry spent 20 years of their career thinking about how to make things look more realistic."
Ubisoft recently insisted its long-awaited Splinter Cell remake remains in development despite layoffs at the studio working on the project. 40 jobs were cut at Ubisoft Toronto, the company announced in February, as part of the ongoing push to cut costs that has seen thousands of employees depart over the past few years. In a statement sent to IGN, Ubisoft said that work on Splinter Cell was unaffected by the redundancies.
The game itself remains firmly under wraps without any kind of release window. Still, some positive news emerged late last year — when the remake's original director David Grivel announced he had returned to recommence his role after leaving Ubisoft in 2022. Here's hoping more emerges from the shadows soon.
As for Clint Hocking, he left Ubisoft in February having led work on Assassin's Creed Hexe, the upcoming entry in Ubisoft's flagship series that's set to feature a witchcraft vibe.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.


Splitgate developer 1047 Games has announced Empluse, a "Titanfall-inspired movement shooter" expected to release into early access later this year.
In an interview with Polygon, 1047 boss Ian Proulx said that while the team will continue to support Splitgate — the second game, Splitgate: Arena Reloaded released just a few months ago in December 2025 — Empluse is the "main priority" going forward.
“I still do believe in [Splitgate: Arena Reloaded," Proulx said. "I really do. I think it's a great game. I think it needs sort of a… I mean, I don't know what it needs, to be honest.”
“We looked very closely at some of our favorite and the best movement shooters out there, like Titanfall 2, Black Ops 3, some of the movement CODs. But we also looked at non-shooting games,” Proulx said of Empulse. “Do you remember SSX Tricky? One of the things we took inspiration from there was that feeling of, like, you're in that flow state. You're wall running, you're grappling, you're sliding, and then you're bouncing off these jumps. We had this vision of, what if instead of it just being your typical jump pad or man cannon, it was actually more like a snowboard jump?”
That doesn't mean the studio has entirely abandoned its Portal-y roots, though, as Empluse reportedly "riffs on Portal 2’s paint mechanic." Players will have P.A.I.N.T. Bombs (Plasma Activated Infusion of NanoTech) that, like Portal's pro- and repulsion gels, provide extra speed or jump boosts. These can be chained to create a highly mobile shooter where players are never standing still, creating a "really freaking fun" experience.
"We have a lot of Titanfall fans in the company. We've seen it even in our community," Proulx said. "A lot of people have asked for wall-running over the years, actually. And so that was one of the things we actually prototyped in early 2025, and we ended up not putting it into the game because we're like, ‘This just doesn't really work and none of the maps were built for this. This is about portals.'"
You may remember the launch and "unlaunch" of Splitgate 2 last year. Splitgate 2 released last June to middling reviews, controversy, and a rapid drop-off of players as criticism of the game grew. In response, 1047 "unlaunched" Splitgate 2, announcing in July it would temporarily wind down support for it while the team worked on a new version of the game with "big, sweeping changes." It was then relaunched as a free-to-play game across PC, Xbox, and PlayStation.
"If I look at live-service games that haven't done well, there's a million reasons, right? It's such a difficult industry," Proulx added. "I think one of the reasons that certain games haven't done well is chasing trends, instead of trying to provide something players are asking for.
"And honestly, we're partially guilty of that. I think we had our own unique take on things, but I think this time around it's: let's just make this type of game. It doesn't have to be the next Fortnite, it doesn't have to be the next Call of Duty. We think this is a game that players are asking for."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.


Sony has quietly increased the price of the PlayStation Plus Extra and Premium subscription tiers as well as the Essential tier, having suggested only the Essential tier would get more expensive.
Earlier this week, Sony announced that starting May 20, PlayStation Plus prices for new customers would increase in select regions, blaming "ongoing market conditions." Prices, Sony said, would ”start” at $10.99 USD / €9.99 EUR / £7.99 GBP for one-month subscriptions and $27.99 USD / €27.99 EUR / £21.99 GBP for three-month subscriptions, signalling a $1 increase on the monthly sub and a $3 increase on the three-month sub.
Starting May 20, PlayStation Plus prices for new customers will increase in select regions. Due to ongoing market conditions, prices will start at $10.99 USD / €9.99 EUR / £7.99 GBP for 1-month subscriptions and $27.99 USD / €27.99 EUR / £21.99 GBP for 3-month subscriptions.…
— PlayStation (@PlayStation) May 18, 2026Many took this to believe only the Essential tier would go up in price, but it turns out Sony has raised the price of all PlayStation Plus tiers. "Prices will start," it seems, was doing heavy lifting in the wording of the announcement. Here’s the actual breakdown:
PlayStation Plus May 2026 price rises:1-Month:
Premium $19.99 (up from $17.99)Extra $16.99 (up from $14.99)Essential $10.99 (up from $9.99)3-Months:
Premium $54.99 (up from $49.99)Extra $43.99 (up from $39.99)Essential $27.99 (up from $24.99)As Sony had announced, these price changes do not apply to current subscribers (except in Turkey and India) unless the existing subscription changes or lapses. And it’s worth noting the 12-month subscription option remains unchanged, which to me suggests a push towards the more expensive, longer subscription tiers.
The negativity surrounding the news has continued this week, with many PlayStation fans complaining about the rising cost of gaming. Sony itself raised the price of PS5 consoles back in March, blaming “continued pressures in the global economic landscape.” Earlier this month, Sony said it had yet to decide when to launch the PlayStation 6, nor how much it would cost, as memory shortages fueled by the AI boom continue to hit hard.
PlayStation Plus is still required for online gaming, and with the looming launch of GTA 6, Sony may be getting its price hikes in now ahead of the guaranteed influx of new PlayStation 5 owners when Rockstar’s behemoth finally comes out in November. GTA 6 launches for PS5 and Xbox Series X and S only, which means you have to own a console to play it.
Sony this week announced the next State of Play showcase, set for June 2. We know Insomniac’s Wolverine will be shown there, but Sony is under pressure to deliver the goods, with the cost of PlayStation gaming only getting more expensive.
Photo by Tomohiro Ohsumi/Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


IO Interactive has confirmed the exact second you can start playing 007 First Light next week. As you likely already know, 007 First Light will be released on May 27th but, if you pre-order, you can get in on the action a day early on the 26th. However, if you were prepared to stay up all night and jump in at midnight, you'll have to do some waiting. 007 First Light will be doing a global launch, meaning the game will become available for everyone at the exact same time.
IO Interactive has revealed that the game will be released at 3 PM BST. For those in the United States, that means the game will be released at 7 AM PDT/10 AM EDT on May 26th and May 27th, depending on if you pre-order or not. That also means the New Zealand method that Americans sometimes use to play the game "early" by changing their console's region won't work, since everyone is getting it at the same time. For those down under, 007 First Light will be available from midnight AEST on May 27th and May 28th depending on your pre-order status.
007 First Light is just around the corner, and we can’t wait for you to get your hands on it.
Check out the launch map to see when the game becomes playable for you during early access and release.
Are you locked in and ready for this re-imagined origin story?
Pre-order now… pic.twitter.com/ULvCKHcIpS
As of right now, we're still waiting to hear details about when 007 First Light can be pre-loaded. IO Interactive hasn't revealed how big a download this will be but, hopefully, fans will be able to pre-load it this weekend or on Monday so they can be prepared for launch.
If you're looking for other ways to prepare for launch and are in the market for a new console, it seems like PS5 Pro will be the best console to experience 007 First Light on. It was recently confirmed that the game will benefit from 60 FPS on PS5 Pro but, don't worry, there is a performance mode on the base consoles that will allow for 60 FPS.
007 First Light is expected to be one of the biggest games of 2026. It has been in the works since 2020 and it looks like IO Interactive's hard work will soon pay off. We've given 007 First Light two glowing previews, noting that it "feels like the fresh start that Bond fans deserve." Only time will tell if the full game can live up to the hype but, if it does, it may be in contention for some awards later this year.
007 First Light is arriving on Xbox Series X|S, PS5, and PC. A Nintendo Switch 2 version is set to follow at a later date. In the meantime, why not take a look back at the suave, smashing – and sometimes positively shocking – 40-year history of James Bond Games.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


The Expanse: Osiris Reborn will be recasting its male protagonist and his twin brother, according to developer Owlcat Games. The developer confirmed that it heard vocal fan feedback regarding the performances of the game's male protagonist character and his twin brother, prompting them to actually take action.
"While the voice actor for the male protagonist and J put in a lot of good work, they felt less expressive than we wanted," said the developer in a blog post. "Because of this, we are changing the voices of the male protagonist and J."
It was noted in a press release that the team is already in the process of searching for a new actor, but it's unclear how intensive this process will be on the production of the game. The Expanse: Osiris Reborn recently held a beta, which got a mixed response from fans. However, it did provide Owlcat Games with a lot of actionable feedback. Thankfully, the full game isn't due out until 2027, so there's plenty of time to address player concerns. Owlcat noted it is also addressing concerns with gameplay, tone, and other quality-of-life elements to improve the game. Fans are hoping that The Expanse: Osiris Reborn will be another high-quality sci-fi RPG that can go toe to toe with Exodus next year.
While it's pretty rare for a game to replace an actor after a game has already been put into the hands of players, this isn't the first time it has happened. Bungie famously cast Peter Dinklage as the Ghost in Destiny, and he was present in the game for about a year. However, fans complained that it felt like Dinklage was phoning it in, and Bungie replaced him the following year with Nolan North.
There are also a number of cases of actors being replaced before a game's release. According to Master Chief actor Steve Downes, two new actors were cast to play Chief and Cortana in Halo 4. However, internal feedback was so poor that 343 Industries, AKA Halo Studios, brought the original actors back. A similar incident happened on Hitman: Absolution, when Agent 47 actor David Bateson was replaced by William Mapother. However, IO Interactive changed course and brought Bateson back at the last minute after fan backlash.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




