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On the back of Bandai Namco’s announcement that Tekken’s much-loved, martial arts marsupial Roger Jr. will be coming to Tekken 8 as part of a salvo of ‘Season 3’ DLC characters, former Tekken director Katsuhiro Harada has confirmed that he had a hand in the kangaroo’s clever reveal.
Debuted at EVO 2026, Bandai Namco aired a brief teaser for Roger Jr.’s upcoming arrival that was clear homage to a 10-year-old viral video out of Australia of a man punching an aggressive kangaroo right in the snout. For context, it was in the process of rescuing a dog – which the kangaroo had in a headlock at the time.
“Back in September of last year, when we decided to bring Roger back, I sent the team a YouTube link to ‘that famous video’ because I wanted us to recreate it,” wrote Harada via his personal social media. “Some of the younger team members had never seen it before.”
“I wasn’t personally involved in editing this video, but I heard yesterday that around springtime the team was actually hesitating over whether to include the recreation because they were running out of time. Apparently, [Tekken 8 game director Kohei Ikeda’s] final direction was, ‘We absolutely have to do it.’”
Harada conceded he had actually given up on the idea himself.
“I thought, ‘They probably won’t do that gag anymore. They’ve probably forgotten about it,’” he continued. “So when I saw it yesterday, it genuinely made me smile. I thought, ‘Ah, they actually did it!’”
Roger Jr. last appeared in 2007’s Tekken 6, but was absent from Tekken 7. The Roger Jr. teaser appears at the end of the Bob gameplay trailer below, with a note fans can expect a full trailer at EVO France on October 11, 2026.
Harada announced his departure from Bandai Namco in December 2025, where he had worked on the Tekken series for over 30 years. Harada has subsequently set up his own game development company – VS Studio – in partnership with SNK Corporation (The King of Fighters, Fatal Fury, and Samurai Showdown).
It was recently announced that fellow Tekken veteran Kohei Ikeda has also left Bandai Namco. Game director on Tekken and Tekken 8, Ikeda spent 20 years at the company.
Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.


A live-action Persona TV show is reportedly in development at Netflix.
The streamer has begun work on a series adaptation of Sega and Atlus' critically acclaimed RPG franchise, according to Variety. Star Trek: Picard and 9-1-1 alum Christopher Monfette is attached to write the show while also serving as its executive producer and showrunner.
21 Laps' Shawn Levy and Robert Atwood are also attached to executive produce, as are Dmitri M. Johnson, Michael Lawrence Goldberg, and Timothy I. Stevenson of Story Kitchen. Sega producer Toru Nakahara will also aid as an executive producer. Netflix declined Variety's request for comment.
It's unclear if its plot will pull directly from any particular entry or tell a new story entirely. Five mainline games, a treasure trove of spin-offs, and even a few remakes have been released since the franchise's inception in 1996, giving the live-action Persona TV show plenty of material to pull from. The most recent numbered entry, Persona 5, introduced fans to the Phantom Thieves when it first launched in 2016 and expanded the story with Persona 5 Royal in 2024.
Although nothing story-wise is confirmed yet, fans will surely waste no time spinning theories about what elements or characters may carry over to the series adaptation. As the project is early in development, release date and casting details also have yet to be announced.
Netflix has most notably worked with 21 Laps on its sci-fi mega hit Stranger Things, which ended late last year. It was also involved in the production of other television projects like The Perfect Couple and Last Man Standing. Its movie credits include Deadpool & Wolverine (which Levy directed) and Backrooms, with future projects like Star Wars: Starfighter (which Levy is also directing) in the cards.
Story Kitchen has pursued a number of video game adaptations in the past. The company most famously backed Sega's live-action Sonic the Hedgehog movies, but its plans for the future including projects based on Sifu, It Takes Two, Just Cause, Life is Strange, and more.
It may be some time before Netflix's live-action Persona TV show materializes into something more. While we wait for updates, you can read about how the streaming giant is still trying to bring its Gears of War movie to life. You can also catch up on Persona 4 Revival and Persona 6, which was announced after years of anticipation at the Xbox Games Showcase earlier this month.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


The first Cyberpunk: Edgerunners 2 teaser is here, and fans have already found some of the locations the new season pulled from Cyberpunk 2077.
Netflix, CD Projekt Red, and Studio Trigger returned with a minute-and-a-half teaser for Season 2 of its anime adaptation today. As if there was ever any doubt, it's a brutal trailer, using Rico Nasty's "You Can't Run From Me" to show how characters like Weak Kingsley, D, Roman Carax, and Talia Yang will tear back into Night City.
Despite offering such a small slice of the 10 episodes set to premiere this fall, Cyberpunk: Edgerunners 2 has already given fans a lot to sink their teeth into. Watchers have been so starved for updates that some Cyberpunk 2077 players have already loaded back into Night City to find where some of the show's scenes will take place.
New crew. New story. Same Night City.
Get ready to jack back in. Cyberpunk: Edgerunners 2 is coming Fall, 2026. pic.twitter.com/27OTFA31pi
X user @K_a_l_e_n_k_o compiled just a few shots from the trailer that players can find in CD Projekt Red's 2020 RPG. The first shows an image of young cinephile Roman, who appears to be standing on a bridge above the Riot nightclub between Watson and City Center.
Another aerial shot overlooks the Afterlife, a bar that will be familiar even to players who only spent a few hours in Cyberpunk 2077. It's one particularly important location in game protagonist V's story, so it makes sense that Studio Trigger would reimagine it for its anime version of Night City.
Another location highlight from the Cyberpunk: Edgerunners 2 teaser, one that is a bit more difficult to spot, seems to be set right by the Deravaja Dojo in Little China. A stunned D can be seen standing here for just a few moments.
2. Right outside the front entrance of the Afterlife pic.twitter.com/mschlkYrtc
— Kalenko (@K_a_l_e_n_k_o) June 29, 2026Meanwhile, in a separate GIF posted ahead of the teaser release, Talia can be seen waving to a group of Maelstrom goons in a construction site next to the Arasaka Industrial Park. Kalenko shared side-by-side images for these Cyberpunk 2077 locations, too. Some fans also pointed out that this is the same area where V and Takemura meet for a stakeout in the Gimme Danger mission.
"The way this anime is so f**king game location accurate makes my heart burst of joy," one X user said.
"Such a small detail but the adverts in the anime being the same as the adverts in the game really shows they care," another said.
Found the location where Talia seems to have some fun with some Maelstromers.
It's the construction site next to the Arasaka Industrial Park.#Cyberpunk2077 #CyberpunkEdgerunners2 pic.twitter.com/B6lIvZvMCG
This level of attention to detail is nothing new for Studio Trigger. Since Cyberpunk: Edgerunners Season 1 premiered in 2022, fans have celebrated its frequent use of in-game locations that players can visit to relive moments from the show. CD Projekt Red even returned the favor by adding a few nods to the original Edgerunners crew with updates for Cyberpunk 2077.
Cyberpunk: Edgerunners 2 is currently set to premiere on Netflix this fall. Fans will no doubt continue to compare every sidewalk and skyscraper to the ones featured in the game it's based on. While we wait, additional details about its new characters can be found here. You can also read about how Season 1 nearly had an even sadder ending than the one it got.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


You certainly could make a case for MenaRD being the best Street Fighter 6 player in the world right now. His win at Sunday's Evolution Championship Series in Las Vegas brings him up to four total Evo wins, with two back-to-back wins at Evo in Las Vegas (2025-2026) and two back-to-back wins at Evo Japan (2024-2025). And while his Blanka looked dominant throughout the tournament, one of the more interesting stories that came out of the Street Fighter 6 top eight was the fact that in his most crucial matches, Mena opted against using the character that he's most well known for.
In Winners Semis, Mena started off by using M. Bison, going 2-2 with Shigematsu's Blanka. After swapping to Blanka for the mirror match in the deciding game, Mena won a hard fought game that ended up going to the final round, sending Shigematsu down to the losers bracket.
Shigematsu wouldn't be denied his runback however, as he ended up fighting his way through Dogura, Craime, and Kilzyou to reach Grand Finals for what we all assumed would be a Blanka vs Blanka mirror match, right from the start. But once again, Mena opted for the Bison, and played out the whole first set with the character. Shigematsu ended up resetting the bracket against Mena's Bison with a score of three games to one, and sure enough, after the reset Mena finally decided to bring out the Blanka. It was short work from there as Mena took next set 3-0, winning his fourth Evo Championship.
My Bison actually produced better results against the Blanka players that I practiced with.But why did he decide to choose Bison in the first place? After the match, Mena responded to the question by saying, "Honestly, it was a matter of Shigematsu [being] a teammate with another top Blanka player from Japan called Takagi. So I took that into account and I had confidence in my Bison after practice. And my Bison actually produced better results against the Blanka players that I practiced with. But I also had the suspicion that his style was a little bit different. A little more aggressive, and had a lot of tricks."
After the close call in Winner's Semi's, Mena still felt like he could have won with Bison, and since he was on the winner's side of Grand Finals, he could risk losing a set, so he decided to try it again. But after Shigematsu took the first set off him, he realized that he had to switch to his bread and butter.
Mena credits his training in Japan as being very helpful in his improvement as a player. "I'm staying in Japan right now. I'm playing in the Street Fighter League. My teammates in the Zeta Division: Momochi, Higuchi, and Yamaguchi, they're all amazing players and I see them every day."
Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit


Unionized Xbox employees are pushing back against the company's looming layoffs and have outlined various demands.
Earlier today, the CWA (Communications Workers of America) held a press conference in which various unionized Xbox employees spoke out against Microsoft. The conference was held ahead of reported layoffs at Xbox, which insiders have stated will be a "bloodbath."
It's also a painful reminder of last year's layoffs at Microsoft, where 9,000 people lost their jobs across the entire company (not just Xbox) and resulted in multiple projects being cancelled, including the long-awaited reboot of Perfect Dark. The studio behind that game, The Initative, was also shuttered without having ever released a game.
The upcoming layoffs reportedly puts more studios, such as Double Fine and Ninja Theory, at risk of closure. South of Midnight developer Complusion Games is also reportedly at risk of shutting down, despite winning a Peabody Award earlier this year. New Xbox boss Asha Sharma celebrated the win on her socials, months before the studio's reported demise: "A well-deserved recognition for storytelling that truly matters!"
These developers are reportedly negotiating with Microsoft to find new owners or to go independent, but it remains to be seen what exactly will happen. Microsoft hasn't explicitly confirmed layoffs or studio closures to the public, but Sharma did state in a memo that the company will be performing a "reset" in order to better situate the company for the future. As a result, Xbox developers are fearful of their future.
During the CWA press conference, speakers stated that they were growing frustrated as Microsoft hadn't given all of the union reps time to bargain, with one CWA member stating that Microsoft had sat on a proposal for four months. One member did give credit to Microsoft after the World of Warcraft bargaining team at Blizzard saw "real gains" this past weekend.
The speakers also outlined what they want from Microsoft, including advance notice of layoffs, two years recall rights (the ability to be rehired if their position is reopened after layoffs), adequate severance, voluntary severance to avoid involuntary layoffs, and for Microsoft to transfer impacted staff to other studios or roles within the larger company. They're also hoping to cement protections for all workers, not just those who are unionized.
A Microsoft spokesperson told IGN that it is working with the CWA to find an appropriate agreement. "We respect the right of our team members to make their voices heard," said the spokesperson. "We have a long track record of good faith partnership with labor organizations, as demonstrated by the several finalized bargaining agreements our teams have reached with the CWA and our labor principles. We are continuing to negotiate in good faith with the CWA to reach agreements across XBOX."
During the press conference, speakers said they felt "expendable" and "dispensable."
"We refuse to be left in the dark as the company decides to restructure in a way that seriously affects us all," said ZeniMax Online Studios senior encounter designer Morgan Goin. "We're being treated as expendable, valued one week, and cut the next. Why would a game developer bother to put forward their best work under these conditions? Hard work and great games do not save you from layoffs under Microsoft. That's why we're coming together across Xbox to make our voices heard and to demand real accountability."
Goin claimed that Microsoft's own actions have created problems others are now paying for. Last week, Xbox announced yet another price hike on consoles, which has been sparked by a component crisis. Heavy investment into AI has led to massive price increases on RAM, which in turn has caused issues with producing affordable consoles, and Microsoft is a significant player in the AI space.
"Even as the company calls us too costly to keep, it is raising console prices on players again, citing a RAM shortage that Microsoft itself has exacerbated," Goin continued. "Layoff rumors are swirling, players are paying more and executives are calling it a reset."
Diablo senior environment artist Mahreen Fatima echoed this sentiment, pointing out that Microsoft's investment in AI proves that the tech giant has plenty of money to go around. "Leadership points to revenue and margins to justify cutting us and then [last] week, raised console prices on players for the third time since 2025," said Fatima. "They are not short on money. Look at the billions that they're using to invest in AI. They're just choosing not to protect us."
Blizzard senior editor Alison Veneto stated that the lack of protections and looming layoffs make it harder for people to do their jobs, creating issues for those trying to make great games.
"My coworkers just want to focus on making amazing games for players," said Veneto. "They do not want to spend every day worrying about whether another round of layoffs is coming. It drains away the energy we should be using to be creative. We want layoffs to be treated not as a quick fix to a quarterly balance sheet, but only as an absolute last resort. But if they're truly unavoidable, we are asking Microsoft for common sense protections around layoffs and a real effort to lessen the burden on affected employees, not only for the workers at the bargaining table, but for everyone who will be affected by Xbox layoffs. Our game developers deserve that."
It remains to be seen what will come of this, but Activision QA tester Andrew Snell and Fatima both made it clear that Microsoft's actions don't just impact workers, but also the players: "Workers and players are on the same side of this and we're done paying for executives' failures," said Snell.
"We, the developers, demand that you respect our labor and our games," added Fatima. "Together we've built a huge community and touched the lives of millions of gamers everywhere. Don't disrespect the developers. Don't disrespect the gamers."
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




