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Star Wars Zero Company Was Originally Pitched as a Titanfall Universe Game

Star Wars Zero Company was originally pitched as a game in the Titanfall universe.

As part of a larger report on Star Wars Zero Company, Game File's Stephen Totilo uncovered a lot of interesting details about the game's development. The big headline was that the bulk of the studio was furloughed just weeks before launch as Bit Reactor ran out of money, but there's hope that those employees will be brought back following the game's success. However, there is one other bit that caught some eyes: Zero Company wasn't initially imagined as a Star Wars game.

Game File dug up legal documents pertaining to a lawsuit between Bit Reactor leadership which paints a picture of Zero Company's development. Director Greg Foertsch worked with studio co-founder Alison Kelly to develop pitches for a tactics game, which eventually landed a meeting with Respawn Entertainment co-founder Vince Zampella. The late gaming executive asked Foertsch to make a pitch based on Respawn's own IP, which would've meant the game would be connected to the Titanfall universe.

Game File notes the pitch was directly linked to Apex Legends, which is set in the Titanfall universe, but it's unclear if the signature mechs would've returned or if it would've been rooted in the hero characters from Apex Legends, similar to the upcoming Rainbow Six Tactics game. Zampella ultimately rejected the pitch for the Titanfall universe tactics game and instead told the team to try again, this time with the Star Wars IP, which Respawn has a heavy hand in.

Respawn are the creators of the Star Wars Jedi games and also worked on a scrapped FPS Star Wars game, so it's no surprise that they'd be interested in expanding that IP with other genres. And as fate would have it, Star Wars Zero Company was born. The game has been one of the biggest surprises of 2026, garnering rave reviews and an impressive concurrent player count on Steam. Over the weekend, the game peaked at 77,889 on Steam and has had strong word of mouth across social media.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

CD Projekt Red Boss 'Isn't Worried' About Delays for Next-Gen Consoles as RAM Prices Soar

CD Projekt Red joint CEO Michał Nowakowski opened up about the developer’s reaction to the rising price of consoles and the possibility of next-generation hardware getting delayed due to RAMaggedon.

Speaking with The Game Business in a September 1 interview, Nowakowski said he’s “not worried” about console costs potentially affecting sales of CDPR’s titles.

“Consoles are still necessary to broaden the audience on the casual or semi-casual level. It’s important to have [something] easy to plug in and enjoy gaming,” he told the outlet. “I'm a big believer that they’re going to weather the storm. Pricing is the objective challenge. And the rumors... we hear them about the next gen being delayed. I don’t know if they’re true.”

He’s not very fussed about this possibility, either. For him, how CDPR reaches gamers is “a little irrelevant” — it’s the content that matters most, regardless of how it gets in players’ hands.

“Content is the king. And if the content is right, people will find a way to play it,” Nowakowski explained. “When we launch, if PS5, Xbox Series X/S is what people are playing, we’re going to be there. We’re going to find a business model that’s going to work for us, that’s going to be fine for players, and that’s it.

“If you ask the dev team, they will always answer: ‘Give us as much power as you can, because we want to show off the best stuff.’ That’s the way they’re wired. But they’re realistic. If the next-gen gets delayed, it could be the case that some ideas are put on a shelf for the future. We’d have to adjust. We’re not worried on the commercial side. Consoles are here to stay.”

This last bit is what’s raising eyebrows among fans. With PlayStation making the sweeping decision to end production of physical game discs starting January 2028, many are worried that consoles will eventually go the way of the Dodo if other big brands like Xbox or, God forbid, Nintendo, follow suit.

But CDPR, at least, is confident that consoles will stick around as long as gamers want to use them — and that seems to be the case, at least judging by players' overwhelming reactions to PlayStation’s vision for an all-digital future.

CDPR has been on gamers’ good side lately, notably stepping in to help an indie game dev whose equipment was stolen at gamescom by offering to send “a few things” his way.

The developer is also making sure to provide physical goodies for gamers who want to buy The Witcher 4, even if it releases after PlayStation’s game disc cutoff date.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.

GTA 6's Morality Meter Will Reportedly 'Shatter' and Make You Irredeemable If You Cause Too Much Mayhem

Grand Theft Auto 6's morality meter can reportedly "shatter" and lead to you becoming essentially irredeemable for an entire playthrough of the game.

YouTuber TGG got to see GTA 6 behind closed doors during a recent preview and has provided a ton of details on the game. There has been a lot of chatter about the game's "criminal profile" system, which acts similarly to the morality system in the Red Dead Redemption games. In a new video, TGG broke down the different levels of the game's criminal profile system, noting that there are four states: Professional (the highest and most honorable part of the meter), Aggressive, Violent, and the lowest option, Psycho.

There's also an additional unnamed state which will begin to crack and eventually shatter if you are going too far off the rails. Rockstar suggested to TGG that achieving this state is very difficult, and it's partially there for players who clearly demonstrate that they don't care about this system, making it so the game will no longer measure your actions if the meter shatters.

Rockstar is trying to find a balance where players don't have to engage with every system in GTA 6. If you want to kill everyone you see, you can do that without feeling like you're being punished. You can turn off notifications that alert you to your criminal profile's status, allowing you to be blissfully ignorant about how the game views your actions.

The system is more to measure the kind of criminal you are. It measures if your actions are justified. If you're holding up a store and someone shoots back at you, you have the right to kill them without it impacting your criminal profile negatively. However, if you run in and shoot a helpless store clerk or escalate a situation without cause, that's when the meter will begin to slide toward the darker side.

Additionally, Jason and Lucia have their own independent profiles, meaning you can play them completely differently if you want. It's unclear how much this profile will impact the story or if it can change the ending like Red Dead Redemption 2's honor system. Given Rockstar is giving players the freedom to engage with it at all, it's hard to say if it will have a significant impact on how the narrative unravels.

GTA 6 also features a relationship meter, which measures how in love Jason and Lucia are based on the player's actions. This has caused some discourse and controversy on social media among the spouses of players, as they fear they will pay more attention to their in-game partner than their real one. Do what you will with that information.

Ultimately, GTA 6 sounds like a very rich roleplaying experience. It'll be interesting to see just how deep all of these systems go, but it sounds like it has the potential to be one of the most interactive and nuanced games of the generation.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

The Blood of Dawnwalker Proves Unreal 5 Can Be Done Well

I've been playing a lot of The Blood of Dawnwalker over the last week or so, and while the game does successfully stress out my gaming PC, I've been surprised at just how stable it is.

Just like with Star Wars Zero Company and Halo: Campaign Evolved, The Blood of Dawnwalker runs on Unreal Engine 5, and has been shockingly free of technical problems. The game doesn't have the same issues with crashing and stuttering that Zero Company has, and scales down a lot better than Halo: Campaign Evolved does, although I would still avoid running it on something like a handheld gaming PC.

I've been primarily playing The Blood of Dawnwalker on an admittedly powerful system with an AMD Ryzen 7 9850X3D, 32GB of RAM and an Nvidia GeForce RTX 5090 – well above its recommended specs. And the game pushes even this system, only delivering around 70–80 fps most of the time at 4K with the Ultra preset and DLSS set to Quality.

While I'd love the frame rate to be even higher, the problem I've had with a lot of Unreal 5 games is the constant stuttering. I still haven't finished the Silent Hill 2 or Metal Gear Solid 3 remakes that came out last year, even though I love those games, primarily because they can become a stuttery mess at times, especially when loading into a new scene. The Blood of Dawnwalker, however, has remained stable at all times.

It's not limited to my main PC, either. I have the Steam Machine set up on my TV, and while I do have to lower the PC settings dramatically, I can get 55–60 fps at 1440p with mostly medium settings and the game looks just fine. And even on the Steam Machine, which has a much weaker CPU and less memory, I still don't get the kind of stuttering and crashes that Unreal 5 has become known for on weaker hardware.

I've even had a chance to play the game a bit on the PS5 and Xbox Series X, and The Blood of Dawnwalker runs like a dream on those consoles too. The visuals do scale down quite a bit on those consoles, but it feels good to play. I haven't had the chance to grab capture to run through a frame rate analysis tool, but the game feels like its running at around 60 fps on the PS5 Pro, and at least 40-50 on the Xbox Series X, with the Performance profile and the Balanced profile, respectively.

But while the game does run smoothly on the consoles, Dawnwalker is one of the few Unreal games where I'd recommend anyone with a decent rig to play it on PC instead. It's a beautiful game, especially once you get out into the wilderness, and the console versions lose quite a bit of detail and foliage density.

This is the type of game where I'd expect a bit of jankiness, too. I've played a ton of niche RPGs that run like garbage, like the Gothic Remake, but I stick to regardless because of their depth. Thankfully, the Blood of Dawnwalker avoids that entirely, despite running on probably the most annoying game engine on the market right now, and that's incredible.

Jackie Thomas is the Senior Tech Editor at IGN and the PC components queen. You can follow her @Jackiecobra

IGN's Top-Reviewed Nintendo Switch 2 Games

The Switch 2 launched just over a year ago, and we've already gotten our hands on some excellent games. If you're looking for recommendations of what to play on the newest console, we've compiled every Nintendo game that we've given a review score of 8 or above.

While there are tons of amazing games that have already been released on or ported over to the Switch 2, we’re setting some limits by sticking to Nintendo exclusives. These are predominantly first-party games published by Nintendo for either just the Switch 2 or both Switch consoles.

Let’s get into it.

10/10 - Masterpiece9/10 - Amazing8/10 - Great10/10 - MasterpieceDonkey Kong Bananza

Release Date: July 17, 2025 | Read IGN's Full Review

From IGN's Review: "The leader of the bunch is finally back to kick some tail in Donkey Kong Bananza, a brilliant successor to Super Mario Odyssey and a smashing return for a classic Nintendo character. It was a bold choice to build the Switch 2’s first 3D platformer around Donkey Kong instead of Mario, but it’s proven to be the best decision Nintendo could’ve made. DK’s satisfying, expressive movement and powerful, dynamic abilities create a truly groundbreaking adventure." - Logan Plant

The Legend of Zelda: Tears of the Kingdom - Switch 2 Edition

Release Date: June 5, 2025 | Read IGN's Original Review or Switch 2 Review Update

From IGN's Review Update: "Not only does The Legend of Zelda: Tears of the Kingdom still hold up as a game I can’t wait to lose a few dozen more hours in, the updates and additions made to the Switch 2 Edition make it feel like this is the way it was always meant to be played." - Tom Marks

The Legend of Zelda: Breath of the Wild - Switch 2 Edition <img src="https://assets-prd.ignimgs.com/2020/10/26/01-tloz-botw-1603741775621.jpg" class="article-image-full-size" title="<h3>2. The Legend of Zelda: Breath of the Wild</h3>
Formerly the number one Switch game on the list for years, and for good reason, The Legend of Zelda: Breath of the Wild has been de-throned by Tears of the Kingdom. When Nintendo released Breath of the Wild in 2017, it revolutionized not just Zelda games, but open-world action games at large. The number of Breath of the Wild imitators from all kinds of different developers post-2017 were numerous. While Breath of the Wild is still an essential Switch game, and important to play to fully appreciate Tears of the Kingdom, Nintendo’s sequel improves on almost every aspect of Breath of the Wild that it does make going back to the predecessor difficult."/>

Release Date: June 5, 2025 | Read IGN's Original Review or Switch 2 Review Update

From IGN's Review Update: "This Nintendo Switch 2 Edition is of course an enhanced version with visual upgrades, faster loading times, and support for the Zelda Notes service via the Nintendo Switch App on your mobile device. It’s admittedly a fairly modest upgrade in terms of actual new features or content, but a welcome one, and it makes this undoubtedly the best way to play a sprawling epic that still stands tall as one of the greatest achievements in Nintendo’s iconic adventure series." - Tristan Ogilvie

9/10 - AmazingSplatoon Raiders

Release Date: July 23, 2026 | Read IGN's Full Review

From IGN's Review: "Splatoon Raiders is an amazing action RPG with an expertly executed loop. It has fantastic new powers with crazy upgrades that are worth chasing, tough battles that force you to put care into your build in order to overcome them, and a huge variety of fun level types to jump between. The pacing, balance, and difficulty curve are very impressive: I always had to work to get better, but none of the campaign ever felt like grinding or needless padding." - Logan Plant

Pokemon Pokopia

Release Date: March 5, 2026 | Read IGN's Full Review

From IGN's Review: "Pokémon Pokopia is a real treat: an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike. It's packed with fun things to do and worthy rewards for doing them, and strikes a healthy balance between freedom and suggestion in its building mechanics (despite a few precision nitpicks)." - Rebekah Valentine

8/10 - GreatMario Kart World

Release Date: June 5, 2025 | Read IGN's Full Review

From IGN's Review: "The first brand-new Mario Kart in a decade makes huge changes to the established formula, but ironically, the best parts about it closely follow the blueprint of every entry that’s come before: unbeatable local multiplayer racing on well-designed tracks that more than live up to the series’ legacy. World’s tight controls, celebratory soundtrack, and universal polish marvelously complement the action, and I can’t wait to see how top players will take full advantage of its exciting parkour mechanics in the months and years ahead." - Logan Plant

Star Fox

Release Date: June 25, 2026 | Read IGN's Full Review

From IGN's Review: "Despite knowing nearly all Star Fox 64’s shortcuts and secrets for close to 30 years now, this remake’s impressive coat of paint and compelling new cutscenes made me smile like I just did my very first barrel roll. Finding hidden routes to unlock different stages or small optimizations to push my score sky high is still much deeper than it first appears, keeping the brief campaign runs fun across multiple playthroughs." - Jada Griffin

Kirby Air Riders

Release Date: November 20, 2025 | Read IGN's Full Review

From IGN's Review: "I’m not sure what’s crazier: the fact that Kirby Air Riders exists, or the fact that it’s this great. It’s a blast in local or online multiplayer during its traditional races and unique battle mode, and its frankly absurd amount of fun achievements to chase, meaningful unlockables, and deep customization makes it great for solo players, too." - Logan Plant

Metroid Prime 4: Beyond

Release Date: December 4, 2025 | Read IGN's Full Review

From IGN's Review: "It nails the essential elements of a Prime game that remain special decades later: tense exploration through haunting locations highlighted by amazing worldbuilding, breathtaking art direction, new twists on classic abilities, and flawless technical performance. Even though a few underdeveloped elements keep it from feeling as cohesive as its predecessors, Prime 4 reaches heights worthy of the Metroid name." - Logan Plant

Super Mario Bros. Wonder + Meetup in Bellabel Park - Switch 2 Edition

Release Date: March 26, 2026 | Read IGN's Review

From IGN's Review: "It sands off the rough edges of the original version while adding a fantastic lineup of boss battles, endgame challenges, and cooperative levels that each make use of Wonder’s excellent platforming in entirely different ways. The local and online competitive minigames are pretty bland, and I wish it’d gone just a bit further in getting the most out of its exciting new Dual Badge idea, but the rest of this expansion is so polished and inspired that it more than makes up for any shortcomings." - Logan Plant

Orbitals

Release Date: September 3, 2026 | Read IGN's Review

From IGN's Review: "Its familiar but entertaining puzzles and striking art style make it a strong addition to any co-op library, and one that asked me to continually keep my curiosity piqued, if only to have it answered with a fun, fleeting interaction that put a smile on my face for a moment. It does lose some momentum toward the end, but this world is always exciting to get lost in – if for nothing else, just to let the synthetic soundtrack and whimsical characters wash over you like a warm Saturday morning." -Jesse Vitelli

Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

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World of Warcraft

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EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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