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On November 13, Magic: The Gathering goes where no Planeswalker has gone before... to the Star Trek Universe. As the last mainline set and Universes Beyond crossover of 2026, the commemorative set caps off Magic's year and celebrates 60 years of the iconic science fiction franchise. Preorders on Amazon are now live, and you can expect plenty of the same sealed product as previous sets to pick from like booster boxes and preconstructed Commander decks.
Star Trek is a main Universes Beyond set that will both introduce new mechanics and bring back plenty of old ones. One of the most prominent is the Spacecraft artifact subtype, making its return on cards like U.S.S. Enterprise-D, Galaxy-Class. But one of the most interesting aspects of Magic's Star Trek set is the new Autograph cards. These are incredibly rare alternate art of creature cards of Captain Kirk, Captain Janeway, and more, which feature actual handwritten autographs from the respective actor's. There will only be just over 200 of these worldwide and are only available in Collector booster packs, so best of luck on your pack-ripping hunts.
While this is the final set for 2026, we do have a helpful roadmap of Magic releases from throughout the year if you need a refresher on what dropped or if you missed out on other expansions.
Star Trek Play and Collector BoostersThe main way to bolster your Magic collection is by cracking open booster packs. Play boosters have cards from the entire main set and are comprised of 15 cards, while Collector booster packs feature the set's rare alternate art cards, foils, and the already-coveted Autograph cards.
Star Trek Commander DecksLike many other previous Magic releases, Star Trek comes with four preconstructed Commander decks. The characters used as the face Commanders are Captain Picard, Spock, Klingon, and Borg, each using a three-color combination for their card pool. You can also get Collector's Editions of each deck, which include the full 100-card package all in Surge foil.
Star Trek BundlesBundles make their return with Star Trek as well. Regular bundles, like other sets, include nine play boosters and foil cards. But here, we get a new bundle: The Beam Me Up Bundle. You'll get everything included in a regular bundle, but it includes a Collector booster and two Beam Me Up foil promo cards.
Star Trek Scene BoxesThe Scene Boxes for Star Trek represent two important moments from throughout the franchise's long history. The Enterprise-Q Scene Box is taken from the classic episode, while the Divergent Timeline Scene Box depicts the crew as seen in J.J. Abrams' modern reboot.
Star Trek Beginner BoxIf you or someone you know is new to Magic, or you know a Trekkie looking to sling some cardboard, the Beginner Box has everything you'll need to both start a collection and learn the basics of how a game of Magic is played.
Star Trek Draft NightDraft Night is much faster alternative to a traditional draft. It's designed around the 4-player Pick Two Draft format, and includes 12 Play booster packs, one Collector booster, and 90 basic lands to play.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.


Assassin's Creed Black Flag Resynced's controversial $85 collection of day one DLC earned Ubisoft an extra $1 million on Steam, it's been reported.
That's according to Alinea Analytics' Rhys Elliott, who has published detailed sales information for the game's PC release. Ubisoft itself has officially trumpeted 2 million sales of Assassin's Creed Black Flag Resynced across all platforms in just 24 hours.
While the game itself has been warmly received, fans have been less impressed by its optional extra packs, which total a collective $85 — more than the game itself.
"Come on Ubisoft you just couldn't hold yourself huh?!" wrote one player via Steam. "Releasing a 70 euro game and on the DAY of the release you slap us with 85 euros worth of DLC packs that are just not cosmetic but give you a gameplay advantage this is why piracy exist and I will be refunding!"
Backlash at the offering has dragged down the game's Steam user review average, with many players upset at the principle of Ubisoft launching Resynced with a more expensive DLC collection than the cost of the base game, as well as the fact that Resynced also highlights these extra packs to players in-game via a pop-up message.
The cheapest of these extra packs, the $4.99 Map Pack, reportedly has a 6.34% Steam attach rate — meaning that around 1 in 15 of players purchased it. (The pack, a mainstay of Assassin's Creed releases, highlights in-game collectibles without the need to discover their locations manually.)
Fewer people purchased the game's various $9.99 cosmetic packs, with an attach rate for each around 2% — around 1 in 50 players. These provide premium skin packs for either Edward Kenway himself or his Jackdaw ship, though offer no real gameplay advantage. Still, for an extra $1m in revenue, you can see why Ubisoft keeps making them.
"We've seen your feedback since launch, and we're reading all of it," a Ubisoft community spokesperson said in a response to the DLC backlash last week. "Thank you for caring this much about Black Flag Resynced. We want to be clear on one point: the standard edition is the full, complete experience. Every mission, every island, the full story and the complete world are all there, with nothing held back. The additional packs are entirely optional extras for players who want them, never a requirement to enjoy or complete the game. We'll keep listening as you play!"
"More than just a shinier version of the same game you remember, Assassin's Creed Black Flag Resynced brings what was already one of the best games in the series up to today’s standards," IGN wrote in our Assassin's Creed Black Flag Resynced review, rating the game 9/10.
Before you dive into the Golden Age of Piracy, check out our guides on things to do first and tips and tricks to help Edward Kenway's journey be a smooth one. As you explore the Caribbean, make sure you don't miss a single collectible, especially the shanties to keep you and your crew entertained on the high seas. Blow other ships to smithereens with our naval combat guide and save Reales for your next Jackdaw upgrade to be the mightiest pirate you can be.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


Everything that happens in The Blood of Dawnwalker is rooted in the vampiric takeover of Vale Sangora. During the peak of the Black Death plague, the evil Brencis murdered the valley’s human lord, Skender, and claimed the region for himself. To say he now rules with an iron fist would be putting it too bluntly – this bloodsucker is far more cunning than your regular warlord. Born to nobles during the Roman Empire’s glory years, he’s as cruel as he is dignified, and employs a carefully selected court to aid him in controlling the valley’s population. The people are his flock in both senses of the word; a religious congregation and a blood farm.
It’s safe to say, then, that vampires are very important to the story of The Blood of Dawnwalker. And so developer Rebel Wolves has carefully constructed its own version of the vampire myth to suit its story, crafting a villain that’s both enjoyably familiar and as frighteningly fresh as the blood he feeds on.
“If you were to reduce a vampire to one thing, what is it?” narrative director Jakub Szamalek had asked himself early on in the development process. “I landed on the fangs, the teeth. There's this beautiful myth about Cadmus who, when facing danger, would throw dragon's teeth into the earth and these fully fledged, fully armed warriors would spring up to life and defend him. And I thought that there's something interesting about the idea of teeth as seeds, teeth as the kernel of something.”

In the world of Dawnwalker, a vampire cannot sire a new spawn through bite and blood alone. They must sacrifice a fang, breaking it from their own jaw and burying it in the flesh of their intended. It’s a significant ritual, one not to be taken lightly. And as a result of this being a vampire’s procreation system, they naturally need a lot more teeth than a regular human.
“The older they get, the more teeth they have,” explains Szamalek. “They grow extra rows and, at some point, these teeth start bursting through their skin in weird, unexpected places. Some of the oldest ones are bristling with teeth sticking out of all sorts of weird places, and it turns into body horror.”
While Brencis and his court may be visually repulsive enough to rival horror cinema’s greatest ghouls, Rebel Wolves had to ensure they were compelling villains rather than just targets for your blade. That meant scripting them as people; men and women who have, over hundreds, sometimes thousands of years, been twisted by both the curse of vampirism and the curse of humanity. Each of the court’s four members has their own wants and wishes, backed up by a lifetime of personality flaws.
Some of the oldest vampires are bristling with teeth sticking out of all sorts of weird places.“I'm allergic to antagonists who are bad for the sake of being bad, and then they make illogical decisions just to deepen their badness,” says Szamalek. “I wanted Brencis to feel like a very rational actor who has a particular goal. He does want to take over and he does want to become a feudal Lord in this little valley, but he doesn't have some ‘mwahaha’ supervillain plan to kill everyone or destroy the world. He wants to turn his valley from a classical medieval feudal order into a new system that he's inventing, which we can call vampiric feudalism, where you pay taxes and blood and you swear allegiance to your vampire Lord.”
That brings us to how the vampire court shapes the structure of The Blood of Dawnwalker’s campaign. The game’s menu features a page depicting a web of quests with Brencis at the centre. Discover and complete each of the web’s quests and you’ll work your way up to his trio of lieutenants: Ambrus, Xanthe, and Bakir. Through defeating them, you’ll weaken Brencis and thus make your final confrontation with him at his castle much easier.

“We divided the valley into fiefdoms,” explains creative director Mateusz Tomaszkiewicz. “Each vampire has their own fiefdom, each vampire has their own responsibilities. One of them takes care of the food supply. I like to say another is the ‘PR guy’, because he takes care of managing the rewards and punishments in the valley and keeping people in check so they don't rise up.
“There is another one, I call her the ‘R&D vampire’ because she's doing a lot of research and development into what they can use to empower the regime, but also how to empower themselves versus their personal power. Each of them has a specific role in the organization.”
“It was also a cool way to structure the open world content,” he adds. “It’s not just a set of activities that are not tied together thematically. All of these pieces of this regime are kind of built into the open world and feed into this theme.”
Tomaszkiewicz is keen to emphasise that all the vampire court quests, while helpful for breaking down each branch of Brencis’ castle defences, are ultimately optional. “You don't have to dismantle those levels of power. You can just stay under the radar, and choose to attack the castle while it's at full power. It's difficult but doable.”
It makes sense to weaken Brencis’ defences, then – a straight-to-the-castle run sounds great as a replay challenge, but not ideal for your first playthrough. There are consequences to disrupting the activities of vampire lords, though. They’re hardly going to sit back and watch you tear up all their work, are they? And so as you pick your way through a fiefdom and interrupt one of the three lieutenant's operations, you’ll build up their anger meter. Eventually, the region’s leader will become so furious that they’ll confront you in person. What you do with such an opportunity is up to you – perhaps striking a deal with them is more effective for your personal plans than driving a stake into their heart.
The anger system governs each fiefdom, but there’s a similar system tied to the valley as a whole: Infamy. “You will become more known in the valley,” reveals Tomaszkiewicz. “You have these edicts that Brencis will enforce as you cross certain thresholds in the infamy track. These are supposed to hamper your progress, make your life more difficult.”
Brencis may be a tyrant, but many people in the valley are his willing servants. After all, his supernatural powers rid the region of a deadly plague, and unlike the previous human lords, he doesn’t really care about money. “They're happy for you to keep your earnings; they just want you to pay blood,” says Szamalek. “And to a lot of people, it is a very attractive proposition. I think this explores the perennial question of safety versus liberty, and how much of our liberty are we willing to give up in order to feel safe?”
With that in mind, many in the valley will happily hunt you down if Brencis puts a bounty on your head. Higher infamy levels will result in the fanged lord’s loyal soldiers killing you on sight. Become too much of a thorn in the regime’s side and Brencis may even order an entire city be put on lockdown, making your navigation through the world and access to certain quests more difficult. It's these kinds of consequences that may have some players thinking that they should avoid building infamy at all costs. And while that’s a perfectly valid option – the aforementioned “under the radar” approach provides its own multitude of options – being infamous is not all bad.
“Some NPCs that are really on Brencis’ side might dislike you more, but it might be easier to intimidate them because you’re now famous as this really badass troublemaker,” Tomaszkiewicz explains.
“There are certain groups in the valley that dislike Brencis like you do, and they might be more compelled to actually work with you if you accumulated enough infamy, and doing so might unlock certain perks with them as well,” he adds.
All this paints a picture of an RPG that’s made up of many, many intricate systems. There’s the narrative sandbox – the idea that all quests are optional, and that failing quests can still lead to progress – and the much-debated time progression system, both of which will be explored in detail later on in this month’s IGN First. Those systems are linked to this fiefdom structure, where dynamic anger and infamy meters change the way the world reacts to you, providing different opportunities within the sandbox. There’s a lot of ambition on display here, and if nothing else, The Blood of Dawnwalker will very likely be the year’s most interesting RPG.
Matt Purslow is IGN's Executive Editor of Features.


England footballing legend David Beckham will soon be available to buy in Fortnite.
Beckham announced the collaboration himself today via a post on his Instagram, apparently showing him working on designs for his Fortnite skin. "Working on my new Fortnite character," Becks captioned the post. "Available very soon."
A closer look at Fortnite's plans suggest that the game will introduce two separate Beckham skins, allowing you to play as the former England captain wearing his iconic number 7 shirt, or alternatively wearing a suit and tie — as fans will have seen him in the stands watching games at this World Cup.
A brief video attached the post seems to show this suited version of Beckham in action, as the real-life superstar peers into a mirror.
Of course, the timing of Beckham joining Fortnite comes just as England seek to continue their World Cup campaign against Argentina in tomorrow's semi-final. It would be nice if England is still in the World Cup by the time Beckham's skin releases — which now won't be until at least Thursday, when the game's next patch arrives.
Beckham will join the many real-life athletes, popstars, actors and icons in Fortnite already, with everyone from Lady Gaga to Darth Vader included. Other sporting heroes already represented in Fortnite including England's current captain Harry Kane, as well as his Argentine rival Lional Messi. Here's hoping tomorrow isn't an actual deathmatch.
Image credit: Richard Pelham/Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


Rockstar's $80 price for Grand Theft Auto 6 is less than half what the game is worth, one analyst has suggested.
Asked about GTA 6's much-discussed price point, analyst Ben Thompson, who is behind the Stratechery newsletter, told TBPN that Rockstar should have sold the game for more — a lot more. And while there is that $100 Ultimate Edition also available, Thompson believes even this is priced far too low.
Arguing that the game is the work of a decade of human "blood, sweat and tears", and completed largely before the widespread proliferation of AI game development tools, Thompson said that Rockstar's highly-anticipated project should be valued at more like $200.
"Rockstar is charging way too little for this game," Thompson said. "They should be charging like $200 for this game.
"GTA 6 is the last great game," he continued. "It was mostly all made pre-AI. It is the pinnacle of triple-A craftsmanship. Years and years and years of blood, sweat, and tears. To the extent where you have the Twitter analysts counting cigarette butts outside Rockstar's offices to see how much crunch are they in right now."
Rockstar confirmed GTA 6's $80 price (and $100 Ultimate Edition) last month after mounting speculation over how much the company would ultimately charge. There had been plenty of discussion around GTA 6 being priced higher than any other game before it, in order to earn back as much of its enormous development costs as quickly as possible. (Estimates have placed its development and marketing costs anywhere between $1 billion and $2 billion.)
But the majority of analysts agreed that Rockstar would likely stay conservative in its pricing, in order to get the game in the hands of as many players as possible. Price GTA 6 at $100 and millions would still buy it, sure, but some would be put off — players who could have become lucrative sources of further income down the road.
While the portion of GTA 6 available at launch will be single-player, Rockstar will undoubtedly be eyeing similar profits to those reaped by GTA 5's multiplayer portion in the long-term, whenever the next version of GTA Online arrives.
"I feel compelled to buy GTA 6 just in honor of it existing, even if I don't know if I'll ever play it," Thompson concluded. "And I'll be happy to pay $200." Previously, IGN polled analysts on whether GTA 6's $80 price point had opened the door to more expensive games — here's what they said.
The past few weeks have seen a flood of information on GTA 6 materialize, as Rockstar finally begins the game's lengthy marketing campaign ahead of its long-awaited launch this November. While new screenshots of the game look stunning, fans have criticized Rockstar's decision to sell physical copies with a download code inside rather than a disc, something that perhaps makes more sense following Sony's shock announcement today that it will eventually kill off PS5 game discs. Indeed, there's no sign of a disc-based GTA 6 launch happening down the line, either.
There's been more drama behind the scenes, too, as more Rockstar employees attempt to unionize. Oh, and don't expect the game to run at 60fps on current consoles, either.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




