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Polyphony Digital has revealed Gran Turismo 7’s next major update will mark the return of Autumn Ring, and includes a dozen new cars, the series debut of real-life circuit Sportsland Sugo, and a variety of other features.
The ‘Spec IV’ update will be delivered in two parts before the end of 2026; the first will arrive in October and the second will be available in December.
The first chunk of Spec IV will come with Sportland Sugo (a real-life race circuit located in Japan’s Miyagi Prefecture that currently hosts Super GT and Super Formula rounds) plus six new cars, a new ‘Vintage’ section featuring cars not available to purchase in GT as new, a ‘Car Concierge’ function players can use to order used and Legend cars, new driving challenges, a new car viewer, and a Collector Level cap increase.
The second half of Spec IV will include Autumn Ring, another six new cars, a new ‘Family’ mode for inexperienced players, a luck-based race with random cars called ‘Shuffle Race’, online drift trials, and a new difficulty level in the Power Pack.
Autumn Ring, first seen in the original Gran Turismo, was last included in 2013’s Gran Turismo 6. The GT7 version of Autumn Ring will include the original layout, and a new “greatly expanded layout.”
The news comes out of PlayStation’s latest State of Play showcase, which aired earlier today. Highlights from the showcase included an extended look at Square Enix’s Final Fantasy VII Revelation, a clip from Zach Cregger’s upcoming Resident Evil movie, and the reveal of two new limited-edition DualSense controllers inspired by GTA 6, but it was a presentation that was otherwise dominated by continued fan demands for Destiny 3.
Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.


Dark Souls and Elden Ring director Hidetaka Miyazaki has addressed the rumors that he's got a foot fetish, and he seemed pretty baffled by the whole thing.
Miyazaki’s games are beloved for their brutal gameplay, grimdark settings, and tortured characters. Of these characters, several of the female bosses, NPCs, and helpers share a common trait: They aren’t wearing any shoes.
The Maiden in Black from Demons’ Souls, Sister Friede, Gwunevere, and Priscilla from the Dark Souls games, and even Malenia in Elden Ring all boast bare feet. (Yes, we know Malenia’s legs were destroyed by the Scarlet Rot, but her brother created prosthetics for her that included highly-detailed feet with individual toes. That still counts!)
Over the years, this has sparked an inside joke within the Soulslike community, who lightheartedly figured that Miyazaki must be a foot guy. It was never a serious thing — but he brought it up, totally unprompted, during an interview with The Guardian in September 2026.
Miyazaki was responding to a question about recurring imagery of hands that crops up across most of his games, including his most recent offering, The Duskbloods.
“It’s not necessarily something I’m consistently aware of – maybe it’s something subconscious coming through,” he answered. “Take a look online and there’s a rumor that I have a bit of a thing for feet, but I’m not honestly sure where this comes from. I feel like I’m trying to depict some side of human nature or the human existence that is difficult to describe.”
Hey, we’re not gonna yuck anyone’s yum, but it sounds like this wasn’t even a thought in Miyazaki’s mind when he made these character designs. Instead, he was trying to depict some kind of overarching symbolism about humanity within those characters’ appearances, which includes themes like “ruin and rebirth.”
“[Ruin and rebirth] is an ongoing theme in a lot of my games, I realise,” he added in his interview with The Guardian. “That theme on a cosmological scale applies to The Duskbloods as an interesting philosophical area to explore.
“If we have two ideas of a brighter or dark future, I would tend to sway towards the darker one,” Miyazaki says. “[But] if you explore the ruin and the decay in those worlds, it also lets you explore some chance of rebirth, and I think having that tiny pinprick of light or hope can be something beautiful, something fleeting,” he continued.
Speaking of The Duskbloods, IGN’s Michael Higham described the upcoming title as “FromSoftware’s most complex and interesting game yet” in his hands-on preview. In the lead-up to its launch, he also got the chance to chat with Miyazaki about the game, who told us a bit more about its development process and assured us that yes, Fromsoft is still interested in making single-player games.
Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.


Turkish GTA 6 fans want language support so badly that they went out of their way to professionally dub its gameplay reveal.
The Turkish gaming community has been asking for more and more studios to add Turkish language support for their games. This has led to massive fan campaigns for titles like 007 First Light, which actually resulted in IO Interactive adding Turkish subtitles to the game. Now, the Turkish gaming community is turning their focus to the most anticipated release of the year, if not the most anticipated game in history: Grand Theft Auto 6.
Fans have been asking Rockstar Games to add Turkish subtitles or voice overs to GTA 6 ahead of its release in November. They aren't just making social media posts tagging Rockstar, either; they actually professionally dubbed and mixed the entire GTA 6 extended look with a whole cast of actors. The Turkish dub went up just a day after the gameplay was released, which means there was a very fast turn around. It's pretty impressive and shows, there are members of the community actively trying to make this a reality.
YouTuber Pintipanda also made a video asking Rockstar to see the potential in localizing GTA 6 for Turkish players. In it, he points out how Turkish-speaking individuals exist in a number of countries outside of Turkey itself, and that GTA 6 is bound to have a wide reach, so it should be as inclusive as possible.
"I know that you guys do these things internally, but if creating a team from zero is hard or you don't have the time or the luxury, you have the money, of course. There is an alternative way to do this. We have world-class Turkish localization teams here. We are playing The Witcher 3 in Turkish, Cyberpunk 2077 in Turkish, Baldur's Gate in Turkish, and Warhammer games in Turkish. As you guessed, these are text-heavy games that we are playing and enjoy in our native country.
"The studios behind these games like CD Projekt Red or Techland, all the studios are getting their investment back with the sales. That's a win-win, that's an alternative way to do these kinds of things. The choice is yours."
The creator went on to say he's aware that localizing GTA 6 won't happen overnight, but the community simply wants to be acknowledged by Rockstar as a "starting point." Ultimately, we'll just have to wait and see what happens, but it's clear there is a passionate group of players trying to get the best experience for themselves.
GTA 6 is a little more than two months away now, and Rockstar has its foot on the gas when it comes to marketing. Following the gameplay reveal last week, a bunch of previews of GTA 6 were released from select content creators and IGN itself. This has resulted in no shortage of news and details about the highly-anticipated game. Earlier today, Rockstar and PlayStation also revealed two limited-edition GTA 6-themed PS5 controllers, which will go up for pre-order next week.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


The Blood of Dawnwalker already has a mod that largely defeats the purpose of the game.
In The Blood of Dawnwalker, a new RPG from ex-CD Projekt Red staff, the player fills the shoes of a man-turned-vampire who has 30 days to save his family. The game has a non-linear story with different approaches, allowing you to progress how you see fit, but there's a catch: Every mission you take on advances the game's 30-day clock. Some quests advance the clock more than others, forcing the player to be thoughtful about quests they accept. Character progression, such as using the skill tree, also advances the clock.
Naturally, some fans don't like the pressure this creates. The clock forces them to make tough decisions; it means you have to be choosey about what you do in the game. With that said, it makes sense that its most popular mod completely removes the tension created by this mechanic. The Better Story Timer mod on NexusMods gives you 90 days to do quests, triple the intended amount. This means you don't really have to be precious about the in-game clock or think too hard about your choices. It removes most, if not all, of the friction in The Blood of Dawnwalker.
Of course, something like this might make sense a couple of months post-release for those who want to play it differently, but it literally just came out today. The mod has been downloaded almost 10,000 times already, meaning it's pretty popular... but some users have expressed annoyance over players not giving the game a chance in the way it was intended.
"Gamers will do anything they can to not experience a game the way the developers intended," said one X/Twitter user. "I think the main issue is that, nowadays, gamers believe every game should be made for them. The issue is that’s rarely the case, and the games that do cater for everyone usually suck. Sometimes, you aren’t the target audience. And that’s perfectly fine."
The Blood of Dawnwalker is intended to be the beginning of a franchise, one that will sprawl across multiple eras, possibly including the modern day based on a previous trailer for the game. It's unclear when future entires will arrive, but currently, The Blood of Dawnwalker is being hailed as a strong RPG in reviews and appears to be off to a strong start commercially.
IGN gave it a 9/10 in its review, praising the inclusion of the in-game clock.
"The Blood of Dawnwalker is my new favorite vampire game and one of the best story-driven RPGs I’ve played in a long time," reads an excerpt from the review. "The day/night cycle that has you juggling human and vampiric forms is awesome, and the constraints placed on how you spend your limited time ends up being one of the coolest, most wonderfully stressful parts of the adventure."
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


Netflix is cooking up a live-action Dungeons & Dragons TV show based on the tabletop RPG’s gothic-horror campaign, Ravenloft, and its vampire villain, Darklord Strahd von Zarovich.
The spooky series is penned as an origin story that dives into the events that turned Zarovitch into the vicious vampire count we all know and love today.
As told by Variety, Netflix’s Ravenloft show is described as a “prestige fantasy series where adventure collides with gothic horror and tragic romance.”
“Ravenloft and its Domains of Dread redefine adventure through character-driven stories of dark magic and supernatural intrigue. At the heart of the series, Ravenloft follows the making of the vampire Darklord Strahd von Zarovich, whose story of power, love, obsession, and undead transformation charts his origins from tragic antihero to one of Dungeons & Dragons’ most notorious villains,” the description reads.
The series is created by John August (co-host of scriptwriting podcast Scriptnotes, Corpse Bride, Charlie and the Chocolate Factory) and is being executive produced by Alfonso Cuarón, Hasbro’s Gabriel Marano, Richard Schwartz, and Esperanto Filmoj’s Gaby Rodriguez.
Strahd von Zarovich is very much a Dracula-inspired character; formerly a prince and warlord, he got anxious in his middle age and made a pact with the Dark Powers to gain immortality. Part of that pact involved killing his own brother so he might marry his wife (Zarovich’s sister-in-law). However, it’s safe to say that she was not into her brother-in-law, as she literally flung herself off of a cliff to get away from him, killing herself and leaving Zarovich heartbroken.
This isn’t the only exciting news for D&D fans; a new game from the franchise was shown off at gamescom this year called Dungeons & Dragons: Warlock, starring Tricia Helfer as Kaatri, a warlock, and Maggie Robertson (Resident Evil Village’s Lady Dimitrescu) as Tasha, a powerful witch-queen and Kaatri’s patron.
News of Netflix’s forthcoming show follows Wizards of the Coast’s April 2026 release of Ravenloft: The Horrors Within expansion, which gave players an updated version of the original story as part of Dungeons & Dragons’ Season of Horror event.
On the flip side, Dungeons & Dragons: Honor Among Thieves directors John Francis Daley and Jonathan Goldstein are still holding out hope for a sequel after Paramount passed on the project due to “financial” reasons. While it wasn’t a box office hit at the time, fans have come to love the fantasy flick in the years since then, and with Netflix cooking up a live-action show, the D&D universe is looking like an exciting brand for studios to back.
Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




