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After Another Xbox No-Show the Wait for The Elder Scrolls VI Goes On, and Fans Aren't Getting Any Younger

Another Xbox Games Showcase, another no-show from The Elder Scrolls VI. Yes, we know it’s in development — Bethesda chief Todd Howard pops up to reassure fans every now and then. But the unescapable fact is this is a game that was announced eight years ago, on June 10, 2018, with a teaser trailer and we’ve not seen anything of it since. It also means that the wait between the announcement of The Elder Scrolls VI and now is longer than the wait between the release of The Elder Scrolls V: Skyrim and the announcement of The Elder Scrolls VI itself. We don’t even know the name of the game, or where in the fantasy world it’s set. Information-starved GTA 6 fans don’t know how good they’ve got it!

As you’d expect, The Elder Scrolls fans have reacted with disappointment to last week's Xbox Games Showcase. Some had dared to hope for at least a mention of the upcoming game. Of course, Bethesda turned up with updates for Fallout 76 and The Elder Scrolls Online, as it always does, but no word on The Elder Scrolls VI. It’s the hope that kills you, as they say.

It’s gotten to the point now where some are realizing just how much their lives have changed since Skyrim’s release, and they're starting to worry about when they'll actually play The Elder Scrolls VI (2027? 2028? 2029?). “I was pregnant with my oldest son when Skyrim was released on my birthday,” redditor funny_bunny33 said. “He just celebrated his 14th birthday. I can't wait to give him this as a graduation present.”

Some have even equated the wait for The Elder Scrolls VI to the carrion Emperor’s status sat on the Golden Throne in the grimdark far future of the 41st millennium. “It's uncomfortable how many years have passed and how old I am now. I've lived through my teens and now my 20s. Heading into my 30s and it still hasn't come. How much longer Bethesda, gonna be in a nappy at this rate,” said Branman1234.

Hope I don't die before it comes out lol
by u/jdawg1018 in ElderScrolls .reddit-embed-wrapper iframe { margin-left: 0 !important; }

“At this point it is more likely we will get the announcement of Skyrim for PS6 before TES VI,” joked another. “It’s actually bonkers, and frankly a stupid business decision, to wait 15 (probably 20 years) to follow up on one of the most popular game franchises of all time,” another said.

The last time Todd Howard talked about The Elder Scrolls VI was in March 2026, when he joked that we should all pretend Bethesda hadn't announced it. This is a recurring theme; in February, Howard admitted — once again — that he would have preferred not to have announced the game so early.

Howard has warned eager fans as recently as last November that the game is "still a long way off" and has even teased that he may just shadow drop it. He reiterated in February that "it's gonna be a while yet," and confirmed that, "We're able to play it, we're about to pass a big milestone internally, the majority of the studio is on the game and some of our partners."

But Howard has also claimed all this waiting is necessary for the game to be great.

“What do fans really want?” he said in December of last year. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Here's everything announced at Xbox Games Showcase 2026, if you fancy reading about loads of video games that aren't The Elder Scrolls VI.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Amazon Still Wants to Make a Lord of the Rings Game Despite Canceling the MMO It Was Working On

Amazon says it still wants to make a game set in J. R. R. Tolkien's fantasy universe despite canceling a Lord of the Rings MMO it had in development.

Earlier this year it was reported that Amazon’s The Lord of the Rings MMO was dead, but with a sliver of hope that the company would still eventually release some sort of Lord of the Rings game in the future. Amazon issued a statement at the time saying: “Our creative team continues to explore a compelling new game experience that does justice to Tolkien's world; we are working closely with Middle-earth and remain excited about the IP.”

IGN spoke to Jeff Gattis, GM of Amazon Gaming at Summer Game Fest last week to find out more. “Well, nothing's been canceled per se,” Gattis insisted, before revealing Amazon is currently evalulating various concepts to help figure out what kind of Lord of the Rings game it wants to make.

“It's not the most satisfying answer, but the true answer is we're still looking at a number of different things,” Gattis said. “I looked at a project a couple of weeks ago that I thought was quite compelling that perhaps we can go forward with. But evaluating different concepts is trying to figure out what game we want to make, what's the right one for our audience, what's the right one for the broader audience. And my hope is that we'll get there.”

The usphot is Gattis confirmed to me that Amazon definitely stills plan to make a Lord of the Rings game, and that it would be completely separate to the recently announced Middle-earth open world RPG in development at Kingdom Come: Deliverance developer Warhorse.

Amazon is seemingly committed to making video games based on IP, both that it owns, such as Tomb Raider, James Bond, and The Lord of the Rings, as well as others outside of its portfolio, like the recently released Masters of the Universe: Legends Unite. But don’t count on any brand new franchises being created solely for Amazon video games.

“We have not been, to be candid with you, really focused on creating new IP per se, around characters and the like,” Gattis said. “There are a lot of things that we're investing in, which I call more innovative game mechanics and things like that. And there might be IP that comes out of that. Like I said, we've got a ton in development right now. We almost just wish this stuff could come faster so that I could have proof points to tell you instead of just saying, ‘Trust me, we've got stuff coming.' But all in due time.”

Amazon’s recent history in AAA game development has been rocky to say the least. Last year's announcement that MMO New World would go into maintenance mode came as part of a round of layoffs affecting an eye-watering 14,000 roles. Bloomberg had reported that Amazon was cutting back especially on MMOs, and that the layoffs included “significant” cuts to Amazon’s video game operation across its Irvine and San Diego offices. Earlier this year, former Amazon Game Studios boss Christoph Hartman left the company in what was reported as a continued retreat from the PC and console video-game space in favor of Amazon's cloud gaming service Luna.

Nonetheless, Gattis insisted that Amazon Game Studios remains active in the AAA market.

“Yeah, very much committed to it,” he stated. “But committed to the right AAA for the platform. I think that's part of the assessment we've done over the past year is just trying to understand what content makes sense. Tomb Raider makes a ton of sense, we think. There are other things in the pipeline. Broad appeal IP fits in with Prime Video. What we don't want to necessarily do is AAA things that don't really have any real reason to exist in Amazon.”

Gattis admitted it hasn’t been easy for Amazon to break into the AAA space, but hopes a new approach to what players can expect to play from Amazon Game Studios will help find its place in the market.

“I always start with very Amazon things,” Gattis said. “Start with your customer, understand your audience. And I think that's been part of it for Amazon. I don't think there's been a real clear understanding of what role Amazon plays in the game space and who we're going after. I think there can be a tendency with a lot of big companies to say, 'Oh, we see a big market. We want to be in it.' And that's not really the Amazon way. Let's zoom out and figure out, where is there an opportunity that's underserved in the market and how can Amazon actually bring some unique value here? And if we can't, let's stay out of it. And I think it's been that assessment to give me confidence that we've got it right now, but it's hard.”

“The AAA space in particular, very difficult to break into,” he continued. “These companies have spent literally decades and billions and tens of billions of dollars to build up install bases and IP and network effects and friends and all the stores. So I think it's going to be very hard for a brand new high end platform to emerge.”

The first big test for this new approach from Amazon, will be its revival of Tomb Raider, with Legacy of Atlantis — a reimagining of Lara Croft’s original adventure coming in February 2027 — followed by a entirely new game, Tomb Raider: Catalyst and the Sophie Turner-led Prime Video TV show.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Fable Preorders Are Live for Xbox and PS5: Here's What Comes in Each Edition

Xbox's Fable reboot now has a confirmed 2027 release date of February 23, 2027, pushing it well clear of the GTA 6 black hole.

A fresh trailer was shown off at the recent Xbox Showcase, revealing British icon and Hollywood star Hayley Atwell as its villain. The trailer then concluded with a tease of Fable's original villain, Jack of Blades.

Fable is also now up for preorder at most major retailers in the US, so here's a quick guide on what's up for grabs and what comes in each of its three different editions.

Fable - Standard Edition

Xbox

See at WalmartSee at Best BuySee at GameStopSee at AmazonSee at Xbox Store (Digital)

PS5

See at WalmartSee at Best BuySee at GameStopSee at AmazonSee at PS Store (Digital)

PC

See at SteamSee at Xbox Store

Fable's standard edition includes the base game on disc, alongside a preorder content bonus pack.

This features the "questionably heroic Chicken Suit" and a collection of "charming" in-game Gifts. That incluides a "Wild Flower Bouquet", a "Toy Chicken", and a "Scones & Jam Picnic Hamper".

The Amazon product description notes that these can be used "to build your reputation and shape how Albion sees your Hero".

All preorders for Fable will include this content pack, so anyone purchasing the standard, premium, or Collector's Edition.

Fable - Premium Edition

Fable's Premium Edition is available as a digital only purchase for $99.99 on Xbox, PS5, and PC, or as a seperate upgrade pack for $39.99.

The Premium Edition includes the full game with Early Access, letting you play up to 5 days before launch (launch is Feb. 23, so you can play the game from Feb. 18). Even more notably, it's also confirmed that Fable will be getting post launch content already, with the Fable: Order of the Hero DLC.

This is described as a "story‑driven expansion" that draws players into "the secrets of a dark, ancient cult" that hides deep within Albion. This expansion is also included at no extra cost with the Premium Edition.

You’ll also receive x3 each of the following in‑game Gifts: "Queen’s Bouquets", "Bags of Offal", and "Decadent Gold Leaf Bread" - which, similar to the other preorder bonuses, can also be used to build or alter your Albion reputation, or as the Fable site describes it "provoke admiration, disgust, or something romantically complicated".

But, there's more, as players will also get the Premium Content Pack, that, according to the Fable website, features two "distinctive" cosmetic armour sets: the "refined Splendid Armour" and the "unapologetically rugged Bastard Armour", with the matching footwear, legs, and torso pieces.

Fable - Collector's Edition

Fable's Collector’s Edition is available for Xbox, PlayStation 5 and PC, and costs $199.99.

It bundles the game with a Steelbook, a collectible Jack of Blades statue and other exclusive items, including the Premium and Preorder content packs as discussed above.

The edition is currently available to preorder exclusively from the Xbox Gear Store, with no additional retail partners confirmed so far. Note: at the time of publication, this is out of stock.

Physical CollectiblesJack of Blades StatuetteHardcover Art BookCollectible SteelBook caseCustom Heroes Guild Seal PinEarly Access – Play up to 5 days before launchFull game (Xbox and PlayStation customers will receive a physical disc, Steam customers will receive a digital code)Fable Premium Edition Content PackFable: Order of the Hero expansion (coming post-launch)Fable Digital Art Book & SoundtrackIs Fable Still Coming to PS5 in 2027?

Yes, Fable is also launching on PS5 next year.

While Xbox is reworking its approach to exclusives (again), unlike Gears of War: E-Day and Clockwork Revolution, which were recently announced to be Xbox console exclusives, Fable will also launch on PS5, alongside Xbox and PC on February 23, 2027.

Fable is also coming "Day One" to Xbox Game Pass Ultimate subscribers, so it's worth keeping that in mind if that's your prefered way to play Xbox Game Studios games.

More Preorder Guides

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Hellblade Developer Ninja Theory Has Cancelled Project Mara

Ninja Theory has announced that Project Mara, its experimental horror game, has been cancelled.

Senua, the third game in Ninja Theory's Hellblade series, was one of the surprise announcements coming out of Xbox Games Showcase 2026. But with the emergence of Senua comes confirmation that the Microsoft-owned studio's other game is dead.

In a new Xbox Wire post discussing the announcement of Senua, Ninja Theory studio head Dom Matthews addressed the fate of Project Mara.

“With the fact that we have the entire team working on [Senua], I suspect some people might ask what's happened to Project Mara,” said Matthews. “I took the decision to not work on that any further. These decisions are never easy, but I did so to take the opportunity to have all of the talent and expertise in the studio, all 85 creatives, working together to realize the potential of what Senua can be.”

Senua marks the first time that the entire Ninja Theory staff roster has worked on the same project since 2013’s DmC: Devil May Cry. As a result, the developer is creating a more expansive, gameplay-driven take on the Hellblade series, but that required sacrificing its more experimental game.

Project Mara was announced back in January 2020, at a time when Ninja Theory was also working on both Hellblade 2 and its ill-fated multiplayer brawler, Bleeding Edge. The project was described as a “real-world and grounded representation of mental terror. Based on real lived experience accounts and in-depth research, the goal is to recreate the horrors of the mind as accurately and realistically as possible. Project: Mara will be an experimental title and a showcase of what could become a new storytelling medium.” It was planned to take place in a deeply detailed, photo-realistic apartment.

While Project Mara will no longer see the light of day, Senua will see Ninja Theory continue its exploration of mental health and the horrors of the mind. Psychosis was a fundamental part of the Hellblade games, and the new trailer still features the whispering voices in Senua’s head. Matthews also confirmed that Senua will feature familiar “themes."

Ninja Theory’s cancelling of Project Mara confirms previous rumours, which had also claimed a new Hellblade was in development – all of which has now been proven true. For all of Microsoft's announcements, be sure to catch up with everything announced at Xbox Showcase 2026, including our best look yet at Fable and more.

Matt Purslow is IGN's Executive Editor of Features.

Xbox Game Exclusivity Will Be Decided on a 'Case-by-Case' Basis, Microsoft Says

Xbox exec Matt Booty has attempted to clarify Microsoft's new position on game exclusivity, following the reveal that Gears of War: E-Day and Clockwork Revolution will never come to PlayStation.

Last night's Xbox Showcase featured the return of games specifically earmarked as exclusives for Xbox consoles (though, of course, they'll still also be coming to PC). But why just Gears and Clockwork Revolution? And how will this policy be enforced in future? Microsoft's announcement left numerous questions unanswered.

Now, chief content officer Booty has stepped forward to shed more light on what will — and won't — be an Xbox exclusive in future. Speaking to Gamertag Radio, Booty said that future decisions would be made on a "case-by-case basis," though all "big multiplayer games and live-service games" will remain multiplatform — as will anything previously confirmed for PlayStation to date.

"We want a reason for people to get on board with Xbox, we want them to have a reason to buy an Xbox, we want them to have a reason to be an Xbox fan," Booty said. "At the same time, we want to reward all our players that have been with us for a long time — we know that exclusives are important, and that's why we've got Gears coming in 2026 and Clockwork [Revolution] coming in 2027."

"We also want to be clear that our big multiplayer games and live-service games are going to continue to be multiplatform," he continued. "If we've promised something to players already, we're going to honor that promise. And then — I think Asha said it — we're going to make the right decision and not the fast decision.

"We're going to keep thinking about this going forward," Booty continued, "and, I think you guys know already, our principle is when we announce the date, we announce the platforms. So, it's going to be case-by-case, but we're going to be clear, that when it's got a date, it's got a platform and you'll know what the choice is going to be."

Beyond those games already confirmed for PlayStation (such as the upcoming Halo: Campaign Evolved, and the PS5 version of Forza Horizon 6 due later this year), last night saw Microsoft make the call that other upcoming titles would still be coming to PS5 as well. While it had been assumed that State of Decay 3 would get a PS5 version, yesterday saw it made official. Hellblade threequel Senua was unveiled, and is getting a PS5 version. And, unsurprisingly, Spyro: A Realm Beyond is coming to Xbox, PS5 and Nintendo Switch 2.

What does this all mean for the next full Halo game? Or Elder Scrolls 6, whenever that finally emerges? It's hard to imagine Microsoft giving up the enormous revenue it would see from making its Skyrim sequel a console exclusive, though perhaps it might see value in the next Halo chapter being locked to Xbox, in order to please the brand's legion of fans on social media. As Booty said, fans will just have to wait and see.

For all of Microsoft's announcements, be sure to catch up with everything announced at the Xbox Showcase 2026, including our best look yet at Fable and more. Preorders are also now live for Gears of War: E-Day on Xbox, alongside Fable and Halo: Campaign Evolved for Xbox and PS5.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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