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GTA 6 Dog Poop Gameplay Premieres in the Latest Episode of South Park

GTA 6 made a surprise appearance on South Park with just shy of 20 seconds of genuine, exclusive gameplay that showcased dog poop.

The latest episode of Trey Parker and Matt Stone’s hit comedy series, titled Guinea Pig On A Stick, shows a dog doing a poo on a beach (this is South Park after all!). The NPC dog walker picks up the poo, and here things get a little messy. We see Jason attack the NPC with the dog poo, which explodes in their face. That's one way to start a fight.

The gameplay is shown during a scene in which the main characters visit a cattle ranche, where a woman hypes up GTA 6 by providing a quick look at the game. “The graphics are seriously next level,” the woman says. “You see the worldbuilding? It’s a dog taking a poop. And people can pick up the dog poop. You can throw things at the person with dog poop, and if they choose to fight back, you can pick up the dog poop and actually attack them with the dog poop. That is what’s coming in November.”

“Wow!” Stan says. “Holy s**t!” Kyle exclaims. “Dude, that game looks f***ing tits!” Cartman offers.

Here’s the FULL GTA 6 gameplay footage exclusively shown in the latest South Park episode in HD. https://t.co/aMBXWtnKE3

— GTA 6 Info (@GTASixInfo) October 29, 2026

The woman is voiced by Tish Hicks (as confirmed in the credits of the episode). Hicks is a voice actor who narrated the GTA 5 gameplay trailer all those years ago, so fans will probably find her voice familiar.

As for the gameplay, Rockstar had confirmed the dog poop mechanic already, but it’s fun to see it in action. And it’s great to get a sense of the density of NPCs on the beach in gameplay, too, given this sort of scene has been at the heart of official pre-launch videos and screenshots.

South Park is of course no stranger to video games, with its 2006 World of Warcraft episode perhaps the most high-profile example of Parker and Stone taking aim at the culture. But it’s also had plenty to say about Rockstar games, too. Red Dead Redemption 2, for example, was at the heart of episodes Time to Get Cereal and Nobody Got Cereal?, which featured the game heavily.

With GTA 6’s November 19 release date just weeks away, Rockstar’s marketing has ramped up considerably. And we’re learning more and more about how the game works every day. Overnight, we learned how GTA 6 named one of its biggest mechanics after a beloved GTA 4 meme, and how GTA 6's map will open up relatively early and let you explore freely.

Not long now!

A Famous GTA 4 Meme Is Now a Mechanic in GTA 6

GTA 6 has named one of its biggest mechanics after a beloved GTA 4 meme.

In 2008, a Justin.tv channel (now known as Twitch) by the name of FourPlayerPodcast made GTA history. One of the hosts of the channel, Brad Simons, rode a moped around GTA 4's Liberty City. He eventually found another moped rider and began comically declaring them "scooter brothers." The video has over 7.5 million views on YouTube, and now it's part of GTA 6.

In a new preview from Edge magazine, it was confirmed that players will be able to summon their vehicle using an app called Scooter Brothers. An NPC will deliver your car and then get on a scooter (presumably driven by another "brother") and drive off. Whether or not these so-called scooter brothers will have their own silly lines to honor their origins remains to be seen.

In GTA 5, when switching to Trevor, players would have a chance of seeing the wily character recreating the meme with a frightened NPC. It was a pretty great nod, and now, Rockstar is keeping the tradition alive, though this time with more purpose.

GTA Online has had a mechanic to let you call your car since launch, and Red Dead Redemption also allows you to summon your horse if it's within a reasonable distance. However, this is the first time players will be able to do something like this without cheats in GTA's single-player. It's arguably more necessary than ever, too, as the player's arsenal of weapons and some other important gear is stored in the trunk of their vehicle. It also means your cars likely won't be as disposable as they were in previous games.

All of this news comes just three weeks ahead of GTA 6's launch and two weeks before pre-loading begins. Rockstar's marketing efforts are ramping up across the globe. Rumors also indicate a PC version of the game is just around the corner, with a reported release window of early 2027. Either way, it's an exciting time to be a GTA fan.

GTA 6's Map Will Open Up Relatively Early and Let You Explore Freely, Developers Are Still Discovering New Parts of the World

GTA 6's world won't be blocked off by story progression, Rockstar confirms.

In a new preview from Edge magazine (as relayed by the podcast GTA VI O'Clock), Rockstar Games confirmed a ton of new details about GTA 6. One of the big bits revealed was that GTA 6's map will open up relatively early. In some GTA games, like GTA 4, the game forces you to progress through its story before you can access the entire map. GTA 4's Liberty City uses police blockades on bridges to make sure the world only expands as Niko continues his journey. That changed in GTA 5, as you could go wherever your heart desired once the game's tutorials were finished.

It seems like GTA 6 will be similar, as Edge's story confirms that the state of Leonida will open up relatively early on. Of course, there will likely be some initial story bits to introduce the characters and mechanics before you can go wherever you want. So, if you wish to head north and see the top of the map at the start of the game, you can do so. Of course, the story itself will take you to a lot of places around the map as you experience it, but you won't be chained to Vice City for the first 10 hours if you don't want to be.

Red Dead Redemption 2 also largely lets the player freely explore the map, but there was one area that they couldn't visit until the end of the game: the entire map from the first Red Dead Redemption. While there wasn't as much to see and do there, it was a fun surprise that almost doubled the scope of the game's map. If players tried to go there before the story was ready, they would be shot and killed by snipers.

Similarly, the first Red Dead Redemption game prevented the player from visiting Mexico until John Marston's journey took him there. It seems like GTA 6 will give players a lot of freedom off the bat... and it may take a while before you see anything. Rockstar North co-studio head Aaron Garbut also confirmed that he's still discovering new locations in Leonida.

Part of that comes from how dense the game is, with Garbut noting that there are "an order of magnitude more interiors" compared to other Rockstar titles, and all of them have been handcrafted with an exceptional level of detail.

GTA 6 will release on November 19 for Xbox Series X|S and PS5.

BioWare Co-Founder Speaks Out on Studio Closure, Mass Effect Cancellation

BioWare co-founder Greg Zeschuk has spoken out about the closure of BioWare last week, which saw 50 jobs lost as part of 400 cuts across the company, along with the cancellation of Mass Effect 5, which we've now come to learn (via a leaked internal trailer) was called Mass Effect: Universe.

Speaking to 80 Level, Zeschuk lamented the end of the studio but said he went through his own emotional goodbye to the studio after he and fellow co-founder Ray Muzyka departed it on their own terms back in 2012, several months after the launch of Mass Effect 3. “I've kind of gone through all the emotions like long, long ago,” he said. “You have to break from it and kind of go, ‘OK, I've had my emotional moment.’” He continued: “I'm just at a point in my life where I've got my own other business,” he said. “My [beer] brewing business is going really well. I've got a whole other thing I'm doing, and I'm not sentimental or nostalgic. I'm kind of, like, that chapter's closed.”

That said, he certainly had opinions regarding the closure of the great RPG studio he helped build. “I’m not saying it doesn’t hurt and doesn’t suck," he said. "And I think it’s kind of sad. It’s actually, in some ways, saddest for the city of Edmonton, where we’re from, because we were kind of this beacon of hope and excitement and possibility. We showed you could do something really special in a place that was not known for doing things like that.”

Regarding the Saudi Public Investment Fund's $55 private buyout of EA, Zeschuk said he wasn't surprised that BioWare was ultimately shut down. “I think it was the final nail in the coffin,” he said. “I think that was the crux of it in a sense. Once again it's a completely different company now... BioWare makes these kind of unusual games that take a long time and they're complicated and so it's easier just to pump out sports games every year and that's a better business model in some ways.”

Zeschuk wasn't shy about his feelings on executives without any game-development experience owning and running game development studios.

“There’s this weird belief that you can just kind of recreate great games with random people and AI. It doesn’t work,” he proclaimed. “The other harsh reality of almost all these companies, the people that go down the business track never really come from the development track. Because none of these people have ever made a game, like, never really sat and made one, like, from start to finish, even a small thing, they just don’t know how it works.”

Public reactions to the closure of BioWare and cancellation of Mass Effect have been strong. Here at IGN, I wrote about how BioWare was the greatest RPG developer ever, Jackie Thomas lamented that BioWare will never get the chance to redeem itself after Mass Effect Andromeda, and Matt Purslow wrote that EA never really knew what it had with BioWare. Meanwhile, composer Austin Wintory revealed he'd been in discussions with EA and BioWare about composing the soundtrack for Mass Effect 5 and was such a fan of the series that he even went so far as to release 22 minutes of Mass Effect music he'd created to help convince the publisher to hire him. And in the wider gaming public, fans expressed anger and sadness at the loss of a studio with such an incredible legacy.

Original Donkey Kong Poster That Was Nearly Thrown Away Sold at Auction for Record-Breaking $329,400

A 1981 promotional poster for the original Donkey Kong, featuring the first public appearance of Mario, has become the the most expensive piece of original video game art ever sold at auction.

But this artwork nearly got thrown out in the garbage. According to Landry Pop Auctions, who facilitated the sale, a former Nintendo of America employee named Donna Darbous saved the poster from a collection of materials that were marked for disposal.

The poster was drawn by artist Leslie Cabarga as an arcade flyer for Nintendo of America, depicting Donkey Kong angrily hoisting a barrel over his head as a determined Mario — then simply named ‘Jumpman’ — makes his way up a building to save Pauline, who cowers in fear behind her hulking captor.

As told in a press release shared with IGN, this flyer has now sold for an eye-watering $329,400, making it the most expensive video game artwork ever sold at auction. That record was previously held by the original cover artwork for Prince of Persia, which sold at Heritage Auctions in 2023 for $63,000 — meaning the Donkey Kong poster blew it out of the water by a staggering $266,400.

The poster inspired a sale of other historic Nintendo artworks titled Landry Pop Auctions' Jumpman: The Beginning of an Icon. This event included original production artwork from Super Mario Bros. and even some of the first illustrations of the game series’ iconic enemies.

For example, original artwork of Mario and Luigi from Super Mario Bros. sold for $17,080, which Landry Pop Auctions said was nearly three times its estimate of $6,000. Original artwork of a Goomba, an ever-recurring enemy in the Mario games, raked in $10,370, more than double its $5,000 estimate.

A first-production 1985 copy of Super Mario Bros. for the NES , boasting an 8.0 grading from PSA, went for $34,160, while a curious piece of history, a Nintendo of America employee orientation VHS tape that featured Mario, was also sold in this auction for $3,660 against its $1,500 estimate.

"Long before Mario became the face of a multibillion-dollar entertainment franchise, he was a character on an arcade flyer. The $329,400 result is a striking reminder of how far Nintendo's most famous plumber has come, and how valuable the surviving artwork from his earliest days has become," Landry Pop Auctions said in a press release.

This is the latest game-related auction sale to raise eyebrows after a retired decorator in the UK sold their collection of Pokemon cards for $2 million earlier this month. And in June, a PSA-graded 9.6 A++ copy of Super Mario Bros. for the NES was sold at auction for a record-breaking $3 million, becoming the most expensive video game in history.

Image Credits: Nintendo of America, Landry Pop Auctions

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