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At Anime Expo, Crunchyroll gave attendees a first look at the characters that will appear in the anime adaptation of the PlayStation game Ghost of Tsushima and, specifically, its Legends multiplayer mode. The art showed the Assassin, Ronin and Hunter characters that the story's protagonist, one of the last remaining samurai, will meet on his journey.
The character design is the work of Takashi Okazaki, best known for creating Afro Samurai. Demon Slayer: Kimetsu no Yaiba, Solo Leveling, and Sword Art Online studio Aniplex is working on the adaptation, with Takanobu Mizuno directing. Satoshi Maejima and Gen Urobuchi (of game and visual novel studio NITRO PLUS) are on script duties.
“Having already proven the immense quality and versatility of our gaming properties across multiple successful film and television projects, we couldn’t be more excited to announce our first-ever anime adaptation,” said Asad Qizilbash, head of PlayStation Productions, when the series was announced in January 2025.
"Ghost of Tsushima’s rich, immersive world and its fantastical Legends mode based on Japanese mythology provide the perfect canvas for this project, and Aniplex is the perfect partner to translate Sucker Punch Productions’ hit video game into a stunning new anime series."
The series is set to be released exclusively on Crunchroll in 2027.
Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.


A new weekend has arrived, and today, you can save on Cyberpunk 2077, Final Fantasy VII Remake Intergrade, Dragon Quest I & II HD-2D Remake, the Criterion Collection Blu-ray Sale, and more. Check out our top picks for Saturday, July 4, below.
Cyberpunk 2077: Ultimate Edition for $57.99In the wake of recent news about physical games, this weekend is a great time to grow your collection with physical games like Cyberpunk 2077 on Nintendo Switch 2! This Ultimate Edition includes both the base game and the Phantom Liberty expansion all on the cartridge. Today, you can save $13 off the MSRP, with copies available for $57.99 at Target.
Save on Final Fantasy VII Remake IntergradeFinal Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2 and $19.99 on the PlayStation 5. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.
50% Off Criterion Collection SaleBarnes & Noble is having its 50% Criterion Collection sale right now, so this weekend is one of the best times of the year to pick up some new 4K Blu-rays. Oftentimes, these 4K transfers are overseen by the original Director, and there's always plenty of great extras included. I personally picked up The Princess Bride and Barry Lyndon, saving 50% off each!
Nintendo Switch 2 Camera for $29.99GameChat is one of the best features on Nintendo Switch 2, allowing you to jump in and connect with friends from anywhere with voice chat or video chat. Today, you can save almost 50% off the official Nintendo Switch 2 camera, which plugs into the top USB-C port and makes video chat a breeze. With Star Fox essentially debuting VTuber filters, this may be the time to check out GameChat if you've yet to.
Dragon Quest I & II HD-2D Remake for $39.99Dragon Quest I & II HD-2D Remake is a very ambitious pair of remakes, breathing new life into these classics. Dragon Quest II especially saw huge additions to its story, making this the definitive version of the game. Amazon has discounted copies of Dragon Quest I & II HD-2D Remake down to $39.99, which is one of the best prices we've seen since release. In our 9/10 review, we wrote, "Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift."
Nioh 3 for $47.49Nioh 3 released in early February, and you can save $20 off a PS5 copy today at Amazon. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."
LEGO Ideas Vincent Van Gogh The Starry Night for $136Right now, Amazon has the Lego Ideas Vincent Van Gogh The Starry Night set on sale for $136. You can recreate the iconic painting in Lego form, and there's even a Van Gogh minifigure! This 2316 piece set is an excellent way to add some art to any setup or room.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.


Spike Chunsoft has announced that Danganronpa 2x2 has been delayed to early 2027.
The studio behind the Danganronpa 2: Goodbye Despair remaster confirmed it will no longer make its previously planned 2026 release schedule, with a statement published by producer Shohei Sakakibara. Spike Chunsoft did not confirm exactly why it decided to delay Danganronpa 2x2 but did attempt to cushion the blow with first details about a new story remix feature called Slayhem Mode.
"While development has been progressing toward a 2026 release, we have decided to move the launch to early 2027," Sakakibara said. "We will share a more specific release date at a later time.
"We are continuing to work to bring you the best possible experience. We sincerely appreciate your patience as development continues, and we look forward to sharing further updates with you soon."
As for Danganronpa 2x2's Slayhem Mode, players were told to expect it to feature a new version of the original 2012 experience that tells a "completely different storyline." All we know about the mode for now is that it follows a new chain of events with " different victims, culprits, and tricks" and features about 20% more content than Danganronpa 2x2's Original mode. Both story options will be available from the beginning of the game.
Spike Chunsoft also took its delay announcement as an opportunity to confirm that Danganronpa 2x2 comes with 3D world map instead of a side-scrolling map. Character portraits have also been updated. You can see in-development screenshots below.
Danganronpa 2: Goodbye Despair fans were told they'd be able to revisit the story of Monokuma and Hope's Peak Academy when Danganronpa 2x2 was announced during a Nintendo Direct later last year. Although it's not expected to launch for a few months later than fans may have expected, it is still on track to release for PC, Nintendo Switch, Switch 2, PlayStation 5, and Xbox Series X | S.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


NetEase Games is celebrating the 4th of July with a Marvel Rivals swimsuit skin that comes bundled with Captain America's big package.
It's been hard to avoid the comic book hero shooter for the last few days as fans flock to react to the First Avenger's new cosmetic. This latest in a line of revealing swimsuit outfits for Marvel Rivals' ever-expanding roster of heroes and villains includes beachwear for Loki and White Fox, too, but the Captain America skin really lays it on thick.
Called Seaside Sentinel, the outfit gives Captain America a USA summer makeover just in time for the holiday. Those who purchase the cosmetic will allow Steve Rogers to ditch his usual battle-ready attire in favor of little more than an inflatable ducky shield and, of course, a very, very tight mankini. The jiggle physics are the icing on the cake.
The First Avenger is the first to the fun! 🏖️
"The beach crew voted Captain America should man the grill, just like the red, white, and blue-blooded specimen of American masculinity people believe he is. Unfortunately, his skills on the grill were not nearly as calculated as his… pic.twitter.com/B3tRSt9QjM
"The beach crew voted Captain America should man the grill," an official description for the swimsuit skin says, "just like the red, white, and blue-blooded specimen of American masculinity people believe he is. Unfortunately, his skills on the grill were not nearly as calculated as his shield throws."
Captain America is so bulky here that it looks almost like an accurate recreation of that infamous Rob Liefeld drawing, and it's got many wondering if the images and videos circulating around the internet are from a fan-made mod. There's no need to fear, though, as IGN can confirm that the outfit and all of its contents are indeed very real and available to purchase through the Marvel Rivals store.
Regardless of whether you're on a friendly or enemy team, there's a good chance you'll be distracted if another player waltzes out in Seaside Sentinel. As if you needed any proof of that, look no further than social media reactions across the internet.
— HOD_ BlackPanther (@HodBlackpanther) July 3, 2026modders realizing netease doing their jobs for them pic.twitter.com/UDpgX8r0fm
— Zolanski (@zolanskimiraj) July 2, 2026 Comment"Bro Steve stole Thor's hammer," one Reddit user reacted.
"Literally America's ass," another said, "that's my goat."
"F**king finally," an X/Twitter user added.
Despite NetEase's insistence that it doesn't intentionally create "gooner content" for its heroes and villains, Marvel Rivals fans have long called attention to its reliance on revealing outfits. At least as more swimwear joins the collection, players can rest easy knowing Captain America gets a slice of that cake.
Oh my gosh they did itMarvel Rivals is available now for PC, Nintendo Switch 2, PlayStation 4, PlayStation 5, and Xbox Series X | S. Other heroes who received swimsuit skins include Daredevil and Black Widow.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


You don't become one of the biggest, most profitable media franchises in human history without stepping on a few toes, especially when there’s literally a violent felony in your name.
“Grand Theft Auto” was destined to collide with controversy. Lawsuits, international incidents, and full-on moral panics have followed in the wake of the series’ unparalleled success. And while there’s often a kernel of truth to some concerns raised over the violent, over-the-top nature of GTA, advocacy groups and opportunists have spent decades disingenuously trying to take one of gaming’s greatest series down before it warps the fragile little minds of our children.
Anything with as much cultural significance as GTA can have an influence on someone, maybe even a bad one, but study after study after study has failed to find any link between playing violent video games and antisocial behavior in the real world. That hasn’t stopped opponents from attacking the series since pretty much day one. These are Grand Theft Auto’s biggest controversies.
1. Top Down TroubleBack in 1997, we were just emerging from the first real video game moral panic (it was mostly about Mortal Kombat). Violence and vulgarity was the cultural vibe, with transgressive content pitched against the moral majority in a war for our attention and our souls. In Scotland, DMA Design - the studio that just made Lemmings - was about to release its next title: a top-down driving game called Grand Theft Auto.
The word was already out months before release: this is a game where you do crime. UK tabloids like the Daily Mail ran lurid headlines describing all of the anarchy allowed by the “criminal computer game that glorifies hit-and-run thugs,” while members of Parliament, such as Lord Campbell of Croy, warned that there’d be no way to stop kids from getting their impressionable little hands on it.
The Right Honorable Lord might have been sincere in his convictions, but as it turned out, he was playing right into DMA’s hands. The studio’s publisher, multimedia giant BMG, was used to creating buzz for their transgressive music acts like the Sex Pistols, and was more than happy to lean into the sleazy side of GTA. It hired a publicist who leaked details to newspapers and used a whisper network to make sure that certain pearl-clutching politicians were aware of the upcoming crime simulator. Then, they launched a radio campaign featuring clips from the House of Lords debate that made the game sound completely awesome.
Grand Theft Auto was a big success, despite its 18+ rating and the fact that it was banned in Brazil. It sold over three million copies by 1999. Grand Theft Auto’s first brush with infamy might have been manufactured, but it taught DMA and, later, Rockstar a valuable lesson: a little controversy can create a lot of cash.
2. Grand Theft ThompsonIn the wake of the 1999 Columbine ​​High School mass shooting, critics pointed fingers at Doom rather than grappling with the real causes. The moral panic was in full swing when Grand Theft Auto 3 and its revolutionary, more “realistic” 3D depiction of crime hit the scene, and one man pounced on the opportunity to make himself part of its story.
Jack Thompson is a conservative attorney and activist who spent over a decade waging an obnoxious war on the industry. He was a frequent talking head on cable news, constantly blaming video games for real world violent crimes. He’s gone after a lot of different titles over the years, but he had a particular axe to grind with Rockstar.
Thompson hounded the franchise for years with lawsuits and TV hits accusing GTA of inspiring horrific tragedies. He frequently sued Rockstar’s owner, Take-Two Interactive, as well as retail stores selling GTA and Sony for making the consoles it could be played on. His clients were typically family members of the victims of violent crimes, and he usually demanded outrageous amounts of money. His most high-profile case involved Devin Moore, a man in Alabama who was convicted of killing three police officers in 2005. Thompson filed a suit alleging that it was his obsession with GTA that caused him to snap.
The Moore case gave Thompson a national platform for his one-man vendetta against Rockstar, and cable news was happy to give him a soapbox. It was a big enough deal that the BBC made a movie about it in 2015. Rockstar called it “random, made up bollocks.” IGN gave it a 4.5/10. But the case was extremely flimsy and quickly dismissed. Thompson wound up in trouble with the Alabama bar as a result of his behavior, something that would become a theme throughout his career.
Thompson was undeterred by his losses, but concerns about GTA’s violence were soon drowned out by an even more lurid scandal. GTA is, after all, about America. As a nation, we have an unfortunate tendency to give brutality a pass, but we lose our minds when bro asks his date inside for some hot coffee.
3. Hot CoffeeFollowing the revolutionary design of GTA 3 and Vice City, anticipation for San Andreas was through the roof. At Rockstar, designer Sam Houser didn’t want to disappoint fans who expected the franchise to push even more boundaries.
“We are keen to include new functionality and interaction in line with the 'vibe' of the game,” he wrote at the time. “To this end, in addition to the violence and bad language, we want to include sexual content, which I understand is questionable to certain people, but pretty natural (more than violence), when you think about it and consider the fact that the game is intended for adults.”
During development, Rockstar worked on a full-fledged minigame to serve as the final stage of the game’s dating activity, in which the player controls main character CJ in flagrante delicto. Unfortunately for Houser, sex would tip the scale and result in San Andreas being slapped with an “Adults Only” rating. Up to 80% of U.S. retailers flat-out refused to stock anything rated AO. If they wanted San Andreas to sell, CJ must remain chaste.
It was allegedly too late to fully remove the sexual content from the game, since it was already deeply intertwined with the code. Instead, the minigame was merely disabled. As one Dutch modder soon discovered, it would be a simple matter to switch it back on.
Patrick Wildenborg and his modding buddies started digging into San Andreas as soon as the game came out in October of 2004, cracking open the codebase and discovering strangely named files like “KISSING” and “SNM.” They realized these were animations of explicit (albeit fully-clothed) sex acts from a dummied-out dating minigame, but Wildenbord decided to sit on the discovery until the PC version released the next summer. With one simple change in a hex editor, the forbidden content was restored. Wildenbord published his discovery on June 7, 2005, naming the mod “Hot Coffee.”
The ESRB certainly didn’t think it was hot. It announced an investigation into the games rating process, prompting the mainstream media to start paying attention. Major retailers like Wal-Mart, Target, and Best Buy immediately stopped selling San Andreas, and Rockstar issued a recall and replaced the tainted copies with a patched version sans the offending, invisible code.
In the 2000s, a controversy involving modding and cut content was pretty novel. Non-video game people had a hard time wrapping their heads around the concept that bad stuff was completely inaccessible to the layperson, and both sides took advantage. Rockstar slyly insinuated that the modders created the Hot Coffee themselves, even though Wildenborg had their back and took down the files in solidarity. Meanwhile, the media and politicians acted like sex was a major selling point. Jack Thompson seized the opportunity and reached across the aisle to find an unlikely ally in his quest to annoy gaming out of existence. He prepped Hillary Clinton for a press conference, which resulted in a resolution from Congress calling for an FTC investigation into Hot Coffee.
The FTC said that Take-Two was deceptive in marketing San Andreas, but let it off with a warning. It was less lucky with the class-action lawsuit that eventually settled for 20 million dollars, but the furor quickly faded. Rockstar had pulled away from the Pay & Spray of public opinion, ready to enter the HD era with their wanted level erased.
4. HD HijinksGrand Theft Auto 4 was a big change of pace from the prior “3D Universe” trilogy, notably less violent than its predecessors. Gone are the dismemberments and arcadey gore of the 3D Trilogy, replaced with Euphoria crumple physics– arguably just as unsettling as Tommy Vercetti slicing heads off with a katana, but definitely not as splashy. Despite kind of getting what they wanted, critics refused to let up.
While the violence angle was looking a little dusty, folks found plenty of other reasons to get big MADD about GTA 4. The organization Mothers Against Drunk Driving was upset that the game allowed Nico to get behind the wheel after bro-ing out with Packie or Little Jacob, and petitioned the ESRB to slap the game with an AO rating.
Rockstar stuck to its guns, insisting that its audience was “more than sophisticated enough to understand the game's content.” They were also sophisticated enough to appreciate the franchise debut of full-frontal male nudity in the “Lost and the Damned” expansion pack. Parents groups sounded the alarm in response, warning that the game “should be kept away -- far away -- from children.”
No one, least of all Rockstar, would disagree with that statement. Most of these controversies wouldn’t even exist if everyone would just acknowledge that GTA is not a game for kids, even if a ton of kids play it. Every lawsuit, every uproar, every federal investigation has ended up in the same place: the onus is on concerned guardians and retailers to keep these M-rated titles out of kids’ hands, and Rockstar is free to make the games they want to make, no matter how hard people like Jack Thompson try to shut them down.
Thompson was at the height of his relevance in the runup to GTA 4, picking fights with Penny Arcade and scrapping with Adam Sessler on G4. He had become such a pain-in-the-ass to Rockstar by this point that Take-Two preemptively sued him in order to cut off any frivolous lawsuits about GTA 4. The parties settled, with Thompson agreeing not to sue to block the sale or distribution of any of Take-Two’s future games. In exchange, Rockstar dropped the contempt of court charges stemming from Thompson’s improper conduct during his bully campaign against Bully. The war, at long last, was over.
For five months. Then Thompson accused Take-Two of stealing his likeness and trying to get the game banned. It didn’t work. GTA 4 was a smash hit, and its successor was about to become the biggest thing ever.
5. Pleading the FifthGTA 5’s most notable creation was Trevor Phillips, a raving psychopath who canonized the chaos and carnage that players experienced in older titles. For once, an in-game character represented the emergent freedom enjoyed by gamers embarking on unscripted rampages between missions– a balding, tattooed embodiment of Jack Thompson and Hillary Clinton’s darkest fears.
In a way, his presence almost defused larger concerns about violence, at least in the “think of the children” sense. Trevor was clearly a cartoon character, a straw man who couldn’t survive very long in the real world. If there were really a bunch of Trevors out there copying GTA, we would notice.
Instead, it was one very specific scene that threw GTA 5 in hot water. During the mission “By the Book,” the player controls Trevor as he interrogates an innocent man on behalf of the federal government, using a wrench, a car battery, and pliers to torture information out of him.
Obviously a satire of the U.S. military’s “enhanced interrogation techniques” during the War on Terror, turning torture into a quick-time-event was a bridge too far for many in the media. The mission was widely criticized by the press and condemned by politicians, teacher’s unions, and even Amnesty International, despite the litany of violent crimes against humanity GTA 5 allows one to commit every minute.
We’ve talked a lot about when Grand Theft Auto offends the religious right, TV pundits, entire countries, and the ambitions of activists and politicians. But what about when the series gets under the skin of a celebrity?
In 2014, actor Lindsay Lohan brought a lawsuit against Take-Two, alleging they had stolen her likeness for GTA 5. The whopping, 67-page complaint was really based on two allegations: First, that the blonde, bikini-clad woman who featured heavily in the marketing was based on a picture of Lohan throwing up her, quote, “signature peace sign.”
This claim kind of falls through when one realizes that the woman in the picture looks absolutely nothing like Linsday Lohan. If anything, she looks like early 2010’s “it-girl” Kate Upton, though it turns out that the actual model for the image was a woman named Shelby Welinder, who literally produced receipts by posting her invoice from Rockstar on Instagram.
The second claim of Lohan’s suit involved a character named Lacey Jonas, a rather broad parody of Hollywood divas. And… yeah, you don’t have to squint too hard to see that Lohan was probably an influence. Fortunately, art is allowed to poke fun at celebrities, whether they like it or not.
Rockstar fired back, arguing that the lawsuit was frivolous, Lohan was simply filling it for publicity purposes, and that parody and satire of public figures is protected by the First Amendment. At least on that last part, the court agreed. According to the decision, “this video game's unique story, characters, dialogue, and environment, combined with the player's ability to choose how to proceed in the game, render it a work of fiction and satire.” Lohan was out of luck.
For GTA 5, the controversy came and went with a whimper. By this point, violence was part of the fabric of gaming, and the game took far more heat for selling Shark Cards, the in-game currency for its ever-popular online mode, than any of the mature content it contains. No one really cares about violent video games anymore. That battle is over, and people like Jack Thompson lost.
Grand Theft Auto rose to dominance by pushing boundaries, breaking taboos, and playing with fire but rarely getting burned. If anything, the history of outrage surrounding GTA only added to its irresistible mystique, solidifying its stature as a cannot-miss cultural event. There’s little doubt that Grand Theft Auto 6 and beyond will continue to court controversy while raking in billions and reshaping the entire medium of video games to their image.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.
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EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




