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Analysis of a new PlayStation business document has highlighted an official change to Sony's multiplatform release strategy, with PC no longer described as part of the company's first-party launch focus.
The change, picked up from Sony's latest 229-page filing to the U.S Securities and Exchange Commission by Game File, is the clearest sign yet of what has previously been reported — that PlayStation is backing away from launching its first-party games on PC, at least when they're single-player.
Just yesterday, Bloomberg reporter Jason Schreier relayed comments from an internal meeting chaired by Herman Hulst, in which the PlayStation CEO stated that single-player narrative games would only launch on PlayStation consoles in future. This means there will be no PC port of Insomniac Games' upcoming Marvel's Wolverine, Santa Monica Studio's God of War Laufey, or Naughty Dog's Intergalactic: The Heretic Prophet.
Online live-service games will still get PC launches, however, such as Guerrilla Games' stylised spinoff Horizon Hunters Gathering.
This change now looks to be backed up by Sony's own company documentation, which in 2025's version of the SEC report previously mentioned "plans to continue its efforts to deploy its first-party titles to multiple platforms such as PC." (Remember that Sony had even dabbled with Switch publishing, too, for LEGO Horizon Adventures.) The 2026 report cuts this line completely.
One other change of note is a whole section that Sony has added to discuss its use of AI to "unleash the creativity of studios and further enhance the PlayStation experience." It is perhaps not surprising to see Sony leaning into the current industry trend of slapping AI into everything (see also Epic Game's big focus on AI this week within Fortnite and Unreal Engine), though there's little surprises here. Sony simply said it wanted AI to "improve productivity", "route transactions more efficiently", and shape personalized customer recommendations, as well as enhance in-game visuals.
Sony's recent change in exclusivity strategy pre-empted a similar sea change over at Xbox, which will begin holding back a handful of games just for Xbox owners. It remains to be seen how many titles will be made exclusive in future, with just Gears of War: E-Day this year and Clockwork Revolution in 2027 currently sat with the exclusive label. These games will also arrive on PC, too, in another point of difference between the console rivals.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


A new game called TBH: Task Bar Hero has emerged out of nowhere as one of Steam's most played games, but there's also a lot of drama surrounding it.
The new game was released on Steam last month for free, and it currently has over half a million concurrent players, making it the third most-played game on Steam behind Counter-Strike 2 and Dota 2. The new game is unique in that you don't actually have to play it. As the name implies, Task Bar Hero embeds itself into your PC's taskbar, and little pixel characters go on adventures, fight foes, and collect loot all while you work, browse the web, or leave your PC running. Of course, you can take control yourself if you want to, but it's an RPG that is constantly active so long as you open the game.
The loot can even be sold on the Steam marketplace for real money, which can then be used to buy other things on Steam. However, there's a lot of controversy surrounding this new viral game. Users are reporting false bans against their Steam accounts, which are reportedly being triggered by the game's anti-cheat. Although it's a single-player game, it uses anti-cheat to prevent people from illegally obtaining items that can then be sold for profit on the Steam market. The anti-cheat has allegedly flagged various harmless programs running on people's PCs, leading to bans.
Not only is getting a ban annoying, but it also tarnishes the reputation of your Steam account. Valve labels bans on people's public profiles, meaning people can see if you've been banned before.
This game has some of the most aggressive anti-cheat and monitoring systems I’ve ever seen," reads one negative Steam review. "The second you launch it, it starts watching everything you do. If it detects anything even slightly suspicious, it can log and report you without any warning. Hit that threshold more than twice and you’re done — permanent ban from the marketplace, plus a big red “Cheater” label permanently stamped on your profile for everyone to see."
Despite its high player count, Task Bar Hero has a mixed rating on Steam due to its issues. Players have also stated that their items have randomly disappeared, creating frustrations for those who have spent dozens or hundreds of hours farming for loot.
As for the game's effect on the Steam market, players are listing some items for hundreds and even thousands of dollars. For more common items, players are selling them for pennies or a few bucks. Nevertheless, it's clear that there is discourse around this game.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


Hold onto your Sheckles. Grow A Garden 2 was released just last week on Roblox but has already amassed over 300 million visits. The sequel adds a nefarious nighttime stealing mechanic, meaning that during the 2:30 minute long darkness you can trespass into another player's farm, grab some plants, and hightail it back to your turf. The catch? Your intended victims could be at home and ready to enact some vigilante justice with a shovel, have set traps, or have invested in a garden gnome to attack intruders.
There was theft in the original Grow A Garden, but it cost Robux. Now you can live your vegetable heist dreams, and the only cost is the danger of getting caught.
Grow A Garden 2 also adds props, which can be purchased in the center of the market area at the Prop Shop. They can range from the mythic Teleporter Pad Crate, which costs 50,000,000 Sheckles to a Ladder Crate, which is common and costs 30,000. For a list of all props and item chances in Grow A Garden 2 you can check out IGN's handy guide and checklist.
Another major change to come to Grow a Garden 2 is the introduction of Guilds. Team up with other players and you can work together to compete in weekly contests and score exclusive rewards. Right now, for instance, the Guild event is called Biggest Plant, which tasks players to harvest the heaviest plant in their plot.
As for those Gnomes? If you can find one at the item shop (they're epic rarity) and have 100,000 Sheckles to spend, you can have one patrolling your garden to see off any thieves with a sharp kick. Unfortunately, each gnome only lasts for ten minutes so you'll want to be strategic about using them. This handy IGN guide should help.
As for the original Grow A Garden? That's still alive and well, and you can find all the details on how to master it here.
Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.


When it comes to remakes of popular games, it can be quite hard to tell when one project is going to make meaningful adjustments to capture what made the original special, or which will have aged poorly or are just being given cosmetic upgrades that don’t make a replay worth it. Based on my time playing through some revised missions in Assassin’s Creed Black Flag Resynced, I’m feeling more confident that this second voyage on the high seas of the Caribbean will be the former. After playing through a few missions recently, I now have a better understanding of what to expect from this ambitious remake, which included narrative additions, new options for carrying out my assassinations, and other bits and baubles along the way that have increased my interest in replaying through Kenway’s epic tale of pillaging and unloading flintlocks into the chests of unsuspecting lawmen.
The missions I played took place during the early part of the story (specifically, during “Sequence 3”) as Edward is still settling into his new life as a sorta, kinda assassin and full-blown pirate captain. If you’ve played the original recently, you’ll recall the part where you tail Julien Du Casse’s Spanish galleon, before tracking him through a jungle to assassinate him. But this revised version had a variety of changes, some lesser and some greater, which did a pretty good job of showing off just how much work has been put into bringing this classic up to modern standards. These ranged from narrative additions, side quests, boss fight changes, and even the odd collectible to snap up along the way.
The biggest update came in the form of tweaks aimed at making the mission more open-ended. For example, the path you take through the jungle in this version is a more scenic route that leads you to a mansion instead of straight to the ship where your quarry hides. Here you can get up to new kinds of mischief, like an optional encounter with some captured pirates you can free to help serve as muscle (or just a distraction) in your pursuit of Du Casse. Doing so causes quite a commotion, as they arm themselves and make a run at their captors and take the fight to the beach where Du Casse’s ship is docked. You can join them in the fight, or use the distraction to slip past the guards and get aboard the galleon undetected more easily. This was only one small example on one short mission, but if it’s indicative of the added opportunities to approach quests in your own style and are allowed to get creative, as seemed to be the case when I played a handful of hours from a different part of the game last month, then that alone could sell me on spending several dozen more hours playing through this adventure in full.
If you’re like me and prefer stealth, you probably just want to slip in unnoticed and kill off good ol’ Du Casse without any fight at all – I did this during my playthrough as well and can confirm that it’s still a completely viable option.There were some other, mostly cosmetic changes to the mission that I noticed along the way too, like some new lines of dialogue and story bits from the guards at the mansion, a newly refurbished interior of the mansion itself, and even a collectible portrait of none other than Du Casse himself – which will be a helpful artifact to remember him by once you’ve gutted him like a fish and thrown his lifeless corpse into the salty waves. Small things like these are probably more along the lines of the standard stuff you’d maybe expect to find in a more traditional remake versus this seemingly extra-as-heck evolution that Ubisoft has planned for Black Flag, but it’s still nice to see little touches like this added alongside stuff like the modernized combat and massively upgraded graphics. Of course, we already know that it’s not just small added lines of dialogue they’ve got in store, since last week the developers shared with IGN one of the new cutscenes being added to flesh out Kenway’s story.
Another fairly big change to the Du Casse mission was the boss fight against Du Casse himself. There are a bunch of changes to this fight versus the original, including a proper boss fight health bar and a significantly longer battle against a now-beefy Du Casse versus the original’s wimpy version who goes down in a few hits. Du Casse also has some interesting tricks up his sleeve, as he whips out pistols and just starts blastin’ at you with reckless abandon – pretty much what you’d expect from an arms-dealing Templar who taught Kenway how to fire a gun in the first place! Though, if you’re like me and prefer stealth, you probably just want to slip in unnoticed and kill off good ol’ Du Casse without any fight at all – I did this during my playthrough as well and can confirm that it’s still a completely viable option, though it does mean you miss out on a pretty neat fight sequence.
One interesting note is that in the original, when you engage in this encounter against Du Casse, there’s nothing preventing you from just leaving in the middle of the fight to go catch your breath or continue exploring the island, but in this version the developers have disabled the ability to flee until the encounter is ended. It’s an interesting change, because it feels a bit weird to remove some of the freedom available in the original (removing freedom is a Templar thing, after all, and we’re assassins, dammit), but at the same time it’s a pretty small adjustment that mostly serves to up the challenge of the combat encounter and prevent the silly option to just goof around with the boss by taking off and coming back for no reason. To be honest, I doubt this change or others like it are likely to have any impact on my playthrough at all, but it does make me wonder what other things they’ve reined in as they’ve streamlined encounters and tightened up missions. Here’s hoping there aren’t any areas where they’ve made decisions like that which might take away some of the creativity and freedom offered in the original. If anything, I’d like to see them expand upon the options available to me, as they did with the Du Casse mansion examples.
Every time I’ve played Black Flag Resynced leading up to its launch, I’ve felt more heartened about this remake, and this time was certainly no exception. I look forward to diving even deeper into its deep, blue seas when it comes out next month.
Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.


Wins and losses. Knockouts and submissions. These sensational headline-grabbers are essential to MMA, but they only make up one part of the bigger, brutal picture. The pieces that are arguably more important — the countless bloody knuckles, cuts, gashes, and bruises it took to reach that point — often get lost in all the pre- and post-fight commotion. Luckily, these unforgiving journeys full of sweat, sacrifice, and punishment are the stories EA Sports UFC 6 aims to deliver, and, man, does it do that well. With an impressive roster of legendary fighters and a handful of curated stories that captured my complete attention the minute I dove into them, I’ve found myself enjoying and appreciating the violent art of MMA more the longer I played, even if EA Vancouver’s latest creation has strayed further than ever from the sport’s reality.
No, I don’t mean how the fighters’ joints will occasionally bend in awkward ways during a fight (although that still cracks me up whenever I catch it). I’m talking about Flow State, the newest and most significant feature added since the series moved to the Frostbite engine in UFC 5. For the uninitiated, Flow State is a boost that, once activated, practically turns you into Bradley Cooper in Limitless. You know, that movie where he takes a pill to unlock 100% of his brain, making things easier and more predictable? It’s pretty much like that.
In UFC 6, though, it’s harder to trigger since you can’t simply choke down a sketchy tablet mid-match. Instead, filling your fighter’s meter depends on the perks they have equipped and the boost conditions each one has. For example, a grappler like Islam Makhachev will enter Flow State much faster by chaining together offensive submission moves than by unleashing a flurry of well-timed hooks and roundhouse kicks.
What we said about EA Sports UFC 5 (2023)EA Sports UFC 5 is the best MMA game yet. Its next-gen presentation and refreshed mechanics are a dramatic improvement over previous games in the series, allowing for a more seamless and exciting recreation of the sport. The new damage system makes adjusting your strategy mid-fight more involved with plenty of risk-versus-reward decisions, making both offline and online modes all the more enjoyable and replayable. Career Mode has been fine tuned with welcome lifestyle improvements and a deeper story with Coach Davis. UFC 4 may have been the best MMA game mostly due to lack of competition, but UFC 5 stands a class above it, earning that title on its own merits as both an amazing sports simulation game and fighting game alike. - Tanner Smith, October 27, 2023
Score: 9Read the full EA Sports UFC 5 review.
Look, I get that “flow” is a very real thing because I’ve repeatedly watched Anderson Silva dodging a hailstorm of punches like he’s Neo from The Matrix (Chris Weidman is Agent Smith in this scenario). But his instinct was born out of endless reps in the gym, and probably a bunch of behind-the-scenes knockouts, too. The flow in UFC 6 is the opposite; it’s manufactured and gimmicky. Out of place like a Street Fighter move dropped in the middle of the octagon’s bloody canvas. After getting so used to the straight-up, no frills fighting that all the previous games in the series were known for, it’s hard to take a feature like Flow State into account. I’m not even kidding, I always forget to activate it when my meter’s maxed out because it’s the last thing on my mind. I’d much rather focus on my hit-and-run fighting style, not losing my advantage on the ground game, and avoiding getting my face beaten to a bloody pulp, thank you.
It’s also a double-edged sword in online fights, whether that’s in full-rules Ranked, Stand & Bang, or Online Career. Even though you can use Flow State to push the advantage or turn the tide of battle in your favor, your opponent can just as easily do the same. As of launch, most PvP brawls have pretty much turned into a race where the person who fills their meter fastest wins. Or, at the very least, gains a big lead in the scorecard with it. Either way, Flow State is an obnoxious feature to keep track of when there are already so many things to juggle within the octagon.
Flow State feels out of place, like a Street Fighter move dropped into the octagon.Still, even something as unrealistic as Flow State can’t knock down UFC 6’s hard-hitting combat, which is otherwise as savage as ever. I’ll be honest; the revamped controls and button combinations had me reeling at first, as if I was on the receiving end of a Jon Jones elbow. But once I got used to it, my vision cleared and the wild haymakers I was throwing turned into a coherent string of jabs, uppercuts, and leg-buckling hits.
My return to familiarity only became more satisfying because each punch and kick that I dealt felt like it landed with even greater force than in UFC 5. The result of those blows — the dripping eyebrow gashes, flying sweat, and spittle — that decorates the canvas once both fighters collide and start exchanging vicious strikes also looks as vivid as ever. Even more than these moments of brutality, UFC 6 has greater physical realism, with the unexpected body contortions — those weird, jerky animations that come up when a limb flies towards an opponent — happening less during fights, which is great when that’s an issue I saw all too often in its predecessor.
Remember the TitansNow, the Flow system does have its moments, especially in my favorite mode, Hall of Legends, which features three UFC greats in Max Holloway, Alex Pereira, and Zhang Weili. It’s where I’ve spent most of my time because everything in it, from the videos of each champion’s humble beginnings to the thrilling reenactments of their most iconic fights, is all so easy to get lost in. And it was one of these bouts — Holloway’s BMF title win against Justin Gaethje in 2024, to be exact — that helped Flow State shine, if only for a little bit. Of course, the most iconic part of that fight is the last 20 seconds, and I was able to recreate it with the help of Max’s Flow Boost, which has him actually point down at the canvas when it’s activated. You would not believe the noise I made when I saw and did that for the first time — like a caveman discovering fire. And no, my primitive side didn’t stop there; I made more of the same grunting sounds after playing through Weili’s and Pereira’s own curated experiences.
You would think that, having seen some of these scenes live, rewatching their digital reruns years later wouldn’t be as exciting. But they still are, at least for me, and I think they’ll only continue to retain that same electricity into the future, which is a big part of what makes UFC 6 particularly special. These interactive memories are all so expertly told and uniquely individual in the way they unfolded that experiencing them again and again (yes, I went through them multiple times) didn’t feel like a chore at all. And I hope that whenever the seventh installment does come out, EA Vancouver doesn’t just dispose of this mode and instead gives Hall of Legends the same care and attention it did here.
Still, you’re probably wondering why this would be anyone’s idea of a favorite mode when there are a few other exciting ones to choose from. Well, reader, it’s because I’m a sucker for a good story, and it doesn’t get much better than immersing myself in the lore behind three legendary champions. Although the dedicated UFC Career story, called The Legacy, is a close second. That’s right, there are now two separate Career modes you can pick from: the former, which drops you straight into Dana White’s octagon, or the latter, where you star as Chris Carter, a relative no-name who starts from the bottom. Do I even have to tell you which one I was drawn to first?
Yes, as soon as I saw The Legacy, I pressed select faster than you could say “Chama”. Don’t worry; I won’t be spoiling much of the plot here because I would like everyone to experience it knowing as little as possible. But I will say I love how it immediately got me invested in the journey with a rivalry, a career derailment, and the promise of revenge. Sure, it may sound like the overused plot of a Rocky movie, but that stuff works; just ask Sylvester Stallone. There are so many more pre-fight events that demand your attention this time, too, which makes this mode both more entertaining and less repetitive than UFC 5’s.
The Career options are both more entertaining and less repetitive than UFC 5.If going through a rags-to-riches story isn’t your jam, you can always jump headfirst into the big leagues with the newly rebranded UFC Career mode (EA Vancouver added UFC at the beginning, if you didn’t notice). Although I wasn’t as invested without the standalone story to back it up, it’s still plenty of fun – not only due to the improvements I mentioned before, but also because Ken Shamrock and Randy Couture are finally included in the roster. At least now I don’t have to create them both from scratch just to start a modern career with them, even though it is hilarious to see a 62-year-old be called a newcomer by the commentators.
Overall, developer EA Vancouver’s decision to create a separate prologue tale from the UFC Career mode is ultimately what distinguishes UFC 6 most from its predecessor. Not only does it give you more options and a better onboarding experience, but it also doubles down on the overall pitch for this version: that every fighter has a story, a central concept I have seen consistently and resonated with the more I’ve played UFC 6.
The Gym-fluencerStill, even decent stories have their shortcomings with parts that drag and feel unnecessary in the grand scheme of things. And this tale of MMA, which so far has had more highs than lows, has one such blemish called The Gym.
When I first heard about it, I thought it would be like MyTeam in NBA 2K or Ultimate Team in Madden. Unfortunately, it’s neither of those. Instead, it’s where you can recruit (collect?) a bunch of different fighters so you can train them…to earn cosmetics. Remember that thing I said earlier about straying further than ever from reality?
That’s right, training in this mode is purely for the sake of looking good — not in the “lift weights to get buff” way, but in the style of a vain influencer who does it just to get free stuff. Instead of Lululemon apparel, though, UFC 6’s The Gym grants fighter-specific rewards, like coins, backgrounds, multicolored fight kits, and belts. So, let’s say you train Max Holloway up to level 14, which seems to be the current cap for all fighters; at that point, you’ll have earned five different shorts, 500 coins, a background, a profile pic, and the biggest prize of all, a UFC Champion belt. See that, people? Hard work does pay off!
Again, it’s all just so unnecessary when the only point of training the fighters you collect in The Gym is to earn accessories that you probably won’t even notice once you’re in the octagon. I know I don’t, because I’m much too mesmerized by the bleeding cuts and blood spatters that practically turn the canvas into a brutalist Pollock painting. Sure, there’s beauty in the hundreds of punishing hours that fighters put in to eventually reach peak form and conditioning. But not when it’s minimized and turned into a sideshow for knick-knacks like this.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




