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Halo: Reach designer Niles Sankey has revealed that the game was massively influenced by the first two Modern Warfare games.
On Twitter, Halo: Reach designer Niles Sankey responded to a post about the infamous nuke scene in Call of Duty 4: Modern Warfare. He noted that the first two Modern Warfare games were a "huge" inspiration for the campaign of Bungie's final Halo game.
He noted that, although Bungie felt Halo was doing things better than Call of Duty in areas like enemy AI and vehicles, Infinity Ward was beating them at other things, and it made sense to pull from their games.
"Many of the moments in Reach were inspired by the brilliant work of Infinity Ward, including the Nobel team squad interactions, and 'Objective Survive' was spiritually inspired by the Nuke sequence [in Call of Duty 4]. We just tried to push it one step further," he said.
Modern Warfare 1 and 2 were huge influences on Halo Reach's campaign.
The tonal execution in those games was (and still is) absolutely brilliant.
We knew that Halo did some things better (AI combat, vehicles, etc), but we also knew the MW games were beating us in other… https://t.co/6aKYa23sYu
This news may come as a surprise to some fans, as Call of Duty and Halo were direct competitors in the mid-2000s, with Infinity Ward even going as far as developing a "Halo Killer." During the development of Call of Duty 4, the studio quietly prototyped a sci-fi Call of Duty game known as "HK," short for Halo Killer. The project featured aliens, advanced technology, and as the name suggests, was Infinity Ward's idea of trying to directly dethrone Halo as the world's biggest shooter franchise.
Ultimately, Call of Duty was able to get there before it ever went into the realm of sci-fi. The Modern Warfare series was a massive hit that put Call of Duty on an unprecedented level. Infinity Ward eventually made a sci-fi Call of Duty game with Infinite Warfare in 2016, but it was wildly different than what they had initially designed for HK. Infinite Warfare dropped the aliens in favor of human-on-human space battles, which led to one of the most acclaimed campaigns in the franchise. The rest of the game? Not so acclaimed.
As for Halo: Reach, it was the last game in the series developed by Bungie, but also arguably one of the studio's best. It was a darker, more grounded take on the series with a very tragic story. Leaning on Modern Warfare's dramatic storytelling beats to beef up Halo's campaign was ultimately probably a smart move on Bungie's part. Now, over 15 years later, the co-creator of Halo is asking for the series to embrace a darker and more grounded tone once again. Whether that happens remains to be seen.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
No, despite claims online, there is not a downloadable and playable build of GTA 6 floating around on piracy sites.
Earlier this week, a leaker known as CyberLeek began posting alleged gameplay footage from Grand Theft Auto 6. Ever since these leaks began appearing, there's been no shortage of fake news and misleading claims spreading online. Various users have impersonated the leaker on social media to capitalize on the situation, fake AI videos claiming to be new leaks have also circulated, and now, people are suggesting that there's an actual playable version of the game floating around the internet.
Various pirating and torrenting sites have been populated with download links to an alleged GTA 6 build. Don't download these. They are malware and will compromise your computer in various ways. According to experts from NordVPN, these downloads have been floating around all year, but have experienced a resurgence with the recent leaks.
“Every time GTA 6 makes headlines, leaked footage spreads through re-uploads, Discord links, and unofficial mirrors, which is exactly the environment where fake 'leak' downloads and credential-harvesting pages thrive," said Marijus Briedis, CTO at NordVPN. "Fans looking for leaks or removed clips might land on unfamiliar sites, and in that moment they trust what they find. That's the window attackers exploit.”
While some may find the idea of a GTA 6 build leaking online outrageous in of itself, there is precedent for such a thing. In late 2023, Insomniac Games was hacked and a playable version of Marvel's Wolverine found its way online. Three years later, and that game is finally about to be officially released to the public. There's no indication that a build of GTA 6 will find its way online, but the situation is ceratinly unique and disruptive to Rockstar.
As for the newly leaked footage itself, some thought it was obtained by hacking Rockstar, similar to the big leak for the game that happened in 2022. As it turns out, there may be more here than meets the eye, as the hacker spelled out their own name with bullets in-game in one of the leaked videos. This seems to suggest that the leaker is actually in possession of a working build of the game, but we don't know much else on the matter. Rockstar Games and Take-Two Interactive have yet to comment on the situation, so all we can really do is speculate right now.
Grand Theft Auto 6 is expected to officially unveil its gameplay next week on August 27 via an event on Netflix and, later in the day, YouTube. Not much is known about how long the event will be or the exact specifics of what will be shown, but it's hyped up to be the biggest look at the game to date.
Grand Theft Auto 6 will release on Xbox Series X|S and PS5 on November 19.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


You're likely already familiar with the Worms video game series. It's a traditionally multiplayer game where you take your worms to all-out war with your opponent. There's bazookas, there's bombs, and there's almost always a whole lot of mayhem. Taking all of that chaos and bringing it to the tabletop may seem impossible, but it has in fact been done before.
Worms: The Board Game was first released back in 2024 by Mantic Games. It's normally available for around $40, but Amazon has dropped the price down to $25.97 for the first time ever.
The Worms board game is pretty straightforward, making it a solid option for beginners. You can play with up to four players, each of which will control their own team of four worms. Over about 45 minutes of playtime, you will battle each other to the death, blasting each other and the battlefield apart in true Worms fashion. Once one of the player's team of worms has been completely eliminated, the game ends, and the person with the most worms left is declared the winner.
What we said in our review
IGN reviewed Worms: The Board game back in 2024. Here's a quick summary of what we thought of the gameplay:
"Worms has a competent design that occasionally produces brilliant moments of carnage, but ultimately offers an experience that is somewhat thin and faint. This is a game that's easy to forget, best suited to eat up some time with laughter and nonsense." - Charlie Theel
Worms: The Board game may not be one of the best board games we've reviewed over the last few years, but it's still a fun way to kill some time (and worms) with friends. If you're looking for a tabletop experience that doesn't take itself too seriously, it's definitely worth picking up at this price.
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If you're looking for more of IGN's tabletop coverage, you can follow us at IGN finds. We regularly post about discounts on board games, TCG, and more.
Sign up for our IGN Deals NewsletterFollow us on social mediaIGN Finds on XIGN Finds on InstagramIGN Finds on FacebookIGN Deals on TikTokJacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest LEGO sets..


In one of the more heartbreaking developments in the games industry this year, Riot’s League of Legends fighting game, 2XKO, will officially end active development in December.
The writing has been on the wall for some time now, but the official news still hit the fighting game community like a freight train. The 2XKO team explained the situation in a blog post on August 20, admitting that there simply aren’t enough active players to justify continued support.
“Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there's an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability,” their post reads.
With a heavy heart, the @Play2XKO team shares an update about the future.
- Active development will end in December.
- The final content patch goes live in October.
- Servers stay online.
- In-game purchases made before August 20 will be refunded.https://t.co/3UQF7kh5S4 pic.twitter.com/FKquzTd6xc
As of right now, 2XKO will remain online beyond 2026, and offline play will not be affected. The team will continue to introduce new content throughout the rest of the year, including feature improvements, two new champions in Lux and Samira, and a final bug fix patch in December.
It’s unclear if this will remain true in the future, though, as the wording of Riot’s blog post made it seem as though the status of active online play is subject to change. “We’ll give advanced notice if any of that changes,” it reads.
The team went on to give a preview of what’s coming next for the game: In the coming months, Riot will disable KO Points purchases, refund all purchases made prior to August 20, add a purchasable bundle of nearly all 2XKO cosmetic content for $39.99, and make most items available for Credits. Riot will also unlock most gameplay content, including all champions.
It’s also removing systems like Battle Passes, KO Points, Champion Tokens, seasons, and events, as well as disabling ranked lobbies to better streamline the casual lobby experience. “Ranked lobbies will be disabled to ensure that we can matchmake within a single pool of players per server,” the post explains. “Casual lobbies will still be matchmade by skill, so you should still expect to see players around your skill level.” Private lobbies will remain unaffected by these changes.
Notably, the 2XKO Competitive Series will continue through the end of 2026, but after that, it’s gone for good. Riot will continue to support players and tournament organizers during this time, including providing prizing for all Major and Challenger events. The final Competitive Series event will still take place in November. 2027 and onwards, TOs can continue to run both offline and online events featuring the game using their community competition guidelines.
The team went on to explain why development for the game is ending, saying “diehard tag fighter players loved 2XKO, but most other fighting game players struggled to find reasons to stick with the game. …We saw no meaningful, sustained change in 2XKO’s trajectory; only a fraction of what it would take to trend toward sustainability. Over time it became clear it would be impossible for us to continue actively developing the game as we are today.”
Although the team looked at all available options — reducing the size of their workforce (something that happened back in February), adjusting patch schedules, and changing their business model — they discovered that “finishing the rest of our work-in-progress content and sunsetting active development was the best route forward for players and Rioters.”
Needless to say, the response from the FGC hasn’t been positive. It even sparked a response from Evo, the world’s largest fighting game tournament, which wrote: “Not the news we wanted to hear today. Sending love to the team who worked so hard to bring the game to life.”
“I feel terrible for the 2XKO team and so sad for myself and everyone who loves this game,” one player wrote on X. “Shame on Riot for the way they turn their backs on games they develop that don't have LoL numbers.”
“Riot really needs to stop cancelling everything that isn't as big as LoL. You're never gonna reach that level of success again. It's unrealistic to shit-can everything (and everyone) that doesn't reach that bar,” another said.
As previously mentioned, the writing has been on the wall for 2XKO for some time now. Players feared the worst after Riot laid off dozens of the game’s development team back in February, worrying that this move heralded the eventual death of the title. Unfortunately, it seems they were right, though there's at least some silver lining with servers remaining online for the time being.
Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.
The co-creator of Halo claims fans wouldn't like his vision for new games in the series if he were still working on the franchise.
Marcus Lehto outlined his vision on Twitter, saying he would have a darker and more "grounded military feel" if he made a new Halo game. He believes that many fans wouldn't actually like it and it wouldn't be "everyone's Halo." He went on to note that, although he would respect the current lore of the Halo universe, he would "bench" it to pave the way for a new narrative future for new and old fans alike.
When a fan asked if his vision was close to something like Halo: Reach, Lehto pushed back and seemed to express displeasure with that game: "God no." Gears of War creator Cliff Bleszinski chimed in on the thread, noting that he wanted to see a "hard R" Halo game, likely suggesting something more edgy and violent. Lehto responded by saying he would want Bleszinski's help with such a thing, prompting the Gears of War creator to invite Lehto to DM him.
I would probably bench much of the current lore - respect it, but build a new future narrative for both the old and new audiences which makes much more sense.
— Marcus Lehto (@game_fabricator) August 19, 2026Later on, Lehto told fans that his vision is "fanciful" and doubts Xbox CEO Asha Sharma "gives a s**t." In essence, don't expect any of this to become a reality, at least under the Halo IP. He did, however, offer a piece of advice to leadership: "Halo MUST be built by a local team together, not outsourced around the globe to a group that has ZERO investment in making something great," he said.
This is partially in reference to the fact Halo Studios utilizes a lot of contractors with steady turnover. In many cases, these contractors are cut loose once their project is over, and they bring in a new batch of developers on the next game. Halo: Campaign Evolved experienced a lot of difficulties as a result of outsourcing, and the development challenges reportedly led to leadership diverting resources from a new Halo multiplayer game to save the remake. Lehto has also been outspoken in criticizing the recent Halo remake.
As of right now, the future for Halo is unclear. It seems like a Halo 2 remake may happen at some point and there will almost certainly be another mainline game. What that next step looks like remains up in the air, however.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




