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Helldivers 2 will reveal its hotly anticipated Warhammer 40,000 crossover on July 30, Sony has announced. But in the meantime, we have confirmation of one weapon that will be included in the Legendary Warbond.
The brief teaser video, below, shows a Bolt Pistol, lifted straight from the Warhammer 40,000 armory. Bolt Pistols are used by many different factions and units in Games Workshop’s grimdark far future setting, but it’s particularly fitting in the hands of an Astra Militarum (formerly the Imperial Guard) soldier.
Attention, Helldivers.
July 30 has been designated as a date of operational significance. Update your calendar accordingly.
Further briefing to follow. pic.twitter.com/ekfvkBsWFc
Even before the Warhammer 40,000 crossover was announced, fans had spoken about how it would be the perfect fit for Helldivers 2, which sees groups of four soldiers essentially play the role of cannon fodder in the endless galactic war against horrible alien monsters. You can quite easily equate Helldivers’ alien bug race, the Terminids, to Warhammer 40,000’s Tyranids, for example. The Automatons aren’t a million miles away from the mindless mechanical Necrons, either.
Warhammer 40,000 is something Arrowhead is often asked about in interviews, and by that I mean that I have asked the team about it in interviews because I love this stuff. In April last year, I asked Alex Bolle, production director on Helldivers 2, about a potential Warhammer 40,000 collab, and he said there was discussions being had. "Obviously Warhammer 40,000 is something that a lot of guys internally love to death," he said at the time. "So the devs are discussing, the devs are proposing stuff, and the hype is building. So these are discussions internally that we are having. Warhammer 40,000, I can't really tell you. Maybe. Who knows? We'll see!"
Indeed, in 2024, Arrowhead's Johan Pilestedt published an extended list of IPs he “really would love to do a take on," and Warhammer 40,000 was right up there alongside the likes of Aliens, Starship Troopers, and Terminator.
As for what the Helldivers 2 x Warhammer 40,000 Warbond will include, after the Bolt Pistol reveal we can speculate about what else we’ll see. A Chainsword seems like a safe bet, as does the Astra Militarum’s iconic Lasgun. A Boltgun, however, might be a step too far for Helldivers 2 — it’s usually used by the genetically enhanced super soldiers known as the Space Marines, although there are versions of the Boltgun that can be used by standard humans.
As for armor, I wouldn’t be surprised to see Cadian-style Kasrkin and Scion armor sets for the soldiers of Super Earth. Cadia is one of the most famous planets in the Warhammer 40,000 setting, and its people some of the toughest in the Emperor’s human army. Cadia is no more (that’s a whole thing all its own), but its people live on, as do their wargear.
We’ll find out on July 30.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


Amazon has announced that its cloud gaming platform, Luna, is now available on Prime Video — as long as you’re in the U.S. or UK and are using the streaming service on a Fire TV.
The rollout is part of a wider push from the corporation to get the games that Luna offers into as many hands as possible. Luna is included with Prime at no additional cost, and there’s nothing to download or purchase to start playing.
Amazon said Prime members can find games the same way they discover everything else on Prime Video, just by looking for the new “Games” tab and starting playing in seconds on your TV, using a controller or your phone. On Luna, Prime members get access to a library of games that includes Hogwarts Legacy, EA Sports FC 26, and Indiana Jones and the Great Circle, as well as party games like Clue, Ticket to Ride, and Taboo. Amazon said it plans to add new games ever month.
"For a lot of people, games have been harder to find than they should be,” said Jeff Gattis, GM of Gaming at Amazon. “Bringing Luna inside Prime Video allows Prime members to discover games more naturally, and if they see one they like, they click it, and they’re in. That’s less time searching and more time playing great games included with their Prime membership.”
More details on “additional devices, countries, and games in the months ahead” will be revealed in the future.
IGN spoke to Gattis about this new approach for Luna, cloud gaming in general, and in particular, why both have struggled to gain a widespread audience over the years. Amazon with Luna, Google with Stadia, and Microsoft with Xbox Cloud Gaming have all tried and failed to achieve breakout success.
“I was at Xbox when we were pushing out X Cloud,” Gattis said. “I think part of the problem is cloud gaming was sort of positioned at core gamers as you don't need a console. There were marketing campaigns around no console required. And in many ways I think that the core gamer who's invested in a console, who's invested in a $3,000 graphics card, not only is committed to that hardware, they love that hardware. They love that fidelity.
"So I think part of it was a product market fit problem where we were marketing clouds, and I mean collectively as an industry, at the wrong people, whereas I think there is a much broader audience that will probably never own a console or never own a game PC and never get a chance to play a lot of these games. That's where I believe in the cloud.”
Not only does Gattis now think that the right audience is being catered to with cloud gaming, but that the tech has caught up with the ambitions of the platforms. “The technology's only getting better,” he insisted. “Several years ago, you would notice latency in certain people’s connections, and you just weren't getting the fidelity that you needed. A lot of that has been removed. So now it's almost like you have to rebuild trust in people who had a bad cloud experience five years ago.”
In terms of Luna, specifically, Gattis believes its current level of popularity is down to how it was positioned when it first arrived on the scene. “I'd say Luna in some ways was trying to compete at the high end of the market with the notion that cloud gaming is just magically going to happen,” he said.
“And when it does, everybody's going to come to Luna and start turning in their consoles and their PCs,” he continued. “That hasn't happened yet. I'd argue if that does happen, they're not automatically going to jump ship from Xbox and PlayStation's team.
“That market is extremely well served. One might even argue it's overserved today where they're all just competing for the same customers, same players; the pie's not really growing. Let's not compete. They can have that at least for now. But what we saw was a broader opportunity where Amazon, we think, can add real value. 3 billion people in the world play games; only about 500 million own consoles and PCs. So we have a lot of people out there that actually like to play video games, but aren't playing in the highest fidelity setting, aren't playing in a living room on a big TV or on a PC monitor.
"We've taken all these games that were previously in a premium subscription with Luna, and we've taken most of them and pushed them all into our standard tier of Luna, which effectively is a Prime benefit. So there's literally close to 100 games in Prime right now that if we're one of the 100 million Prime members worldwide, we have access to all of this. So part of our big challenge is, how do we actually let people know they have this benefit?”
Gattis explained how Luna’s integration into Prime Video will, in theory, aid discoverability: “You launch Prime Video to watch your favorite show, there'll be a games tab right on the top, and that's all the Luna content that you're entitled to be there for you. And so that's a first step in terms of just driving more awareness, and hundreds of millions of people use that app and watch video there."
“And so you can imagine this future where you're going to go to a page, say in Prime Video, and instead of it just being a bunch of things you can click on and play, it's almost a fandom type page," he continued. "If you're a fan of Tomb Raider, here's the show, here's the TV show, here's the game, here's past games, here's a Twitch feed, here's merchandise you can go buy on Amazon.com. So I think that's the vision for us where you start to bring all these things together and think more of general entertainment as opposed to video games being this entirely separate thing from other views.”
This synergy between Amazon’s video game, movie, and TV show output is something Gattis clearly sees as a big part of turning Luna into a success story.
“I fundamentally believe you're seeing a continued intersection between TV video and video games, interactive entertainment,” he said. “So I really think of the future, you'll see every TV or movie is going to have a video game story attached to it, whether that's a AAA game or just some sort of extension of the experience. I think it's going to be just part of how films and TV IPs go to market. And so for us, we want to take advantage of that. So you'll see us invest a lot more in making things alongside MGM properties or other Prime Video shows. Obviously Tomb Raider is coming out next year, there will be a Tomb Raider TV show on Prime Video.”
Amazon highlighted the Masters of the Universe film, which is now streaming on Prime Video, and how you can now play co-op card battler Masters of the Universe: Legends Unite all from the same subscription. "See the movie, then play in its world, same screen, same night, same membership," Amazon said.
Another example, per Amazon, is its AI party game, Courtroom Chaos: Starring Arnold Schwarzenegger, where you argue absurd cases in front of Arnold as the judge. Later this year Schwarzenegger will appear in Prime Video holiday movie, The Man with the Bag. "Watch him one night, play against him the next," Amazon said.
Only time will tell if Amazon’s new approach to Luna will buck the cloud gaming trend and build a big enough player base to be considered a true success. Getting it in front of many more eyes is a logical first step, of course, so let’s see if Prime Video holds the key to unlocking the platform for millions.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.


I really wanted to like Agefield High: Rock the School. It wasn’t shy about wearing its Bully influences on its letterman jacket, and Rockstar sure doesn’t seem interested in a sequel. But six missions in, I think I’m ready to drop out of Agefield High. Bathed in hollow early-aughts nostalgia, it feels like the adolescent hallucination of someone who’s never set foot inside of a suburban American high school. Its faux-punk, juvenile tone felt more like a sauceless ChatGPT redux of American Pie-era comedies filtered through a No More Heroes sidequest than a cheeky, Rockstar-style lampooning of Anytown, USA.
I’ve biked from corner to corner of Agefield, delivering food, fighting bullies, maintaining my GPA, and learning to fit in with my fellow rejects. And after dabbling in as much main and side content as possible, I’m struggling to find anything redeemable about this game beyond a gag. The stuff I saw was unpolished, uninspired, and flat. I don’t see the big-picture stuff improving, even if Agefield High’s rougher edges – namely its buggy gameplay and wonky physics – get sanded down before its rapidly approaching August release date.
Groundhog DayAgefield feels like it’s about to bubble over with appropriate angst. Adults are stuck in dead-end jobs and loveless marriages, teachers don’t know what they’re doing, the elderly are constantly complaining about “kids these days,” and everyone at your school is shaking the bars of their fluorescent-lit enclosure, ready to get on with life. But compared to some of my favorite coming-of-age comedies, it’s all skin-deep. It doesn’t engage with culture, time, or place in a way that measures up to the movies it’s borrowing from. I was two years old in 2002 and even I can tell you this is a hollow knock-off.
I’d feel insane too if I lived in a town the size of four city blocks and heard the same few lines of dialogue everywhere I go. I didn’t keep a strict count, but I think most kinds of NPCs (divided by age and sex) each got about five lines. Some characters like your mom, the school bully, or specific teachers get their own. I swear I’d heard them all within an hour. I think I’ll lose my mind if I hear another “[sound up]” “[sound up],” or “[sound up].”
Are We on SNL?That should give you a good understanding of the kind of script Refugium Games are working with. Its derivative ideas and un-cartoonish caricatures offer nothing to set this specific shade of grey apart; each cutscene will leave you sighing and rolling your eyes at its parade of cliches. And what is memorable or noteworthy is bad. At the very least, sometimes it’s funny-bad.
This is all made worse by Agefield High’s dogged attempts to undermine each cutscene with uncanny valley characters, whose faces and mouths move and change just enough to be unsettling, but not nearly enough to be taken seriously. Naturally, this is all framed with some of the worst cutscene camera choices I’ve ever seen in a video game. Nearly every cutscene or mission will start with a close-up of a character’s face that lasts seconds longer than it needs to – every time. And every time, they just stand there, staring blankly, often directly into the camera. It’s hilarious, just not for the reasons the writers want.
Nice BikeI could forgive poor tone or a bad script for some fun gameplay, but Agefield High cast no such lifeline. I spent most of my time with the demo biking around town. Sometimes I was running from a bully or racing against a clock; other times I was meeting up with my friends in the park. You can do tricks on the bike you earn early on in the game, but I was never really encouraged to take advantage of them aside from a few ramps scattered around town. There’s also a skate park close to the center of town, so I have a feeling the final version of Agefield might lean more into that. If there’s anything redeemable in the chunk I played, it’s this.
The cycling isn’t necessarily amazing, but it’s really the only part of the demo that felt right. Crashes even end with that goofy, GTA-like ragdoll, just with wonkier physics. But every once in a while, failing a mission or getting knocked out would respawn the bike in a place that softlocked me from completing the mission. Luckily, Agefield is filthy with bikes you can pick up should your bike spawn in a bad spot.
Solid (Garter) SnakeWhen you’re not hell on wheels, chances are you’re sneaking around somewhere you shouldn’t be. Most missions ended with some kind of stealth, in fact. This kind of teen comedy almost begs for some stealth-comedy with its panty raids and teachers’ lounge burglary. Unfortunately, these sections aren’t very polished. There’s always an indicator somewhere on-screen telling you when you’re visible, but I swear I’ve been seen while outside of the clearly broadcast vision cones on your HUD, sometimes even through a wall or on another floor. It’s just frustrating how fast-and-loose this stuff felt. Thankfully, these sections are all pretty short, so slipping up – or getting caught by someone with X-Ray Vision – won’t set you back too much.
But sometimes you’ll get caught and need to fight back. This is by far the most egregious part of the gameplay, and also the most frustrating. The fights I played all went the same way: throw punches while locked onto your target, block a few blows, push your enemy to break their guard, kick a few times, and hope that everything connects. While there is a lock-on, there’s no tracking, so each attack is disjointed from every other action, including movement. So you stop moving while punching or pushing. This breaks any momentum or link between attacks you throw out, causing a lot of punches to whiff even though they look like they’d connect. It’s kind of a miracle of physics that the punches are weightless and the movement is heavy.
Study HallYour misadventures contend with a rigorous academic schedule that’s lined up with an in-game clock. English, German, Geography, Math, and Music classes all come with a minigame to complete, each ending with a letter grade based on your performance that determines how much of your allowance you actually make. All of them, except for music, are the exact same multiple choice quiz just with German vocab swapped out for identifying countries on a map or filling in missing letters in a word on a spelling quiz. The minigame for music class, which also gets used in one of the last missions of the demo, is a shoddy Guitar Hero-like rhythm game whose inputs don’t hit with any oomph and generally feel offbeat.
You don’t need to attend class, but missing classes will make it harder for you to earn an allowance, thus giving you less money to spend on new clothes, a haircut, or a snack from the hot dog cart. The tutorial even suggested that you might get the attention of the police if you miss enough classes. If you cut class, it’s probably to check out the other side content that’s equally repetitive. I saw two different chore-like missions: a lawnmowing minigame that’s ripped straight from No More Heroes, and a food delivery minigame which is a great way to earn some extra in-game cash. There are also some one-off sidequests that take you to new parts of town, but they follow the same structure as the main stuff.
Grimacing-Face EmojiEvery inch of Agefield feels grey, flavorless, and flat in a way that makes me wonder if AI was used. That’s not an accusation, to be clear, but it’s at the very least an indictment of what’s being presented. There’s no sense of originality or style like in the games and movies it’s so clearly ripping off. It doesn’t help that some characters bear uncomfortably close resemblance to real-life people, like the old man in town named Clint who will look familiar to any fan of Westerns.
I could see this attaining cult status… but probably more like The Room or Book of Henry than Superbad or Napoleon Dynamite.A lot of the mechanical wonkiness could potentially be fixed or built upon, but probably not in time for launch, as this game is out next month. I just don’t see its feeble skeleton of Leonardo DiCaprio pointing-level references and unbearably bad writing improving in any meaningful way over the remaining handful of missions. I could see this attaining cult status… but probably more like The Room or Book of Henry than Superbad or Napoleon Dynamite. I have a feeling that fans of the long-sidelined Bully franchise who hoped Agefield High would recapture even a little bit of that classic’s magic will be thoroughly disappointed when Agefield High: Rock The School releases on August 12.
Charlie is a freelance contributor for IGN. You can reach them via Twitter or Instagram at the handle @chas_mke.


Nintendo legend Shigeru Miyamoto has defended the company's remakes, and said that newer versions of classic titles can lead to "future developments" — something that fans are keen to see for Star Fox and Zelda.
While Nintendo remaking and re-releasing its classic games is absolutely nothing new, it's fair to point out that two of the company's biggest Switch 2 games this year will be very familiar to long-term fans. Star Fox, which launched last month, sparked conversation online for technically being the company's third reimaging of its N64 classic. The upcoming Switch 2 incarnation of The Legend of Zelda: Ocarina of Time, meanwhile, will follow various re-releases of the N64 original, as well as its 3DS port.
Now, speaking to Japanese gaming magazine Famitsu (via Nintendo Everything), Miyamoto has addressed the claim that there are too many Nintendo remakes — and hinted that the projects will subsequently serve as the basis for something new.
"Some people might say there are a lot of remakes, but after five years, a lot of people have outgrown games and stop playing them," Miyamoto said. "Young people today don't have the opportunity to play games from 10 years ago, so remaking them to be more playable and releasing them again is a good way to meet the demand.
"Letting people know the original games also leads to future developments," he teased, "so we've been actively pursuing that recently."
Following the appearance of Fox McCloud in this year's Super Mario Galaxy Movie, as well as the Switch 2's Star Fox remake, many fans expect an all-new Star Fox game to follow in due course. As for Zelda, it is inevitable that a full-blown follow-up to Tears of the Kingdom is in the works, while Ocarina of Time launches later this year to keep fans busy.
After a major leak and much fan speculation, Nintendo finally confirmed it was remaking Ocarina of Time during last month's major Nintendo Direct. An initial teaser revealed little, though showed the game's 3D art style and confirmed it will launch sometime later in 2026. However, a now-removed product description has hinted that the game will likely be a faithful remake.
Photo by Amy Sussman/Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


While we're all still reeling over the mismanagement of the recent Pokémon 30th Anniversary Celebration set preorders and 151 shambolic drops at The Pokémon Center, let us perhaps return some attention to the recent restocks that are happening at Amazon right now.
Everything is still listed above MSRP, but the retail giant has quickly become one of the most consistent places to find stock that isn't from a dodgy third-party seller, and will actually arrive in decent condition, fast. We've recently seen Pitch Black ETBs and boosters restocked at around market price, and now we're seeing something similar with one of the year's most popular sets so far, Ascended Heroes.
Ascended Heroes Booster Bundles are currently back in stock at Amazon, listed for $95.88. Pricey, I know. It's close to market price, which sits at around $86.24 right now at resale marketplace TCGplayer, alongside a listed median price of $95 at the time of publication.
If you take delivery into account, Amazon is there or thereabouts; it's just down to whether you're willing to pay that much for six Ascended Heroes boosters at either store.
At $95.88, that works out at $15.98 per booster, each containing 10 cards. So that's 60 cards total, for almost $96. Ouch! Still, it's pretty consistent with the rest of the set, which continues to rack up some premium rates on the resale market, such as the Ascended Heroes Elite Trainer Box, which currently goes for around $170-$175.
Yet, no matter how unfortunate it is, this is often the price you have to pay now, even from big retailers like Amazon. But is it worth it? The market price is often dictated by what the majority of people are willing to pay, but only you can decide if this if truely worth your money.
Ascended Heroes Chase CardsMega Evolution’s Ascended Heroes expansion quickly became yet another collector-driven Pokémon TCG release, with demand greatly outweighing the supply and maxing out the value of certain cards.
With Mega Evolutions returning in force and Special Illustration Rares pushing presentation to extravagant new heights, the set has created another sharp divide between playable staples and true luxury chase cards.
While not every premium pull is destined for competitive dominance, each of the top ten most expensive cards so far has earned a lofty market price with jaw-dropping artwork, gameplay relevance, pure scarcity, or a combination of the three.
The most valuable card among the Pokémon TCG’s Ascended Heroes expansion, is Mega Gengar ex. Not only is the artwork grippingly chaotic with five menacing, swirling colours, but Gengar’s predatory grin feels alive within the frame, too. Near mint copies of this card currently run for around $1,273.24 market price, so if you pull one, better hold on to it tight.
Pokémon TCG: Best Deals TodayBefore I finish off, let's quickly check out the other latest Pokémon TCG deals that are floating around online right now.
The best, and most popular, pick right now is the Pitch Black Booster Bundles for just under $70 to purchase at Amazon, alongside the First Partner Illustration Collection (Series 2) for just under $50, and Chaos Rising ETBs for $80 as well.
IGN is the best place to find TCG dealsIGN's resident deals experts like Robert Anderson have over seven years of experience writing about gaming and TCG deals. In an era where finding advice from a real person is more important than ever, Robert’s expertise helps you cut through the digital noise to find genuine, money-saving offers. He pairs his experience and love of games with data-driven analysis and price-tracking tools to ensure he's only ever recommending something that's actually worthwhile.
If you're looking some no-nonsense help on saving money in a time where gaming and TCG hobbies have never been more expensive, then we'd highly recommend following him @robertliam21 on Bluesky and setting IGN as a preferred source in Google to make sure you're getting the latest updates, from him, and the rest of the IGN Shopping team.
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Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




