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Super Smash Bros. Player Mew2King Banned From Tournament After Bug Bites Spark Health Concerns

Professional Super Smash Bros. player Jason ‘Mew2King’ Zimmerman has been banned from a competitive tournament after posting photos of his concerning skin condition and complaining of a bug infestation in his home.

On the morning of October 16, 2026, Zimmerman found himself going viral due to a thread of posts he’d published on Twitter/X the day before. In the posts, he complained of suffering from swelling hands, which he attributed to either playing too much without rest or being bitten by bugs in his home.

“My hands are slightly swollen (could be from all the SSBM Fox or from the bugs in the house that bite me each day), like pink/red and puffy/fatter than usual, is there a way to fix this ASAP? I'm boarding my flight to Texas now,” he wrote.

He went on to share a photo of his hand and one of his right leg, which was covered in red, painful-looking bumps that appeared to be bug bites. Zimmerman claimed that these bites happen to him “every week,” and are a driving factor in his decision to move from Ohio to California.

“I had like a hundred of these on my body two months ago. Like, my entire body. This isn’t even nearly the worst picture, not even close,” he explained in another post. “It’s all bug bites from the house. Lived like that for all year. Or recent months.”

Needless to say, fans were fairly concerned about Zimmerman’s health and living conditions, with many theorizing that he was dealing with a bed bug infestation. Others urged him against getting on a plane or staying in a hotel, saying that he might spread the supposed bed bugs, which are known for sneaking into luggage and clothing to lay eggs at their next destination.

News of Zimmerman’s condition quickly spread online, prompting no end of discourse within the fighting game community — to the point where the tournament he was competing in, Xtreme Fighters Showdown, outright banned him from the event.

The tournament’s CEO published a statement about the situation on Twitter/X, alerting the public that Mew2King was no longer invited to take part in the competition as a direct result of his health issues.

“For the safety of our event, XFS 2026, we have politely informed Mew2King he will not be able to participate or attend our event this weekend due to a self-reported health concern,” the statement reads. “The health and wellbeing of our attendees is our priority. Thank you, and we’ll see you this weekend.”

Good evening, a message from our CEO, M333:

For the safety of our event, XFS 2026, we have politely informed Mew2King he will not able to participate or attend our event this weekend due to a self-reported health concern.

The health and wellbeing of our attendees is our priority.

Thank you, and we’ll see you this weekend.

— Xtreme Fighters Showdown (@xfshowdown) October 16, 2026

Zimmerman has not provided any public updates after this latest development, and has since deleted all the tweets discussing his skin condition.

This is the latest viral moment to make headlines within the competitive gaming space after pro DotA 2 player '23savage' was forced to play in front of police officers after one of his team’s training camps was raided by law enforcement.

And in September, Pokémon VGC regional champion Donghun Youm claimed that he lost a match due to his opponent's overwhelming stench, prompting a community-wide push for players to use deodorant at tournaments.

‘There Should be a Game Award for Hot Dads’ — Castlevania: Belmont’s Curse Devs Are Fully Aware and Loving the ‘Horny’ Fanart for Their Game

The developers behind Castlevania: Belmont’s Curse are enthusiastic about all the “horny” fanart they’ve seen of the game’s characters, saying they specifically made them "hot" to appeal to fans.

Castlevania: Belmont’s Curse released on October 15, and you’ve no doubt already seen the wealth of wild reactions to the title from players online — particularly in regards to its character designs.

Yes, it’s true; players are thirsty for Trevor Belmont and the various monsters they must fight as they navigate the chaotic streets of Paris, but they shouldn’t feel embarrassed about it. In fact, the devs were counting on this to happen.

Speaking with Fall Damage, marketing director and lead designer Bérenger Dupré and Sandro Bordier revealed that they are absolutely loving the thirsty reactions to the game’s characters — and that includes the “horny” fanart that they’ve seen on social media.

“Oh, it has started already. Like, man, have we seen some things,” Bordier joked.

“Trevor, especially,” Dupré added. “Didn’t realize that he would be so well-received.”

“Do you think we could add a ‘Hot Dads Edition?’” Bourdier asked, prompting Dupré to say that there “should be a Game Award for hot dads.”

“It’s always fun to see the fanart, because we know how important and dear these characters are to the fans. We are trying to make some new, fresh stories with them, so it’s always quite stressful. And for now, the reception is very, very emotional,” Dupré continued.

The duo went on to admit that they went out of their way to make these characters attractive, with Boudier saying, “Yes, like we know some characters are hot. It’s a choice, actually. Like it’s a vibe. We’re pretty proud of it.”

“Honestly, we were super happy with all the fan reactions regarding the characters that were revealed,” he added. “We really put a lot of love from the team to design them in a way that would please fans. We were super happy to see how they reacted to the designs and the voice actor reveals, of course.”

Castlevania: Belmont’s Curse released to solid reviews, with IGN’s Scott White scoring the game an eight out of ten, praising it for “bringing Konami’s beloved series into the modern era with a fast-paced focus on action first.”

It’s clear that a lot of love went into this title; among the various Easter Eggs and secret codes found within, the devs also paid homage to classic fighting game characters, which can be seen if players nab a hidden weapon in one of the game’s first areas.

Call of Duty: Modern Warfare 4 – Captain Price's Fate Explained

Is Captain Price dead? It’s a reasonable question to have at the end of Modern Warfare 4’s campaign, considering how often characters we thought were gone have come back over the course of the four-game story — I’ve lost track of the number of times Graves has returned now. We spoke to developer Infinity Ward to get an answer, and we got one. Well, kind of.

In a mid-credits scene, Mads Mikkelsen’s The Archer can be seen taking a captive Captain Price away on a truck. An ambush allows Price to break free, though, as the vehicle crashes, leaving The Archer to scuttle away into the snow as our hero wrestles with a metal pipe sticking out of his stomach. After stumbling after the villain, Price turns the tables on him and uses said pipe to puncture his throat, leaving the rogue Russian minister of defense very much dead in the middle of a frozen-over lake. Ghost then arrives on the scene to share his former squadmate's final breaths with him as Price lies still, presumably dead, next to his victim. But is he?

I asked Jeff Negus, narrative director at Infinity Ward, if that’s the case. “I'll say this. We went out of our way in this game to pace character deaths, both in where they happen and in the expression of the moment happening,” explains Negus. “And I would say that scene is consistent with others.”

So, not a yes or a no, is it? Multiple characters established in earlier series entries meet their makers across Modern Warfare 4’s 16 missions, including Makarov, Gabriela, Graves, and Gaz, to name but a few. While we don’t see any of them put in the ground never to rise again, some of them meet pretty conclusive ends, with the Gs — Gaz, Graves, and Gabriela — all receiving bullets to the head. Makarov's head is now pulp on a snowy New York street, but he looked pretty lifeless the last time we saw him, and seeing as he’s dispatched so early in the story, surely he would’ve come back by now. Archer needs a reason to go after Price and avenge his son, after all.

If Price does indeed meet an end “consistent with others,” then surely this means he is dead. It would seem like a fitting place for the Modern Warfare reboot saga to end, and feel like an actual definite conclusion. But we know things are never that simple when it comes to Call of Duty, and I can see why the door may be left slightly ajar for him to come back if needed. If MW4 is well-received critically and proves a commercial success, Activision would want to keep things rolling.

For my money, I’d say he’s dead. He’s achieved what he set out to do at the start of Modern Warfare 4’s story, and has even learned a lesson or two about selflessness along the way. It’s the basics of any hero’s journey, and it ended in glorious sacrifice, taking down a threat to the Western world in the form of The Archer’s diabolical plan. What do you think? Has Captain Price died? Let us know in the comments.

Ghost of Yotei Sales Lag Behind Tsushima but Are Still Strong on PS5, Analyst Estimates Show

Ghost of Yōtei sales appear to be trailing behind Ghost of Tsushima, but that doesn't mean it's not still pulling big numbers on PlayStation 5.

That's according to Alinea Analytics head of marketing analysis Rhys Elliott, who shared data related to Sucker Punch Productions' 2025 sequel on X/Twitter. Although this is sales information that has yet to be confirmed by Sony, it may still give us a peek behind the curtain at how Ghost of Yōtei has fared on PS5.

The result: Sucker Punch's action follow-up has done well in its first year, even if it hasn't quite managed to pass up its predecessor. Alinea's analysis puts Ghost of Yōtei sales at about 5.4 million units, generating $407 million in revenue so far. Highlights from that update put the physical slice at a notable 36.8%, while PlayStation Store discounts remain largely few and far between.

Around 500,000 copies were sold in Q3 2026 alone. Alinea also reported that 50,000 players have picked up the digital Complete Edition – which comes with new content, including the recently released Echoes of Sekigahara expansion – in the two weeks since PlayStation launched it as a replacement for the digital base game. With the analysis estimating that around 6% of its existing base returned to play the new content, it seems Ghost of Yōtei is going strong – but there is more to the story.

Ghost of Tsushima, which launched in a market still coming to grips with pandemic lockdowns in July 2020, had generated about $418 million by the same point in its lifespan, Elliott added in a follow-up post. Factoring in Yōtei's base price of $70 vs Tsushima's base price of $60, as well as any discounts that followed, the latter is estimated to have sold almost 7 million copies by this point.

That puts Tsushima moving at a much faster pace in terms of raw units sold, but there is more at play here, especially considering revenue is almost neck and neck.

How do Ghost of Yotei’s revenues compare to Tsushima’s?

Our estimates (@alineaanalytics) show that Yotei has generated revenue of $407M. At this point, launch-aligned, Ghost of Tsushima had made $418M, so about 3% more.

As Yotei costs $70, and has had just two discounts, and Tsushima was $60 at launch (and was already discounted to $45 less than three months post-launch), Tsushima had sold more copies at this point. Nearly 7M versus Yotei’s 5.4M.

This is about 26% more revenue per buyer, which is consistent with PlayStation’s goal of extracting more revenue per player.

While that’s quite the gap in terms of copies, it’s worth noting that by this point in Tsushima’s lifecycle, there were about 117M PS4s and 10M PS5s in the wild, versus the nearly 100M PS5s currently out there right now (Yotei’s only platform).

That said, Yotei’s revenue is beginning to flatten more than Tsushima’s did, but perhaps the GTA-driven influx of new PS5s will soften that.

Yotei has proven to be an evergreen seller in a crowded market, shifting 1.8M copies this year ($121M in revenue) despite having just two small discounts and competing with what is one of the busiest and highest-quality release calendars … ever.

So yeah, anyone who says that Ghost of Yotei is a flop is flat-out wrong.

(Note: the Y-axis starts at $392M. Otherwise, the chart wouldn’t be readable, as the numbers are so close)

— Rhys Elliott (@superhys) October 16, 2026

"While that’s quite the gap in terms of copies, it’s worth noting that by this point in Tsushima’s lifecycle, there were about 117M PS4s and 10M PS5s in the wild, versus the nearly 100M PS5s currently out there right now (Yōtei's only platform)," Elliott explained. "That said, Yōtei's revenue is beginning to flatten more than Tsushima’s did, but perhaps the GTA-driven influx of new PS5s will soften that."

In other words, although Ghost of Tsushima had managed to move more copies by this point after its launch, Ghost of Yōtei is holding its own. Early estimates after the sequel's launch also had it falling in line with the original game, with Sony going on to confirm in February of this year that the follow-up "exceeded" Tsushima's sales and "significantly contributed" to its financial results for that quarter. As Elliott clarified today, "anyone who says that Ghost of Yōtei is a flop is flat-out wrong."

Ghost of Yōtei launched in October 2025 and is exclusive to PS5. IGN gave it an 8/10 review, saying, "A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action – it may not be revolutionizing open world games, but it's a great distillation of the samurai fantasy." It recently added a new armor set based on PlayStation's The Last of Us.

MTG Darkhold Destiny Arcanum Bundle: What's Inside and Is It Worth The Price Tag?

Preorders are now open for Magic: The Gathering's next Marvel crossover, Darkhold Destiny. Amazon has already listed the Darkhold Destiny Arcanum Bundle for $99.99, sold directly by the retailer, which is quickly becoming one of the most popular items from the new set.

For comparison, trading card marketplace TCGplayer is asking $200 for the same bundle, meaning Amazon is $100.01 cheaper. On the other hand, you shouldn’t take TCGplayer’s lowest price as the best listing available on the site in the short term, as there are currently only two sellers at this time; we expect more to appear as time goes on.

In the meantime, the Darkhold Destiny Arcanum Bundle has an interesting collection content-wise, and whether it’s worth the price tag or not more or less depends on what you’re looking for.

What's Inside the Darkhold Destiny Arcanum Bundle?

Along with a Collector Booster (alt-art Arcanum promo cards and Full-Art Lands), you’ll also get eight regular Booster Packs inside Darkhold Destiny’s Arcanum Bundle.

If you’re the type of Magic: The Gathering collector who usually likes going after the fancier treatments — like source-material cards, silver foil versions, and Midnight Raised Foils, that’s already a nice extra bang for your hundred bucks.

On the other hand, don’t go into this thinking you’re guaranteed one of the rarest pulls from the get-go, as the headliner Mythic Rares only have a 1% chance of appearing in Collector Boosters.

Personally, I think it’s the promos that will make this one more worth grabbing. You get three altogether: one traditional foil Mythic Rare, and two of six traditional foil promos — the latter being Arcanum cards with alternate art that’s exclusive to the bundle.

The remaining extras are 30 basic lands, including ten full-art Bifrost lands (five foil and five non-foil), an oversized Spindown life counter and a dedicated storage box.

Is it Worth $100?

As for Darkhold Destiny itself, first impressions so far make it seem like it’s a definite Magic: The Gathering worth grabbing if you were of a fan of the earlier Marvel Super Heroes, or you’re simply catching up and want to try new crossovers.

The story behind it is another interesting one, with Dormammu and Hela using a page of the Darkhold to tear through realities and spread ‘arcane nightmares across the multiverse’, as Wizards of the Coast puts it; all standard comic book-esque fun.

As for value in terms of the Darkhold Destiny Arcanum Bundle, however, Amazon also lists the regular nine-pack Bundle for $69.99, whilst Draft Night costs $119.99 with 12 boosters and a Collector Booster. If you’re more after grabbing as many packs as possible, I’d advise those latter two being your top priority.

The regular Bundle does have its own mechanically unique Mythic Rare promo, though; it’s just not packing alternate-art cards and a Collector Booster like the Arcanum version.

Be that as it may, the Arcanum bundle is totally worth it if you want a good amount of packs and some exclusive foil promos to go with it — pretty much a must-buy for avid Magic collectors.

There are currently no other listings outside of Amazon’s $99.99 and TCGplayer’s $200 listings, though, so we’d advise grabbing the former whilst you can before it sells out if you’re keen.

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EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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